Strict Standards: Declaration of Auth_SMF::initUser() should be compatible with AuthPlugin::initUser(&$user, $autocreate = false) in /home/tremulous/tremulous.vilkacis.net/w/extensions/Auth_SMF.php on line 454

Warning: Cannot modify header information - headers already sent by (output started at /home/tremulous/tremulous.vilkacis.net/w/extensions/Auth_SMF.php:454) in /home/tremulous/tremulous.vilkacis.net/w/includes/Feed.php on line 145

Warning: Cannot modify header information - headers already sent by (output started at /home/tremulous/tremulous.vilkacis.net/w/extensions/Auth_SMF.php:454) in /home/tremulous/tremulous.vilkacis.net/w/includes/WebResponse.php on line 16

Warning: Cannot modify header information - headers already sent by (output started at /home/tremulous/tremulous.vilkacis.net/w/extensions/Auth_SMF.php:454) in /home/tremulous/tremulous.vilkacis.net/w/includes/WebResponse.php on line 16

Warning: Cannot modify header information - headers already sent by (output started at /home/tremulous/tremulous.vilkacis.net/w/extensions/Auth_SMF.php:454) in /home/tremulous/tremulous.vilkacis.net/w/includes/WebResponse.php on line 16

Warning: Cannot modify header information - headers already sent by (output started at /home/tremulous/tremulous.vilkacis.net/w/extensions/Auth_SMF.php:454) in /home/tremulous/tremulous.vilkacis.net/w/includes/WebResponse.php on line 16
Tremulous Wiki - User contributions [en] http://tremulous.net/wiki/Special:Contributions/Liskey From Tremulous Wiki en MediaWiki 1.15.1 Wed, 17 Jan 2018 04:57:43 GMT Human http://tremulous.net/wiki/Human <p>Liskey:&#32;/* See also */</p> <hr /> <div>{{stub}}<br /> {| width=90% align=center style=&quot;background:lavenderblush; border:1px solid darkblue;&quot;<br /> |-<br /> |The '''Humans''' are the masters of technology. Although their bases take long to construct, their automated defense ensures they stay built. A wide range of upgrades and weapons are available to humans, each contributing to eradicate the [[Alien]] threat.<br /> |}<br /> <br /> In Tremulous there are 2 fundamentally different teams. One of them is the humans. The humans are a upgrade based team working off the idea of credits being awarded for successful hits on aliens. You may use these credits to buy new weapons.<br /> <br /> The humans (at least at the weaker stages) work their long range abilities and more damaging weapons.<br /> <br /> Human buildings are generally stronger than [[alien]] buildings, but the humans themselves are generally weaker (especially compared to late stage aliens).<br /> <br /> Humans use [[Credits]] (creds) to buy weapons and upgrades. They are also able to sell them and gain all their spent credits back. That gives humans an advantage to aliens, who can't get their evos back once they are spent. However, humans can only buy and sell at an [[Armoury]] and only if [[Reactor]] is up.<br /> <br /> Humans also posses stamina. They use it up when they sprint or jump, and regain it when they walk or stand still. When a human is out of stamina, it can't jump or sprint anymore.<br /> <br /> All humans start with these 2 items:<br /> <br /> [[Blaster]] - No matter the weapon humans chose to spawn, they will always have a blaster ready.<br /> <br /> [[Medkit]] - All humans gain one of these when they spawn. The only way for a human to regain health away from base is by using a medkit. They can get a new one when they heal at the [[Medistation]].<br /> <br /> Human stages:<br /> <br /> :Stage 1:<br /> ::Weapons:<br /> :::[[Blaster]]<br /> :::[[Construction Kit]]<br /> :::[[Pain Saw]]<br /> :::[[Rifle]]<br /> :::[[Shotgun]]<br /> :::[[Las Gun]]<br /> :::[[Mass Driver]]<br /> :::[[Chaingun]]<br /> ::Upgrades:<br /> :::[[Battery Pack]]<br /> :::[[Light Armour]]<br /> ::Structures:<br /> :::[[Reactor]]<br /> :::[[Telenode]]<br /> :::[[Armoury]]<br /> :::[[Machinegun Turret]]<br /> :::[[Medistation]]<br /> :Stage 2:<br /> ::Weapons:<br /> :::[[Pulse Rifle]]<br /> :::[[Flame Thrower]]<br /> ::Upgrades:<br /> :::[[Jet Pack]]<br /> :::[[Helmet]]<br /> :::[[Grenade]]<br /> ::Structures:<br /> :::[[Defence Control Computer]]<br /> :::[[Repeater]]<br /> :Stage 3:<br /> ::Weapons:<br /> :::[[Lucifer Cannon]]<br /> ::Upgrades:<br /> :::[[Battle Suit]]<br /> ::Structures:<br /> :::[[Tesla Generator]]<br /> <br /> ===See also===<br /> * [[Human Building]]<br /> * [[Human Tactics]]<br /> <br /> <br /> [[Category:Humans]]</div> Tue, 02 Mar 2010 13:50:37 GMT Liskey http://tremulous.net/wiki/Talk:Human Human http://tremulous.net/wiki/Human <p>Liskey:&#32;add links to building and tactics</p> <hr /> <div>{{stub}}<br /> {| width=90% align=center style=&quot;background:lavenderblush; border:1px solid darkblue;&quot;<br /> |-<br /> |The '''Humans''' are the masters of technology. Although their bases take long to construct, their automated defense ensures they stay built. A wide range of upgrades and weapons are available to humans, each contributing to eradicate the [[Alien]] threat.<br /> |}<br /> <br /> In Tremulous there are 2 fundamentally different teams. One of them is the humans. The humans are a upgrade based team working off the idea of credits being awarded for successful hits on aliens. You may use these credits to buy new weapons.<br /> <br /> The humans (at least at the weaker stages) work their long range abilities and more damaging weapons.<br /> <br /> Human buildings are generally stronger than [[alien]] buildings, but the humans themselves are generally weaker (especially compared to late stage aliens).<br /> <br /> Humans use [[Credits]] (creds) to buy weapons and upgrades. They are also able to sell them and gain all their spent credits back. That gives humans an advantage to aliens, who can't get their evos back once they are spent. However, humans can only buy and sell at an [[Armoury]] and only if [[Reactor]] is up.<br /> <br /> Humans also posses stamina. They use it up when they sprint or jump, and regain it when they walk or stand still. When a human is out of stamina, it can't jump or sprint anymore.<br /> <br /> All humans start with these 2 items:<br /> <br /> [[Blaster]] - No matter the weapon humans chose to spawn, they will always have a blaster ready.<br /> <br /> [[Medkit]] - All humans gain one of these when they spawn. The only way for a human to regain health away from base is by using a medkit. They can get a new one when they heal at the [[Medistation]].<br /> <br /> Human stages:<br /> <br /> :Stage 1:<br /> ::Weapons:<br /> :::[[Blaster]]<br /> :::[[Construction Kit]]<br /> :::[[Pain Saw]]<br /> :::[[Rifle]]<br /> :::[[Shotgun]]<br /> :::[[Las Gun]]<br /> :::[[Mass Driver]]<br /> :::[[Chaingun]]<br /> ::Upgrades:<br /> :::[[Battery Pack]]<br /> :::[[Light Armour]]<br /> ::Structures:<br /> :::[[Reactor]]<br /> :::[[Telenode]]<br /> :::[[Armoury]]<br /> :::[[Machinegun Turret]]<br /> :::[[Medistation]]<br /> :Stage 2:<br /> ::Weapons:<br /> :::[[Pulse Rifle]]<br /> :::[[Flame Thrower]]<br /> ::Upgrades:<br /> :::[[Jet Pack]]<br /> :::[[Helmet]]<br /> :::[[Grenade]]<br /> ::Structures:<br /> :::[[Defence Control Computer]]<br /> :::[[Repeater]]<br /> :Stage 3:<br /> ::Weapons:<br /> :::[[Lucifer Cannon]]<br /> ::Upgrades:<br /> :::[[Battle Suit]]<br /> ::Structures:<br /> :::[[Tesla Generator]]<br /> <br /> ===See also===<br /> * [[Human Building]]<br /> * [[Human Tactics]]<br /> * [[:Category:Humans]]<br /> <br /> [[Category:Humans]]</div> Tue, 02 Mar 2010 13:48:10 GMT Liskey http://tremulous.net/wiki/Talk:Human Client http://tremulous.net/wiki/Client <p>Liskey:&#32;add link to server</p> <hr /> <div>A [[Tremulous]] client is an application that allows a user to connect to a tremulous [[Server guide|server]] and enjoy game play with other users connected to the same server. There are many different [[Client_versions|versions]] for both 1.1 and 1.2, but the common 1.1 client is TJW's Client[http://tremulous.tjw.org/backport/] and the common 1.2/GPP client is the default found on tremulous.net[http://tremulous.net/files/].<br /> <br /> ===Configuration===<br /> * See [[Autoexec.cfg]] for a guide to setting up a client configuration file.<br /> <br /> [[Category:client]]</div> Tue, 02 Mar 2010 01:27:06 GMT Liskey http://tremulous.net/wiki/Talk:Client Defense Computer http://tremulous.net/wiki/Defense_Computer <p>Liskey:&#32;add description of 1.2 function</p> <hr /> <div>{{Infobox Buildable<br /> |name = Defense Computer<br /> |imagg = <br /> |team = Human<br /> |stage = 2<br /> |cost = 8<br /> |hp = 280<br /> |abbr = dc, dcc, defcomp<br /> |bind = dcc<br /> |wall = No<br /> }}<br /> <br /> [[Defense Computer|Defense Computers]] coordinate the attacks of [[Machine Gun Turret|Machine Gun Turrets]], preventing them from firing at a single target when multiple targets are available. They are also required for the production and operation of [[Tesla Generator|Tesla Generators]].<br /> <br /> In 1.2/gpp, the defense computer automatically repairs all structures within range at a very slow rate, and it no longer has any effect on turrets or teslas.<br /> <br /> [[Category:Human_Buildables]]</div> Tue, 02 Mar 2010 01:14:32 GMT Liskey http://tremulous.net/wiki/Talk:Defense_Computer Regen http://tremulous.net/wiki/Regen <p>Liskey:&#32;Add section on structure regeneration</p> <hr /> <div>{{stub}}<br /> Regen is an abbreviation for regeneration which, while referring to tremulous, is commonly referring to the rate at which [[aliens]] gain back their [[hit points]]. How ever [[humans]] also regen their hp while on a [[medistation]]. For aliens in 1.1, regen gave aliens back hp in chunks, where in 1.2/GPP aliens gain their hp back continuously. In order for aliens to begin regening, they must wait a few second cool down time from the last time they were shot. The idea of stopping alien regening while the [[overmind]] is dead has been tossed around.<br /> <br /> All alien structures regenerate automatically, and there is no way for aliens to speed up the process. For human structures, in 1.1 the only way to regenerate is to repair with a [[Construction Kit]]. In 1.2/GPP the [[Defense Computer]] automatically repairs all structures within range at a very slow rate.<br /> <br /> [[Category:Aliens]]<br /> [[Category:Humans]]</div> Tue, 02 Mar 2010 01:09:51 GMT Liskey http://tremulous.net/wiki/Talk:Regen Defence Control Computer http://tremulous.net/wiki/Defence_Control_Computer <p>Liskey:&#32;reverse redirection: defence control computer -&gt; defense computer</p> <hr /> <div>#REDIRECT [[Defense_Computer]]</div> Tue, 02 Mar 2010 01:00:03 GMT Liskey http://tremulous.net/wiki/Talk:Defence_Control_Computer Defense Computer http://tremulous.net/wiki/Defense_Computer <p>Liskey:&#32;Create defense computer page, redirect &quot;defence control computer&quot; to it (reversing previous redirect)</p> <hr /> <div>{{Infobox Buildable<br /> |name = Defense Computer<br /> |imagg = <br /> |team = Human<br /> |stage = 2<br /> |cost = 8<br /> |hp = 280<br /> |abbr = dc, dcc, defcomp<br /> |bind = dcc<br /> |wall = No<br /> }}<br /> <br /> [[Defense Computer|Defense Computers]] coordinate the attacks of [[Machine Gun Turret|Machine Gun Turrets]], preventing them from firing at a single target when multiple targets are available. They are also required for the production of [[Tesla Generator|Tesla Generators]].<br /> <br /> [[Category:Human_Buildables]]</div> Tue, 02 Mar 2010 00:57:55 GMT Liskey http://tremulous.net/wiki/Talk:Defense_Computer Defence Control Computer http://tremulous.net/wiki/Defence_Control_Computer <p>Liskey:&#32;change spelling to american (defense), since that's what's in the software and manual</p> <hr /> <div>{{Infobox Buildable<br /> |name = Defense Computer<br /> |imagg = <br /> |team = Human<br /> |stage = 2<br /> |cost = 8<br /> |hp = 280<br /> |abbr = dc, dcc, defcomp<br /> |bind = dcc<br /> |wall = No<br /> }}<br /> <br /> [[Defense Computer|Defense Computers]] coordinate the attacks of [[Machine Gun Turret|Machine Gun Turrets]], preventing them from firing at a single target when multiple targets are available. They are also required for the production of [[Tesla Generator|Tesla Generators]].<br /> <br /> [[Category:Human_Buildables]]</div> Tue, 02 Mar 2010 00:54:00 GMT Liskey http://tremulous.net/wiki/Talk:Defence_Control_Computer Category:Client http://tremulous.net/wiki/Category:Client <p>Liskey:&#32;create client category</p> <hr /> <div>Pages regarding clients.</div> Tue, 02 Mar 2010 00:31:57 GMT Liskey http://tremulous.net/wiki/Category_talk:Client Autoexec.cfg http://tremulous.net/wiki/Autoexec.cfg <p>Liskey:&#32;Add client category</p> <hr /> <div>Copied and edited from http://tremulous.net/forum/index.php?topic=10945 for now:<br /> <br /> Hey guys, this is my first tutorial so I'll do my best. I decided to make a tutorial on an autoexec.cfg because I feel that many people lack in this area, and I fell that I have a good understanding in it. I also added an example autoexec.cfg file that I commented for explaining what everything does. You can download that from: http://darkmattertrem.freehostia.com/autoexec.cfg. Just right-click that link, and then save it as autoexec.cfg.(make sure that the ending is .cfg not .txt or .cft.txt) In my tutorial I'm going to talk about how to bind keys, set up strings, and bind multiple commands to the same key. Anyway, here I go...<br /> <br /> <br /> Ok, firstly an autoexec.cfg file is a .cfg file that tremulous reads on startup. It is only read once, and it can be very useful if used correctly. It is important that it is called &quot;autoexec.cfg&quot; and is placed in (where tremulous is installed)/base. If you have installed the tremulous server, you will see other files in the folder like server.cfg and maprotaion.cfg, if you see these 2 files, with others, then you are in the right folder. Once you have the autoexec.cfg in place, we can start editing it.<br /> <br /> A autoexec.cfg is very useful for doing things like changing your name at startup and setting standard binds. If you haven't done so already, I would recommend downloading the attached autoexec.cfg that I created and placing it in your base folder. After you open it, you will see that it is quite lengthy, but it is still very important to read ALL of my comments, because they all explain important parts of editing tremulous code. I would also recommend reading through both the autoexec.cfg file and this tutorial to get the best understanding of autoexec.cfg files that you can. It is also worth mentioning that any line starting with &quot;//&quot; is commented and will not be run when you start tremulous. It is only there to explain what I have done with the code.<br /> <br /> Once this is out of the way, you can see that we start by setting up some strings. The best way that I can describe a string as is a blank piece of paper that you can write anything you want to, and read anything on it. To get a basic understanding of using strings I will explain writing to them, and executing them. You use the command &quot;set &lt;stringname&gt; &lt;text to write to the string&gt;&quot; to write to a string(ex. set string1 &quot;say Lets Play Tremulous!&quot;). You can then use the command &quot;vstr &lt;stringname&gt;&quot;(ex. vstr string1 --&gt; this will print &quot;Lets Play Tremulous&quot;).<br /> <br /> Now that you have a basic understanding of strings, you can see that the first few lines of code are setting strings to run different commands. If you notice, nothing is being binded, so all we've done is written commands to a &quot;page&quot;. As you get to the &quot;Start of String Setting&quot; section, you see that we then put all of these strings under a string category(another string, what binds all the other strings to 1-9). We still haven't bound anything, we have only set up strings which will bind strings to keys when run.