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Tremulous - Revision history http://tremulous.net/w/index.php?title=Tremulous&action=history Revision history for this page on the wiki en MediaWiki 1.15.1 Sat, 24 Feb 2018 17:44:49 GMT Zybork:&#32;/* Development */ http://tremulous.net/w/index.php?title=Tremulous&diff=4472&oldid=prev <p><span class="autocomment">Development</span></p> <table style="background-color: white; color:black;"> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr valign='top'> <td colspan='2' style="background-color: white; color:black;">← Older revision</td> <td colspan='2' style="background-color: white; color:black;">Revision as of 12:08, 4 March 2011</td> </tr> <tr><td colspan="2" class="diff-lineno">Line 41:</td> <td colspan="2" class="diff-lineno">Line 41:</td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Tremulous is licensed under the [[GPL]], although it includes code from other projects that was released under other GPL-compatible licenses. Most of the game media is licensed under the [[Creative Commons]] Attribution-ShareAlike 2.5 License.&lt;ref name=&quot;Tremulous 1.1.0 COPYING file&quot;&gt;{{cite web |url=http://svn.icculus.org/*checkout*/tremulous/tags/RELEASE_1_1_0/COPYING |title=Tremulous 1.1.0 COPYING file |accessdate=2008-10-16 }}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Tremulous is licensed under the [[GPL]], although it includes code from other projects that was released under other GPL-compatible licenses. Most of the game media is licensed under the [[Creative Commons]] Attribution-ShareAlike 2.5 License.&lt;ref name=&quot;Tremulous 1.1.0 COPYING file&quot;&gt;{{cite web |url=http://svn.icculus.org/*checkout*/tremulous/tags/RELEASE_1_1_0/COPYING |title=Tremulous 1.1.0 COPYING file |accessdate=2008-10-16 }}</div></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>There are clients for playing Tremulous available for [[<del class="diffchange diffchange-inline">Microsoft Windows</del>|Windows]] and [[Linux]],{{cite web |url=http://tremulous.net/files |title=Tremulous 1.1.0 Official Downloads |accessdate=2008-10-16}} and an unofficial client for [[Mac OS X]](for version 1.1). An official client is available for 1.2 Beta for Mac.{{cite web |url=http://trem.tjw.org/backport/ |title=tjw's unofficial backport clients |accessdate=2008-10-16}}</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>There are clients for playing Tremulous available for [[<ins class="diffchange diffchange-inline">operating system</ins>|Windows]] and [[<ins class="diffchange diffchange-inline">operating system|</ins>Linux]],{{cite web |url=http://tremulous.net/files |title=Tremulous 1.1.0 Official Downloads |accessdate=2008-10-16}} and an unofficial client for [[<ins class="diffchange diffchange-inline">operating system|</ins>Mac<ins class="diffchange diffchange-inline">&amp;nbsp;</ins>OS<ins class="diffchange diffchange-inline">&amp;nbsp;</ins>X]](for version 1.1). An official client is available for 1.2 Beta for Mac.{{cite web |url=http://trem.tjw.org/backport/ |title=tjw's unofficial backport clients |accessdate=2008-10-16}}</div></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The release of the game as free and open source software allows programmers to modify the game. A growing number of players are releasing patches for the game in order to remove bugs, add features to the game or modify the game play. Tony J. White (tjw), a key developer of the [[ETPub]] [[Mod (computer gaming)|mod]] for [[Wolfenstein: Enemy Territory]], contributed an administrative system and a [[backport]]ed client{{cite web |url=http://tjw.org/tremulous |title=tjw's admin system |accessdate=2008-10-16}} that were soon incorporated into the official [[Subversion (software)|Subversion]] repository.{{cite web |url=http://svn.icculus.org/tremulous?view=rev&amp;revision=807 |title=Subversion commit message for tjw's admin system |accessdate=2008-10-16}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The release of the game as free and open source software allows programmers to modify the game. A growing number of players are releasing patches for the game in order to remove bugs, add features to the game or modify the game play. Tony J. White (tjw), a key developer of the [[ETPub]] [[Mod (computer gaming)|mod]] for [[Wolfenstein: Enemy Territory]], contributed an administrative system and a [[backport]]ed client{{cite web |url=http://tjw.org/tremulous |title=tjw's admin system |accessdate=2008-10-16}} that were soon incorporated into the official [[Subversion (software)|Subversion]] repository.