Khalsa, Tuesday 25th of May 2010 20:42:19 GMT Rezyn joins the development team

Prominent community member Rezyn is now part of the official development team! Rezyn has been a valued contributor to the Tremulous code base for a couple years now, a regular of the forums and IRC, as well as the creator of Tremstats Too. If you see him around, please make sure to give a warm welcome and a congratulations on his new position, I'm sure he will continue to squash bugs and add new features like he always has.

Timbo, Friday 2nd of April 2010 10:05:39 GMT Tremulous: Open source and proud of it!

Dear Tremulous Community,

This is the second time in such a short amount of time that we have a monumentous announcement to make. The overwhelming concern of the Tremulous players has been staggering, we never dreamed that our fans were so loyal to our cause. It brings a tear to my eye remembering the thousands of e-mails we received from players around the world, expressing concern over the future of their beloved game.

We, Darklegion Development, have decided to break off the partnership with Microsoft and continue to pursue our own interests in the direction of Tremulous. It may not be the financially best choice to make in these troubling times, but this is a decision reached with our hearts not with our wallets.

Once again, we are extremely grateful for your trust in open source and Tremulous; we highly value each and every one of our loyal fans!

<3 Darklegion Development

Timbo, Thursday 1st of April 2010 08:11:05 GMT Future of Tremulous

Dear Tremulous Community,

Many of you have been eagerly awaiting the release of a new version of Tremulous. While we have been rather silent on the subject for a while, there is a reason behind our actions. For months now there have been talks between Darklegion Development and Microsoft game studios to decide the future of Tremulous.

I am now very proud to announce:



Featuring all new art, new maps and an entirely new engine that catapults Tremulous into 2010 technology.

New Features:

  • Introduction of a new alien class and human weapon to provide distinct healing capabilities to both sides

  • Team captains for both sides will be selected at the beginning of each game. These captains are granted an unprecedented oversight of the battlefield, allowing for clear and concise commands to their teammates

  • The human team no longer depends on the reactor to provide power, instead the reactor has been converted into a command center that indicates the base of operation for the team captain

  • Similarly, the overmind has evolved into the aliens' counterpart to the human command center

  • The dragoon barb will now be available to all alien classes, purchasable at any booster for 1 evo point

  • Battlesuits are now more powerful than ever with a built in radar function and a stronger exoskeleton, letting them run at an increased speed

  • Built in voice communication through XBox Live



What does this mean for you?

You will now be able to play Tremulous on XBox Live with thousands of other gamers, earning achievements and showing off your gaming skill. In the best interest of maintaining a steady and secure Tremulous playerbase, Tremulous is going to be exclusively available for XBox Live. Existing infrastructure will no longer receive official support.

Players who have already been playing for at least three months can apply for a €5/$7 coupon as a show of our appreciation of your enthusiasm so far!

What does this mean for the community?

Hopefully nothing! While the production of Tremulous switches from its current open source development to a closed source environment handled by the very capable and experienced Microsoft engineers, the efforts of the community will still be valued. In this collaboration we have made it very clear that the Tremulous community is very important to the game, and Microsoft agrees with us on this point. We are confident that this move will not stifle the creative output of the community.


Hope to see you on XBox Live soon,

Darklegion Development



(artwork is subject to change)

Khalsa, Tuesday 30th of March 2010 04:25:54 GMT Tremulous 1.2 Beta - GPP Ongoing results

If you haven't already played on the Official GPP servers ( stats from them are fun ) head on over to the files page and get your client running today!

GPP has already gone through four great phases of balance tweaks, which you can read about here:

Phase 1 Results
Phase 2 Results
Phase 3 Results
Phase 4 Results

The results [and changes] of each phase can be found in the above threads. As a reminder, the majority of the balance changes are listed and discussed in this thread.

COME ON! <-- If that sound isn't currently stuck in your head, join us everyday on the Official Servers for some awesome games!

Khalsa, Friday 4th of December 2009 07:08:20 GMT Tremulous 1.2 Beta "Gameplay Preview" released!

Darklegion development is proud to announce the immediate availability of a Tremulous 1.2 beta-release.

Tremulous is a free open source game that blends team based FPS with RTS. Players can choose from 2 unique races: aliens and humans. Players on both teams are able to build bases from a handful of different structures. These structures provide a multitude of functions, such as allowing players to respawn after dying. The builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures can be built to provide some amount of automated base defence, or heal wounded players and much more...