<br /> <br /> As you move father down the code, you will see that we actually bind a few keys. These keys are the f1-f6 keys. We bind these 6 keys to run(vstr) the strings which bind more strings to the 1-9 keys. As a result, the f1-f6 keys will bind the 1-9 keys to different keys. This allows you to bind the 1-9 keys to 6 different sets of commands! This becomes very useful, when you have billions of binds that you can't fit on your keyboard.<br /> <br /> And there you have a complex autoexec.cfg that overbinds the 1-9 key multiple times. There is much more that you can add and change, and this is just the basics that is meant to help you get a start in the world of Tremulous code. Feel free to add strings and more categories as you need them and remember to edit your F-Key binds accordingly.<br /> <br /> You can find a huge list of tremulous commands that you can use in your autoexec.cfg file here. You should also look at this to find some more information of tremulous commands. Lastly, if you are looking to bind commands relating to gameplay look here. All of these commands that you now know can be added to your autoexec.cfg file in a string, bind, or to be run every time you start up tremulous.<br /> <br /> If you have any questions or comments feel free to contact me at kiwitrem@yahoo.com.<br /> <br /> --[[User:Kiwi|Kiwi]] 18:31, 1 March 2010 (UTC)<br /> <br /> [[Category:client]]</div> Tue, 02 Mar 2010 00:28:09 GMT Liskey http://tremulous.net/wiki/Talk:Autoexec.cfg Client http://tremulous.net/wiki/Client <p>Liskey:&#32;add link to client versions and autoexec</p> <hr /> <div>A [[Tremulous]] client is an application that allows a user to connect to a [[tremulous server]] and enjoy game play with other users connected to the same server. There are many different [[Client_versions|versions]] for both 1.1 and 1.2, but the common 1.1 client is TJW's Client[http://tremulous.tjw.org/backport/] and the common 1.2/GPP client is the default found on tremulous.net[http://tremulous.net/files/].<br /> <br /> ===Configuration===<br /> * See [[Autoexec.cfg]] for a guide to setting up a client configuration file.<br /> <br /> [[Category:client]]</div> Tue, 02 Mar 2010 00:26:36 GMT Liskey http://tremulous.net/wiki/Talk:Client Client http://tremulous.net/wiki/Client <p>Liskey:&#32;add client category</p> <hr /> <div>A [[Tremulous]] client is an application that allows a user to connect to a [[tremulous server]] and enjoy game play with other users connected to the same server. There are many different versions for both 1.1 and 1.2, but the common 1.1 client is TJW's Client[http://tremulous.tjw.org/backport/] and the common 1.2/GPP client is the default found on tremulous.net[http://tremulous.net/files/].<br /> <br /> [[Category:client]]</div> Tue, 02 Mar 2010 00:20:58 GMT Liskey http://tremulous.net/wiki/Talk:Client Main Page http://tremulous.net/wiki/Main_Page <p>Liskey:&#32;Add client category</p> <hr /> <div>__NOTOC____NOEDITSECTION__<br /> &lt;!--{{Protection|full}}--&gt;<br /> {|<br /> |-<br /> |style=&quot;padding-bottom: 20px;&quot;|<br /> {|<br /> |-<br /> !style=&quot;background-color: #888; margin-bottom: 0px; color: white; padding: 5px;&quot;|Quick Links<br /> |-<br /> |style=&quot;width:20%; padding: 10px; border: 1px solid #888; border-top: 0px;&quot;|<br /> *[[:Category:Gameplay|Gameplay]]<br /> **[[Teams]]<br /> **[[Strategy]]<br /> **[[:Category:Maps|Maps]]<br /> *[[:Category:Documentation|Documentation]]<br /> **[[:Category:Client|Client]]<br /> **[[:Category:Server|Server]]<br /> **[[:Category:Settings|Settings/Cvars]]<br /> ***[[Cvar Matrix]]<br /> **[[:Category:Commands|Commands]]<br /> *[[:Category:Development|Development]]<br /> **[[:Category:Dev Team|Dev Team]]<br /> **[[:Category:Mapping|Mapping]]<br /> **[[:Category:Modding|Modding]]<br /> **[[:Category:Modelling|Modelling]]<br /> &lt;br /&gt;&lt;br /&gt;<br /> *'''[[Tremulous_Wiki:Todo|What needs to be done]]'''<br /> *[[Special:Allpages|All Pages]]<br /> *[[Special:WantedPages|Wanted Pages]]<br /> *[[Special:ShortPages|Short Pages]]<br /> |style=&quot;padding-left: 10px;&quot;|Welcome to the Tremulous wiki. The goal of this wiki is to house all the basic, necessary and recommended information about the free and open-source game of Tremulous. For everything else - go to [http://www.tremulous.net/forum the forums]. If you are looking for something to do, help sort some cvars or add to a stub or wanted page. If someone has a better welcome notice, put it here yourself you lazy bums!<br /> &lt;br /&gt;&lt;br /&gt;<br /> &lt;span style=&quot;font-size:200%;&quot;&gt;[[Tremulous Wiki:Todo|What you can do to help]]&lt;/span&gt;<br /> |}<br /> |-<br /> |style=&quot;border-top: 1px solid black; padding-top: 20px;&quot;|<br /> {|<br /> |-<br /> !style=&quot;border-bottom: 1px dotted #555;&quot;|[[Special:RecentChanges|Recent Changes]]<br /> !style=&quot;border-bottom: 1px dotted #555;&quot;|[[Special:NewPages|New Pages]]<br /> |-martin haha mp3If someone has a better welcome notice, contact Khalsa or Paradox about it, and it will be put here!<br /> |style=&quot;padding-right:10px; vertical-align: top;&quot;|These are the 25 most recent changes that weren't made by you.{{Special:RecentChanges/25,hidemyself}}<br /> |style=&quot;padding-left:10px; vertical-align:top;&quot;|The 25 newest pages{{Special:NewPages/25,shownav}}<br /> |}<br /> |}</div> Tue, 02 Mar 2010 00:14:52 GMT Liskey http://tremulous.net/wiki/Talk:Main_Page Tips http://tremulous.net/wiki/Tips <p>Liskey:&#32;Add title, category:guides</p> <hr /> <div>=Tips for New Players=<br /> This is a collection of tips from more experienced players, intended to help new players pick up some important but sometimes subtle aspects of the game.<br /> <br /> Note: ''This page consists of material imported from the [http://tremulous.net/forum/index.php?topic=6857.0 forum.] Currently just the initial post - still need to clean up quotes and incorporate good stuff from rest of the thread.''<br /> ===Humans===<br /> * Your first purchase should usually be a helmet. If you buy a gun but not a helmet, because &quot;you don't have enough money&quot;, you are being a RETARD. The bottom line is that '''ANY human with Helmet + Armor + Rifle will do MORE damage than any human with an expensive gun and no armor.'''<br /> * When you are stage 1, you should avoid buying guns if the enemies have no evolved. Rifle is a fine weapon. '''When the aliens have a dragoon, buy armor to avoid getting instant-killed from pounce.'''<br /> * To save money: '''Shotgun + helmet + armor is the BEST combination for credit savings.''' Average goon vs this combo means the goon will die. It can also be effective against tyrants; ~3 shotgunners vs an average tyrant is a dead tyrant.<br /> <br /> ===Aliens===<br /> ===Building===<br /> * If the game is moving slowly and you are afraid to leave the base, '''Grab a ckit and repair!''' When I was new at the game I knew I sucked at fighting, so I built every game. Your team can have great attackers, but as human OR alien, you are doomed without a good base. Study designs, figure out how things work, and learn from good builders. Keep in mind that most servers have around 100BP, so playing on SST will give you HORRIBLE habits.<br /> * '''Acid tube damage is based on HOW CLOSE the humans are, and has NOTHING to do with the animation!''' This means that acid tubes on very high ceilings are almost always bad!<br /> * Trappers have a cone-shaped line of sight. They are most effective when slightly above the door facing down, or on the wall facing sideways near foot-chest level. '''Trappers can be the most important defensive structure, if used properly.''' Trappers are useless when placed on the floor.<br /> <br /> * For building on either team: '''don't block your teammates with buildables!''' For humans, this means making sure there is a FOOTPATH through your turrets. If your teammate has to jump, it is NOT a great design. Mostly when people run back to base they are wounded, and low on stamina. Having to wait those 1-2 seconds to refill can mean that they DIE. For aliens it means making sure that your tyrants can get anywhere inside the base to defend. An example of a bad building is a hovel on the ATCS ramp, because it makes it VERY hard for tyrants to defend the overmind!<br /> * '''Human and alien bases have differant strategies!''' For humans, you want a base that doesn't lend itself to being sniped out, and making sure that alien attack paths are well covered with damaging items. For aliens, I've found the good bases try to slow humans down more than damage them.<br /> * '''Bases with one door are almost always bad.''' The phrase &quot;Make your stronghold too hard to get into and you will never get out&quot; comes to mind.<br /> * '''Newbies should not build!''' Get some fighting experience first to realize how the game works. Building is something quite sophisticated that requires a deeper understanding of the game, newbies should not do it. A bad base can ruin the whole game. A team full of superb players will kiss the ground goodbye when a noob places the reactor next to the entrance or moves the reactor the time the gun turrets are needed most, et cetera.<br /> <br /> ===Binds===<br /> <br /> ===Improving as a player===<br /> * '''Listen to players who are better than you!''' I can't stress this enough.<br /> * '''Learn from spectating good players.''' By doing so, you can learn their habits, movement patterns, etc.<br /> * '''Learning how to build makes you a better attacker.''' If you understand what makes a good base, you can spot the weak points of a bad base and exploit them.<br /> * '''Teamwork is very important''' in tremulous. Some might even say it's the most important.<br /> <br /> ===General tips===<br /> * '''Your base should almost ALWAYS have at least one person guarding it at all times.''' Sometimes this means you miss out on frontline action, but it can make the difference between losing and winning.<br /> * '''Communicate with your team!''' If your enemy has staged up, let them know. If there is a grenade, let them know so they can dodge it. If your base is being attacked, let them know. If you are planning to move the base, let them know!<br /> * '''Camping can be a good strategy sometimes, but if you do it ALL the time, you will lose.''' Trem takes a balanced mix of offense and defense to win.<br /> * '''If you are feeding, then stay near your base instead of running out so much!''' 90% of the time, this is true. however, in some VERY specific cases, feeding can be a useful strategy. If you don't KNOW when it's good, don't do it.<br /> * '''The amount of your offensive gameplay should be directly proportional to your skills.''' If you know nothing, stay behind and wait for some target practise, if you start to become better, join a group of your buddies for raids, if you are a superhero, then you may lead the attack. There are also servers with bots on them. try those. If you are alien, you can learn headbites, if you are human, you can get some excellent target practise. I played about 30min today on a bot-server, then I ceased playing that &quot;simulated game&quot; Grin and joined a &quot;real game&quot; [oh boy, what a word Cheesy) and shot down ten dretches, where I usually shot down, erm, one or two more by accident then on purpose. I know it seems a bit dull to put so much effort when you just want to play, want to have fun, but without any skills, you can't enjoy it, I think.<br /> <br /> <br /> Quote from: + OPTIMUS + on December 11, 2007, 03:53:28 PM<br /> I think noobs should try all sort of things, and should do all mistakes. that's the best way to learn.<br /> and that's why are noobs sorted if they want to play the game or leave it.<br /> <br /> so nade base once, accidently decon reac once, feed till u get skills, get kicked occasionally, and so on. better gamers will warn you if u act stupid anyway so you can learn from them. at the same time they will promote their ars poetica also...<br /> like if you build a trapper on floor they will laugh they ass off and yell at you so you won't do that again.<br /> <br /> let's don't talk like there are hundred thousands of nubz out there, because they are only a small bunch of people who are playing trem. and we should keep them to make the community stronger and more fun.<br /> <br /> To those who accuse me of being an asshole, I only do it to people who don't listen. If I'm being a dick to you, you are very likely doing something wrong. In general, '''If you are polite, and ASK for help, explaining that you are new, most players will help.'''<br /> <br /> ===Terminology===<br /> * '''Feed''' - dying repeatedly without doing much damage to enemy players or structures. Called 'feeding' because it gives enemy players credits/evos and advances their team toward the next stage.<br /> <br /> ===Links to other resources===<br /> <br /> '''Credit:''' [http://tremulous.net/forum/index.php?topic=6857.0 Daenyth's forum topic]<br /> <br /> [[Category:Gameplay]]<br /> [[Category:Guides]]</div> Sat, 27 Feb 2010 21:20:20 GMT Liskey http://tremulous.net/wiki/Talk:Tips Talk:Tips http://tremulous.net/wiki/Talk:Tips <p>Liskey:&#32;Created page with 'Isn't it funny how colloquialisms that seem natural in a forum post (&quot;if you don't wear a helmet, you are a RETARD&quot;) look out of place in a Wiki? Some editing will be required t…'</p> <hr /> <div>Isn't it funny how colloquialisms that seem natural in a forum post (&quot;if you don't wear a helmet, you are a RETARD&quot;) look out of place in a Wiki? Some editing will be required to raise the level of professionalism. [[User:Liskey|Liskey]] 21:05, 27 February 2010 (UTC)</div> Sat, 27 Feb 2010 21:05:07 GMT Liskey http://tremulous.net/wiki/Talk:Tips Tips http://tremulous.net/wiki/Tips <p>Liskey:&#32;add category:gameplay</p> <hr /> <div>'''Note:''' ''Tips for new players imported from the [http://tremulous.net/forum/index.php?topic=6857.0 forum.] Initial post - still need to clean up quotes and import from rest of the thread.''<br /> ==Humans==<br /> * Your first purchase should usually be a helmet. If you buy a gun but not a helmet, because &quot;you don't have enough money&quot;, you are being a RETARD. The bottom line is that '''ANY human with Helmet + Armor + Rifle will do MORE damage than any human with an expensive gun and no armor.'''<br /> * When you are stage 1, you should avoid buying guns if the enemies have no evolved. Rifle is a fine weapon. '''When the aliens have a dragoon, buy armor to avoid getting instant-killed from pounce.'''<br /> * To save money: '''Shotgun + helmet + armor is the BEST combination for credit savings.''' Average goon vs this combo means the goon will die. It can also be effective against tyrants; ~3 shotgunners vs an average tyrant is a dead tyrant.<br /> <br /> ==Aliens==<br /> ==Building==<br /> * If the game is moving slowly and you are afraid to leave the base, '''Grab a ckit and repair!''' When I was new at the game I knew I sucked at fighting, so I built every game. Your team can have great attackers, but as human OR alien, you are doomed without a good base. Study designs, figure out how things work, and learn from good builders. Keep in mind that most servers have around 100BP, so playing on SST will give you HORRIBLE habits.