{{cite web |url=http://svn.icculus.org/tremulous?view=rev&amp;revision=807 |title=Subversion commit message for tjw's admin system |accessdate=2008-10-16}}</div></td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Reception ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Reception ==</div></td></tr> <!-- diff generator: internal 2018-02-24 17:44:49 --> </table> Fri, 04 Mar 2011 12:08:22 GMT Zybork http://tremulous.net/wiki/Talk:Tremulous Rarely at 12:52, 5 December 2010 http://tremulous.net/w/index.php?title=Tremulous&diff=4425&oldid=prev <p></p> <table style="background-color: white; color:black;"> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr valign='top'> <td colspan='2' style="background-color: white; color:black;">← Older revision</td> <td colspan='2' style="background-color: white; color:black;">Revision as of 12:52, 5 December 2010</td> </tr> <tr><td colspan="2" class="diff-lineno">Line 53:</td> <td colspan="2" class="diff-lineno">Line 53:</td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Modifications ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Modifications ==</div></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The [[id Tech 3|Quake 3 engine]] allows easy creation of platform-independent [[Mod (computer gaming)|mods]], a feature naturally inherited by Tremulous. In addition, its basis in the [[GNU General Public License|GPL]] requires and encourages the community to share the code of binaries they distribute. As a consequence, several mods have been developed and released, and many patches and custom builds have arisen. In addition to client-side mods, server modifications allow settings be manipulated without requiring clients to download any supporting files.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The [[id Tech 3|Quake 3 engine]] allows easy creation of platform-independent [[Mod (computer gaming)|mods]], a feature naturally inherited by Tremulous. In addition, its basis in the [[GNU General Public License|GPL]] requires and encourages the community to share the code of binaries they distribute. As a consequence, several mods have been developed and released, and many patches and custom builds have arisen. In addition to client-side mods, server modifications allow settings be manipulated without requiring clients to download any supporting files.</div></td></tr> <tr><td colspan="2">&nbsp;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2">&nbsp;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2">&nbsp;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">== See also ==</ins></div></td></tr> <tr><td colspan="2">&nbsp;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* [http://tremulous.net/ ''Tremulous'' official website]</ins></div></td></tr> <tr><td colspan="2">&nbsp;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* [http://tremulous.net/manual/ Official Tremulous manual]</ins></div></td></tr> <tr><td colspan="2">&nbsp;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* [http://tremulous.net/graphs Official player and server count statistics]</ins></div></td></tr> <tr><td colspan="2">&nbsp;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* [http://tremulous.net/balance Official balance statistics]</ins></div></td></tr> <tr><td colspan="2">&nbsp;</td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* [http://en.wikipedia.org/wiki/Tremulous Wikipedia.org Source]</ins></div></td></tr> <!-- diff generator: internal 2018-02-24 17:44:49 --> </table> Sun, 05 Dec 2010 12:52:09 GMT Rarely http://tremulous.net/wiki/Talk:Tremulous Rarely at 12:50, 5 December 2010 http://tremulous.net/w/index.php?title=Tremulous&diff=4424&oldid=prev <p></p> <table style="background-color: white; color:black;"> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr valign='top'> <td colspan='2' style="background-color: white; color:black;">← Older revision</td> <td colspan='2' style="background-color: white; color:black;">Revision as of 12:50, 5 December 2010</td> </tr> <tr><td colspan="2" class="diff-lineno">Line 1:</td> <td colspan="2" class="diff-lineno">Line 1:</td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Gameplay ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Gameplay ==</div></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>''Tremulous'' is a [[first-person shooter]] with elements of [[real time strategy]].<del class="diffchange diffchange-inline">&lt;ref&gt;</del>{{cite web |url=http://kotaku.com/gaming/tremulous/putting-up-or-shutting-up-about-original-mods-tremulous-179502.php |title=Putting Up or Shutting Up About Original Mods: Tremulous |publisher=Kotaku |author=Eliza Gauger |date=2006-06-08 |accessdate=2008-07-14 }}<del class="diffchange diffchange-inline">&lt;/ref&gt; </del> Each team must construct and defend a base, consisting of structures which aid the players in some way. The most important structure is the [[Spawning (computer gaming)|spawn]], which provides each team with reinforcements to replace players who have been killed.