Changes:
The latest 1.2 Beta includes a ton of gameplay updates and bug fixes.
The full list of gameplay updates are in this thread: http://tremulous.net/forum/index.php?topic=11859.0

Availability:
The installers are available for all major operating systems at http://tremulous.net/files/

How to Install:
For all platforms other than Mac OS X, this is an update to 1.1, so an installation of Tremulous 1.1 is required. If you do not have Tremulous installed, download and install Tremulous 1.1. Then download and run the 1.2 Beta installer.

So there you go, that's all the necessary information you need to play the new 1.2 Beta! We'd love to see you in-game, every person that plays provides us with important feedback which contributes to making Tremulous better than ever! The more players that play the beta, the quicker we can make sure that all the major bugs are ironed out, which means we can release 1.2 sooner!

Khalsa, Saturday 21st of November 2009 14:03:31 GMT Community Spotlight #1

Welcome to the first Tremulous Community Spotlight! As some of you may already know, Tremulous has a large and enthusiastic community with many talented individuals. If you're not already a member, join the Tremulous Forums or pop into the IRC channel to be a part of it!

Let's start this party off with one of my personal favourites, a short story by DeathSkull, "Tremulous: The Harder They Fall". It's a fast-paced and tense depiction of the war against the alien menace, and well worth a look. Next up is a story by Hendrich, "Ignorance"—hopefully the scientist can figure out what's going on!



The community also has several skilled modelers, check out "WIP: Alien Model" by Taiyo.uk and {7}wrath's inspiration for a new tyrant model.



If you haven't seen any of Ira's Tremulous movies, take a peek at Spartakus, I am Tremulous Legend, and Tremulous: The Movie.
If you are interested in making your own movies, read Silver's guide on recording and editing Tremulous videos.



Spice up your desktop with a Tremulous wallpaper! Asvarox, Winnie The Pooh, and Karajus provide some good examples.



If you're getting bored of the boring old HUD, take a gander at the wide array of alternatives that the community has created in the HUD section of the forums. Some of my favourites are by K-otic, Meisseli, and Volt.




Tremulous has one of the largest and most active mapping communities in the open source world. With hundreds of player created maps, it's tough to select only a handful for this spotlight, but I consider the following to be excellent representatives of the creativeness and dedication of Tremulous players:

Nano (beta4) by Ingar
BlueDragon by Superpie
UTCS by Chompers
1984b4 by Trak
Sokolov by Lava Croft

Make sure to head over to the Map Release section of the forums for many more awesome maps, which I wish I could list here as well.

Hopefully you've enjoyed this brief insight into the Tremulous Community, check this page soon for more news, updates, and spotlights as we gear up for the next release!

Khalsa, Tuesday 20th of October 2009 09:01:35 GMT Possible data breach: updates and details.

For those of you curious about what exactly transpired over the weekend regarding the possible data breach and why we advised all users to update their passwords, Rocinante has posted the nitty gritty details in this thread.

As always we thank our faithful users for their ongoing support.

Khalsa, Monday 19th of October 2009 01:55:32 GMT Possible data breach, Please update your passwords

Tremulous.net forum users,

Last night the security of our forums accounts was compromised and there may have been a database breach. It is strongly advised that everyone change his or her password here and any other place where you may have reused the same password. We apologize for the inconvenience.

Thanks,

The tremulous.net team

Khalsa, Tuesday 6th of October 2009 10:14:28 GMT Development Branch Merged!

While the members of the Tremulous community sleep soundly in their beds, going about their daily lives with indifference, the Tremulous developers work long and hard within the bitter cold of the Internet to develop the next version of Tremulous. We are pleased to make an announcement about the upcoming 1.2 release:

Today, the MGDev development branch has been merged into the main Tremulous trunk. Over 500 new code commits have taken place, each of them lovingly developed and tested by the developers, along with invaluable aid from the Mercenaries Guild and various community members over the course of the past few months. Thousands of lines of code have been added to the trunk. What does this mean? It means that all the shiny new features and slick new interfaces and balance changes that have been developed and tested with such care by the developers are now included in the main Tremulous codebase. They are now part of the Tremulous trunk that will soon become Tremulous 1.2!

This is most recent significant step we've made towards our 1.2 release, and we've covered much territory with this monumental effort. The majority of the effort from here on out involves polishing the beta release; keep your ears tuned for news!

benmachine, Wednesday 19th of August 2009 03:17:12 GMT Master filter in effect

As of a few moments ago, the master server was restarted, and now ignores servers that do not report a hostname. As far as I know, only two servers may not have managed to change their hostname in time, only one of which I was not able to contact and warn again today, so most of you will probably notice little if any disruption in service.

Soon I will be taking another look at the list to see how things have changed, and possibly reviewing the policy. Server owners may rest assured that I will always leave at least a week's notice before implementing any further changes, but keep watching this space!

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