<br /> * '''Acid tube damage is based on HOW CLOSE the humans are, and has NOTHING to do with the animation!''' This means that acid tubes on very high ceilings are almost always bad!<br /> * Trappers have a cone-shaped line of sight. They are most effective when slightly above the door facing down, or on the wall facing sideways near foot-chest level. '''Trappers can be the most important defensive structure, if used properly.''' Trappers are useless when placed on the floor.<br /> <br /> * For building on either team: '''don't block your teammates with buildables!''' For humans, this means making sure there is a FOOTPATH through your turrets. If your teammate has to jump, it is NOT a great design. Mostly when people run back to base they are wounded, and low on stamina. Having to wait those 1-2 seconds to refill can mean that they DIE. For aliens it means making sure that your tyrants can get anywhere inside the base to defend. An example of a bad building is a hovel on the ATCS ramp, because it makes it VERY hard for tyrants to defend the overmind!<br /> * '''Human and alien bases have differant strategies!''' For humans, you want a base that doesn't lend itself to being sniped out, and making sure that alien attack paths are well covered with damaging items. For aliens, I've found the good bases try to slow humans down more than damage them.<br /> * '''Bases with one door are almost always bad.''' The phrase &quot;Make your stronghold too hard to get into and you will never get out&quot; comes to mind.<br /> * '''Newbies should not build!''' Get some fighting experience first to realize how the game works. Building is something quite sophisticated that requires a deeper understanding of the game, newbies should not do it. A bad base can ruin the whole game. A team full of superb players will kiss the ground goodbye when a noob places the reactor next to the entrance or moves the reactor the time the gun turrets are needed most, et cetera.<br /> <br /> ==Binds==<br /> <br /> ==Improving as a player==<br /> * '''Listen to players who are better than you!''' I can't stress this enough.<br /> * '''Learn from spectating good players.''' By doing so, you can learn their habits, movement patterns, etc.<br /> * '''Learning how to build makes you a better attacker.''' If you understand what makes a good base, you can spot the weak points of a bad base and exploit them.<br /> * '''Teamwork is very important''' in tremulous. Some might even say it's the most important.<br /> <br /> ==General tips==<br /> * '''Your base should almost ALWAYS have at least one person guarding it at all times.''' Sometimes this means you miss out on frontline action, but it can make the difference between losing and winning.<br /> * '''Communicate with your team!''' If your enemy has staged up, let them know. If there is a grenade, let them know so they can dodge it. If your base is being attacked, let them know. If you are planning to move the base, let them know!<br /> * '''Camping can be a good strategy sometimes, but if you do it ALL the time, you will lose.''' Trem takes a balanced mix of offense and defense to win.<br /> * '''If you are feeding, then stay near your base instead of running out so much!''' 90% of the time, this is true. however, in some VERY specific cases, feeding can be a useful strategy. If you don't KNOW when it's good, don't do it.<br /> * '''The amount of your offensive gameplay should be directly proportional to your skills.''' If you know nothing, stay behind and wait for some target practise, if you start to become better, join a group of your buddies for raids, if you are a superhero, then you may lead the attack. There are also servers with bots on them. try those. If you are alien, you can learn headbites, if you are human, you can get some excellent target practise. I played about 30min today on a bot-server, then I ceased playing that &quot;simulated game&quot; Grin and joined a &quot;real game&quot; [oh boy, what a word Cheesy) and shot down ten dretches, where I usually shot down, erm, one or two more by accident then on purpose. I know it seems a bit dull to put so much effort when you just want to play, want to have fun, but without any skills, you can't enjoy it, I think.<br /> <br /> <br /> Quote from: + OPTIMUS + on December 11, 2007, 03:53:28 PM<br /> I think noobs should try all sort of things, and should do all mistakes. that's the best way to learn.<br /> and that's why are noobs sorted if they want to play the game or leave it.<br /> <br /> so nade base once, accidently decon reac once, feed till u get skills, get kicked occasionally, and so on. better gamers will warn you if u act stupid anyway so you can learn from them. at the same time they will promote their ars poetica also...<br /> like if you build a trapper on floor they will laugh they ass off and yell at you so you won't do that again.<br /> <br /> let's don't talk like there are hundred thousands of nubz out there, because they are only a small bunch of people who are playing trem. and we should keep them to make the community stronger and more fun.<br /> <br /> To those who accuse me of being an asshole, I only do it to people who don't listen. If I'm being a dick to you, you are very likely doing something wrong. In general, '''If you are polite, and ASK for help, explaining that you are new, most players will help.'''<br /> <br /> ==Terminology==<br /> * '''Feed''' - dying repeatedly without doing much damage to enemy players or structures. Called 'feeding' because it gives enemy players credits/evos and advances their team toward the next stage.<br /> <br /> ==Links to other resources==<br /> <br /> '''Credit:''' [http://tremulous.net/forum/index.php?topic=6857.0 Daenyth's forum topic]<br /> <br /> [[Category:Gameplay]]</div> Sat, 27 Feb 2010 20:29:37 GMT Liskey http://tremulous.net/wiki/Talk:Tips Main Page http://tremulous.net/wiki/Main_Page <p>Liskey:&#32;add Strategy quicklink, replacing humans and aliens under teams</p> <hr /> <div>__NOTOC____NOEDITSECTION__<br /> &lt;!--{{Protection|full}}--&gt;<br /> {|<br /> |-<br /> |style=&quot;padding-bottom: 20px;&quot;|<br /> {|<br /> |-<br /> !style=&quot;background-color: #888; margin-bottom: 0px; color: white; padding: 5px;&quot;|Quick Links<br /> |-<br /> |style=&quot;width:20%; padding: 10px; border: 1px solid #888; border-top: 0px;&quot;|<br /> *[[:Category:Gameplay|Gameplay]]<br /> **[[Teams]]<br /> **[[Strategy]]<br /> **[[:Category:Maps|Maps]]<br /> *[[:Category:Documentation|Documentation]]<br /> **[[:Category:Server|Server]]<br /> **[[:Category:Settings|Settings/Cvars]]<br /> ***[[Cvar Matrix]]<br /> **[[:Category:Commands|Commands]]<br /> *[[:Category:Development|Development]]<br /> **[[:Category:Dev Team|Dev Team]]<br /> **[[:Category:Mapping|Mapping]]<br /> **[[:Category:Modding|Modding]]<br /> **[[:Category:Modelling|Modelling]]<br /> &lt;br /&gt;&lt;br /&gt;<br /> *'''[[Tremulous_Wiki:Todo|What needs to be done]]'''<br /> *[[Special:Allpages|All Pages]]<br /> *[[Special:WantedPages|Wanted Pages]]<br /> *[[Special:ShortPages|Short Pages]]<br /> |style=&quot;padding-left: 10px;&quot;|Welcome to the Tremulous wiki. The goal of this wiki is to house all the basic, necessary and recommended information about the free and open-source game of Tremulous. For everything else - go to [http://www.tremulous.net/forum the forums]. If you are looking for something to do, help sort some cvars or add to a stub or wanted page. If someone has a better welcome notice, put it here yourself you lazy bums!<br /> &lt;br /&gt;&lt;br /&gt;<br /> &lt;span style=&quot;font-size:200%;&quot;&gt;[[Tremulous Wiki:Todo|What you can do to help]]&lt;/span&gt;<br /> |}<br /> |-<br /> |style=&quot;border-top: 1px solid black; padding-top: 20px;&quot;|<br /> {|<br /> |-<br /> !style=&quot;border-bottom: 1px dotted #555;&quot;|[[Special:RecentChanges|Recent Changes]]<br /> !style=&quot;border-bottom: 1px dotted #555;&quot;|[[Special:NewPages|New Pages]]<br /> |-martin haha mp3If someone has a better welcome notice, contact Khalsa or Paradox about it, and it will be put here!<br /> |style=&quot;padding-right:10px; vertical-align: top;&quot;|These are the 25 most recent changes that weren't made by you.{{Special:RecentChanges/25,hidemyself}}<br /> |style=&quot;padding-left:10px; vertical-align:top;&quot;|The 25 newest pages{{Special:NewPages/25,shownav}}<br /> |}<br /> |}</div> Sat, 27 Feb 2010 20:22:53 GMT Liskey http://tremulous.net/wiki/Talk:Main_Page Strategy http://tremulous.net/wiki/Strategy <p>Liskey:&#32;Add link to tips for new players</p> <hr /> <div>===Principal differences between [[Human|humans]] and [[Alien|aliens]]===<br /> <br /> '''Dependence on structures''' [[Human|Humans]] require [[Structure|structures]] to heal and restore [[Ammunition]]. [[Alien|Aliens]] don't. This means the [[Alien|aliens']] base is a purely defensive [[Structure]], while the [[Human|humans']] base is both defensive and offensive. <br /> <br /> '''Autonomy vs. teamwork''' Since they are not tied to the base, aliens can roam the map at will. Therefore, [[Alien]] success is more tied to the skill of individual players (sneaking, attacking, ambushing) than an overall coordinated team [[Strategy]]. <br /> ===Teamwork for all!===<br /> <br /> In Tremulous, it's rare for a single player to kill another single player. Most kills are the result of damage from multiple enemies. This is why [[Credits]] &amp; [[Evolution Points|Evos]] awarded for a kill are distributed between the attackers responsible for the kill. <br /> <br /> Strategically, this means that simply damaging enemies is a worthwhile goal (as long as your teammates are helping finish the job). There's no such thing as “kill-stealing”. <br /> ===[[Sudden Death]]===<br /> <br /> After the game has progressed for a certain time period, “[[Sudden Death]]” occurs. At this point, no [[Structure|structures]] can be built. (NOTE: Depends on the server settings with some servers allowing some structures to be rebuilt) Some possible setups: <br /> #Default setting (and common on most servers): only buildings which costs 0 build points can be built - it means that you are able to build reactor and repeater (as human) or overmind (as alien)<br /> #No building of any kind allowed<br /> #Only non-fortification buildings can be rebuilt. This means that the [[Build Points]] of all existing rebuildable structures is totaled at the START of [[Sudden Death|SD]] and those [[Build Points]] can be re-used througout [[Sudden Death|SD]]. Rebuildable buildings are:<br /> *[[Human|Humans]]: [[Reactor]], [[Armoury]], [[Medistation]], [[Defense Computer]], and [[Repeater]]<br /> *[[Alien|Aliens]]: [[Overmind]] and [[Booster]]<br /> <br /> Since humans are highly dependent on structures, they are at a severe disadvantage once SD is declared. Some servers have no SD. <br /> ===Psychological Strategy===<br /> &lt;pre&gt;To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.&lt;/pre&gt;<br /> <br /> - [http://en.wikipedia.org/wiki/Sun_Tzu Sun Tzu]<br /> <br /> The enemy begins with a goal in mind. If that goal is denied enough times (or severely enough), the enemy is discouraged from attempting again. This sounds basic, but it's tougher in practice than in theory. Let's say one player is committed to assault a position, and the other player is committed to defending it. Both players will be distracted by other developments (positive or negative) for their team, and will feel tempted to abandon the post. Since a game is just a game, boredom can also become a temptation - it's not that fun to repeatedly assault or defend one position. <br /> ===Confusing the enemy===<br /> <br /> If the enemy's goal is made impossible or irrelevant, the enemy enters a state of confusion, which lasts until another goal is found. Maintaining this state of confusion as long as possible cause the enemy to be ineffective. <br /> <br /> Use forward bases, baiting, and counterattacks to keep your enemy on his toes. Sometimes simply wasting time is as valuable as getting kills – distracting an incoming attacker long enough for the rest of your team to react may save your base, even if you die. One of your enemy's main assets is his attention, and if you can draw it from vulnerabilities you will gain a significant advantage. <br /> ===Attack by stratagem===<br /> &lt;pre&gt;The rule is, not to besiege walled cities if it can possibly be avoided.&lt;/pre&gt;<br /> <br /> - [http://en.wikipedia.org/wiki/Sun_Tzu Sun Tzu]<br /> <br /> Do not pass up opportunities to end the game quickly in favor of slowly breaking down your enemy and increasing your killcount with “conventional” attacks. <br /> <br /> For example, sometimes unskilled builders make the mistake of concentrating all defenses in easy to defend spots (like base enternances) with no “depth” (turrets or acid tubes) behind them protecting the vital structures. In that case, skip destroying fortifications - dash past, and take down the eggs/telenodes, armory,reactor/overmind! <br /> ===Camping===<br /> <br /> Camping (sitting in one spot and waiting for prey to come along) is a controversial strategy. In many common first-person shooters, camping is regarded as “noobish”. <br /> <br /> From a tactical point of view, camping might actually make sense in some situations: <br /> #as humans need to return to base (or outpost) for healing and refilling ammo, and human bases are usually well defended by turrets and teslas, it's not uncommon for humans to stay in base and just fend off alien attacks. Also, in the safety of their base, humans can use chaingun while kneeling down, without encountering the drawbacks of limited agility. However, in the end humans will have to go out and attack alien base if they want to win, so base camping makes only sense as an intermediate stage.<br /> #aliens are not bound to their base as much as humans (because they heal automatically and don't need to refill ammo), so a viable tactic for aliens can be to camp at the entrances to human base and kill single (desperate) humans that try to get out. If the human team doesn't start a coordinated attack against the camping aliens, this tactic can help to wear down the humans credits and finally attack the human base.<br /> <br /> Despite its potential tactical advantages, one should keep in mind that many players are plainly annoyed by camping, and also that extensive camping is actually forbidden on some servers.<br /> <br /> ===See also===<br /> * [[Tips|Tips for new players]]<br /> <br /> [[Category:Gameplay]]<br /> [[Category:Guides]]</div> Sat, 27 Feb 2010 20:21:10 GMT Liskey http://tremulous.net/wiki/Talk:Strategy Tips http://tremulous.net/wiki/Tips <p>Liskey:&#32;Initial page import from forum</p> <hr /> <div>'''Note:''' ''Tips for new players imported from the [http://tremulous.net/forum/index.php?topic=6857.0 forum.] Initial post - still need to clean up quotes and import from rest of the thread.''<br /> ==Humans==<br /> * Your first purchase should usually be a helmet. If you buy a gun but not a helmet, because &quot;you don't have enough money&quot;, you are being a RETARD. The bottom line is that '''ANY human with Helmet + Armor + Rifle will do MORE damage than any human with an expensive gun and no armor.'''<br /> * When you are stage 1, you should avoid buying guns if the enemies have no evolved. Rifle is a fine weapon. '''When the aliens have a dragoon, buy armor to avoid getting instant-killed from pounce.'''<br /> * To save money: '''Shotgun + helmet + armor is the BEST combination for credit savings.''' Average goon vs this combo means the goon will die. It can also be effective against tyrants; ~3 shotgunners vs an average tyrant is a dead tyrant.