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>''Tremulous'' is a [[first-person shooter]] with elements of [[real time strategy]].{{cite web |url=http://kotaku.com/gaming/tremulous/putting-up-or-shutting-up-about-original-mods-tremulous-179502.php |title=Putting Up or Shutting Up About Original Mods: Tremulous |publisher=Kotaku |author=Eliza Gauger |date=2006-06-08 |accessdate=2008-07-14 }}&nbsp; Each team must construct and defend a base, consisting of structures which aid the players in some way. The most important structure is the [[Spawning (computer gaming)|spawn]], which provides each team with reinforcements to replace players who have been killed.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>During a match, most players engage in fighting the enemy, while others maintain the base and construct new structures. In order to destroy the enemy, humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each of which possesses unique abilities.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>During a match, most players engage in fighting the enemy, while others maintain the base and construct new structures. In order to destroy the enemy, humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each of which possesses unique abilities.</div></td></tr> <tr><td colspan="2" class="diff-lineno">Line 31:</td> <td colspan="2" class="diff-lineno">Line 31:</td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Development ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Development ==</div></td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Tremulous' development commenced in early 2000 as a modification for the commercial computer game [[Quake III Arena]]. The gameplay is generally inspired by the [[Quake II]] modification ''Gloom'', although they share no content.&lt;ref name='tremfaq'&gt;{{cite web|url=http://tremulous.net/faq/|title=Tremulous FAQ|work=Tremulous|accessdate=2008-03-17}}<del class="diffchange diffchange-inline">&lt;/ref&gt;</del>. Version 1.0.0 was released on August 11, 2005. Because it was released after most other [[Quake III Arena]] mods, it was initially overlooked by many.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Tremulous' development commenced in early 2000 as a modification for the commercial computer game [[Quake III Arena]]. The gameplay is generally inspired by the [[Quake II]] modification ''Gloom'', although they share no content.&lt;ref name='tremfaq'&gt;{{cite web|url=http://tremulous.net/faq/|title=Tremulous FAQ|work=Tremulous|accessdate=2008-03-17}}. Version 1.0.0 was released on August 11, 2005. Because it was released after most other [[Quake III Arena]] mods, it was initially overlooked by many.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Though Tremulous features a similar theme and game-play to ''[[Natural Selection (game)|Natural Selection]]'',<del class="diffchange diffchange-inline">&lt;ref&gt;</del>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=7030 |publisher=Gamasutra |title=The Esoteric Beat: Commentary, Mods, Sfeer |author=Simon Carless |date=2005-11-01 |accessdate=2008-07-14 }}<del class="diffchange diffchange-inline">&lt;/ref&gt; </del>the developers say it is neither based on it nor inspired by it. Development on the game began &quot;long before [[Natural Selection (game)|NS]] was in the public domain&quot;.&lt;ref name=&quot;tremfaq&quot;/&gt;&nbsp; The similarity in gameplay can likely be accounted for by the fact that the Tremulous team cite an earlier game as a possible inspiration, a [[Quake 2]] mod called Gloom.&nbsp; Gloom may have had a similar impact on the development of Natural Selection.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Though Tremulous features a similar theme and game-play to ''[[Natural Selection (game)|Natural Selection]]'',{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=7030 |publisher=Gamasutra |title=The Esoteric Beat: Commentary, Mods, Sfeer |author=Simon Carless |date=2005-11-01 |accessdate=2008-07-14 }} the developers say it is neither based on it nor inspired by it. Development on the game began &quot;long before [[Natural Selection (game)|NS]] was in the public domain&quot;.&lt;ref name=&quot;tremfaq&quot;/&gt;&nbsp; The similarity in gameplay can likely be accounted for by the fact that the Tremulous team cite an earlier game as a possible inspiration, a [[Quake 2]] mod called Gloom.