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Tremulous Wiki - User contributions [en] http://tremulous.net/wiki/Special:Contributions/42 From Tremulous Wiki en MediaWiki 1.15.1 Tue, 16 Jan 2018 19:28:10 GMT Main Page http://tremulous.net/wiki/Main_Page <p>42:&#32;Undo revision 13826 by 42 (Talk)</p> <hr /> <div>__NOTOC____NOEDITSECTION__<br /> &lt;!--{{Protection|full}}--&gt;<br /> {|<br /> |-<br /> |style=&quot;padding-bottom: 20px;&quot;|<br /> {|<br /> |-<br /> !style=&quot;background-color: #888; margin-bottom: 0px; color: white; padding: 5px;&quot;|Quick Links<br /> |-<br /> |style=&quot;width:20%; padding: 10px; border: 1px solid #888; border-top: 0px;&quot;|<br /> *[[:Category:Gameplay|Gameplay]]<br /> **[[Teams]]<br /> **[[Strategy]]<br /> **[[:Category:Maps|Maps]]<br /> *[[:Category:Documentation|Documentation]]<br /> **[[:Category:Client|Client]]<br /> **[[:Category:Server|Server]]<br /> **[[:Category:Settings|Settings/Cvars]]<br /> ***[[Cvar Matrix]]<br /> **[[:Category:Commands|Commands]]<br /> *[[:Category:Development|Development]]<br /> **[[:Category:Dev Team|Dev Team]]<br /> **[[:Category:Mapping|Mapping]]<br /> **[[:Category:Modding|Modding]]<br /> **[[:Category:Modelling|Modelling]]<br /> &lt;br /&gt;&lt;br /&gt;<br /> *'''[[Tremulous_Wiki:Todo|What needs to be done]]'''<br /> *[[Special:Allpages|All Pages]]<br /> *[[Special:WantedPages|Wanted Pages]]<br /> *[[Special:ShortPages|Short Pages]]<br /> |style=&quot;padding-left: 10px;&quot;|Welcome to the Tremulous wiki. The goal of this wiki is to house all the basic, necessary and recommended information about the free and open-source game of Tremulous. For everything else - go to [http://www.tremulous.net/forum the forums]. If you are looking for something to do, help sort some cvars or add to a stub or wanted page. If someone has a better welcome notice, put it here yourself you lazy bums!<br /> &lt;br /&gt;&lt;br /&gt;<br /> &lt;span style=&quot;font-size:200%;&quot;&gt;[[Tremulous Wiki:Todo|What you can do to help]]&lt;/span&gt;<br /> |}<br /> |-<br /> |style=&quot;border-top: 1px solid black; padding-top: 20px;&quot;|<br /> {|<br /> |-<br /> !style=&quot;border-bottom: 1px dotted #555;&quot;|[[Special:RecentChanges|Recent Changes]]<br /> !style=&quot;border-bottom: 1px dotted #555;&quot;|[[Special:NewPages|New Pages]]<br /> |-martin haha mp3If someone has a better welcome notice, contact Khalsa or Paradox about it, and it will be put here!<br /> |style=&quot;padding-right:10px; vertical-align: top;&quot;|These are the 25 most recent changes that weren't made by you:{{Special:RecentChanges/25,hidemyself}}<br /> |style=&quot;padding-left:10px; vertical-align:top;&quot;|The 25 newest pages{{Special:NewPages/25,shownav}}<br /> |}<br /> |}</div> Sun, 04 Nov 2012 21:45:37 GMT 42 http://tremulous.net/wiki/Talk:Main_Page Main Page http://tremulous.net/wiki/Main_Page <p>42:&#32;Undo revision 12117 by Ingar (Talk)</p> <hr /> <div>[http://magicmeshreview.net magic mesh] Magic Mesh Hands-Free Screen Door Magic Mesh Hands Free Screen Door opens easily then closes itself behind you using 18 powerful magnets. So if your hands are full or you have a forgetful family member, you can still let fresh air in and keep annoying bugs out. It goes up in seconds with no tools required and stays up all season long. Plus it folds up for easy storage. Fits single doors, sliding doors, RV's and more! Instantly opens, magically closes. Great for pets too! Features: Easily walk through Installs in seconds, no tools required Great for pets 18 Powerful magnets magically closes. <br /> [http://magicmeshreview.net/ magic mesh]<br /> <br /> anxiously i received and attempted to install this...what a pain in the rear...<br /> 1) the magnets need to line up almost perfectly for it to work properly...good luck keeping the screen in place while installing it to make it work correctly...i could get all but the top magnet to come closed automatically...<br /> 2) the sewing is atrocious...whatever Chinese manufacturer had this sewn needs to fire his entire workforce and start over...i did a straighter stitch in 7th grade home-ec...it's almost laughable...<br /> 3) because it isn't sewn straight, it hangs funny from the top, so the magnets don't line up...<br /> 4) the magnets are pretty weak, so a light wind will separate them...it took me the better part of an hour to get this hung JUST RIGHT to make it close properly...then the wind blew it open...when the wind STOPPED it closed again...*thinks*...it's outside...it needs to stay shut unless an animal or human pushes it open...<br /> 5) the Velcro they sent to stick to the magic mesh and then the door frame to mount it is worthless...after 1 day, it came unstuck from the magic mesh and thus unstuck from the door...also, they shorted me 1 velcro so i had to go to the store and buy some... <br /> [http://www.magicmeshreview.net magicmesh]<br /> <br /> 6) there are several holes between the magnets that bugs could EASILY fit through...<br /> <br /> in short, it's sloppily made, terrible to hang/mount, ineffective, thus pretty much pointless to buy...<br /> <br /> the only thing magical about this product is the marketing...of course... <br /> <br /> <br /> The MagicMesh door is a lightweight, cheaply made product that does keep bugs out due to huge gaps between the small magnets. Even though we did not order two coverings, we received a &amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;quot;free&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;quot; one with high shipping and handling charges. The customer service rep was extremely rude and said he personally didn't care who we filed a complaint with. Save your money and your frustration on this one.<br /> <br /> <br /> <br /> second door (free) does not include hook and loop strips so worthless despite excessive handling and shipping charge. velcro strips (h &amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp; l) do not hold on door frame. cheap and sleazy. save your money!<br /> [http://magicmeshreview.net magic mesh]</div> Sun, 04 Nov 2012 21:45:08 GMT 42 http://tremulous.net/wiki/Talk:Main_Page N00bs guide to humans http://tremulous.net/wiki/N00bs_guide_to_humans <p>42:&#32;/* External Links */</p> <hr /> <div>=The n00b's Guide to Humans=<br /> <br /> Ok, so I'm going to try to explain how to become a good humans player. I want to do this while I can still remember some of the mistakes I made. <br /> <br /> # '''ALWAYS KEEP MOVING'''. If you keep moving, you are harder to hit. This means never stand in one place for more than 1 second. (Unless it's the arm, and then you don't have much choice without binds) Practice dodging, and always look behind yourself. <br /> # '''Spawn as rifle'''. Being a builder requires some knowledge of the game, and tactics, which you don't have yet. You'll end up screwing things up and getting kicked. <br /> # Buy armor first. If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots. Buy a [[helmet]], and then [[light armor]]. Don't buy the [[battlesuit]], as it's too expensive, and will drain your funds. Don't buy the [[jetpack]] until you have experience. A [[Battery Pack | battpack]] is useless, since you won't be alive long enough to use most of the bullets, anyway. <br /> # Use your [[medikit]] whenever you get below about 70 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding as much. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons):<br /> #;[[Granger]]<br /> #:''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. The advanced grange also has sticky spit, so watch out for that. ''<br /> #;[[Dretch]]<br /> #:''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> #;[[Basilisk]]<br /> #:''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The advanced basilisks can also release a gas that &quot;disorients&quot; you (Your view goes all topsy-turvey). The may try to be your hat, as well. ''<br /> #;[[Dragoon]]<br /> #:''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Advanced goons have a nasty barb they shoot that does 110 damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> #;[[Marauder]]<br /> #:''Marauders are the bounciest alien around, so the biggest problem is getting a bead on them. A common tactic is to rush at your head and make a swipe at it. Advances marauders also have a nasty zap feature. This can be devastating to the base, so kill these first when at the base. [/i]<br /> #;[[Tyrant]]<br /> #:''Tyrants are somewhat different than the other aliens. They cannot jump (the biggest, IMO), and they are huge/bulky. However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents. The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind. In groups, you can all kill it just by getting behind it, dodging the attack and shooting. The most effective way to not get killed however, is to run away and hope it goes the other way. ''<br /> # Human weapons:<br /> #;[[Rifle]]<br /> #:''The rifle is the basic weapon for humans. You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload. Not very encouraging, but this weapon can be pretty effective. Fall back at anything larger than a basilisk. ''<br /> #;[[Shotgun]]<br /> #:''The shotgun fires a large spray of small projectiles. It has a low repeat rate, which can be a bit to get used to if you're trigger-happy. Don't use this gun at range, as it has considerable spread. This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6. Run from marauders, because they move so fast (be cautious around dretches as well). Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group. With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots. ''<br /> #;[[Lasgun]]<br /> #:''The lasgun works like a vastly improved rifle. It has no clips, and perfect accuracy. Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished. These are great to destroying alien bases, as well Aim for the [[egg | eggs]], but not the [[overmind]]. Run from tyrants, and unless you're pretty good, marauders. For goons, if you keep moving, and jump whenever it pounces, you will survive. ''<br /> #;[[Chaingun]]<br /> #:''The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary. This gun [b]must[/b] be used in groups, and should only be used against larger targets. That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders). Even though this may seem a bit counter-intuitive, you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one because of the recoil, and that's not enough to kill. ''<br /> #;Stuff to stay away from (These are kinda hard to wield for n00bs)<br /> #*[[Painsaw]]<br /> #*[[Mass Driver]]<br /> #*[[Pulse Rifle]] (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed)<br /> #*[[Flame Thrower]]<br /> #*[[Lucifer Cannon]]<br /> <br /> ;Binds<br /> <br /> Binds are really useful for making sure your trips to the armory are short and swift. Just press a key, and your favorite gun gets bought (or whatever). For more information, see the [[binding]].