<br /> <br /> ==Aliens==<br /> ==Building==<br /> * If the game is moving slowly and you are afraid to leave the base, '''Grab a ckit and repair!''' When I was new at the game I knew I sucked at fighting, so I built every game. Your team can have great attackers, but as human OR alien, you are doomed without a good base. Study designs, figure out how things work, and learn from good builders. Keep in mind that most servers have around 100BP, so playing on SST will give you HORRIBLE habits.<br /> * '''Acid tube damage is based on HOW CLOSE the humans are, and has NOTHING to do with the animation!''' This means that acid tubes on very high ceilings are almost always bad!<br /> * Trappers have a cone-shaped line of sight. They are most effective when slightly above the door facing down, or on the wall facing sideways near foot-chest level. '''Trappers can be the most important defensive structure, if used properly.''' Trappers are useless when placed on the floor.<br /> <br /> * For building on either team: '''don't block your teammates with buildables!''' For humans, this means making sure there is a FOOTPATH through your turrets. If your teammate has to jump, it is NOT a great design. Mostly when people run back to base they are wounded, and low on stamina. Having to wait those 1-2 seconds to refill can mean that they DIE. For aliens it means making sure that your tyrants can get anywhere inside the base to defend. An example of a bad building is a hovel on the ATCS ramp, because it makes it VERY hard for tyrants to defend the overmind!<br /> * '''Human and alien bases have differant strategies!''' For humans, you want a base that doesn't lend itself to being sniped out, and making sure that alien attack paths are well covered with damaging items. For aliens, I've found the good bases try to slow humans down more than damage them.<br /> * '''Bases with one door are almost always bad.''' The phrase &quot;Make your stronghold too hard to get into and you will never get out&quot; comes to mind.<br /> * '''Newbies should not build!''' Get some fighting experience first to realize how the game works. Building is something quite sophisticated that requires a deeper understanding of the game, newbies should not do it. A bad base can ruin the whole game. A team full of superb players will kiss the ground goodbye when a noob places the reactor next to the entrance or moves the reactor the time the gun turrets are needed most, et cetera.<br /> <br /> ==Binds==<br /> <br /> ==Improving as a player==<br /> * '''Listen to players who are better than you!''' I can't stress this enough.<br /> * '''Learn from spectating good players.''' By doing so, you can learn their habits, movement patterns, etc.<br /> * '''Learning how to build makes you a better attacker.''' If you understand what makes a good base, you can spot the weak points of a bad base and exploit them.<br /> * '''Teamwork is very important''' in tremulous. Some might even say it's the most important.<br /> <br /> ==General tips==<br /> * '''Your base should almost ALWAYS have at least one person guarding it at all times.''' Sometimes this means you miss out on frontline action, but it can make the difference between losing and winning.<br /> * '''Communicate with your team!''' If your enemy has staged up, let them know. If there is a grenade, let them know so they can dodge it. If your base is being attacked, let them know. If you are planning to move the base, let them know!<br /> * '''Camping can be a good strategy sometimes, but if you do it ALL the time, you will lose.''' Trem takes a balanced mix of offense and defense to win.<br /> * '''If you are feeding, then stay near your base instead of running out so much!''' 90% of the time, this is true. however, in some VERY specific cases, feeding can be a useful strategy. If you don't KNOW when it's good, don't do it.<br /> * '''The amount of your offensive gameplay should be directly proportional to your skills.''' If you know nothing, stay behind and wait for some target practise, if you start to become better, join a group of your buddies for raids, if you are a superhero, then you may lead the attack. There are also servers with bots on them. try those. If you are alien, you can learn headbites, if you are human, you can get some excellent target practise. I played about 30min today on a bot-server, then I ceased playing that &quot;simulated game&quot; Grin and joined a &quot;real game&quot; [oh boy, what a word Cheesy) and shot down ten dretches, where I usually shot down, erm, one or two more by accident then on purpose. I know it seems a bit dull to put so much effort when you just want to play, want to have fun, but without any skills, you can't enjoy it, I think.<br /> <br /> <br /> Quote from: + OPTIMUS + on December 11, 2007, 03:53:28 PM<br /> I think noobs should try all sort of things, and should do all mistakes. that's the best way to learn.<br /> and that's why are noobs sorted if they want to play the game or leave it.<br /> <br /> so nade base once, accidently decon reac once, feed till u get skills, get kicked occasionally, and so on. better gamers will warn you if u act stupid anyway so you can learn from them. at the same time they will promote their ars poetica also...<br /> like if you build a trapper on floor they will laugh they ass off and yell at you so you won't do that again.<br /> <br /> let's don't talk like there are hundred thousands of nubz out there, because they are only a small bunch of people who are playing trem. and we should keep them to make the community stronger and more fun.<br /> <br /> To those who accuse me of being an asshole, I only do it to people who don't listen. If I'm being a dick to you, you are very likely doing something wrong. In general, '''If you are polite, and ASK for help, explaining that you are new, most players will help.'''<br /> <br /> ==Terminology==<br /> * '''Feed''' - dying repeatedly without doing much damage to enemy players or structures. Called 'feeding' because it gives enemy players credits/evos and advances their team toward the next stage.<br /> <br /> ==Links to other resources==<br /> <br /> '''Credit:''' [http://tremulous.net/forum/index.php?topic=6857.0 Daenyth's forum topic]</div> Sat, 27 Feb 2010 20:19:46 GMT Liskey http://tremulous.net/wiki/Talk:Tips Talk:Main Page http://tremulous.net/wiki/Talk:Main_Page <p>Liskey:&#32;/* Page creation threshold */</p> <hr /> <div>Pretty cool eh? [[User:Khalsa|Khalsa]] 07:50, 9 December 2008 (UTC)<br /> <br /> What do you want in ways of this page? Recent changes, hot pages, etc?<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Paradox|Paradox]] ([[User talk:Paradox|talk]] • [[Special:Contributions/Paradox|contribs]]) 03:10, 15 December 2008 &lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> :Yes please [[User:Khalsa|khalsa]] 16:41, 31 December 2008 (UTC)<br /> <br /> ::Done, enjoy the new layout. &lt;span class=&quot;boilerplate&quot; style=&quot;background-color:#a6c8ff; border: 1px solid #406db7; padding: 5px;&quot;&gt;<br /> &lt;span&gt;[[User:Paradox|Paradox]] &lt;span style=&quot;font-size: 60%;&quot;&gt;([[User_Talk:Paradox|talk]] • [[Special:Contributions|contribs]])&lt;/span&gt;&lt;/span&gt;<br /> &lt;span style=&quot;border-left: 1px solid #406db7; padding-left: 5px;&quot;&gt;[{{fullurl:{{FULLPAGENAME}}|action=edit&amp;section=new}} reply]&lt;/span&gt;<br /> &lt;/span&gt; 07:37, 1 January 2009 (UTC)<br /> == Dev Team link. ==<br /> <br /> &lt;nowiki&gt;[[:Category:Dev Team]]&lt;/nowiki&gt; needs to be changed to &lt;nowiki&gt;[[:Category:Dev Team|Dev Team]]&lt;/nowiki&gt;, so as to fit in with the rest.<br /> <br /> :Done.<br /> <br /> == Unprotected ==<br /> Yup, go nuts.<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Khalsa|Khalsa]] ([[User talk:Khalsa|talk]] • [[Special:Contributions/Khalsa|contribs]]) 08:42, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> == Welcome message ==<br /> <br /> &quot;... neccassary and recomended information about all thing Tremulous.&quot;<br /> <br /> A couple of spelling errors: necessary and recommended<br /> <br /> Also, perhaps instead of &quot;about all thing Tremulous.&quot; something like &quot;about the free and open source game of Tremulous.&quot;<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Sap|Sap]] ([[User talk:Sap|talk]] • [[Special:Contributions/Sap|contribs]]) 08:47, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> '''Done'''<br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Sap|Sap]] ([[User talk:Sap|talk]] • [[Special:Contributions/Sap|contribs]]) 08:36, 3 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> Wikis are not about suggesting changes, they are about making them. [http://en.wikipedia.org/wiki/Wikipedia:Be_bold Be Bold.] &lt;small&gt;[[User:Liskey|Liskey]] 15:47, 10 February 2010 (UTC)&lt;/small&gt;<br /> <br /> == An Idea ==<br /> <br /> Maybe have a Screenshot of Trem on main page or have the 'Main Menu backround'? <br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Knowitall66|Knowitall66]] ([[User talk:Knowitall66|talk]] • [[Special:Contributions/Knowitall66|contribs]]) 09:14, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> == Recent Changes and New Pages ==<br /> <br /> I find this info very interesting, and I'm sure most reading this page do too. However this is meant to be a reference for the average player, who probably couldn't care less.<br /> <br /> I would suggest the main page should be a portal to allow someone who doesn't know there way around to find things easily. To this end I would suggest a gallery thing of all the default maps, weapons, classes, and items. (In 4 big boxes etc, like wikipedia has).<br /> <br /> -- [[User:David|DavidSev]] 13:20, 2 January 2009 (UTC)<br /> <br /> :Your reasoning is correct and I agree, do it. [[User:Khalsa|khalsa]] 21:26, 4 January 2009 (UTC)<br /> ::I'm going to make [[MainPage/Draft]], and then we can all get it right before dumping it on the main page. This way we can brake it etc etc without worry. -- [[User:David|DavidSev]] 21:36, 4 January 2009 (UTC)<br /> :::Correction: I don't have time to do this now, I'll do it in a few days unless someone else has a go first. -- [[User:David|DavidSev]] 22:13, 4 January 2009 (UTC)<br /> ::::I don't see the point of having a /draft . Wiki is still not fully launched yet, should be ok to break things IMO [[User:Khalsa|Khalsa]] 04:47, 5 January 2009 (UTC)<br /> ==Categories==<br /> ... may be a good way of organizing and indexing material, but they are an awful way to present it. When a user clicks on teams he should see a [[teams|general overview]] of humans and aliens, not an ugly [http://tremulous.net/wiki/Category:Teams subcategory page]. The [http://tremulous.net/wiki/Category:Aliens alien category] page is even worse; a user clicking on &quot;aliens&quot; should get the textual [[aliens]] page instead. A new player would give up after two clicks of seeing categories with no explanatory text. [[User:Liskey|Liskey]] 23:22, 13 February 2010 (UTC)<br /> :I agree. The entire navigation needs an overhaul. If you want to take a stab at it then feel free to. — &lt;small&gt;[[User:David|DavidSev]] ([[User_talk:David|talk]])&lt;/small&gt; 19:15, 14 February 2010 (UTC)<br /> ==Table borders==<br /> I read somewhere that the default wiki table style has no borders. I put a format override on the [[aliens]] page to get visible borders, but it would be better to have a site-wide default style instead.[[User:Liskey|Liskey]] 18:17, 14 February 2010 (UTC)<br /> :Unfortunately tables are used for layout in lots of places, so were stuck adding class=&quot;wikitable&quot; to everything. — &lt;small&gt;[[User:David|DavidSev]] ([[User_talk:David|talk]])&lt;/small&gt; 19:15, 14 February 2010 (UTC)<br /> <br /> == Page creation threshold ==<br /> <br /> In my opinion there just isn't enough to write about every individual weapon and class for them each to merit their own page. We should minimise the number of pages to avoid unnecessary amounts of navigation, and we hsould only split pages off when they become too large to be kept together.<br /> <br /> To this end I propose a single Human Weapons article, a single Alien Buildables article, etc. We can always split them up later when we have more interesting things to say. --[[User:Benmachine|Benmachine]] 13:51, 25 February 2010 (UTC)<br /> : Agree. That also goes for cvars, which should be grouped in pages with anchors for each cvar. [[User:Liskey|Liskey]] 19:30, 27 February 2010 (UTC)</div> Sat, 27 Feb 2010 19:33:21 GMT Liskey http://tremulous.net/wiki/Talk:Main_Page Talk:Main Page http://tremulous.net/wiki/Talk:Main_Page <p>Liskey:&#32;/* Page creation threshold */</p> <hr /> <div>Pretty cool eh? [[User:Khalsa|Khalsa]] 07:50, 9 December 2008 (UTC)<br /> <br /> What do you want in ways of this page? Recent changes, hot pages, etc?<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Paradox|Paradox]] ([[User talk:Paradox|talk]] • [[Special:Contributions/Paradox|contribs]]) 03:10, 15 December 2008 &lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> :Yes please [[User:Khalsa|khalsa]] 16:41, 31 December 2008 (UTC)<br /> <br /> ::Done, enjoy the new layout. &lt;span class=&quot;boilerplate&quot; style=&quot;background-color:#a6c8ff; border: 1px solid #406db7; padding: 5px;&quot;&gt;<br /> &lt;span&gt;[[User:Paradox|Paradox]] &lt;span style=&quot;font-size: 60%;&quot;&gt;([[User_Talk:Paradox|talk]] • [[Special:Contributions|contribs]])&lt;/span&gt;&lt;/span&gt;<br /> &lt;span style=&quot;border-left: 1px solid #406db7; padding-left: 5px;&quot;&gt;[{{fullurl:{{FULLPAGENAME}}|action=edit&amp;section=new}} reply]&lt;/span&gt;<br /> &lt;/span&gt; 07:37, 1 January 2009 (UTC)<br /> == Dev Team link. ==<br /> <br /> &lt;nowiki&gt;[[:Category:Dev Team]]&lt;/nowiki&gt; needs to be changed to &lt;nowiki&gt;[[:Category:Dev Team|Dev Team]]&lt;/nowiki&gt;, so as to fit in with the rest.<br /> <br /> :Done.<br /> <br /> == Unprotected ==<br /> Yup, go nuts.<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Khalsa|Khalsa]] ([[User talk:Khalsa|talk]] • [[Special:Contributions/Khalsa|contribs]]) 08:42, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> == Welcome message ==<br /> <br /> &quot;... neccassary and recomended information about all thing Tremulous.&quot;<br /> <br /> A couple of spelling errors: necessary and recommended<br /> <br /> Also, perhaps instead of &quot;about all thing Tremulous.&quot; something like &quot;about the free and open source game of Tremulous.&quot;<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Sap|Sap]] ([[User talk:Sap|talk]] • [[Special:Contributions/Sap|contribs]]) 08:47, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> '''Done'''<br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Sap|Sap]] ([[User talk:Sap|talk]] • [[Special:Contributions/Sap|contribs]]) 08:36, 3 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> Wikis are not about suggesting changes, they are about making them. [http://en.wikipedia.org/wiki/Wikipedia:Be_bold Be Bold.] &lt;small&gt;[[User:Liskey|Liskey]] 15:47, 10 February 2010 (UTC)&lt;/small&gt;<br /> <br /> == An Idea ==<br /> <br /> Maybe have a Screenshot of Trem on main page or have the 'Main Menu backround'? <br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Knowitall66|Knowitall66]] ([[User talk:Knowitall66|talk]] • [[Special:Contributions/Knowitall66|contribs]]) 09:14, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> == Recent Changes and New Pages ==<br /> <br /> I find this info very interesting, and I'm sure most reading this page do too. However this is meant to be a reference for the average player, who probably couldn't care less.