&nbsp; Gloom may have had a similar impact on the development of Natural Selection.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Following the release of the Quake III Arena source code under the [[GPL]] on August 19, 2005, the developers decided to rework Tremulous into a standalone, free and open source game. The current stable version, 1.1.0, was released on March 31, 2006 and is based upon [[ioquake3]], a modified [[id Tech 3]] engine. This version was better received than previous versions and attracted a considerable following in comparison to its peers.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Following the release of the Quake III Arena source code under the [[GPL]] on August 19, 2005, the developers decided to rework Tremulous into a standalone, free and open source game. The current stable version, 1.1.0, was released on March 31, 2006 and is based upon [[ioquake3]], a modified [[id Tech 3]] engine. This version was better received than previous versions and attracted a considerable following in comparison to its peers.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>The latest version is 1.2 beta &quot;Gameplay Preview&quot;. It was released on December 4, 2009 and is currently undergoing community testing and review. It has introduced a large number of gameplay as well as server and client changes and upgrades. The community is still somewhat divided over them.&lt;ref name='trem12changes'&gt;{{cite web|url=http://tremulous.net/forum/index.php?topic=11859.0|title=1.2 Gameplay Changes|accessdate=2010-01-27}}<del class="diffchange diffchange-inline">&lt;/ref&gt;</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>The latest version is 1.2 beta &quot;Gameplay Preview&quot;. It was released on December 4, 2009 and is currently undergoing community testing and review. It has introduced a large number of gameplay as well as server and client changes and upgrades. The community is still somewhat divided over them.&lt;ref name='trem12changes'&gt;{{cite web|url=http://tremulous.net/forum/index.php?topic=11859.0|title=1.2 Gameplay Changes|accessdate=2010-01-27}}</div></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Tremulous is licensed under the [[GPL]], although it includes code from other projects that was released under other GPL-compatible licenses. Most of the game media is licensed under the [[Creative Commons]] Attribution-ShareAlike 2.5 License.&lt;ref name=&quot;Tremulous 1.1.0 COPYING file&quot;&gt;{{cite web |url=http://svn.icculus.org/*checkout*/tremulous/tags/RELEASE_1_1_0/COPYING |title=Tremulous 1.1.0 COPYING file |accessdate=2008-10-16 }}<del class="diffchange diffchange-inline">&lt;/ref&gt;</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Tremulous is licensed under the [[GPL]], although it includes code from other projects that was released under other GPL-compatible licenses. Most of the game media is licensed under the [[Creative Commons]] Attribution-ShareAlike 2.5 License.&lt;ref name=&quot;Tremulous 1.1.0 COPYING file&quot;&gt;{{cite web |url=http://svn.icculus.org/*checkout*/tremulous/tags/RELEASE_1_1_0/COPYING |title=Tremulous 1.1.0 COPYING file |accessdate=2008-10-16 }}</div></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>There are clients for playing Tremulous available for [[Microsoft Windows|Windows]] and [[Linux]],<del class="diffchange diffchange-inline">&lt;ref&gt;</del>{{cite web |url=http://tremulous.net/files |title=Tremulous 1.1.0 Official Downloads |accessdate=2008-10-16}}<del class="diffchange diffchange-inline">&lt;/ref&gt; </del>and an unofficial client for [[Mac OS X]](for version 1.1). An official client is available for 1.2 Beta for Mac.<del class="diffchange diffchange-inline">&lt;ref&gt;</del>{{cite web |url=http://trem.tjw.org/backport/ |title=tjw's unofficial backport clients |accessdate=2008-10-16}}<del class="diffchange diffchange-inline">&lt;/ref&gt;</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>There are clients for playing Tremulous available for [[Microsoft Windows|Windows]] and [[Linux]],{{cite web |url=http://tremulous.net/files |title=Tremulous 1.1.0 Official Downloads |accessdate=2008-10-16}} and an unofficial client for [[Mac OS X]](for version 1.1). An official client is available for 1.2 Beta for Mac.