<br /> <br /> ==External Links==<br /> <br /> ;[[:Category:Guides | Guides Category]]<br /> This has a bunch of good guides on human and alien tactics. Be warned that many of these guids are for 1.1<br /> ;[https://sites.google.com/site/tremulousthestrategyguide/ GT Strategy Guide]: <br /> This is an extensive guide to all of the classes, weapons, utilities, and buildables.<br /> ;[http://tremulous.net/forum/index.php?topic=641.0 Alien Building], [http://tremulous.net/forum/index.php?topic=14350.0 Human Building], and [http://tremulous.net/forum/index.php?topic=559.0 Common Base Locations]: <br /> These guides are a '''must''' once you have enough experience to learn how to build. (The Aliens one is a 1.1 guide, though)<br /> <br /> [[Category:Humans]]<br /> [[Category:Guides]]</div> Sun, 03 Jun 2012 15:40:44 GMT 42 http://tremulous.net/wiki/Talk:N00bs_guide_to_humans N00bs guide to humans http://tremulous.net/wiki/N00bs_guide_to_humans <p>42:&#32;/* The n00b's Guide to Humans */</p> <hr /> <div>=The n00b's Guide to Humans=<br /> <br /> Ok, so I'm going to try to explain how to become a good humans player. I want to do this while I can still remember some of the mistakes I made. <br /> <br /> # '''ALWAYS KEEP MOVING'''. If you keep moving, you are harder to hit. This means never stand in one place for more than 1 second. (Unless it's the arm, and then you don't have much choice without binds) Practice dodging, and always look behind yourself. <br /> # '''Spawn as rifle'''. Being a builder requires some knowledge of the game, and tactics, which you don't have yet. You'll end up screwing things up and getting kicked. <br /> # Buy armor first. If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots. Buy a [[helmet]], and then [[light armor]]. Don't buy the [[battlesuit]], as it's too expensive, and will drain your funds. Don't buy the [[jetpack]] until you have experience. A [[Battery Pack | battpack]] is useless, since you won't be alive long enough to use most of the bullets, anyway. <br /> # Use your [[medikit]] whenever you get below about 70 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding as much. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons):<br /> #;[[Granger]]<br /> #:''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. The advanced grange also has sticky spit, so watch out for that. ''<br /> #;[[Dretch]]<br /> #:''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> #;[[Basilisk]]<br /> #:''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The advanced basilisks can also release a gas that &quot;disorients&quot; you (Your view goes all topsy-turvey). The may try to be your hat, as well. ''<br /> #;[[Dragoon]]<br /> #:''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Advanced goons have a nasty barb they shoot that does 110 damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> #;[[Marauder]]<br /> #:''Marauders are the bounciest alien around, so the biggest problem is getting a bead on them. A common tactic is to rush at your head and make a swipe at it. Advances marauders also have a nasty zap feature. This can be devastating to the base, so kill these first when at the base. [/i]<br /> #;[[Tyrant]]<br /> #:''Tyrants are somewhat different than the other aliens. They cannot jump (the biggest, IMO), and they are huge/bulky. However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents. The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind. In groups, you can all kill it just by getting behind it, dodging the attack and shooting. The most effective way to not get killed however, is to run away and hope it goes the other way. ''<br /> # Human weapons:<br /> #;[[Rifle]]<br /> #:''The rifle is the basic weapon for humans. You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload. Not very encouraging, but this weapon can be pretty effective. Fall back at anything larger than a basilisk. ''<br /> #;[[Shotgun]]<br /> #:''The shotgun fires a large spray of small projectiles. It has a low repeat rate, which can be a bit to get used to if you're trigger-happy. Don't use this gun at range, as it has considerable spread. This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6. Run from marauders, because they move so fast (be cautious around dretches as well). Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group. With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots. ''<br /> #;[[Lasgun]]<br /> #:''The lasgun works like a vastly improved rifle. It has no clips, and perfect accuracy. Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished. These are great to destroying alien bases, as well Aim for the [[egg | eggs]], but not the [[overmind]]. Run from tyrants, and unless you're pretty good, marauders. For goons, if you keep moving, and jump whenever it pounces, you will survive. ''<br /> #;[[Chaingun]]<br /> #:''The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary. This gun [b]must[/b] be used in groups, and should only be used against larger targets. That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders). Even though this may seem a bit counter-intuitive, you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one because of the recoil, and that's not enough to kill. ''<br /> #;Stuff to stay away from (These are kinda hard to wield for n00bs)<br /> #*[[Painsaw]]<br /> #*[[Mass Driver]]<br /> #*[[Pulse Rifle]] (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed)<br /> #*[[Flame Thrower]]<br /> #*[[Lucifer Cannon]]<br /> <br /> ;Binds<br /> <br /> Binds are really useful for making sure your trips to the armory are short and swift. Just press a key, and your favorite gun gets bought (or whatever). For more information, see the [[binding]].<br /> <br /> ==External Links==<br /> <br /> ;[[:Category:Guides | Guides Category]]<br /> This has a bunch of good guides on human and alien tactics. Be warned that many of these guids are for 1.1<br /> ;[https://sites.google.com/site/tremulousthestrategyguide/ GT Strategy Guide]: <br /> This is an extensive guide to all of the classes, weapons, utilities, and buildables.<br /> ;[http://tremulous.net/forum/index.php?topic=641.0 Alien Building], [http://tremulous.net/forum/index.php?topic=14350.0 Human Building], and [http://tremulous.net/forum/index.php?topic=559.0 Common Base Locations]: <br /> These guides are a '''must''' once you have enough experience to learn how to build.<br /> <br /> [[Category:Humans]]<br /> [[Category:Guides]]</div> Sun, 03 Jun 2012 15:39:42 GMT 42 http://tremulous.net/wiki/Talk:N00bs_guide_to_humans N00bs guide to humans http://tremulous.net/wiki/N00bs_guide_to_humans <p>42:&#32;/* The n00b's Guide to Humans */</p> <hr /> <div>=The n00b's Guide to Humans=<br /> <br /> Ok, so I'm going to try to explain how to become a good humans player. I want to do this while I can still remember some of the mistakes I made. <br /> <br /> # '''ALWAYS KEEP MOVING'''. If you keep moving, you are harder to hit. This means never stand in one place for more than 1 second. (Unless it's the arm, and then you don't have much choice without binds) Practice dodging, and always look behind yourself. <br /> # '''Spawn as rifle'''. Being a builder requires some knowledge of the game, and tactics, which you don't have yet. You'll end up screwing things up and getting kicked. <br /> # Buy armor first. If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots. Buy a [[helmet]], and then [[light armor]]. Don't buy the [[battlesuit]], as it's too expensive, and will drain your funds. Don't buy the [[jetpack]] until you have experience. A [[Battery Pack | battpack]] is useless, since you won't be alive long enough to use most of the bullets, anyway. <br /> # Use your [[medikit]] whenever you get to 97 hp or lower. A dretch can inflict up to 96 hp, leaving you ''very'' vulnerable with 1 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons):<br /> #;[[Granger]]<br /> #:''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. The advanced grange also has sticky spit, so watch out for that. ''<br /> #;[[Dretch]]<br /> #:''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> #;[[Basilisk]]<br /> #:''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The advanced basilisks can also release a gas that &quot;disorients&quot; you (Your view goes all topsy-turvey). The may try to be your hat, as well. ''<br /> #;[[Dragoon]]<br /> #:''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Advanced goons have a nasty barb they shoot that does 110 damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> #;[[Marauder]]<br /> #:''Marauders are the bounciest alien around, so the biggest problem is getting a bead on them. A common tactic is to rush at your head and make a swipe at it. Advances marauders also have a nasty zap feature. This can be devastating to the base, so kill these first when at the base. [/i]<br /> #;[[Tyrant]]<br /> #:''Tyrants are somewhat different than the other aliens. They cannot jump (the biggest, IMO), and they are huge/bulky. However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents. The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind. In groups, you can all kill it just by getting behind it, dodging the attack and shooting. The most effective way to not get killed however, is to run away and hope it goes the other way. ''<br /> # Human weapons:<br /> #;[[Rifle]]<br /> #:''The rifle is the basic weapon for humans. You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload. Not very encouraging, but this weapon can be pretty effective. Fall back at anything larger than a basilisk. ''<br /> #;[[Shotgun]]<br /> #:''The shotgun fires a large spray of small projectiles. It has a low repeat rate, which can be a bit to get used to if you're trigger-happy. Don't use this gun at range, as it has considerable spread. This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6. Run from marauders, because they move so fast (be cautious around dretches as well). Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group. With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots. ''<br /> #;[[Lasgun]]<br /> #:''The lasgun works like a vastly improved rifle. It has no clips, and perfect accuracy. Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished. These are great to destroying alien bases, as well Aim for the eggs (:egg:), but not the overmind (:overmind:). Run from tyrants, and unless you're pretty good, marauders. For goons, if you keep moving, and jump whenever it pounces, you will survive. ''<br /> #;[[Chaingun]]<br /> #:''The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary. This gun [b]must[/b] be used in groups, and should only be used against larger targets. That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders). Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one, and that's not enough to kill. ''<br /> #;Stuff to stay away from (These are kinda hard to wield for n00bs)<br /> #*[[Painsaw]]<br /> #*[[Mass Driver]]<br /> #*[[Pulse Rifle]] (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed))[/li]<br /> #*[[Flame Thrower]]<br /> #*[[Lucifer Cannon]]<br /> <br /> ;Binds<br /> <br /> Binds are really useful for making sure your trips to the armory are short and swift. Just press a key, and your favorite gun gets bought (or whatever). For more information, see the [[binding]].<br /> <br /> ==External Links==<br /> <br /> ;[[:Category:Guides | Guides Category]]<br /> This has a bunch of good guides on human and alien tactics. <br /> ;[https://sites.google.com/site/tremulousthestrategyguide/ GT Strategy Guide]: <br /> This is an extensive guide to all of the classes, weapons, utilities, and buildables.<br /> ;[http://tremulous.net/forum/index.php?topic=641.0 Alien Building], [http://tremulous.net/forum/index.php?topic=14350.0 Human Building], and [http://tremulous.net/forum/index.php?topic=559.0 Common Base Locations]: <br /> These guides are a '''must''' once you have enough experience to learn how to build.<br /> <br /> [[Category:Humans]]<br /> [[Category:Guides]]</div> Sat, 28 Apr 2012 21:24:26 GMT 42 http://tremulous.net/wiki/Talk:N00bs_guide_to_humans N00bs guide to humans http://tremulous.net/wiki/N00bs_guide_to_humans <p>42:&#32;/* The n00b's Guide to Humans */</p> <hr /> <div>=The n00b's Guide to Humans=<br /> <br /> Ok, so I'm going to try to explain how to become a good humans player. I want to do this while I can still remember some of the mistakes I made. <br /> <br /> # '''ALWAYS KEEP MOVING'''. If you keep moving, you are harder to hit. This means never stand in one place for more than 1 second. (Unless it's the arm, and then you don't have much choice without binds) Practice dodging, and always look behind yourself. <br /> # '''Spawn as rifle'''. Being a builder requires some knowledge of the game, and tactics, which you don't have yet. You'll end up screwing things up and getting kicked. <br /> # Buy armor first. If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots. Buy a [[helmet]], and then [[light armor]]. Don't buy the [[battlesuit]], as it's too expensive, and will drain your funds. Don't buy the [[jetpack]] until you have experience. A [[Battery Pack | battpack]] is useless, since you won't be alive long enough to use most of the bullets, anyway. <br /> # Use your [[medikit]] whenever you get to 97 hp or lower. A dretch can inflict up to 96 hp, leaving you ''very'' vulnerable with 1 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons). The advanced grange also has sticky spit, so watch out for that. :<br /> #;[[Granger]]<br /> #:''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. The advanced grange also has sticky spit, so watch out for that. ''<br /> #;[[Dretch]]<br /> #:''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> #;[[Basilisk]]<br /> #:''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The advanced basilisks can also release a gas that &quot;disorients&quot; you (Your view goes all topsy-turvey). The may try to be your hat, as well. ''<br /> #;[[Dragoon]]<br /> #:''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Advanced goons have a nasty barb they shoot that does 110 damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> #;[[Marauder]]<br /> #:''Marauders are the bounciest alien around, so the biggest problem is getting a bead on them. A common tactic is to rush at your head and make a swipe at it. Advances marauders also have a nasty zap feature. This can be devastating to the base, so kill these first when at the base. [/i]<br /> #;[[Tyrant]]<br /> #:''Tyrants are somewhat different than the other aliens. They cannot jump (the biggest, IMO), and they are huge/bulky. However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents. The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind. In groups, you can all kill it just by getting behind it, dodging the attack and shooting. The most effective way to not get killed however, is to run away and hope it goes the other way. ''<br /> # Human weapons:<br /> #;[[Rifle]]<br /> #:''The rifle is the basic weapon for humans. You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload. Not very encouraging, but this weapon can be pretty effective. Fall back at anything larger than a basilisk. ''<br /> #;[[Shotgun]]<br /> #:''The shotgun fires a large spray of small projectiles. It has a low repeat rate, which can be a bit to get used to if you're trigger-happy. Don't use this gun at range, as it has considerable spread. This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6. Run from marauders, because they move so fast (be cautious around dretches as well). Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group. With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots. ''<br /> #;[[Lasgun]]<br /> #:''The lasgun works like a vastly improved rifle. It has no clips, and perfect accuracy. Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished. These are great to destroying alien bases, as well Aim for the eggs (:egg:), but not the overmind (:overmind:). Run from tyrants, and unless you're pretty good, marauders. For goons, if you keep moving, and jump whenever it pounces, you will survive. ''<br /> #;[[Chaingun]]<br /> #:''The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary. This gun [b]must[/b] be used in groups, and should only be used against larger targets. That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders). Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one, and that's not enough to kill. ''<br /> #;Stuff to stay away from (These are kinda hard to wield for n00bs)<br /> #*[[Painsaw]]<br /> #*[[Mass Driver]]<br /> #*[[Pulse Rifle]] (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed))[/li]<br /> #*[[Flame Thrower]]<br /> #*[[Lucifer Cannon]]<br /> <br /> ;Binds<br /> <br /> Binds are really useful for making sure your trips to the armory are short and swift. Just press a key, and your favorite gun gets bought (or whatever). For more information, see the [[binding]].<br /> <br /> ==External Links==<br /> <br /> ;[[:Category:Guides | Guides Category]]<br /> This has a bunch of good guides on human and alien tactics. <br /> ;[https://sites.google.com/site/tremulousthestrategyguide/ GT Strategy Guide]: <br /> This is an extensive guide to all of the classes, weapons, utilities, and buildables.<br /> ;[http://tremulous.net/forum/index.php?topic=641.0 Alien Building], [http://tremulous.net/forum/index.php?topic=14350.0 Human Building], and [http://tremulous.net/forum/index.php?topic=559.0 Common Base Locations]: <br /> These guides are a '''must''' once you have enough experience to learn how to build.<br /> <br /> [[Category:Humans]]<br /> [[Category:Guides]]</div> Sat, 28 Apr 2012 21:23:18 GMT 42 http://tremulous.net/wiki/Talk:N00bs_guide_to_humans N00bs guide to humans http://tremulous.net/wiki/N00bs_guide_to_humans <p>42:&#32;/* The n00b's Guide to Humans */</p> <hr /> <div>=The n00b's Guide to Humans=<br /> <br /> Ok, so I'm going to try to explain how to become a good humans player. I want to do this while I can still remember some of the mistakes I made. <br /> <br /> # ''ALWAYS KEEP MOVING''. If you keep moving, you are harder to hit. This means never stand in one place for more than 1 second. (Unless it's the arm, and then you don't have much choice without binds) Practice dodging, and always look behind yourself. <br /> # ''Spawn as rifle''. Being a builder requires some knowledge of the game, and tactics, which you don't have yet. You'll end up screwing things up and getting kicked. <br /> # Buy armor first. If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots. Buy a [[helmet]], and then [[light armor]]. Don't buy the [[battlesuit]], as it's too expensive, and will drain your funds. Don't buy the [[jetpack]] until you have experience. A [[Battery Pack | battpack]] is useless, since you won't be alive long enough to use most of the bullets, anyway. <br /> # Use your [[medikit]] whenever you get to 97 hp or lower. A dretch can inflict up to 96 hp, leaving you ''very'' vulnerable with 1 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons). The advanced grange also has sticky spit, so watch out for that. :<br /> #;[[Granger]]<br /> #:''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. The advanced grange also has sticky spit, so watch out for that. ''<br /> #;[[Dretch]]<br /> #:''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> #;[[Basilisk]]<br /> #:''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The advanced basilisks can also release a gas that &quot;disorients&quot; you (Your view goes all topsy-turvey). The may try to be your hat, as well. ''<br /> #;[[Dragoon]]<br /> #:''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Advanced goons have a nasty barb they shoot that does 110 damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> #;[[Marauder]]<br /> #:''Marauders are the bounciest alien around, so the biggest problem is getting a bead on them. A common tactic is to rush at your head and make a swipe at it. Advances marauders also have a nasty zap feature. This can be devastating to the base, so kill these first when at the base. [/i]<br /> #;[[Tyrant]]<br /> #:''Tyrants are somewhat different than the other aliens. They cannot jump (the biggest, IMO), and they are huge/bulky. However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents. The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind. In groups, you can all kill it just by getting behind it, dodging the attack and shooting. The most effective way to not get killed however, is to run away and hope it goes the other way. ''<br /> # Human weapons:<br /> #;[[Rifle]]<br /> #:''The rifle is the basic weapon for humans. You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload. Not very encouraging, but this weapon can be pretty effective. Fall back at anything larger than a basilisk. ''<br /> #;[[Shotgun]]<br /> #:''The shotgun fires a large spray of small projectiles. It has a low repeat rate, which can be a bit to get used to if you're trigger-happy. Don't use this gun at range, as it has considerable spread. This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6. Run from marauders, because they move so fast (be cautious around dretches as well). Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group. With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots. ''<br /> #;[[Lasgun]]<br /> #:''The lasgun works like a vastly improved rifle. It has no clips, and perfect accuracy. Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished. These are great to destroying alien bases, as well Aim for the eggs (:egg:), but not the overmind (:overmind:). Run from tyrants, and unless you're pretty good, marauders. For goons, if you keep moving, and jump whenever it pounces, you will survive. ''<br /> #;[[Chaingun]]<br /> #:''The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary. This gun [b]must[/b] be used in groups, and should only be used against larger targets. That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders). Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one, and that's not enough to kill. ''<br /> #;Stuff to stay away from (These are kinda hard to wield for n00bs)<br /> #*[[Painsaw]]<br /> #*[[Mass Driver]]<br /> #*[[Pulse Rifle]] (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed))[/li]<br /> #*[[Flame Thrower]]<br /> #*[[Lucifer Cannon]]<br /> <br /> ;Binds<br /> <br /> Binds are really useful for making sure your trips to the armory are short and swift. Just press a key, and your favorite gun gets bought (or whatever). For more information, see the [[binding]].<br /> <br /> ==External Links==<br /> <br /> ;[[:Category:Guides | Guides Category]]<br /> This has a bunch of good guides on human and alien tactics. <br /> ;[https://sites.google.com/site/tremulousthestrategyguide/ GT Strategy Guide]: <br /> This is an extensive guide to all of the classes, weapons, utilities, and buildables.<br /> ;[http://tremulous.net/forum/index.php?topic=641.0 Alien Building], [http://tremulous.net/forum/index.php?topic=14350.0 Human Building], and [http://tremulous.net/forum/index.php?topic=559.0 Common Base Locations]: <br /> These guides are a '''must''' once you have enough experience to learn how to build.<br /> <br /> [[Category:Humans]]<br /> [[Category:Guides]]</div> Sat, 28 Apr 2012 21:22:54 GMT 42 http://tremulous.net/wiki/Talk:N00bs_guide_to_humans N00bs guide to humans http://tremulous.net/wiki/N00bs_guide_to_humans <p>42:&#32;/* The n00b's Guide to Humans */</p> <hr /> <div>=The n00b's Guide to Humans=<br /> <br /> Ok, so I'm going to try to explain how to become a good humans player. I want to do this while I can still remember some of the mistakes I made. <br /> <br /> # **ALWAYS KEEP MOVING**. If you keep moving, you are harder to hit. This means never stand in one place for more than 1 second. (Unless it's the arm, and then you don't have much choice without binds) Practice dodging, and always look behind yourself. <br /> # **Spawn as rifle**. Being a builder requires some knowledge of the game, and tactics, which you don't have yet. You'll end up screwing things up and getting kicked. <br /> # Buy armor first. If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots. Buy a [[helmet]], and then [[light armor]]. Don't buy the [[battlesuit]], as it's too expensive, and will drain your funds. Don't buy the [[jetpack]] until you have experience. A [[Battery Pack | battpack]] is useless, since you won't be alive long enough to use most of the bullets, anyway. <br /> # Use your [[medikit]] whenever you get to 97 hp or lower. A dretch can inflict up to 96 hp, leaving you ''very'' vulnerable with 1 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons). The advanced grange also has sticky spit, so watch out for that. :<br /> #;[[Granger]]<br /> #:''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. The advanced grange also has sticky spit, so watch out for that. ''<br /> #;[[Dretch]]<br /> #:''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> #;[[Basilisk]]<br /> #:''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The advanced basilisks can also release a gas that &quot;disorients&quot; you (Your view goes all topsy-turvey). The may try to be your hat, as well. ''<br /> #;[[Dragoon]]<br /> #:''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Advanced goons have a nasty barb they shoot that does 110 damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> #;[[Marauder]]<br /> #:''Marauders are the bounciest alien around, so the biggest problem is getting a bead on them. A common tactic is to rush at your head and make a swipe at it. Advances marauders also have a nasty zap feature. This can be devastating to the base, so kill these first when at the base. [/i]<br /> #;[[Tyrant]]<br /> #:''Tyrants are somewhat different than the other aliens. They cannot jump (the biggest, IMO), and they are huge/bulky. However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents. The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind. In groups, you can all kill it just by getting behind it, dodging the attack and shooting. The most effective way to not get killed however, is to run away and hope it goes the other way. ''<br /> # Human weapons:<br /> #;[[Rifle]]<br /> #:''The rifle is the basic weapon for humans. You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload. Not very encouraging, but this weapon can be pretty effective. Fall back at anything larger than a basilisk. ''<br /> #;[[Shotgun]]<br /> #:''The shotgun fires a large spray of small projectiles. It has a low repeat rate, which can be a bit to get used to if you're trigger-happy. Don't use this gun at range, as it has considerable spread. This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6. Run from marauders, because they move so fast (be cautious around dretches as well). Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group. With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots. ''<br /> #;[[Lasgun]]<br /> #:''The lasgun works like a vastly improved rifle. It has no clips, and perfect accuracy. Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished. These are great to destroying alien bases, as well Aim for the eggs (:egg:), but not the overmind (:overmind:). Run from tyrants, and unless you're pretty good, marauders. For goons, if you keep moving, and jump whenever it pounces, you will survive. ''<br /> #;[[Chaingun]]<br /> #:''The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary. This gun [b]must[/b] be used in groups, and should only be used against larger targets. That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders). Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one, and that's not enough to kill. ''<br /> #;Stuff to stay away from (These are kinda hard to wield for n00bs)<br /> #*[[Painsaw]]<br /> #*[[Mass Driver]]<br /> #*[[Pulse Rifle]] (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed))[/li]<br /> #*[[Flame Thrower]]<br /> #*[[Lucifer Cannon]]<br /> <br /> ;Binds<br /> <br /> Binds are really useful for making sure your trips to the armory are short and swift. Just press a key, and your favorite gun gets bought (or whatever). For more information, see the [[binding]].<br /> <br /> ==External Links==<br /> <br /> ;[[:Category:Guides | Guides Category]]<br /> This has a bunch of good guides on human and alien tactics. <br /> ;[https://sites.google.com/site/tremulousthestrategyguide/ GT Strategy Guide]: <br /> This is an extensive guide to all of the classes, weapons, utilities, and buildables.<br /> ;[http://tremulous.net/forum/index.php?topic=641.0 Alien Building], [http://tremulous.net/forum/index.php?topic=14350.0 Human Building], and [http://tremulous.net/forum/index.php?topic=559.0 Common Base Locations]: <br /> These guides are a '''must''' once you have enough experience to learn how to build.<br /> <br /> [[Category:Humans]]<br /> [[Category:Guides]]</div> Sat, 28 Apr 2012 21:22:25 GMT 42 http://tremulous.net/wiki/Talk:N00bs_guide_to_humans N00bs guide to humans http://tremulous.net/wiki/N00bs_guide_to_humans <p>42:&#32;/* The n00b's Guide to Humans */</p> <hr /> <div>=The n00b's Guide to Humans=<br /> <br /> Ok, so I'm going to try to explain how to become a good humans player. I want to do this while I can still remember some of the mistakes I made. <br /> <br /> # ALWAYS KEEP MOVING. If you keep moving, you are harder to hit. This means never stand in one place for more than 1 second. (Unless it's the arm, and then you don't have much choice without binds) Practice dodging, and always look behind yourself. <br /> # Spawn as rifle. Being a builder requires some knowledge of the game, and tactics, which you don't have yet. You'll end up screwing things up and getting kicked. <br /> # Buy armor first. If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots. Buy a [[helmet]], and then [[light armor]]. Don't buy the [[battlesuit]], as it's too expensive, and will drain your funds. Don't buy the [[jetpack]] until you have experience. A [[Battery Pack | battpack]] is useless, since you won't be alive long enough to use most of the bullets, anyway. <br /> # Use your [[medikit]] whenever you get to 97 hp or lower. A dretch can inflict up to 96 hp, leaving you ''very'' vulnerable with 1 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons). The advanced grange also has sticky spit, so watch out for that. :<br /> #;[[Granger]]<br /> #:''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. The advanced grange also has sticky spit, so watch out for that. ''<br /> #;[[Dretch]]<br /> #:''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> #;[[Basilisk]]<br /> #:''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The advanced basilisks can also release a gas that &quot;disorients&quot; you (Your view goes all topsy-turvey). The may try to be your hat, as well. ''<br /> #;[[Dragoon]]<br /> #:''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Advanced goons have a nasty barb they shoot that does 110 damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> #;[[Marauder]]<br /> #:''Marauders are the bounciest alien around, so the biggest problem is getting a bead on them. A common tactic is to rush at your head and make a swipe at it. Advances marauders also have a nasty zap feature. This can be devastating to the base, so kill these first when at the base. [/i]<br /> #;[[Tyrant]]<br /> #:''Tyrants are somewhat different than the other aliens. They cannot jump (the biggest, IMO), and they are huge/bulky. However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents. The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind. In groups, you can all kill it just by getting behind it, dodging the attack and shooting. The most effective way to not get killed however, is to run away and hope it goes the other way. ''<br /> # Human weapons:<br /> #;[[Rifle]]<br /> #:''The rifle is the basic weapon for humans. You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload. Not very encouraging, but this weapon can be pretty effective. Fall back at anything larger than a basilisk. ''<br /> #;[[Shotgun]]<br /> #:''The shotgun fires a large spray of small projectiles. It has a low repeat rate, which can be a bit to get used to if you're trigger-happy. Don't use this gun at range, as it has considerable spread. This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6. Run from marauders, because they move so fast (be cautious around dretches as well). Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group. With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots. ''<br /> #;[[Lasgun]]<br /> #:''The lasgun works like a vastly improved rifle. It has no clips, and perfect accuracy. Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished. These are great to destroying alien bases, as well Aim for the eggs (:egg:), but not the overmind (:overmind:). Run from tyrants, and unless you're pretty good, marauders. For goons, if you keep moving, and jump whenever it pounces, you will survive. ''<br /> #;[[Chaingun]]<br /> #:''The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary. This gun [b]must[/b] be used in groups, and should only be used against larger targets. That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders). Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one, and that's not enough to kill. ''<br /> #;Stuff to stay away from (These are kinda hard to wield for n00bs)<br /> #*[[Painsaw]]<br /> #*[[Mass Driver]]<br /> #*[[Pulse Rifle]] (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed))[/li]<br /> #*[[Flame Thrower]]<br /> #*[[Lucifer Cannon]]<br /> <br /> ;Binds<br /> <br /> Binds are really useful for making sure your trips to the armory are short and swift. Just press a key, and your favorite gun gets bought (or whatever). For more information, see the [[binding]].<br /> <br /> ==External Links==<br /> <br /> ;[[:Category:Guides | Guides Category]]<br /> This has a bunch of good guides on human and alien tactics. <br /> ;[https://sites.google.com/site/tremulousthestrategyguide/ GT Strategy Guide]: <br /> This is an extensive guide to all of the classes, weapons, utilities, and buildables.<br /> ;[http://tremulous.net/forum/index.php?topic=641.0 Alien Building], [http://tremulous.net/forum/index.php?topic=14350.0 Human Building], and [http://tremulous.net/forum/index.php?topic=559.0 Common Base Locations]: <br /> These guides are a '''must''' once you have enough experience to learn how to build.<br /> <br /> [[Category:Humans]]<br /> [[Category:Guides]]</div> Thu, 19 Apr 2012 22:25:04 GMT 42 http://tremulous.net/wiki/Talk:N00bs_guide_to_humans N00bs guide to humans http://tremulous.net/wiki/N00bs_guide_to_humans <p>42:&#32;/* External Links */</p> <hr /> <div>=The n00b's Guide to Humans=<br /> <br /> Ok, so I'm going to try to explain how to become a good humans player. I want to do this while I can still remember some of the mistakes I made. <br /> <br /> # ALWAYS KEEP MOVING. If you keep moving, you are harder to hit. This means never stand in one place for more than 1 second. (Unless it's the arm, and then you don't have much choice without binds) Practice dodging, and always look behind yourself. <br /> # Spawn as rifle. Being a builder requires some knowledge of the game, and tactics, which you don't have yet. You'll end up screwing things up and getting kicked. <br /> # Buy armor first. If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots. Buy a [[helmet]], and then [[light armor]]. Don't buy the [[battlesuit]], as it's too expensive, and will drain your funds. Don't buy the [[jetpack]] until you have experience. A [[Battery Pack | battpack]] is useless, since you won't be alive long enough to use most of the bullets, anyway. <br /> # Use your [[medikit]] whenever you get to 97 hp or lower. A dretch can inflict up to 96 hp, leaving you ''very'' vulnerable with 1 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons):<br /> #;[[Granger]]<br /> #:''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. ''<br /> #;[[Dretch]]<br /> #:''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> #;[[Basilisk]]<br /> #:''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The may try to be your hat, as well. ''<br /> #;[[Dragoon]]<br /> #:''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> #;[[Marauder]]<br /> #:''Marauders are the bounciest alien around, so the biggest problem is getting a bead on them. A common tactic is to rush at your head and make a swipe at it. Advances marauders also have a nasty zap feature. This can be devastating to the base, so kill these first when at the base. [/i]<br /> #;[[Tyrant]]<br /> #:''Tyrants are somewhat different than the other aliens. They cannot jump (the biggest, IMO), and they are huge/bulky. However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents. The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind. In groups, you can all kill it just by getting behind it, dodging the attack and shooting. The most effective way to not get killed however, is to run away and hope it goes the other way. ''<br /> # Human weapons:<br /> #;[[Rifle]]<br /> #:''The rifle is the basic weapon for humans. You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload. Not very encouraging, but this weapon can be pretty effective. Fall back at anything larger than a basilisk. ''<br /> #;[[Shotgun]]<br /> #:''The shotgun fires a large spray of small projectiles. It has a low repeat rate, which can be a bit to get used to if you're trigger-happy. Don't use this gun at range, as it has considerable spread. This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6. Run from marauders, because they move so fast (be cautious around dretches as well). Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group. With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots. ''<br /> #;[[Lasgun]]<br /> #:''The lasgun works like a vastly improved rifle. It has no clips, and perfect accuracy. Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished. These are great to destroying alien bases, as well Aim for the eggs (:egg:), but not the overmind (:overmind:). Run from tyrants, and unless you're pretty good, marauders. For goons, if you keep moving, and jump whenever it pounces, you will survive. ''<br /> #;[[Chaingun]]<br /> #:''The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary. This gun [b]must[/b] be used in groups, and should only be used against larger targets. That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders). Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one, and that's not enough to kill. ''<br /> #;Stuff to stay away from (These are kinda hard to wield for n00bs)<br /> #*[[Painsaw]]<br /> #*[[Mass Driver]]<br /> #*[[Pulse Rifle]] (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed))[/li]<br /> #*[[Flame Thrower]]<br /> #*[[Lucifer Cannon]]<br /> <br /> ;Binds<br /> <br /> Binds are really useful for making sure your trips to the armory are short and swift. Just press a key, and your favorite gun gets bought (or whatever). For more information, see the [[binding]].<br /> <br /> ==External Links==<br /> <br /> ;[[:Category:Guides | Guides Category]]<br /> This has a bunch of good guides on human and alien tactics. <br /> ;[https://sites.google.com/site/tremulousthestrategyguide/ GT Strategy Guide]: <br /> This is an extensive guide to all of the classes, weapons, utilities, and buildables.<br /> ;[http://tremulous.net/forum/index.php?topic=641.0 Alien Building], [http://tremulous.net/forum/index.php?topic=14350.0 Human Building], and [http://tremulous.net/forum/index.php?topic=559.0 Common Base Locations]: <br /> These guides are a '''must''' once you have enough experience to learn how to build.<br /> <br /> [[Category:Humans]]<br /> [[Category:Guides]]</div> Thu, 19 Apr 2012 22:18:54 GMT 42 http://tremulous.net/wiki/Talk:N00bs_guide_to_humans N00bs guide to humans http://tremulous.net/wiki/N00bs_guide_to_humans <p>42:&#32;/* External Links */</p> <hr /> <div>=The n00b's Guide to Humans=<br /> <br /> Ok, so I'm going to try to explain how to become a good humans player. I want to do this while I can still remember some of the mistakes I made. <br /> <br /> # ALWAYS KEEP MOVING. If you keep moving, you are harder to hit. This means never stand in one place for more than 1 second. (Unless it's the arm, and then you don't have much choice without binds) Practice dodging, and always look behind yourself. <br /> # Spawn as rifle. Being a builder requires some knowledge of the game, and tactics, which you don't have yet. You'll end up screwing things up and getting kicked. <br /> # Buy armor first. If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots. Buy a [[helmet]], and then [[light armor]]. Don't buy the [[battlesuit]], as it's too expensive, and will drain your funds. Don't buy the [[jetpack]] until you have experience. A [[Battery Pack | battpack]] is useless, since you won't be alive long enough to use most of the bullets, anyway. <br /> # Use your [[medikit]] whenever you get to 97 hp or lower. A dretch can inflict up to 96 hp, leaving you ''very'' vulnerable with 1 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons):<br /> #;[[Granger]]<br /> #:''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. ''<br /> #;[[Dretch]]<br /> #:''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> #;[[Basilisk]]<br /> #:''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The may try to be your hat, as well. ''<br /> #;[[Dragoon]]<br /> #:''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> #;[[Marauder]]<br /> #:''Marauders are the bounciest alien around, so the biggest problem is getting a bead on them. A common tactic is to rush at your head and make a swipe at it. Advances marauders also have a nasty zap feature. This can be devastating to the base, so kill these first when at the base. [/i]<br /> #;[[Tyrant]]<br /> #:''Tyrants are somewhat different than the other aliens. They cannot jump (the biggest, IMO), and they are huge/bulky. However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents. The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind. In groups, you can all kill it just by getting behind it, dodging the attack and shooting. The most effective way to not get killed however, is to run away and hope it goes the other way. ''<br /> # Human weapons:<br /> #;[[Rifle]]<br /> #:''The rifle is the basic weapon for humans. You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload. Not very encouraging, but this weapon can be pretty effective. Fall back at anything larger than a basilisk. ''<br /> #;[[Shotgun]]<br /> #:''The shotgun fires a large spray of small projectiles. It has a low repeat rate, which can be a bit to get used to if you're trigger-happy. Don't use this gun at range, as it has considerable spread. This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6. Run from marauders, because they move so fast (be cautious around dretches as well). Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group. With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots. ''<br /> #;[[Lasgun]]<br /> #:''The lasgun works like a vastly improved rifle. It has no clips, and perfect accuracy. Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished. These are great to destroying alien bases, as well Aim for the eggs (:egg:), but not the overmind (:overmind:). Run from tyrants, and unless you're pretty good, marauders. For goons, if you keep moving, and jump whenever it pounces, you will survive. ''<br /> #;[[Chaingun]]<br /> #:''The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary. This gun [b]must[/b] be used in groups, and should only be used against larger targets. That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders). Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one, and that's not enough to kill. ''<br /> #;Stuff to stay away from (These are kinda hard to wield for n00bs)<br /> #*[[Painsaw]]<br /> #*[[Mass Driver]]<br /> #*[[Pulse Rifle]] (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed))[/li]<br /> #*[[Flame Thrower]]<br /> #*[[Lucifer Cannon]]<br /> <br /> ;Binds<br /> <br /> Binds are really useful for making sure your trips to the armory are short and swift. Just press a key, and your favorite gun gets bought (or whatever). For more information, see the [[binding]].<br /> <br /> ==External Links==<br /> <br /> ;[[Category:Guides | Guides Category]]<br /> This has a bunch of good guides on human and alien tactics. <br /> ;[https://sites.google.com/site/tremulousthestrategyguide/ GT Strategy Guide]: <br /> This is an extensive guide to all of the classes, weapons, utilities, and buildables.<br /> ;[http://tremulous.net/forum/index.php?topic=641.0 Alien Building], [http://tremulous.net/forum/index.php?topic=14350.0 Human Building], and [http://tremulous.net/forum/index.php?topic=559.0 Common Base Locations]: <br /> These guides are a '''must''' once you have enough experience to learn how to build.<br /> <br /> [[Category:Humans]]<br /> [[Category:Guides]]</div> Thu, 19 Apr 2012 22:18:18 GMT 42 http://tremulous.net/wiki/Talk:N00bs_guide_to_humans N00bs guide to humans http://tremulous.net/wiki/N00bs_guide_to_humans <p>42:&#32;/* External Links */</p> <hr /> <div>=The n00b's Guide to Humans=<br /> <br /> Ok, so I'm going to try to explain how to become a good humans player. I want to do this while I can still remember some of the mistakes I made. <br /> <br /> # ALWAYS KEEP MOVING. If you keep moving, you are harder to hit. This means never stand in one place for more than 1 second. (Unless it's the arm, and then you don't have much choice without binds) Practice dodging, and always look behind yourself. <br /> # Spawn as rifle. Being a builder requires some knowledge of the game, and tactics, which you don't have yet. You'll end up screwing things up and getting kicked. <br /> # Buy armor first. If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots. Buy a [[helmet]], and then [[light armor]]. Don't buy the [[battlesuit]], as it's too expensive, and will drain your funds. Don't buy the [[jetpack]] until you have experience. A [[Battery Pack | battpack]] is useless, since you won't be alive long enough to use most of the bullets, anyway. <br /> # Use your [[medikit]] whenever you get to 97 hp or lower. A dretch can inflict up to 96 hp, leaving you ''very'' vulnerable with 1 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons):<br /> #;[[Granger]]<br /> #:''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. ''<br /> #;[[Dretch]]<br /> #:''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> #;[[Basilisk]]<br /> #:''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The may try to be your hat, as well. ''<br /> #;[[Dragoon]]<br /> #:''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> #;[[Marauder]]<br /> #:''Marauders are the bounciest alien around, so the biggest problem is getting a bead on them. A common tactic is to rush at your head and make a swipe at it. Advances marauders also have a nasty zap feature. This can be devastating to the base, so kill these first when at the base. [/i]<br /> #;[[Tyrant]]<br /> #:''Tyrants are somewhat different than the other aliens. They cannot jump (the biggest, IMO), and they are huge/bulky. However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents. The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind. In groups, you can all kill it just by getting behind it, dodging the attack and shooting. The most effective way to not get killed however, is to run away and hope it goes the other way. ''<br /> # Human weapons:<br /> #;[[Rifle]]<br /> #:''The rifle is the basic weapon for humans. You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload. Not very encouraging, but this weapon can be pretty effective. Fall back at anything larger than a basilisk. ''<br /> #;[[Shotgun]]<br /> #:''The shotgun fires a large spray of small projectiles. It has a low repeat rate, which can be a bit to get used to if you're trigger-happy. Don't use this gun at range, as it has considerable spread. This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6. Run from marauders, because they move so fast (be cautious around dretches as well). Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group. With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots. ''<br /> #;[[Lasgun]]<br /> #:''The lasgun works like a vastly improved rifle. It has no clips, and perfect accuracy. Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished. These are great to destroying alien bases, as well Aim for the eggs (:egg:), but not the overmind (:overmind:). Run from tyrants, and unless you're pretty good, marauders. For goons, if you keep moving, and jump whenever it pounces, you will survive. ''<br /> #;[[Chaingun]]<br /> #:''The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary. This gun [b]must[/b] be used in groups, and should only be used against larger targets. That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders). Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one, and that's not enough to kill. ''<br /> #;Stuff to stay away from (These are kinda hard to wield for n00bs)<br /> #*[[Painsaw]]<br /> #*[[Mass Driver]]<br /> #*[[Pulse Rifle]] (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed))[/li]<br /> #*[[Flame Thrower]]<br /> #*[[Lucifer Cannon]]<br /> <br /> ;Binds<br /> <br /> Binds are really useful for making sure your trips to the armory are short and swift. Just press a key, and your favorite gun gets bought (or whatever). For more information, see the [[binding]].<br /> <br /> ==External Links==<br /> <br /> ;[http://tremulous.net/wiki/Category:Guides Tremulous Wiki Guides Section]: <br /> This has a bunch of good guides on human and alien tactics. <br /> ;[https://sites.google.com/site/tremulousthestrategyguide/ GT Strategy Guide]: <br /> This is an extensive guide to all of the classes, weapons, utilities, and buildables.<br /> ;[http://tremulous.net/forum/index.php?topic=641.0 Alien Building], [http://tremulous.net/forum/index.php?topic=14350.0 Human Building], and [http://tremulous.net/forum/index.php?topic=559.0 Common Base Locations]: <br /> These guides are a '''must''' once you have enough experience to learn how to build.<br /> <br /> [[Category:Humans]]<br /> [[Category:Guides]]</div> Thu, 19 Apr 2012 22:16:09 GMT 42 http://tremulous.net/wiki/Talk:N00bs_guide_to_humans N00bs guide to humans http://tremulous.net/wiki/N00bs_guide_to_humans <p>42:&#32;</p> <hr /> <div>=The n00b's Guide to Humans=<br /> <br /> Ok, so I'm going to try to explain how to become a good humans player. I want to do this while I can still remember some of the mistakes I made. <br /> <br /> # ALWAYS KEEP MOVING. If you keep moving, you are harder to hit. This means never stand in one place for more than 1 second. (Unless it's the arm, and then you don't have much choice without binds) Practice dodging, and always look behind yourself. <br /> # Spawn as rifle. Being a builder requires some knowledge of the game, and tactics, which you don't have yet. You'll end up screwing things up and getting kicked. <br /> # Buy armor first. If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots. Buy a [[helmet]], and then [[light armor]]. Don't buy the [[battlesuit]], as it's too expensive, and will drain your funds. Don't buy the [[jetpack]] until you have experience. A [[Battery Pack | battpack]] is useless, since you won't be alive long enough to use most of the bullets, anyway. <br /> # Use your [[medikit]] whenever you get to 97 hp or lower. A dretch can inflict up to 96 hp, leaving you ''very'' vulnerable with 1 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons):<br /> #;[[Granger]]<br /> #:''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. ''<br /> #;[[Dretch]]<br /> #:''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> #;[[Basilisk]]<br /> #:''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The may try to be your hat, as well. ''<br /> #;[[Dragoon]]<br /> #:''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> #;[[Marauder]]<br /> #:''Marauders are the bounciest alien around, so the biggest problem is getting a bead on them. A common tactic is to rush at your head and make a swipe at it. Advances marauders also have a nasty zap feature. This can be devastating to the base, so kill these first when at the base. [/i]<br /> #;[[Tyrant]]<br /> #:''Tyrants are somewhat different than the other aliens. They cannot jump (the biggest, IMO), and they are huge/bulky. However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents. The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind. In groups, you can all kill it just by getting behind it, dodging the attack and shooting. The most effective way to not get killed however, is to run away and hope it goes the other way. ''<br /> # Human weapons:<br /> #;[[Rifle]]<br /> #:''The rifle is the basic weapon for humans. You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload. Not very encouraging, but this weapon can be pretty effective. Fall back at anything larger than a basilisk. ''<br /> #;[[Shotgun]]<br /> #:''The shotgun fires a large spray of small projectiles. It has a low repeat rate, which can be a bit to get used to if you're trigger-happy. Don't use this gun at range, as it has considerable spread. This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6. Run from marauders, because they move so fast (be cautious around dretches as well). Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group. With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots. ''<br /> #;[[Lasgun]]<br /> #:''The lasgun works like a vastly improved rifle. It has no clips, and perfect accuracy. Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished. These are great to destroying alien bases, as well Aim for the eggs (:egg:), but not the overmind (:overmind:). Run from tyrants, and unless you're pretty good, marauders. For goons, if you keep moving, and jump whenever it pounces, you will survive. ''<br /> #;[[Chaingun]]<br /> #:''The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary. This gun [b]must[/b] be used in groups, and should only be used against larger targets. That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders). Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one, and that's not enough to kill. ''<br /> #;Stuff to stay away from (These are kinda hard to wield for n00bs)<br /> #*[[Painsaw]]<br /> #*[[Mass Driver]]<br /> #*[[Pulse Rifle]] (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed))[/li]<br /> #*[[Flame Thrower]]<br /> #*[[Lucifer Cannon]]<br /> <br /> ;Binds<br /> <br /> Binds are really useful for making sure your trips to the armory are short and swift. Just press a key, and your favorite gun gets bought (or whatever). For more information, see the [[binding]].<br /> <br /> ===External Links===<br /> <br /> ;[http://tremulous.net/wiki/Category:Guides Tremulous Wiki Guides Section]: <br /> This has a bunch of good guides on human and alien tactics. <br /> ;[https://sites.google.com/site/tremulousthestrategyguide/ GT Strategy Guide]: <br /> This is an extensive guide to all of the classes, weapons, utilities, and buildables.<br /> ;[http://tremulous.net/forum/index.php?topic=641.0 Alien Building], [http://tremulous.net/forum/index.php?topic=14350.0 Human Building], and [http://tremulous.net/forum/index.php?topic=559.0 Common Base Locations]: <br /> These guides are a '''must''' once you have enough experience to learn how to build.<br /> <br /> [[Category:Humans]]<br /> [[Category:Guides]]</div> Thu, 19 Apr 2012 22:15:50 GMT 42 http://tremulous.net/wiki/Talk:N00bs_guide_to_humans N00bs guide to humans http://tremulous.net/wiki/N00bs_guide_to_humans <p>42:&#32;</p> <hr /> <div>Ok, so I'm going to try to explain how to become a good humans player. I want to do this while I can still remember some of the mistakes I made. <br /> <br /> # ALWAYS KEEP MOVING. If you keep moving, you are harder to hit. This means never stand in one place for more than 1 second. (Unless it's the arm, and then you don't have much choice without binds) Practice dodging, and always look behind yourself. <br /> # Spawn as rifle. Being a builder requires some knowledge of the game, and tactics, which you don't have yet. You'll end up screwing things up and getting kicked. <br /> # Buy armor first. If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots. Buy a [[helmet]], and then [[light armor]]. Don't buy the [[battlesuit]], as it's too expensive, and will drain your funds. Don't buy the [[jetpack]] until you have experience. A [[Battery Pack | battpack]] is useless, since you won't be alive long enough to use most of the bullets, anyway. <br /> # Use your [[medikit]] whenever you get to 97 hp or lower. A dretch can inflict up to 96 hp, leaving you ''very'' vulnerable with 1 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons):<br /> #;[[Granger]]<br /> #:''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. ''<br /> #;[[Dretch]]<br /> #:''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> #;[[Basilisk]]<br /> #:''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The may try to be your hat, as well. ''<br /> #;[[Dragoon]]<br /> #:''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> #;[[Marauder]]<br /> #:''Marauders are the bounciest alien around, so the biggest problem is getting a bead on them. A common tactic is to rush at your head and make a swipe at it. Advances marauders also have a nasty zap feature. This can be devastating to the base, so kill these first when at the base. [/i]<br /> #;[[Tyrant]]<br /> #:''Tyrants are somewhat different than the other aliens. They cannot jump (the biggest, IMO), and they are huge/bulky. However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents. The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind. In groups, you can all kill it just by getting behind it, dodging the attack and shooting. The most effective way to not get killed however, is to run away and hope it goes the other way. ''<br /> # Human weapons:<br /> #;[[Rifle]]<br /> #:''The rifle is the basic weapon for humans. You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload. Not very encouraging, but this weapon can be pretty effective. Fall back at anything larger than a basilisk. ''<br /> #;[[Shotgun]]<br /> #:''The shotgun fires a large spray of small projectiles. It has a low repeat rate, which can be a bit to get used to if you're trigger-happy. Don't use this gun at range, as it has considerable spread. This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6. Run from marauders, because they move so fast (be cautious around dretches as well). Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group. With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots. ''<br /> #;[[Lasgun]]<br /> #:''The lasgun works like a vastly improved rifle. It has no clips, and perfect accuracy. Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished. These are great to destroying alien bases, as well Aim for the eggs (:egg:), but not the overmind (:overmind:). Run from tyrants, and unless you're pretty good, marauders. For goons, if you keep moving, and jump whenever it pounces, you will survive. ''<br /> #;[[Chaingun]]<br /> #:''The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary. This gun [b]must[/b] be used in groups, and should only be used against larger targets. That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders). Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one, and that's not enough to kill. ''<br /> #;Stuff to stay away from (These are kinda hard to wield for n00bs)<br /> #*[[Painsaw]]<br /> #*[[Mass Driver]]<br /> #*[[Pulse Rifle]] (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed))[/li]<br /> #*[[Flame Thrower]]<br /> #*[[Lucifer Cannon]]<br /> <br /> ;Binds<br /> <br /> Binds are really useful for making sure your trips to the armory are short and swift. Just press a key, and your favorite gun gets bought (or whatever). For more information, see the [[binding]].<br /> <br /> ===External Links===<br /> <br /> ;[http://tremulous.net/wiki/Category:Guides Tremulous Wiki Guides Section]: <br /> This has a bunch of good guides on human and alien tactics. <br /> ;[https://sites.google.com/site/tremulousthestrategyguide/ GT Strategy Guide]: <br /> This is an extensive guide to all of the classes, weapons, utilities, and buildables.<br /> ;[http://tremulous.net/forum/index.php?topic=641.0 Alien Building], [http://tremulous.net/forum/index.php?topic=14350.0 Human Building], and [http://tremulous.net/forum/index.php?topic=559.0 Common Base Locations]: <br /> These guides are a '''must''' once you have enough experience to learn how to build.<br /> <br /> [[Category:Humans]]<br /> [[Category:Guides]]</div> Thu, 19 Apr 2012 22:14:42 GMT 42 http://tremulous.net/wiki/Talk:N00bs_guide_to_humans N00bs guide to humans http://tremulous.net/wiki/N00bs_guide_to_humans <p>42:&#32;From the forum (converted from bbcode)</p> <hr /> <div>Ok, so I'm going to try to explain how to become a good humans player. I want to do this while I can still remember some of the mistakes I made. <br /> <br /> # ALWAYS KEEP MOVING. If you keep moving, you are harder to hit. This means never stand in one place for more than 1 second. (Unless it's the arm, and then you don't have much choice without binds) Practice dodging, and always look behind yourself. <br /> # Spawn as rifle. Being a builder requires some knowledge of the game, and tactics, which you don't have yet. You'll end up screwing things up and getting kicked. <br /> # Buy armor first. If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots. Buy a [[helmet]], and then [[light armor]]. Don't buy the [[battlesuit]], as it's too expensive, and will drain your funds. Don't buy the [[jetpack]] until you have experience. A [[Battery Pack | battpack]] is useless, since you won't be alive long enough to use most of the bullets, anyway. <br /> # Use your [[medikit]] whenever you get to 97 hp or lower. A dretch can inflict up to 96 hp, leaving you ''very'' vulnerable with 1 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons):<br /> #;[[Granger]]<br /> #:''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. ''<br /> #;[[Dretch]]<br /> #:''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> #;[[Basilisk]]<br /> #:''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The may try to be your hat, as well. ''<br /> #;[[Dragoon]]<br /> #:''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> #;[[Marauder]]<br /> #:''Marauders are the bounciest alien around, so the biggest problem is getting a bead on them. A common tactic is to rush at your head and make a swipe at it. Advances marauders also have a nasty zap feature. This can be devastating to the base, so kill these first when at the base. [/i]<br /> #;[[Tyrant]]<br /> #:''Tyrants are somewhat different than the other aliens. They cannot jump (the biggest, IMO), and they are huge/bulky. However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents. The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind. In groups, you can all kill it just by getting behind it, dodging the attack and shooting. The most effective way to not get killed however, is to run away and hope it goes the other way. ''<br /> # Human weapons:<br /> #;[[Rifle]]<br /> #:''The rifle is the basic weapon for humans. You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload. Not very encouraging, but this weapon can be pretty effective. Fall back at anything larger than a basilisk. ''<br /> #;[[Shotgun]]<br /> #:''The shotgun fires a large spray of small projectiles. It has a low repeat rate, which can be a bit to get used to if you're trigger-happy. Don't use this gun at range, as it has considerable spread. This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6. Run from marauders, because they move so fast (be cautious around dretches as well). Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group. With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots. ''<br /> #;[[Lasgun]]<br /> #:''The lasgun works like a vastly improved rifle. It has no clips, and perfect accuracy. Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished. These are great to destroying alien bases, as well Aim for the eggs (:egg:), but not the overmind (:overmind:). Run from tyrants, and unless you're pretty good, marauders. For goons, if you keep moving, and jump whenever it pounces, you will survive. ''<br /> #;[[Chaingun]]<br /> #:''The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary. This gun [b]must[/b] be used in groups, and should only be used against larger targets. That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders). Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one, and that's not enough to kill. ''<br /> #;Stuff to stay away from (These are kinda hard to wield for n00bs)<br /> #*[[Painsaw]]<br /> #*[[Mass Driver]]<br /> #*[[Pulse Rifle]] (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed))[/li]<br /> #*[[Flame Thrower]]<br /> #*[[Lucifer Cannon]]<br /> <br /> ;Binds<br /> <br /> Binds are really useful for making sure your trips to the armory are short and swift. Just press a key, and your favorite gun gets bought (or whatever). For more information, see the [[binding]].<br /> <br /> ===External Links===<br /> <br /> ;[http://tremulous.net/wiki/Category:Guides Tremulous Wiki Guides Section]: <br /> This has a bunch of good guides on human and alien tactics. <br /> ;[https://sites.google.com/site/tremulousthestrategyguide/ GT Strategy Guide]: <br /> This is an extensive guide to all of the classes, weapons, utilities, and buildables.<br /> ;[http://tremulous.net/forum/index.php?topic=641.0 Alien Building], [http://tremulous.net/forum/index.php?topic=14350.0 Human Building], and [http://tremulous.net/forum/index.php?topic=559.0 Common Base Locations]: <br /> These guides are a '''must''' once you have enough experience to learn how to build.</div> Thu, 19 Apr 2012 22:01:01 GMT 42 http://tremulous.net/wiki/Talk:N00bs_guide_to_humans N00bs guide to humans http://tremulous.net/wiki/N00bs_guide_to_humans <p>42:&#32;From the forum (converted from bbcode)</p> <hr /> <div>Ok, so I'm going to try to explain how to become a good humans player. I want to do this while I can still remember some of the mistakes I made. <br /> <br /> # ALWAYS KEEP MOVING. If you keep moving, you are harder to hit. This means never stand in one place for more than 1 second. (Unless it's the arm, and then you don't have much choice without binds) Practice dodging, and always look behind yourself. <br /> # Spawn as rifle. Being a builder requires some knowledge of the game, and tactics, which you don't have yet. You'll end up screwing things up and getting kicked. <br /> # Buy armor first. If you do this, it will take more hits for an alien to kill you, which means more time to fire off shots. Buy a [[helmet]], and then [[light armor]]. Don't buy the [[battlesuit]], as it's too expensive, and will drain your funds. Don't buy the [[jetpack]] until you have experience. A [[Battery Pack | battpack]] is useless, since you won't be alive long enough to use most of the bullets, anyway. <br /> # Use your [[medikit]] whenever you get to 97 hp or lower. A dretch can inflict up to 96 hp, leaving you ''very'' vulnerable with 1 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons):<br /> #;[[Granger]]<br /> #:''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. ''<br /> #;[[Dretch]]<br /> #:''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> #;[[Basilisk]]<br /> #:''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The may try to be your hat, as well. ''<br /> #;[[Dragoon]]<br /> #:''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> #;[[Marauder]]<br /> #:''Marauders are the bounciest alien around, so the biggest problem is getting a bead on them. A common tactic is to rush at your head and make a swipe at it. Advances marauders also have a nasty zap feature. This can be devastating to the base, so kill these first when at the base. [/i]<br /> #;[[Tyrant]]<br /> #:''Tyrants are somewhat different than the other aliens. They cannot jump (the biggest, IMO), and they are huge/bulky. However, they have a devastating charge attack (you'll soon learn the sound of a tyrant roaring), and they can even crush opponents. The best way to defeat a tyrant is to get in a long room (like a hallway), and let it charge past you, then dodging like a matador, shoot its behind. In groups, you can all kill it just by getting behind it, dodging the attack and shooting. The most effective way to not get killed however, is to run away and hope it goes the other way. ''<br /> # Human weapons:<br /> #;[[Rifle]]<br /> #:''The rifle is the basic weapon for humans. You have to be careful about ammo conservation with this one, as it takes 2.5 seconds to empty the clip, and 2.7 to reload. Not very encouraging, but this weapon can be pretty effective. Fall back at anything larger than a basilisk. ''<br /> #;[[Shotgun]]<br /> #:''The shotgun fires a large spray of small projectiles. It has a low repeat rate, which can be a bit to get used to if you're trigger-happy. Don't use this gun at range, as it has considerable spread. This can kill a dretch in 1 shot (If you have the aim), a basilisk in 2, A marauder in 4 (Well, a normal in 3, but only if you have perfect aim), and a dragon in 4-6. Run from marauders, because they move so fast (be cautious around dretches as well). Run from dragoons unless you have buddies, and run from tyrants unless you are in a very large group. With the shotgun, reload whenever there is a lull in the battle and you have less than 3 shots. ''<br /> #;[[Lasgun]]<br /> #:''The lasgun works like a vastly improved rifle. It has no clips, and perfect accuracy. Since there are no clips, don't be afraid to hold down the trigger until your enemy is vanquished. These are great to destroying alien bases, as well Aim for the eggs (:egg:), but not the overmind (:overmind:). Run from tyrants, and unless you're pretty good, marauders. For goons, if you keep moving, and jump whenever it pounces, you will survive. ''<br /> #;[[Chaingun]]<br /> #:''The chaingun spams tons of little bullets that don't do much on their own, but together make a powerful adversary. This gun [b]must[/b] be used in groups, and should only be used against larger targets. That means going for the goons and tyrants (Avoid the ones that jump around a lot, like dretches and marauders). Even though this may seem a bit counter-intuitive, dretches you can't kill dretches with a chaingun, because you can only get 5 or so bullets off against one, and that's not enough to kill. ''<br /> #;Stuff to stay away from (These are kinda hard to wield for n00bs):<br /> #*[[Painsaw]]<br /> #*[[Mass Driver]]<br /> #*[[Pulse Rifle]] (This one is mostly because of cost, and that it takes a bit of getting used to the projectile speed))[/li]<br /> #*[[Flame Thrower]]<br /> #*[[Lucifer Cannon]]<br /> <br /> ;Binds<br /> <br /> Binds are really useful for making sure your trips to the armory are short and swift. Just press a key, and your favorite gun gets bought (or whatever). For more information, see the [url=http://tremulous.net/wiki/Binding]wiki article on binds[/url].<br /> <br /> ===External Links===<br /> <br /> [b][url=http://tremulous.net/wiki/Category:Guides]Tremulous Wiki Guides Section[/url][/b]: This has a bunch of good guides on human and alien tactics. <br /> [b][url=https://sites.google.com/site/tremulousthestrategyguide/]GT Strategy Guide[/url][/b]: This is an extensive guide to all of the classes, weapons, utilities, and buildables.<br /> [b][url=http://tremulous.net/forum/index.php?topic=641.0]Alien Building[/url][/b], [b][url=http://tremulous.net/forum/index.php?topic=14350.0]Human Building[/url][/b], and [b][url=http://tremulous.net/forum/index.php?topic=559.0]Common Base Locations[/url][/b]: These guides are a [b]must[/b] once you have enough experience to learn how to build.</div> Thu, 19 Apr 2012 21:54:51 GMT 42 http://tremulous.net/wiki/Talk:N00bs_guide_to_humans Sandbox http://tremulous.net/wiki/Sandbox <p>42:&#32;</p> <hr /> <div># Use your medikit whenever you get to 97 hp or lower. A dretch can inflict up to 96 hp, leaving you [i]very[/i] vulnerable with 1 hp. Whenever you don't see aliens, but you are losing hp, you have been poisoned. Use the medikit to fix this, as it stops poison. <br /> # Camp in the base. This will keep you from feeding. (Going out and getting killed repeatedly; this increases the power of the opposing team. Once you have enough confidence, try going out in large groups (Bringing us to rule 5)<br /> # Go out in groups. Unless you are pro (in which case you wouldn't be reading this,) you need buddies to back you up and fend off the aliens while you reload or use the medikit. <br /> # Different alien types require different tactics; here is a list of what should be done about them (Keep in mind that this is mostly from a rifle standpoint, but most of the material is the same for all weapons):<br /> :'''[[Granger]]'''<br /> :::''A granger will usually try to run from you, as it is the alien builder, and has low defense. Just follow it as far as you can, and you will get a kill. Be on the lookout for opposing aliens, as it will try to retreat to the safety of the alien base. ''<br /> :'''[[Dretch]]'''<br /> ::''Dretches are the base class of aliens, so you will be seeing a lot of these. They are fast, and can kill with a direct hit to the head, and a touch anywhere else. They can also climb walls. If you see one of these critters, try shooting at them while you can, and backpedel. Expect to be killed a lot by these. ''<br /> :'''[[Basilisk]]'''<br /> ::''Basilisks are slower than dretches, but they can still wallwalk. They can hold their quarry, so that you can't turn. For this reason, they try to sneak up on people. When fighting one, fire downwards, and jump a lot. The may try to be your hat, as well. ''<br /> :'''[[Dragoon]]'''<br /> ::''Dragoons are a larger class of aliens. They can pounce, when they jump horizontally, and swipe, which is just a melee attack. When you see a dragoon jumping towards you, you must move out of the way. This means never stopping moving, and jumping up and down whenever the goon gets to close. When fully charged, their pounce can deal 100 hp damage. Other than that, just empty your magazine, and hope you have buddies with you.''<br /> # test<br /> <br /> {{Special:RecentChanges/25,hidemyself}}</div> Thu, 19 Apr 2012 21:12:22 GMT 42 http://tremulous.net/wiki/Talk:Sandbox Sandbox http://tremulous.net/wiki/Sandbox <p>42:&#32;</p> <hr /> <div># One<br /> #Two<br /> ** One<br /> ** Two<br /> ** Three<br /> # Three<br /> <br /> {{Special:RecentChanges/25,hidemyself}}</div> Thu, 19 Apr 2012 21:00:06 GMT 42 http://tremulous.net/wiki/Talk:Sandbox Sandbox http://tremulous.net/wiki/Sandbox <p>42:&#32;</p> <hr /> <div># One<br /> #Two<br /> * One<br /> * Two<br /> * Three<br /> # Three<br /> <br /> {{Special:RecentChanges/25,hidemyself}}</div> Thu, 19 Apr 2012 20:59:48 GMT 42 http://tremulous.net/wiki/Talk:Sandbox Sandbox http://tremulous.net/wiki/Sandbox <p>42:&#32;</p> <hr /> <div>{{Special:RecentChanges/25,hidemyself}}<br /> <br /> =Test=<br /> ==Test==<br /> ===Test===<br /> ====Test====</div> Thu, 19 Apr 2012 20:56:28 GMT 42 http://tremulous.net/wiki/Talk:Sandbox