<br /> <br /> I would suggest the main page should be a portal to allow someone who doesn't know there way around to find things easily. To this end I would suggest a gallery thing of all the default maps, weapons, classes, and items. (In 4 big boxes etc, like wikipedia has).<br /> <br /> -- [[User:David|DavidSev]] 13:20, 2 January 2009 (UTC)<br /> <br /> :Your reasoning is correct and I agree, do it. [[User:Khalsa|khalsa]] 21:26, 4 January 2009 (UTC)<br /> ::I'm going to make [[MainPage/Draft]], and then we can all get it right before dumping it on the main page. This way we can brake it etc etc without worry. -- [[User:David|DavidSev]] 21:36, 4 January 2009 (UTC)<br /> :::Correction: I don't have time to do this now, I'll do it in a few days unless someone else has a go first. -- [[User:David|DavidSev]] 22:13, 4 January 2009 (UTC)<br /> ::::I don't see the point of having a /draft . Wiki is still not fully launched yet, should be ok to break things IMO [[User:Khalsa|Khalsa]] 04:47, 5 January 2009 (UTC)<br /> ==Categories==<br /> ... may be a good way of organizing and indexing material, but they are an awful way to present it. When a user clicks on teams he should see a [[teams|general overview]] of humans and aliens, not an ugly [http://tremulous.net/wiki/Category:Teams subcategory page]. The [http://tremulous.net/wiki/Category:Aliens alien category] page is even worse; a user clicking on &quot;aliens&quot; should get the textual [[aliens]] page instead. A new player would give up after two clicks of seeing categories with no explanatory text. [[User:Liskey|Liskey]] 23:22, 13 February 2010 (UTC)<br /> :I agree. The entire navigation needs an overhaul. If you want to take a stab at it then feel free to. — &lt;small&gt;[[User:David|DavidSev]] ([[User_talk:David|talk]])&lt;/small&gt; 19:15, 14 February 2010 (UTC)<br /> ==Table borders==<br /> I read somewhere that the default wiki table style has no borders. I put a format override on the [[aliens]] page to get visible borders, but it would be better to have a site-wide default style instead.[[User:Liskey|Liskey]] 18:17, 14 February 2010 (UTC)<br /> :Unfortunately tables are used for layout in lots of places, so were stuck adding class=&quot;wikitable&quot; to everything. — &lt;small&gt;[[User:David|DavidSev]] ([[User_talk:David|talk]])&lt;/small&gt; 19:15, 14 February 2010 (UTC)<br /> <br /> == Page creation threshold ==<br /> <br /> In my opinion there just isn't enough to write about every individual weapon and class for them each to merit their own page. We should minimise the number of pages to avoid unnecessary amounts of navigation, and we hsould only split pages off when they become too large to be kept together.<br /> <br /> To this end I propose a single Human Weapons article, a single Alien Buildables article, etc. We can always split them up later when we have more interesting things to say. --[[User:Benmachine|Benmachine]] 13:51, 25 February 2010 (UTC)<br /> : Agree. That also goes for cvars, which could be grouped. [[User:Liskey|Liskey]] 19:30, 27 February 2010 (UTC)</div> Sat, 27 Feb 2010 19:30:54 GMT Liskey http://tremulous.net/wiki/Talk:Main_Page Official Map Repository http://tremulous.net/wiki/Official_Map_Repository <p>Liskey:&#32;link open flash chart v2</p> <hr /> <div>== Planning an official map repo system for 1.2 ==<br /> <br /> ''' Mission: Create one central repository for all maps, and make it the default http download for 1.2 '''<br /> <br /> == Requirements ==<br /> <br /> === Automatic server-side checking of the pk3 for basic security. ===<br /> * Map must have ents<br /> ** both team_human_spawn, team_alien_spawn<br /> ** at least one of the following: info_player_intermission, info_player_start, or info_player_deathmatch<br /> ** More?? Need some mapper input<br /> * Map must have correct magic number and version (IBSP and 46).<br /> * All the stuff in the &quot;basic rules&quot; section below.<br /> * No files that can cause problems.<br /> ** '''benmachine''': This would be better as an extension whitelist, followed by a specific-file blacklist.<br /> ** .so<br /> ** .qvm<br /> ** .dylib<br /> ** .dll<br /> ** .exe<br /> ** .zip<br /> *** Why? If testing for zip should test for every archive format ever. This should probably be left to the humans.<br /> ** server.cfg<br /> ** autogen.cfg<br /> ** autoexec.cfg<br /> ** default.cfg<br /> ** maprotation.cfg<br /> ** admin.dat<br /> * Check if all textures etc are there?<br /> **'''Kia66''': Perhaps allow them to use textures from default maps/data.pk3. (I do it a little to try reduce pk3 size)<br /> * Check conflicts?<br /> * Require a levelshot (.jpg/.tga)?<br /> * Require a valid .arena file?<br /> **'''Kia66''': I would say no. As it only applies if people are hosting locally. If it becomes a must then make sure it doesnt start with colour code as it screws up order in list :(<br /> * No vast amounts of surplus crap in the pk3.<br /> * Virus scan (clamav?)<br /> ** Repeat over the entire archive every day, if a pk3 has something new we may not get it when it's uploaded.<br /> <br /> === Moderation system - maps are not published to the repo until fully vetted by trusted humans ===<br /> * Who?<br /> ** '''benmachine''': No, Who is not a trusted human.<br /> * Should the maps be accessible prior to validation? (if you know the URL)<br /> ** '''Wire''': my opinion is that there should be a way to download maps that have passed the automatic pk3 validation, but are not yet part of the main repository, this would be nice to cut down on the number of megaupload etc type links.<br /> * Need strict guidelines for them, to prevent loads of complaints etc.<br /> * How much needs doing / how long will it take to check a map?<br /> ** '''Wire''': it will take at most a couple of seconds for the automatic validation thing to run.<br /> <br /> === Create and maintain some new basic rules regarding maps ===<br /> * All maps should be named map-name-version.pk3<br /> * One mapper owns the namespace to their map, on a first-come-first-serve basis<br /> * Levelshot is required<br /> * Possibly create some community standard as to what is alpha, beta, final<br /> **'''Kia66''': Alpha - Blocked out (Structural brushes, very little detailling), Gameplay Testing. Beta - Gameplay, Sound FX, Texturing and Detailing near finalized, Final - Everything works and is complete<br /> * Basic entities (e.g spawns) are required<br /> **'''Kia66''': Proper lighting? (Not full bright) A check for light entities/light shaders<br /> * Location names (1.2 HUD will be displaying these so might as well)<br /> * No pornography (good reason to have a human look at the map prior to including it)<br /> * No &quot;Acid&quot; maps (Insanely bright textures that have animmaps intended to cause seizures)<br /> * No Variable/Cvar changing? (Eg. cg_humanbuildpoints 999, g_gravity 0)<br /> <br /> **'''Kia66''': Will maps intended for mods/nonstandard gameplay be allowed? If so will they be separated from the main Repo?<br /> **'''Paradox''': What about the cvars designed for mappers, such as ''g_disabledClasses'' or whatever it was<br /> <br /> === Ease of use ===<br /> * Easy for server owners<br /> ** Default<br /> ** Easy instructions to set it up if they change the settings.<br /> ** Easy ways to sync their maps (rsync?)<br /> * Easy for mappers<br /> ** Nice UI etc.<br /> ** Email them when it gets validated etc.<br /> ** Forum accounts for auth?<br /> ** Mapper pages (a Portfolio of sorts)?<br /> * End-users shouldn't need to know it exists.<br /> ** If they do it should be easy for them to use too.<br /> ** rss feeds, both for everything and per-map.<br /> ** search (pk3 name, bsp name, name in .arena file, and &quot;map namespace&quot; thing.<br /> ** Chuck out md5 checksums, and all the others too.<br /> *** '''Paradox''':Possible in-game browsing interface?<br /> <br /> === Meta-info ===<br /> * Mappers should be able to upload screen shots, a description, licence details, and maybe even a second zip file for the source etc.<br /> **'''Kia66''': Panoramic view, Video preview?<br /> * Some nice stats such as, total times played, downloads, player rating(?) etc.<br /> **'''Kia66''': Awards system? Map of the week/year, Developers pick/choice?<br /> * Any and all other info we can either ask for, or auto-extract somehow.<br /> * Graphs!<br /> ** Number of APIs for this<br /> *** '''[http://code.google.com/apis/chart/ Google chart api]''': Flexible, hosted, no load on server, but not interactive<br /> *** '''[http://teethgrinder.co.uk/open-flash-chart-2/ Open Flash Chart]''': Interactive, but flash based<br /> *** '''[http://www.aditus.nu/jpgraph/ jpGraph]''': Well established, used by Tremstats, flexible, not interactive<br /> * ''NOT'' downloads, as it's easy to game, and a bitch to count with the mirrors.<br /> **'''Kia66'''; Views of its infomation page?<br /> ** '''benmachine''': I'm okay with people gaming it. Don't sort by number of downloads and it won't matter.<br /> * Full page for each map, detailing information about it, as well as a list view<br /> <br /> === Mods ===<br /> * Do we allow them?<br /> * How / who?<br /> <br /> === Mirror network ===<br /> * Ask the user / auto pick or just random round-robin?<br /> ** GeoIP?<br /> * Who and how?<br /> ** Do we trust them<br /> ** What evil can they do?<br /> * How many do we even need?<br /> * Will also need two URLs, one for the mirror network for downloading, and one straight to the master for the nice UI and management.<br /> <br /> === Download Methods ===<br /> * HTTP<br /> ** Main access method for it all<br /> ** Maps must be available from all mod directorys<br /> *** /*/map-whatever.pk3 redirects to /maps/map-whatever.pk3 if it doesn't exist in the mod.<br /> ** Need nice file listings with info etc for people in browsers.<br /> *** All cached.<br /> ** Each file also needs a perminant(ish) url for links etc.<br /> * rsync<br /> ** one module for maps, and one for each mod<br /> ** no fancy file duplicating stuffs<br /> * Don't want duped files<br /> ** .htaccess<br /> ** dl.mg.net has a good template for this<br /> * Mirrors<br /> ** Only do http, no rsync. Use authed rsync (push) to mirror the entire tree (with .htaccess and the php scripts and cached data etc)<br /> ** No need for database copying, all cached.<br /> * Push support<br /> ** People can register to get emails on new maps.<br /> ** Also HTTP pings (we hit a URL). <br /> *** Will need human intervention to check it's a legit request.<br /> *** Can send details of the new maps as query params.<br /> <br /> == Development ==<br /> We are using mg.net's git repository for development.<br /> <br /> you can checkout the project by doing:<br /> <br /> &lt;code&gt;<br /> git clone git://git.mercenariesguild.net/tremrepo.git tremrepo<br /> &lt;/code&gt;<br /> <br /> If you wish to help out please contact wireddd, davidsev or khalsa on freenode.<br /> <br /> wire's test copy of the project is [http://tremrepo.techquirks.net/ located here]<br /> <br /> [[Category:Development]]<br /> [[Category:Mapping]]</div> Fri, 26 Feb 2010 04:26:14 GMT Liskey http://tremulous.net/wiki/Talk:Official_Map_Repository Sentience http://tremulous.net/wiki/Sentience <p>Liskey:&#32;/* See Also */</p> <hr /> <div>[[Sentience]] is a measure of the remaining strength of the collective consciousness that controls all [[alien]] [[:Category:Alien_Buildables|structures]]. Each [[:Category:Alien_Buildables|structure]] built needs some of this in order to function, providing a cap to the amount of building the [[alien]] team can control.<br /> <br /> Unlike [[creep]], [[sentience]] has unlimited range and can control buildings anywhere as long as there is an [[overmind]] somewhere on the map. Should the [[overmind]] be destroyed then all buildings (other than [[egg]]s) will cease to function, although will not be destroyed as long as they still have [[creep]].<br /> <br /> Players commonly refer to [[Sentience]] as Build Points or 'BPs'.<br /> <br /> When playing as the [[Granger]] [[Class]] the amount of [[Sentience]] available is displayed in the bottom right corner of the [[HUD]].<br /> <br /> {| class=&quot;wikitable&quot;<br /> ! [[:Category:Alien_Buildables|Structure]] !! [[Sentience]] Used<br /> |-<br /> |[[Overmind]] || 0<br /> |-<br /> |[[Egg]] || 10<br /> |-<br /> |[[Acid Tube]] || 8<br /> |-<br /> |[[Barricade]] || 10<br /> |-<br /> |[[Trapper]] || 8<br /> |-<br /> |[[Booster]] || 12<br /> |-<br /> |[[Hive]] || 12<br /> |-<br /> |[[Hovel]] || 0<br /> |-<br /> |}<br /> <br /> === See Also ===<br /> * [[g_alienBuildPoints]]<br /> * [[Build Points]]<br /> * [[Creep]]<br /> * [[:Category:Alien_Buildables]]<br /> <br /> [[Category:Aliens]]</div> Tue, 23 Feb 2010 02:32:33 GMT Liskey http://tremulous.net/wiki/Talk:Sentience Alien http://tremulous.net/wiki/Alien <p>Liskey:&#32;/* See also */</p> <hr /> <div>{{stub}}<br /> {| width=90% align=center style=&quot;background:lavenderblush; border:1px solid darkblue;&quot;<br /> |-<br /> |The [[Alien|Aliens']] strengths are in movement and the ablility to quickly construct new bases quickly. They posses a range of basic melee attacks, movement-crippling poisons and more.<br /> |}<br /> <br /> The aliens are a class-based team working off the idea of [[Evolution_Points|evolution points]] being awarded for staying alive and for [[Alien Tactics|killing]] [[human|humans]]. Aliens may use these evolution points to evolve into a stronger [[class]].<br /> <br /> The aliens (at least at the weaker stages) work off of their speed and agility.<br /> <br /> Aliens, like humans, begin each game with a default base, but it is normally a good idea to [[Alien Building|build]] additional spawns and defenses. Alien buildings are generally weaker than human buildings, but the aliens themselves are generally stronger than humans.<br /> <br /> Aliens use [[Evolution_Points|evolution points]] (evos) to evolve to other classes while humans buy/sell their equipment. Aliens can not evolve into lower (weaker) [[class|classes]]. For example, aliens are unable to return to being a builder in order to reinforce the base with new buildings without dying. However, aliens can evolve anywhere on the map, as long as they are on a safe distance from the enemy and as long as the [[Overmind]] is up.<br /> <br /> All aliens have 2 passive abilities:<br /> *Regeneration - Each and every alien will heal each second as long as it's not being hurt. The amount depends from class to class. They can double their regeneration speed near a [[Booster]] or a [[Tyrant]].<br /> *Radar - Aliens can sense human presence as long as they are within range. This is represented by blue and red dots at the edges of the screen. The blue dots are living humans, while red dots are their buildings. Aliens can only detect the direction of the target and whether they are a player or a buildable. They cannot detect other aliens.