{{cite web |url=http://trem.tjw.org/backport/ |title=tjw's unofficial backport clients |accessdate=2008-10-16}}</div></td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>The release of the game as free and open source software allows programmers to modify the game. A growing number of players are releasing patches for the game in order to remove bugs, add features to the game or modify the game play. Tony J. White (tjw), a key developer of the [[ETPub]] [[Mod (computer gaming)|mod]] for [[Wolfenstein: Enemy Territory]], contributed an administrative system and a [[backport]]ed client<del class="diffchange diffchange-inline">&lt;ref&gt;</del>{{cite web |url=http://tjw.org/tremulous |title=tjw's admin system |accessdate=2008-10-16}}<del class="diffchange diffchange-inline">&lt;/ref&gt; </del>that were soon incorporated into the official [[Subversion (software)|Subversion]] repository.<del class="diffchange diffchange-inline">&lt;ref&gt;</del>{{cite web |url=http://svn.icculus.org/tremulous?view=rev&amp;revision=807 |title=Subversion commit message for tjw's admin system |accessdate=2008-10-16}}<del class="diffchange diffchange-inline">&lt;/ref&gt;</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>The release of the game as free and open source software allows programmers to modify the game. A growing number of players are releasing patches for the game in order to remove bugs, add features to the game or modify the game play. Tony J. White (tjw), a key developer of the [[ETPub]] [[Mod (computer gaming)|mod]] for [[Wolfenstein: Enemy Territory]], contributed an administrative system and a [[backport]]ed client{{cite web |url=http://tjw.org/tremulous |title=tjw's admin system |accessdate=2008-10-16}} that were soon incorporated into the official [[Subversion (software)|Subversion]] repository.{{cite web |url=http://svn.icculus.org/tremulous?view=rev&amp;revision=807 |title=Subversion commit message for tjw's admin system |accessdate=2008-10-16}}</div></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Reception ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Reception ==</div></td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Joe Barr of NewsForge considered ''Tremulous'' to be one of the best free first-person shooters.<del class="diffchange diffchange-inline">&lt;ref&gt;</del>{{cite web|url=http://www.linux.com/archive/feed/55533|work=Linux.com|author=Joe Barr|quote=Tremulous is the best free software FPS game I've had the pleasure of playing, and I'm not alone in this opinion. It also has a community growing up around it, which should aid not only in growing its popularity but also in continuing improvements. |title=Tremulous: The best free software game ever?|date=July 12, 2006|accessdate=2010-07-11}}<del class="diffchange diffchange-inline">&lt;/ref&gt;</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Joe Barr of NewsForge considered ''Tremulous'' to be one of the best free first-person shooters.{{cite web|url=http://www.linux.com/archive/feed/55533|work=Linux.com|author=Joe Barr|quote=Tremulous is the best free software FPS game I've had the pleasure of playing, and I'm not alone in this opinion. It also has a community growing up around it, which should aid not only in growing its popularity but also in continuing improvements. |title=Tremulous: The best free software game ever?|date=July 12, 2006|accessdate=2010-07-11}}</div></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>''Tremulous'' later came in first in a &quot;Best free game based on GPL Quake source?&quot; poll on the [[Planet Quake]] website.<del class="diffchange diffchange-inline">&lt;ref&gt;</del>{{cite web |url=http://planetquake.gamespy.com/sympoll/index.php?dispid=7 |title=Best free game based on GPL Quake source? |work=PlanetQuake |accessdate=2007-01-06}}<del class="diffchange diffchange-inline">&lt;/ref&gt; </del>At the beginning of 2007, ''Tremulous'' also took first place in the [[Mod DB|Mod Database]] &quot;Mod of the Year&quot; 2006 competition under the category of &quot;Player's Choice Standalone Game of the Year&quot; as well as honorable mentions in &quot;Genre Award: Action&quot; and &quot;Editor's Choice Standalone Game of the Year&quot;.&lt;ref name=&quot;features.moddb.com&quot;/&gt; Tremulous was also mentioned in Games for Windows(formerly Computer Gaming World): 101 Free Games Issue for 2007.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>''Tremulous'' later came in first in a &quot;Best free game based on GPL Quake source?&quot; poll on the [[Planet Quake]] website.{{cite web |url=http://planetquake.gamespy.com/sympoll/index.php?dispid=7 |title=Best free game based on GPL Quake source? |work=PlanetQuake |accessdate=2007-01-06}} At the beginning of 2007, ''Tremulous'' also took first place in the [[Mod DB|Mod Database]] &quot;Mod of the Year&quot; 2006 competition under the category of &quot;Player's Choice Standalone Game of the Year&quot; as well as honorable mentions in &quot;Genre Award: Action&quot; and &quot;Editor's Choice Standalone Game of the Year&quot;.