<br /> <br /> ===Alien stages===<br /> :'''Stage 1:'''<br /> ::Classes:<br /> :::[[Granger]]<br /> :::[[Dretch]]<br /> :::[[Basilisk]]<br /> :::[[Marauder]]<br /> :::[[Dragoon]]<br /> ::Structures:<br /> :::[[Overmind]]<br /> :::[[Acid tube]]<br /> :::[[Egg]]<br /> :::[[Barricade]]<br /> :'''Stage 2:'''<br /> ::Classes:<br /> :::[[Advanced Granger]]<br /> :::[[Advanced Basilisk]]<br /> :::[[Advanced Marauder]]<br /> ::Structures:<br /> :::[[Trapper]]<br /> :::[[Booster]]<br /> :'''Stage 3:'''<br /> ::Classes:<br /> :::[[Advanced Dragoon]]<br /> :::[[Tyrant]]<br /> ::Structures:<br /> :::[[Hive]]<br /> :::[[Hovel]]<br /> <br /> ===See also===<br /> * [[Alien_Building]]<br /> * [[Alien_Tactics]]<br /> * [[:Category:Aliens]]<br /> <br /> [[Category:Aliens]]<br /> [[Category:Alien_Buildables]]</div> Tue, 23 Feb 2010 02:31:20 GMT Liskey http://tremulous.net/wiki/Talk:Alien Alien http://tremulous.net/wiki/Alien <p>Liskey:&#32;tweak intro style</p> <hr /> <div>{{stub}}<br /> {| width=90% align=center style=&quot;background:lavenderblush; border:1px solid darkblue;&quot;<br /> |-<br /> |The [[Alien|Aliens']] strengths are in movement and the ablility to quickly construct new bases quickly. They posses a range of basic melee attacks, movement-crippling poisons and more.<br /> |}<br /> <br /> The aliens are a class-based team working off the idea of [[Evolution_Points|evolution points]] being awarded for staying alive and for [[Alien Tactics|killing]] [[human|humans]]. Aliens may use these evolution points to evolve into a stronger [[class]].<br /> <br /> The aliens (at least at the weaker stages) work off of their speed and agility.<br /> <br /> Aliens, like humans, begin each game with a default base, but it is normally a good idea to [[Alien Building|build]] additional spawns and defenses. Alien buildings are generally weaker than human buildings, but the aliens themselves are generally stronger than humans.<br /> <br /> Aliens use [[Evolution_Points|evolution points]] (evos) to evolve to other classes while humans buy/sell their equipment. Aliens can not evolve into lower (weaker) [[class|classes]]. For example, aliens are unable to return to being a builder in order to reinforce the base with new buildings without dying. However, aliens can evolve anywhere on the map, as long as they are on a safe distance from the enemy and as long as the [[Overmind]] is up.<br /> <br /> All aliens have 2 passive abilities:<br /> *Regeneration - Each and every alien will heal each second as long as it's not being hurt. The amount depends from class to class. They can double their regeneration speed near a [[Booster]] or a [[Tyrant]].<br /> *Radar - Aliens can sense human presence as long as they are within range. This is represented by blue and red dots at the edges of the screen. The blue dots are living humans, while red dots are their buildings. Aliens can only detect the direction of the target and whether they are a player or a buildable. They cannot detect other aliens.<br /> <br /> ===Alien stages===<br /> :'''Stage 1:'''<br /> ::Classes:<br /> :::[[Granger]]<br /> :::[[Dretch]]<br /> :::[[Basilisk]]<br /> :::[[Marauder]]<br /> :::[[Dragoon]]<br /> ::Structures:<br /> :::[[Overmind]]<br /> :::[[Acid tube]]<br /> :::[[Egg]]<br /> :::[[Barricade]]<br /> :'''Stage 2:'''<br /> ::Classes:<br /> :::[[Advanced Granger]]<br /> :::[[Advanced Basilisk]]<br /> :::[[Advanced Marauder]]<br /> ::Structures:<br /> :::[[Trapper]]<br /> :::[[Booster]]<br /> :'''Stage 3:'''<br /> ::Classes:<br /> :::[[Advanced Dragoon]]<br /> :::[[Tyrant]]<br /> ::Structures:<br /> :::[[Hive]]<br /> :::[[Hovel]]<br /> <br /> ===See also=== <br /> [[:Category:Aliens]]<br /> <br /> [[Category:Aliens]]<br /> [[Category:Alien_Buildables]]</div> Mon, 22 Feb 2010 23:59:05 GMT Liskey http://tremulous.net/wiki/Talk:Alien Human http://tremulous.net/wiki/Human <p>Liskey:&#32;Change intro from preformatted to table, add category:humans</p> <hr /> <div>{{stub}}<br /> {| width=90% align=center style=&quot;background:lavenderblush; border:1px solid darkblue;&quot;<br /> |-<br /> |The '''Humans''' are the masters of technology. Although their bases take long to construct, their automated defense ensures they stay built. A wide range of upgrades and weapons are available to humans, each contributing to eradicate the [[Alien]] threat.<br /> |}<br /> <br /> In Tremulous there are 2 fundamentally different teams. One of them is the humans. The humans are a upgrade based team working off the idea of credits being awarded for successful hits on aliens. You may use these credits to buy new weapons.<br /> <br /> The humans (at least at the weaker stages) work their long range abilities and more damaging weapons.<br /> <br /> Human buildings are generally stronger than [[alien]] buildings, but the humans themselves are generally weaker (especially compared to late stage aliens).<br /> <br /> Humans use [[Credits]] (creds) to buy weapons and upgrades. They are also able to sell them and gain all their spent credits back. That gives humans an advantage to aliens, who can't get their evos back once they are spent. However, humans can only buy and sell at an [[Armoury]] and only if [[Reactor]] is up.<br /> <br /> Humans also posses stamina. They use it up when they sprint or jump, and regain it when they walk or stand still. When a human is out of stamina, it can't jump or sprint anymore.<br /> <br /> All humans start with these 2 items:<br /> <br /> [[Blaster]] - No matter the weapon humans chose to spawn, they will always have a blaster ready.<br /> <br /> [[Medkit]] - All humans gain one of these when they spawn. The only way for a human to regain health away from base is by using a medkit. They can get a new one when they heal at the [[Medistation]].<br /> <br /> Human stages:<br /> <br /> :Stage 1:<br /> ::Weapons:<br /> :::[[Blaster]]<br /> :::[[Construction Kit]]<br /> :::[[Pain Saw]]<br /> :::[[Rifle]]<br /> :::[[Shotgun]]<br /> :::[[Las Gun]]<br /> :::[[Mass Driver]]<br /> :::[[Chaingun]]<br /> ::Upgrades:<br /> :::[[Battery Pack]]<br /> :::[[Light Armour]]<br /> ::Structures:<br /> :::[[Reactor]]<br /> :::[[Telenode]]<br /> :::[[Armoury]]<br /> :::[[Machinegun Turret]]<br /> :::[[Medistation]]<br /> :Stage 2:<br /> ::Weapons:<br /> :::[[Advanced Construction Kit]]<br /> :::[[Pulse Rifle]]<br /> :::[[Flame Thrower]]<br /> ::Upgrades:<br /> :::[[Jet Pack]]<br /> :::[[Helmet]]<br /> :::[[Grenade]]<br /> ::Structures:<br /> :::[[Defence Control Computer]]<br /> :::[[Repeater]]<br /> :Stage 3:<br /> ::Weapons:<br /> :::[[Lucifer Cannon]]<br /> ::Upgrades:<br /> :::[[Battle Suit]]<br /> ::Structures:<br /> :::[[Tesla Generator]]<br /> <br /> ===See also=== <br /> [[:Category:Humans]]<br /> <br /> [[Category:Humans]]</div> Mon, 22 Feb 2010 23:57:59 GMT Liskey http://tremulous.net/wiki/Talk:Human Teams http://tremulous.net/wiki/Teams <p>Liskey:&#32;unbold links</p> <hr /> <div>=Teams=<br /> Tremulous is a first person shooter featuring two opposing teams, [[human]] and [[alien]]. Both teams are able to build structures such as spawn points, which are vital to their victory. The goal of Tremulous is to eliminate the opposing team and all of their spawn points.<br /> <br /> Each team in Tremulous differs fundamentally from the other. The alien team is class-based, with two classes initially available: the alien team’s builder, known as the Granger, and the Dretch, the weakest offensive alien. The aliens are awarded frags for killing their foes which may be used to evolve into stronger classes, capable of greater and more varied maneuvers. In contrast the humans are upgrade-based, receiving credits for kills that may be exchanged at an Armoury structure for new weapons, armour and equipment. Two such upgrades are available for free: a rifle and a construction kit, used for building structures.<br /> <br /> During a game of Tremulous, each team occupies one of three [[stages]] of development. These stages are reached by accruing more than a specific total number of kills by the whole team. Each new stage unlocks new classes, upgrades and buildable structures. If one team reaches a stage significantly earlier than the other team it stands a better chance of defeating the opposing team.</div> Mon, 22 Feb 2010 23:44:29 GMT Liskey http://tremulous.net/wiki/Talk:Teams Main Page http://tremulous.net/wiki/Main_Page <p>Liskey:&#32;Changed Teams, Aliens, and Humans quicklinks from categories to text</p> <hr /> <div>__NOTOC____NOEDITSECTION__<br /> &lt;!--{{Protection|full}}--&gt;<br /> {|<br /> |-<br /> |style=&quot;padding-bottom: 20px;&quot;|<br /> {|<br /> |-<br /> !style=&quot;background-color: #888; margin-bottom: 0px; color: white; padding: 5px;&quot;|Quick Links<br /> |-<br /> |style=&quot;width:20%; padding: 10px; border: 1px solid #888; border-top: 0px;&quot;|<br /> *[[:Category:Gameplay|Gameplay]]<br /> **[[:Category:Maps|Maps]]<br /> **[[Teams]]<br /> ***[[Alien|Aliens]]<br /> ***[[Human|Humans]]<br /> *[[:Category:Documentation|Documentation]]<br /> **[[:Category:Server|Server]]<br /> **[[:Category:Settings|Settings/Cvars]]<br /> ***[[Cvar Matrix]]<br /> **[[:Category:Commands|Commands]]<br /> *[[:Category:Development|Development]]<br /> **[[:Category:Dev Team|Dev Team]]<br /> **[[:Category:Mapping|Mapping]]<br /> **[[:Category:Modding|Modding]]<br /> **[[:Category:Modelling|Modelling]]<br /> &lt;br /&gt;&lt;br /&gt;<br /> *'''[[Tremulous_Wiki:Todo|What needs to be done]]'''<br /> *[[Special:Allpages|All Pages]]<br /> *[[Special:WantedPages|Wanted Pages]]<br /> *[[Special:ShortPages|Short Pages]]<br /> |style=&quot;padding-left: 10px;&quot;|Welcome to the Tremulous wiki. The goal of this wiki is to house all the basic, necessary and recommended information about the free and open-source game of Tremulous. For everything else - go to [http://www.tremulous.net/forum the forums]. If you are looking for something to do, help sort some cvars or add to a stub or wanted page. If someone has a better welcome notice, put it here yourself you lazy bums!<br /> &lt;br /&gt;&lt;br /&gt;<br /> &lt;span style=&quot;font-size:200%;&quot;&gt;[[Tremulous Wiki:Todo|What you can do to help]]&lt;/span&gt;<br /> |}<br /> |-<br /> |style=&quot;border-top: 1px solid black; padding-top: 20px;&quot;|<br /> {|<br /> |-<br /> !style=&quot;border-bottom: 1px dotted #555;&quot;|[[Special:RecentChanges|Recent Changes]]<br /> !style=&quot;border-bottom: 1px dotted #555;&quot;|[[Special:NewPages|New Pages]]<br /> |-martin haha mp3If someone has a better welcome notice, contact Khalsa or Paradox about it, and it will be put here!<br /> |style=&quot;padding-right:10px; vertical-align: top;&quot;|These are the 25 most recent changes that weren't made by you.{{Special:RecentChanges/25,hidemyself}}<br /> |style=&quot;padding-left:10px; vertical-align:top;&quot;|The 25 newest pages{{Special:NewPages/25,shownav}}<br /> |}<br /> |}</div> Mon, 22 Feb 2010 23:42:40 GMT Liskey http://tremulous.net/wiki/Talk:Main_Page Humans http://tremulous.net/wiki/Humans <p>Liskey:&#32;create redirect humans -&gt; human</p> <hr /> <div>#REDIRECT [[Human]]</div> Mon, 22 Feb 2010 23:38:38 GMT Liskey http://tremulous.net/wiki/Talk:Humans Talk:Main Page http://tremulous.net/wiki/Talk:Main_Page <p>Liskey:&#32;table borders</p> <hr /> <div>Pretty cool eh? [[User:Khalsa|Khalsa]] 07:50, 9 December 2008 (UTC)<br /> <br /> What do you want in ways of this page? Recent changes, hot pages, etc?<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Paradox|Paradox]] ([[User talk:Paradox|talk]] • [[Special:Contributions/Paradox|contribs]]) 03:10, 15 December 2008 &lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> :Yes please [[User:Khalsa|khalsa]] 16:41, 31 December 2008 (UTC)<br /> <br /> ::Done, enjoy the new layout. &lt;span class=&quot;boilerplate&quot; style=&quot;background-color:#a6c8ff; border: 1px solid #406db7; padding: 5px;&quot;&gt;<br /> &lt;span&gt;[[User:Paradox|Paradox]] &lt;span style=&quot;font-size: 60%;&quot;&gt;([[User_Talk:Paradox|talk]] • [[Special:Contributions|contribs]])&lt;/span&gt;&lt;/span&gt;<br /> &lt;span style=&quot;border-left: 1px solid #406db7; padding-left: 5px;&quot;&gt;[{{fullurl:{{FULLPAGENAME}}|action=edit&amp;section=new}} reply]&lt;/span&gt;<br /> &lt;/span&gt; 07:37, 1 January 2009 (UTC)<br /> == Dev Team link. ==<br /> <br /> &lt;nowiki&gt;[[:Category:Dev Team]]&lt;/nowiki&gt; needs to be changed to &lt;nowiki&gt;[[:Category:Dev Team|Dev Team]]&lt;/nowiki&gt;, so as to fit in with the rest.<br /> <br /> :Done.<br /> <br /> == Unprotected ==<br /> Yup, go nuts.<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Khalsa|Khalsa]] ([[User talk:Khalsa|talk]] • [[Special:Contributions/Khalsa|contribs]]) 08:42, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> == Welcome message ==<br /> <br /> &quot;... neccassary and recomended information about all thing Tremulous.&quot;<br /> <br /> A couple of spelling errors: necessary and recommended<br /> <br /> Also, perhaps instead of &quot;about all thing Tremulous.&quot; something like &quot;about the free and open source game of Tremulous.&quot;<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Sap|Sap]] ([[User talk:Sap|talk]] • [[Special:Contributions/Sap|contribs]]) 08:47, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> '''Done'''<br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Sap|Sap]] ([[User talk:Sap|talk]] • [[Special:Contributions/Sap|contribs]]) 08:36, 3 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> Wikis are not about suggesting changes, they are about making them. [http://en.wikipedia.org/wiki/Wikipedia:Be_bold Be Bold.] &lt;small&gt;[[User:Liskey|Liskey]] 15:47, 10 February 2010 (UTC)&lt;/small&gt;<br /> <br /> == An Idea ==<br /> <br /> Maybe have a Screenshot of Trem on main page or have the 'Main Menu backround'? <br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Knowitall66|Knowitall66]] ([[User talk:Knowitall66|talk]] • [[Special:Contributions/Knowitall66|contribs]]) 09:14, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> == Recent Changes and New Pages ==<br /> <br /> I find this info very interesting, and I'm sure most reading this page do too. However this is meant to be a reference for the average player, who probably couldn't care less.<br /> <br /> I would suggest the main page should be a portal to allow someone who doesn't know there way around to find things easily. To this end I would suggest a gallery thing of all the default maps, weapons, classes, and items. (In 4 big boxes etc, like wikipedia has).<br /> <br /> -- [[User:David|DavidSev]] 13:20, 2 January 2009 (UTC)<br /> <br /> :Your reasoning is correct and I agree, do it. [[User:Khalsa|khalsa]] 21:26, 4 January 2009 (UTC)<br /> ::I'm going to make [[MainPage/Draft]], and then we can all get it right before dumping it on the main page. This way we can brake it etc etc without worry. -- [[User:David|DavidSev]] 21:36, 4 January 2009 (UTC)<br /> :::Correction: I don't have time to do this now, I'll do it in a few days unless someone else has a go first. -- [[User:David|DavidSev]] 22:13, 4 January 2009 (UTC)<br /> ::::I don't see the point of having a /draft . Wiki is still not fully launched yet, should be ok to break things IMO [[User:Khalsa|Khalsa]] 04:47, 5 January 2009 (UTC)<br /> ==Categories==<br /> ... may be a good way of organizing and indexing material, but they are an awful way to present it. When a user clicks on teams he should see a [[teams|general overview]] of humans and aliens, not an ugly [http://tremulous.net/wiki/Category:Teams subcategory page]. The [http://tremulous.net/wiki/Category:Aliens alien category] page is even worse; a user clicking on &quot;aliens&quot; should get the textual [[aliens]] page instead. A new player would give up after two clicks of seeing categories with no explanatory text. [[User:Liskey|Liskey]] 23:22, 13 February 2010 (UTC)<br /> ==Table borders==<br /> I read somewhere that the default wiki table style has no borders. I put a format override on the [[aliens]] page to get visible borders, but it would be better to have a site-wide default style instead.[[User:Liskey|Liskey]] 18:17, 14 February 2010 (UTC)</div> Sun, 14 Feb 2010 18:17:49 GMT Liskey http://tremulous.net/wiki/Talk:Main_Page Talk:Main Page http://tremulous.net/wiki/Talk:Main_Page <p>Liskey:&#32;</p> <hr /> <div>Pretty cool eh? [[User:Khalsa|Khalsa]] 07:50, 9 December 2008 (UTC)<br /> <br /> What do you want in ways of this page? Recent changes, hot pages, etc?<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Paradox|Paradox]] ([[User talk:Paradox|talk]] • [[Special:Contributions/Paradox|contribs]]) 03:10, 15 December 2008 &lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> :Yes please [[User:Khalsa|khalsa]] 16:41, 31 December 2008 (UTC)<br /> <br /> ::Done, enjoy the new layout. &lt;span class=&quot;boilerplate&quot; style=&quot;background-color:#a6c8ff; border: 1px solid #406db7; padding: 5px;&quot;&gt;<br /> &lt;span&gt;[[User:Paradox|Paradox]] &lt;span style=&quot;font-size: 60%;&quot;&gt;([[User_Talk:Paradox|talk]] • [[Special:Contributions|contribs]])&lt;/span&gt;&lt;/span&gt;<br /> &lt;span style=&quot;border-left: 1px solid #406db7; padding-left: 5px;&quot;&gt;[{{fullurl:{{FULLPAGENAME}}|action=edit&amp;section=new}} reply]&lt;/span&gt;<br /> &lt;/span&gt; 07:37, 1 January 2009 (UTC)<br /> == Dev Team link. ==<br /> <br /> &lt;nowiki&gt;[[:Category:Dev Team]]&lt;/nowiki&gt; needs to be changed to &lt;nowiki&gt;[[:Category:Dev Team|Dev Team]]&lt;/nowiki&gt;, so as to fit in with the rest.<br /> <br /> :Done.<br /> <br /> == Unprotected ==<br /> Yup, go nuts.<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Khalsa|Khalsa]] ([[User talk:Khalsa|talk]] • [[Special:Contributions/Khalsa|contribs]]) 08:42, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> == Welcome message ==<br /> <br /> &quot;... neccassary and recomended information about all thing Tremulous.&quot;<br /> <br /> A couple of spelling errors: necessary and recommended<br /> <br /> Also, perhaps instead of &quot;about all thing Tremulous.&quot; something like &quot;about the free and open source game of Tremulous.&quot;<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Sap|Sap]] ([[User talk:Sap|talk]] • [[Special:Contributions/Sap|contribs]]) 08:47, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> '''Done'''<br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Sap|Sap]] ([[User talk:Sap|talk]] • [[Special:Contributions/Sap|contribs]]) 08:36, 3 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> Wikis are not about suggesting changes, they are about making them. [http://en.wikipedia.org/wiki/Wikipedia:Be_bold Be Bold.] &lt;small&gt;[[User:Liskey|Liskey]] 15:47, 10 February 2010 (UTC)&lt;/small&gt;<br /> <br /> == An Idea ==<br /> <br /> Maybe have a Screenshot of Trem on main page or have the 'Main Menu backround'? <br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Knowitall66|Knowitall66]] ([[User talk:Knowitall66|talk]] • [[Special:Contributions/Knowitall66|contribs]]) 09:14, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> == Recent Changes and New Pages ==<br /> <br /> I find this info very interesting, and I'm sure most reading this page do too. However this is meant to be a reference for the average player, who probably couldn't care less.<br /> <br /> I would suggest the main page should be a portal to allow someone who doesn't know there way around to find things easily. To this end I would suggest a gallery thing of all the default maps, weapons, classes, and items. (In 4 big boxes etc, like wikipedia has).<br /> <br /> -- [[User:David|DavidSev]] 13:20, 2 January 2009 (UTC)<br /> <br /> :Your reasoning is correct and I agree, do it. [[User:Khalsa|khalsa]] 21:26, 4 January 2009 (UTC)<br /> ::I'm going to make [[MainPage/Draft]], and then we can all get it right before dumping it on the main page. This way we can brake it etc etc without worry. -- [[User:David|DavidSev]] 21:36, 4 January 2009 (UTC)<br /> :::Correction: I don't have time to do this now, I'll do it in a few days unless someone else has a go first. -- [[User:David|DavidSev]] 22:13, 4 January 2009 (UTC)<br /> ::::I don't see the point of having a /draft . Wiki is still not fully launched yet, should be ok to break things IMO [[User:Khalsa|Khalsa]] 04:47, 5 January 2009 (UTC)<br /> ==Categories==<br /> ... may be a good way of organizing and indexing material, but they are an awful way to present it. When a user clicks on teams he should see a [[teams|general overview]] of humans and aliens, not an ugly [http://tremulous.net/wiki/Category:Teams subcategory page]. The [http://tremulous.net/wiki/Category:Aliens alien category] page is even worse; a user clicking on &quot;aliens&quot; should get the textual [[aliens]] page instead. A new player would give up after two clicks of seeing categories with no explanatory text. [[User:Liskey|Liskey]] 23:22, 13 February 2010 (UTC)</div> Sun, 14 Feb 2010 18:02:38 GMT Liskey http://tremulous.net/wiki/Talk:Main_Page Alien http://tremulous.net/wiki/Alien <p>Liskey:&#32;convert preformatted intro to table, link to building and tactics, move (invisible) categories to end, remove human category</p> <hr /> <div>{{stub}}<br /> {| width=80% align=center style=&quot;background:lightgray; border:1px solid darkblue;&quot;<br /> |-<br /> |The [[Alien|Aliens']] strengths are in movement and the ablility to quickly construct new bases quickly. They posses a range of basic melee attacks, movement-crippling poisons and more.<br /> |}<br /> <br /> The aliens are a class-based team working off the idea of [[Evolution_Points|evolution points]] being awarded for staying alive and for [[Alien Tactics|killing]] [[human|humans]]. Aliens may use these evolution points to evolve into a stronger [[class]].<br /> <br /> The aliens (at least at the weaker stages) work off of their speed and agility.<br /> <br /> Aliens, like humans, begin each game with a default base, but it is normally a good idea to [[Alien Building|build]] additional spawns and defenses. Alien buildings are generally weaker than human buildings, but the aliens themselves are generally stronger than humans.<br /> <br /> Aliens use [[Evolution_Points|evolution points]] (evos) to evolve to other classes while humans buy/sell their equipment. Aliens can not evolve into lower (weaker) [[class|classes]]. For example, aliens are unable to return to being a builder in order to reinforce the base with new buildings without dying. However, aliens can evolve anywhere on the map, as long as they are on a safe distance from the enemy and as long as the [[Overmind]] is up.<br /> <br /> All aliens have 2 passive abilities:<br /> *Regeneration - Each and every alien will heal each second as long as it's not being hurt. The amount depends from class to class. They can double their regeneration speed near a [[Booster]] or a [[Tyrant]].<br /> *Radar - Aliens can sense human presence as long as they are within range. This is represented by blue and red dots at the edges of the screen. The blue dots are living humans, while red dots are their buildings. Aliens can only detect the direction of the target and whether they are a player or a buildable. They cannot detect other aliens.<br /> <br /> ===Alien stages===<br /> :'''Stage 1:'''<br /> ::Classes:<br /> :::[[Granger]]<br /> :::[[Dretch]]<br /> :::[[Basilisk]]<br /> :::[[Marauder]]<br /> :::[[Dragoon]]<br /> ::Structures:<br /> :::[[Overmind]]<br /> :::[[Acid tube]]<br /> :::[[Egg]]<br /> :::[[Barricade]]<br /> :'''Stage 2:'''<br /> ::Classes:<br /> :::[[Advanced Granger]]<br /> :::[[Advanced Basilisk]]<br /> :::[[Advanced Marauder]]<br /> ::Structures:<br /> :::[[Trapper]]<br /> :::[[Booster]]<br /> :'''Stage 3:'''<br /> ::Classes:<br /> :::[[Advanced Dragoon]]<br /> :::[[Tyrant]]<br /> ::Structures:<br /> :::[[Hive]]<br /> :::[[Hovel]]<br /> <br /> ===See also=== <br /> [[:Category:Aliens]]<br /> <br /> [[Category:Aliens]]<br /> [[Category:Alien_Buildables]]</div> Sun, 14 Feb 2010 17:52:46 GMT Liskey http://tremulous.net/wiki/Talk:Alien Aliens http://tremulous.net/wiki/Aliens <p>Liskey:&#32;redirect to alien</p> <hr /> <div>#REDIRECT [[Alien]]</div> Sun, 14 Feb 2010 16:25:17 GMT Liskey http://tremulous.net/wiki/Talk:Aliens Teams http://tremulous.net/wiki/Teams <p>Liskey:&#32;link to stages</p> <hr /> <div>=Teams=<br /> Tremulous is a first person shooter featuring two opposing teams, '''[[human]]''' and '''[[alien]]'''. Both teams are able to build structures such as spawn points, which are vital to their victory. The goal of Tremulous is to eliminate the opposing team and all of their spawn points.<br /> <br /> Each team in Tremulous differs fundamentally from the other. The alien team is class-based, with two classes initially available: the alien team’s builder, known as the Granger, and the Dretch, the weakest offensive alien. The aliens are awarded frags for killing their foes which may be used to evolve into stronger classes, capable of greater and more varied maneuvers. In contrast the humans are upgrade-based, receiving credits for kills that may be exchanged at an Armoury structure for new weapons, armour and equipment. Two such upgrades are available for free: a rifle and a construction kit, used for building structures.<br /> <br /> During a game of Tremulous, each team occupies one of three '''[[stages]]''' of development. These stages are reached by accruing more than a specific total number of kills by the whole team. Each new stage unlocks new classes, upgrades and buildable structures. If one team reaches a stage significantly earlier than the other team it stands a better chance of defeating the opposing team.</div> Sun, 14 Feb 2010 16:16:21 GMT Liskey http://tremulous.net/wiki/Talk:Teams Teams http://tremulous.net/wiki/Teams <p>Liskey:&#32;Initial draft from Tremulous Manual</p> <hr /> <div>=Teams=<br /> Tremulous is a first person shooter featuring two opposing teams, '''[[human]]''' and '''[[alien]]'''. Both teams are able to build structures such as spawn points, which are vital to their victory. The goal of Tremulous is to eliminate the opposing team and all of their spawn points.<br /> <br /> Each team in Tremulous differs fundamentally from the other. The alien team is class-based, with two classes initially available: the alien team’s builder, known as the Granger, and the Dretch, the weakest offensive alien. The aliens are awarded frags for killing their foes which may be used to evolve into stronger classes, capable of greater and more varied maneuvers. In contrast the humans are upgrade-based, receiving credits for kills that may be exchanged at an Armoury structure for new weapons, armour and equipment. Two such upgrades are available for free: a rifle and a construction kit, used for building structures.<br /> <br /> During a game of Tremulous, each team occupies one of three stages of development. These stages are reached by accruing more than a specific total number of kills by the whole team. Each new stage unlocks new classes, upgrades and buildable structures. If one team reaches a stage significantly earlier than the other team it stands a better chance of defeating the opposing team.</div> Sun, 14 Feb 2010 16:13:45 GMT Liskey http://tremulous.net/wiki/Talk:Teams Aliens http://tremulous.net/wiki/Aliens <p>Liskey:&#32;intro</p> <hr /> <div>=The Alien Team=<br /> ''The Alien's strengths are in movement and the ability to quickly construct new bases. They possess a range of abilities including basic melee attacks, movement-crippling poisons and more.''<br /> -- from the game<br /> == Classes ==<br /> * [[Dretch]]<br /> * [[Granger]]<br /> * [[Advanced Granger]]<br /> * [[Basilisk]]<br /> * [[Advanced Basilisk]]<br /> * [[Marauder]]<br /> * [[Advanced Marauder]]<br /> * [[Dragoon]]<br /> * [[Advanced Dragoon]]<br /> * [[Tyrant]]<br /> == Buildables ==<br /> * [[Overmind]]<br /> * [[Egg]]<br /> * [[Acid Tube]]<br /> * [[Barricade]]<br /> * [[Hovel]]<br /> * [[Trapper]]<br /> * [[Booster]]<br /> * [[Hive]]<br /> == Strategy and Tactics ==<br /> === Building ===<br /> === Fighting ===</div> Sat, 13 Feb 2010 23:55:04 GMT Liskey http://tremulous.net/wiki/Talk:Aliens Talk:Main Page http://tremulous.net/wiki/Talk:Main_Page <p>Liskey:&#32;add outline of a page for aliens</p> <hr /> <div>Pretty cool eh? [[User:Khalsa|Khalsa]] 07:50, 9 December 2008 (UTC)<br /> <br /> What do you want in ways of this page? Recent changes, hot pages, etc?<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Paradox|Paradox]] ([[User talk:Paradox|talk]] • [[Special:Contributions/Paradox|contribs]]) 03:10, 15 December 2008 &lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> :Yes please [[User:Khalsa|khalsa]] 16:41, 31 December 2008 (UTC)<br /> <br /> ::Done, enjoy the new layout. &lt;span class=&quot;boilerplate&quot; style=&quot;background-color:#a6c8ff; border: 1px solid #406db7; padding: 5px;&quot;&gt;<br /> &lt;span&gt;[[User:Paradox|Paradox]] &lt;span style=&quot;font-size: 60%;&quot;&gt;([[User_Talk:Paradox|talk]] • [[Special:Contributions|contribs]])&lt;/span&gt;&lt;/span&gt;<br /> &lt;span style=&quot;border-left: 1px solid #406db7; padding-left: 5px;&quot;&gt;[{{fullurl:{{FULLPAGENAME}}|action=edit&amp;section=new}} reply]&lt;/span&gt;<br /> &lt;/span&gt; 07:37, 1 January 2009 (UTC)<br /> == Dev Team link. ==<br /> <br /> &lt;nowiki&gt;[[:Category:Dev Team]]&lt;/nowiki&gt; needs to be changed to &lt;nowiki&gt;[[:Category:Dev Team|Dev Team]]&lt;/nowiki&gt;, so as to fit in with the rest.<br /> <br /> :Done.<br /> <br /> == Unprotected ==<br /> Yup, go nuts.<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Khalsa|Khalsa]] ([[User talk:Khalsa|talk]] • [[Special:Contributions/Khalsa|contribs]]) 08:42, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> == Welcome message ==<br /> <br /> &quot;... neccassary and recomended information about all thing Tremulous.&quot;<br /> <br /> A couple of spelling errors: necessary and recommended<br /> <br /> Also, perhaps instead of &quot;about all thing Tremulous.&quot; something like &quot;about the free and open source game of Tremulous.&quot;<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Sap|Sap]] ([[User talk:Sap|talk]] • [[Special:Contributions/Sap|contribs]]) 08:47, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> '''Done'''<br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Sap|Sap]] ([[User talk:Sap|talk]] • [[Special:Contributions/Sap|contribs]]) 08:36, 3 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> Wikis are not about suggesting changes, they are about making them. [http://en.wikipedia.org/wiki/Wikipedia:Be_bold Be Bold.] &lt;small&gt;[[User:Liskey|Liskey]] 15:47, 10 February 2010 (UTC)&lt;/small&gt;<br /> <br /> == An Idea ==<br /> <br /> Maybe have a Screenshot of Trem on main page or have the 'Main Menu backround'? <br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Knowitall66|Knowitall66]] ([[User talk:Knowitall66|talk]] • [[Special:Contributions/Knowitall66|contribs]]) 09:14, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> == Recent Changes and New Pages ==<br /> <br /> I find this info very interesting, and I'm sure most reading this page do too. However this is meant to be a reference for the average player, who probably couldn't care less.<br /> <br /> I would suggest the main page should be a portal to allow someone who doesn't know there way around to find things easily. To this end I would suggest a gallery thing of all the default maps, weapons, classes, and items. (In 4 big boxes etc, like wikipedia has).