&lt;ref name=&quot;features.moddb.com&quot;/&gt; Tremulous was also mentioned in Games for Windows(formerly Computer Gaming World): 101 Free Games Issue for 2007.</div></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Modifications ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Modifications ==</div></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The [[id Tech 3|Quake 3 engine]] allows easy creation of platform-independent [[Mod (computer gaming)|mods]], a feature naturally inherited by Tremulous. In addition, its basis in the [[GNU General Public License|GPL]] requires and encourages the community to share the code of binaries they distribute. As a consequence, several mods have been developed and released, and many patches and custom builds have arisen. In addition to client-side mods, server modifications allow settings be manipulated without requiring clients to download any supporting files.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The [[id Tech 3|Quake 3 engine]] allows easy creation of platform-independent [[Mod (computer gaming)|mods]], a feature naturally inherited by Tremulous. In addition, its basis in the [[GNU General Public License|GPL]] requires and encourages the community to share the code of binaries they distribute. As a consequence, several mods have been developed and released, and many patches and custom builds have arisen. In addition to client-side mods, server modifications allow settings be manipulated without requiring clients to download any supporting files.</div></td></tr> <!-- diff generator: internal 2018-02-24 17:44:49 --> </table> Sun, 05 Dec 2010 12:50:11 GMT Rarely http://tremulous.net/wiki/Talk:Tremulous Rarely at 12:49, 5 December 2010 http://tremulous.net/w/index.php?title=Tremulous&diff=4423&oldid=prev <p></p> <table style="background-color: white; color:black;"> <col class='diff-marker' /> <col class='diff-content' /> <col class='diff-marker' /> <col class='diff-content' /> <tr valign='top'> <td colspan='2' style="background-color: white; color:black;">← Older revision</td> <td colspan='2' style="background-color: white; color:black;">Revision as of 12:49, 5 December 2010</td> </tr> <tr><td colspan="2" class="diff-lineno">Line 10:</td> <td colspan="2" class="diff-lineno">Line 10:</td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Builders are responsible for construction of new buildings and base maintenance. Each building takes up a certain number of build points available to each team. The number of build points can vary from map to map and server to server, limiting how large bases can become. To reduce the likelihood of the match ending in a tie, most games enter a ''sudden death'' mode ten to fifteen minutes before the draw/tie time limit. This is a period during which the building of most or all structures is prohibited, allowing attackers to more easily overwhelm the defenders.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Builders are responsible for construction of new buildings and base maintenance. Each building takes up a certain number of build points available to each team. The number of build points can vary from map to map and server to server, limiting how large bases can become. To reduce the likelihood of the match ending in a tie, most games enter a ''sudden death'' mode ten to fifteen minutes before the draw/tie time limit. This is a period during which the building of most or all structures is prohibited, allowing attackers to more easily overwhelm the defenders.</div></td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">=== Aliens ===</del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">[[Image:Tremulous - alien base grenade.jpg|thumb|left|Human grenade exploding in alien base]]</del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">[[Image:Aliens classes - Tremulous.jpg|thumb|left|Aliens classes]]</del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">The alien base is centered around a structure called the &quot;Overmind&quot;, which is needed for their other structures to function and new structures to be built.</del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Aliens spawn from ''Eggs''. Eggs work even when the Overmind is dead, but new eggs cannot be built without it.</del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">As they earn ''frags'', alien players can evolve into a new form in order to upgrade their health and gain new abilities. As the vast majority of alien attacks are melee attacks, most of these creatures depend on agility and special movement techniques such as wall-walk, wall-bounce, charging and pouncing over long distances to close the distance between themselves and their enemy.