<br /> <br /> -- [[User:David|DavidSev]] 13:20, 2 January 2009 (UTC)<br /> <br /> :Your reasoning is correct and I agree, do it. [[User:Khalsa|khalsa]] 21:26, 4 January 2009 (UTC)<br /> ::I'm going to make [[MainPage/Draft]], and then we can all get it right before dumping it on the main page. This way we can brake it etc etc without worry. -- [[User:David|DavidSev]] 21:36, 4 January 2009 (UTC)<br /> :::Correction: I don't have time to do this now, I'll do it in a few days unless someone else has a go first. -- [[User:David|DavidSev]] 22:13, 4 January 2009 (UTC)<br /> ::::I don't see the point of having a /draft . Wiki is still not fully launched yet, should be ok to break things IMO [[User:Khalsa|Khalsa]] 04:47, 5 January 2009 (UTC)<br /> ==Categories==<br /> ... may be a good way of organizing and indexing material, but they are an awful way to present it. When a user clicks on teams he should see a general overview of humans and aliens, not an ugly [http://tremulous.net/wiki/Category:Teams subcategory page]. The [http://tremulous.net/wiki/Category:Aliens aliens] page is even worse - it should have paragraphs for each of the topic areas, with lists having icons and a short description for the each of the classes and buildables. A new player would give up after two clicks of this. I'm willing to work on changes (something like [[aliens]]), but if consensus is that the current structure is fine, I won't mess it up. [[User:Liskey|Liskey]] 23:22, 13 February 2010 (UTC)</div> Sat, 13 Feb 2010 23:40:26 GMT Liskey http://tremulous.net/wiki/Talk:Main_Page Aliens http://tremulous.net/wiki/Aliens <p>Liskey:&#32;Initial outline</p> <hr /> <div>== Classes ==<br /> * [[Dretch]]<br /> * [[Basilisk]]<br /> * [[Advanced Basilisk]]<br /> * [[Marauder]]<br /> * [[Advanced Marauder]]<br /> * [[Dragoon]]<br /> * [[Advanced Dragoon]]<br /> * [[Tyrant]]<br /> == Buildables ==<br /> * [[Overmind]]<br /> * [[Egg]]<br /> * [[Acid Tube]]<br /> * [[Barricade]]<br /> * [[Hovel]]<br /> * [[Trapper]]<br /> * [[Booster]]<br /> * [[Hive]]<br /> == Strategy and Tactics ==<br /> === Building ===<br /> === Fighting ===</div> Sat, 13 Feb 2010 23:35:13 GMT Liskey http://tremulous.net/wiki/Talk:Aliens Talk:Main Page http://tremulous.net/wiki/Talk:Main_Page <p>Liskey:&#32;Added Categories - put focus on content, not organization</p> <hr /> <div>Pretty cool eh? [[User:Khalsa|Khalsa]] 07:50, 9 December 2008 (UTC)<br /> <br /> What do you want in ways of this page? Recent changes, hot pages, etc?<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Paradox|Paradox]] ([[User talk:Paradox|talk]] • [[Special:Contributions/Paradox|contribs]]) 03:10, 15 December 2008 &lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> :Yes please [[User:Khalsa|khalsa]] 16:41, 31 December 2008 (UTC)<br /> <br /> ::Done, enjoy the new layout. &lt;span class=&quot;boilerplate&quot; style=&quot;background-color:#a6c8ff; border: 1px solid #406db7; padding: 5px;&quot;&gt;<br /> &lt;span&gt;[[User:Paradox|Paradox]] &lt;span style=&quot;font-size: 60%;&quot;&gt;([[User_Talk:Paradox|talk]] • [[Special:Contributions|contribs]])&lt;/span&gt;&lt;/span&gt;<br /> &lt;span style=&quot;border-left: 1px solid #406db7; padding-left: 5px;&quot;&gt;[{{fullurl:{{FULLPAGENAME}}|action=edit&amp;section=new}} reply]&lt;/span&gt;<br /> &lt;/span&gt; 07:37, 1 January 2009 (UTC)<br /> == Dev Team link. ==<br /> <br /> &lt;nowiki&gt;[[:Category:Dev Team]]&lt;/nowiki&gt; needs to be changed to &lt;nowiki&gt;[[:Category:Dev Team|Dev Team]]&lt;/nowiki&gt;, so as to fit in with the rest.<br /> <br /> :Done.<br /> <br /> == Unprotected ==<br /> Yup, go nuts.<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Khalsa|Khalsa]] ([[User talk:Khalsa|talk]] • [[Special:Contributions/Khalsa|contribs]]) 08:42, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> == Welcome message ==<br /> <br /> &quot;... neccassary and recomended information about all thing Tremulous.&quot;<br /> <br /> A couple of spelling errors: necessary and recommended<br /> <br /> Also, perhaps instead of &quot;about all thing Tremulous.&quot; something like &quot;about the free and open source game of Tremulous.&quot;<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Sap|Sap]] ([[User talk:Sap|talk]] • [[Special:Contributions/Sap|contribs]]) 08:47, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> '''Done'''<br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Sap|Sap]] ([[User talk:Sap|talk]] • [[Special:Contributions/Sap|contribs]]) 08:36, 3 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> Wikis are not about suggesting changes, they are about making them. [http://en.wikipedia.org/wiki/Wikipedia:Be_bold Be Bold.] &lt;small&gt;[[User:Liskey|Liskey]] 15:47, 10 February 2010 (UTC)&lt;/small&gt;<br /> <br /> == An Idea ==<br /> <br /> Maybe have a Screenshot of Trem on main page or have the 'Main Menu backround'? <br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Knowitall66|Knowitall66]] ([[User talk:Knowitall66|talk]] • [[Special:Contributions/Knowitall66|contribs]]) 09:14, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> == Recent Changes and New Pages ==<br /> <br /> I find this info very interesting, and I'm sure most reading this page do too. However this is meant to be a reference for the average player, who probably couldn't care less.<br /> <br /> I would suggest the main page should be a portal to allow someone who doesn't know there way around to find things easily. To this end I would suggest a gallery thing of all the default maps, weapons, classes, and items. (In 4 big boxes etc, like wikipedia has).<br /> <br /> -- [[User:David|DavidSev]] 13:20, 2 January 2009 (UTC)<br /> <br /> :Your reasoning is correct and I agree, do it. [[User:Khalsa|khalsa]] 21:26, 4 January 2009 (UTC)<br /> ::I'm going to make [[MainPage/Draft]], and then we can all get it right before dumping it on the main page. This way we can brake it etc etc without worry. -- [[User:David|DavidSev]] 21:36, 4 January 2009 (UTC)<br /> :::Correction: I don't have time to do this now, I'll do it in a few days unless someone else has a go first. -- [[User:David|DavidSev]] 22:13, 4 January 2009 (UTC)<br /> ::::I don't see the point of having a /draft . Wiki is still not fully launched yet, should be ok to break things IMO [[User:Khalsa|Khalsa]] 04:47, 5 January 2009 (UTC)<br /> ==Categories==<br /> ... may be a good way of organizing and indexing material, but they are an awful way to present it. When a user clicks on teams he should see a general overview of humans and aliens, not an ugly [http://tremulous.net/wiki/Category:Teams subcategory page]. The [http://tremulous.net/wiki/Category:Aliens aliens] page is even worse - it should have paragraphs for each of the topic areas, with lists having icons and a short description for the each of the classes and buildables. A new player would give up after two clicks of this. I'm willing to work on changes, but if consensus is that the current structure is fine, I won't mess it up. [[User:Liskey|Liskey]] 23:22, 13 February 2010 (UTC)</div> Sat, 13 Feb 2010 23:22:39 GMT Liskey http://tremulous.net/wiki/Talk:Main_Page Cvars http://tremulous.net/wiki/Cvars <p>Liskey:&#32;sp there-&gt;their</p> <hr /> <div>===Introduction===<br /> Cvars are the configuration variables used by tremulous to control all aspects of the operation of the client and server.<br /> From the [[console]] you can use the [[set]] command to set the value of a cvar. Each cvar is also registered as a command of its own, so once a cvar is created you can use /cvarname to get or set its value.<br /> For example:<br /> ]/set testcvar hello<br /> ]/testcvar<br /> &quot;testcvar&quot; is:&quot;hello&quot;, the default<br /> ]/set testcvar world<br /> ]/testcvar<br /> &quot;testcvar&quot; is:&quot;world&quot; default:&quot;hello&quot;<br /> <br /> ===Default Values===<br /> All cvars have a default value stored. For user defined values this is the first value it was set to, and system cvars have a predefined default. A cvar can be reset to its default value with the [[reset]] command.<br /> <br /> ===Latched Cvars===<br /> Some cvars are latched. This means that when you change its value, the new value is remembered but the cvar isn't changed. The cvar will then be changed upon a set event happening, such as the graphics engine being restarted.<br /> When you set a latched cvar, a message is printed 'r_mode will be changed upon restarting.'. In this case the command [[vid_restart]] will cause the new value to be used.<br /> <br /> ===Readonly Cvars===<br /> Some cvars are readonly. These are set by the game itself, and are for giving access to certain information. For example, [[sv_cheats]] can not be directly set but can be read to see if cheats are enabled.<br /> Some cvars are set readonly shortly after the game starts, so their value can be set at [[command line|startup]], such as [[dedicated]] or [[net_port]].<br /> <br /> ===Cheat Protected Cvars===<br /> Some cvars are cheat protected. This means you can't change their values unless the server you are connected to has cheats enabled ([[sv_cheats]] 1). These values are mainly debugging settings useful to developers / mappers that can be used to gain unfair advantage in game.<br /> <br /> ===Serverinfo Cvars===<br /> Some server cvars are sent to the client upon request. These include things such as the servername and rule information such as friendly fire status. A cvar can be set a serverinfo using the [[sets]] command. These values can be seen by clients from the &quot;server information&quot; dialog in the server browser.<br /> <br /> ===Userinfo Cvars===<br /> Userinfo cvars are like serverinfo, except sent by the client to the server upon joining, containing things such as your name. All cvars that the server will respond to are already set to be userinfo. A cvar can be set as userinfo via the [[setu]] command.<br /> <br /> ===Cvar Namespaces===<br /> Most cvar names have a prefix that specifies what system it is related to.<br /> {|<br /> |+ Main cvar namespaces<br /> |-<br /> | Prefix<br /> | Subsystem<br /> | Examples<br /> |-<br /> | r_<br /> | [[:Category:Graphics_Settings|Renderer]].<br /> | [[r_mode]], [[r_gamma]]<br /> |-<br /> | cl_<br /> | Client<br /> | [[cl_autoRecordDemo]]<br /> |-<br /> | cg_<br /> | [[cgame]]<br /> | [[cg_drawGun]], [[cg_tutorial]]<br /> |-<br /> | g_<br /> | [[game]]<br /> | [[g_allowVote]], [[g_friendlyFireHumans]]<br /> |-<br /> | sv_<br /> | server<br /> | [[sv_hostname]], [[sv_pure]]<br /> |-<br /> | s_<br /> | Sound<br /> | [[s_volume]], [[s_muteWhenMinimized]]<br /> |-<br /> | net_<br /> | Network<br /> | [[net_port]], [[net_ip]]<br /> |-<br /> | com_<br /> | Common<br /> | [[com_maxfps]], [[com_ansiColor]]<br /> |-<br /> | ui_<br /> | UI<br /> | [[ui_browserShowEmpty]], [[ui_hideCursor]]<br /> |-<br /> | fs_<br /> | File System<br /> | [[fs_debug]], [[fs_homepath]]<br /> |-<br /> | in_<br /> | Input<br /> | [[in_mouse]], [[in_in_joystickThreshold]]<br /> |}<br /> <br /> ===See also===<br /> * [[cvarlist]]<br /> * [[:Category:Settings]]</div> Thu, 11 Feb 2010 03:55:59 GMT Liskey http://tremulous.net/wiki/Talk:Cvars User:Liskey http://tremulous.net/wiki/User:Liskey <p>Liskey:&#32;create</p> <hr /> <div>'''&lt;font color=limegreen&gt;L&lt;/font&gt;&lt;font color=skyblue&gt;iskey&lt;/font&gt;'''<br /> <br /> [http://stats.tremulous.net/tremstats/us1/player_details.php?player_id=182 US Stats]&lt;br&gt;<br /> [http://stats.tremulous.net/tremstats/eu1/player_details.php?player_id=440 EU Stats]</div> Wed, 10 Feb 2010 16:04:09 GMT Liskey http://tremulous.net/wiki/User_talk:Liskey Talk:Main Page http://tremulous.net/wiki/Talk:Main_Page <p>Liskey:&#32;/* Welcome message */</p> <hr /> <div>Pretty cool eh? [[User:Khalsa|Khalsa]] 07:50, 9 December 2008 (UTC)<br /> <br /> What do you want in ways of this page? Recent changes, hot pages, etc?<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Paradox|Paradox]] ([[User talk:Paradox|talk]] • [[Special:Contributions/Paradox|contribs]]) 03:10, 15 December 2008 &lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> :Yes please [[User:Khalsa|khalsa]] 16:41, 31 December 2008 (UTC)<br /> <br /> ::Done, enjoy the new layout. &lt;span class=&quot;boilerplate&quot; style=&quot;background-color:#a6c8ff; border: 1px solid #406db7; padding: 5px;&quot;&gt;<br /> &lt;span&gt;[[User:Paradox|Paradox]] &lt;span style=&quot;font-size: 60%;&quot;&gt;([[User_Talk:Paradox|talk]] • [[Special:Contributions|contribs]])&lt;/span&gt;&lt;/span&gt;<br /> &lt;span style=&quot;border-left: 1px solid #406db7; padding-left: 5px;&quot;&gt;[{{fullurl:{{FULLPAGENAME}}|action=edit&amp;section=new}} reply]&lt;/span&gt;<br /> &lt;/span&gt; 07:37, 1 January 2009 (UTC)<br /> == Dev Team link. ==<br /> <br /> &lt;nowiki&gt;[[:Category:Dev Team]]&lt;/nowiki&gt; needs to be changed to &lt;nowiki&gt;[[:Category:Dev Team|Dev Team]]&lt;/nowiki&gt;, so as to fit in with the rest.<br /> <br /> :Done.<br /> <br /> == Unprotected ==<br /> Yup, go nuts.<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Khalsa|Khalsa]] ([[User talk:Khalsa|talk]] • [[Special:Contributions/Khalsa|contribs]]) 08:42, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> == Welcome message ==<br /> <br /> &quot;... neccassary and recomended information about all thing Tremulous.&quot;<br /> <br /> A couple of spelling errors: necessary and recommended<br /> <br /> Also, perhaps instead of &quot;about all thing Tremulous.&quot; something like &quot;about the free and open source game of Tremulous.&quot;<br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Sap|Sap]] ([[User talk:Sap|talk]] • [[Special:Contributions/Sap|contribs]]) 08:47, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> '''Done'''<br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Sap|Sap]] ([[User talk:Sap|talk]] • [[Special:Contributions/Sap|contribs]]) 08:36, 3 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> Wikis are not about suggesting changes, they are about making them. [http://en.wikipedia.org/wiki/Wikipedia:Be_bold Be Bold.] &lt;small&gt;[[User:Liskey|Liskey]] 15:47, 10 February 2010 (UTC)&lt;/small&gt;<br /> <br /> == An Idea ==<br /> <br /> Maybe have a Screenshot of Trem on main page or have the 'Main Menu backround'? <br /> <br /> &lt;small&gt;&lt;span class=&quot;autosigned&quot;&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Knowitall66|Knowitall66]] ([[User talk:Knowitall66|talk]] • [[Special:Contributions/Knowitall66|contribs]]) 09:14, 1 January 2009&lt;/span&gt;&lt;/small&gt;&lt;!-- Template:Unsigned --&gt;<br /> <br /> == Recent Changes and New Pages ==<br /> <br /> I find this info very interesting, and I'm sure most reading this page do too. However this is meant to be a reference for the average player, who probably couldn't care less.<br /> <br /> I would suggest the main page should be a portal to allow someone who doesn't know there way around to find things easily. To this end I would suggest a gallery thing of all the default maps, weapons, classes, and items. (In 4 big boxes etc, like wikipedia has).<br /> <br /> -- [[User:David|DavidSev]] 13:20, 2 January 2009 (UTC)<br /> <br /> :Your reasoning is correct and I agree, do it. [[User:Khalsa|khalsa]] 21:26, 4 January 2009 (UTC)<br /> ::I'm going to make [[MainPage/Draft]], and then we can all get it right before dumping it on the main page. This way we can brake it etc etc without worry. -- [[User:David|DavidSev]] 21:36, 4 January 2009 (UTC)<br /> :::Correction: I don't have time to do this now, I'll do it in a few days unless someone else has a go first. -- [[User:David|DavidSev]] 22:13, 4 January 2009 (UTC)<br /> ::::I don't see the point of having a /draft . Wiki is still not fully launched yet, should be ok to break things IMO [[User:Khalsa|Khalsa]] 04:47, 5 January 2009 (UTC)</div> Wed, 10 Feb 2010 15:47:19 GMT Liskey http://tremulous.net/wiki/Talk:Main_Page