</del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">=== Humans ===</del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">[[Image:Tremulous - human base goons.jpg|thumb|right|Human base attacked by dragoons early in game]]</del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Humans utilize various weapons, armors and other high-tech equipment as a means to augment their combat abilities. They are primarily suited for ranged fighting and need a strong, defensible base in order to survive. They can save up to 2000 credits for purchasing upgrades at the armory, which range from 70 to 600 credits in price. At the core of the human base is the &quot;Reactor&quot;, responsible for powering nearly all other base equipment. If it is deconstructed or destroyed, automated defenses and upgrade structures are rendered useless; if it not immediately replaced the human team is usually defeated.</del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2">&nbsp;</td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr> <tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Aliens ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Aliens ===</div></td></tr> <!-- diff generator: internal 2018-02-24 17:44:49 --> </table> Sun, 05 Dec 2010 12:49:36 GMT Rarely http://tremulous.net/wiki/Talk:Tremulous Rarely at 12:48, 5 December 2010 http://tremulous.net/w/index.php?title=Tremulous&diff=4422&oldid=prev <p></p> <a href="http://tremulous.net/w/index.php?title=Tremulous&amp;diff=4422&amp;oldid=4421">Show changes</a> Sun, 05 Dec 2010 12:48:52 GMT Rarely http://tremulous.net/wiki/Talk:Tremulous Rarely:&#32;Created page with '__NOTOC____NOEDITSECTION__ <!--{{Protection|full}}--> {| |- |style="padding-bottom: 20px;"| {| |- !style="background-color: #888; margin-bottom: 0px; color: white; padding: 5px;"…' http://tremulous.net/w/index.php?title=Tremulous&diff=4421&oldid=prev <p>Created page with &#39;__NOTOC____NOEDITSECTION__ &lt;!--{{Protection|full}}--&gt; {| |- |style=&quot;padding-bottom: 20px;&quot;| {| |- !style=&quot;background-color: #888; margin-bottom: 0px; color: white; padding: 5px;&quot;…&#39;</p> <p><b>New page</b></p><div>__NOTOC____NOEDITSECTION__<br /> &lt;!--{{Protection|full}}--&gt;<br /> {|<br /> |-<br /> |style=&quot;padding-bottom: 20px;&quot;|<br /> {|<br /> |-<br /> !style=&quot;background-color: #888; margin-bottom: 0px; color: white; padding: 5px;&quot;|Quick Links<br /> |-<br /> |style=&quot;width:20%; padding: 10px; border: 1px solid #888; border-top: 0px;&quot;|<br /> *[[:Category:Gameplay|Gameplay]]<br /> **[[Teams]]<br /> **[[Strategy]]<br /> **[[:Category:Maps|Maps]]<br /> *[[:Category:Documentation|Documentation]]<br /> **[[:Category:Client|Client]]<br /> **[[:Category:Server|Server]]<br /> **[[:Category:Settings|Settings/Cvars]]<br /> ***[[Cvar Matrix]]<br /> **[[:Category:Commands|Commands]]<br /> *[[:Category:Development|Development]]<br /> **[[:Category:Dev Team|Dev Team]]<br /> **[[:Category:Mapping|Mapping]]<br /> **[[:Category:Modding|Modding]]<br /> **[[:Category:Modelling|Modelling]]<br /> &lt;br /&gt;&lt;br /&gt;<br /> *'''[[Tremulous_Wiki:Todo|What needs to be done]]'''<br /> *[[Special:Allpages|All Pages]]<br /> *[[Special:WantedPages|Wanted Pages]]<br /> *[[Special:ShortPages|Short Pages]]<br /> |style=&quot;padding-left: 10px;&quot;|Welcome to the Tremulous wiki. The goal of this wiki is to house all the basic, necessary and recommended information about the free and open-source game of Tremulous. For everything else - go to [http://www.tremulous.net/forum the forums]. If you are looking for something to do, help sort some cvars or add to a stub or wanted page. If someone has a better welcome notice, put it here yourself you lazy bums!<br /> &lt;br /&gt;&lt;br /&gt;<br /> &lt;span style=&quot;font-size:200%;&quot;&gt;[[Tremulous Wiki:Todo|What you can do to help]]&lt;/span&gt;<br /> |}<br /> |-<br /> |style=&quot;border-top: 1px solid black; padding-top: 20px;&quot;|<br /> {|<br /> |-<br /> !style=&quot;border-bottom: 1px dotted #555;&quot;|[[Special:RecentChanges|Recent Changes]]<br /> !style=&quot;border-bottom: 1px dotted #555;&quot;|[[Special:NewPages|New Pages]]<br /> |-martin haha mp3If someone has a better welcome notice, contact Khalsa or Paradox about it, and it will be put here!<br /> |style=&quot;padding-right:10px; vertical-align: top;&quot;|These are the 25 most recent changes that weren't made by you:{{Special:RecentChanges/25,hidemyself}}<br /> |style=&quot;padding-left:10px; vertical-align:top;&quot;|The 25 newest pages{{Special:NewPages/25,shownav}}<br /> |}<br /> |}</div> Sun, 05 Dec 2010 12:46:26 GMT Rarely http://tremulous.net/wiki/Talk:Tremulous