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http://tremulous.net/w/index.php?title=Special:Contributions&feed=atom&target=Ingar Tremulous Wiki - User contributions [en] 2018-01-16T07:41:09Z From Tremulous Wiki MediaWiki 1.15.1 http://tremulous.net/wiki/Main_Page Main Page 2012-10-22T14:34:23Z <p>Ingar:&#32;</p> <hr /> <div>__NOTOC____NOEDITSECTION__<br /> &lt;!--{{Protection|full}}--&gt;<br /> {|<br /> |-<br /> |style=&quot;padding-bottom: 20px;&quot;|<br /> {|<br /> |-<br /> !style=&quot;background-color: #888; margin-bottom: 0px; color: white; padding: 5px;&quot;|Quick Links<br /> |-<br /> |style=&quot;width:20%; padding: 10px; border: 1px solid #888; border-top: 0px;&quot;|<br /> *[[:Category:Gameplay|Gameplay]]<br /> **[[Teams]]<br /> **[[Strategy]]<br /> **[[:Category:Maps|Maps]]<br /> *[[:Category:Documentation|Documentation]]<br /> **[[:Category:Client|Client]]<br /> **[[:Category:Server|Server]]<br /> **[[:Category:Settings|Settings/Cvars]]<br /> ***[[Cvar Matrix]]<br /> **[[:Category:Commands|Commands]]<br /> *[[:Category:Development|Development]]<br /> **[[:Category:Dev Team|Dev Team]]<br /> **[[:Category:Mapping|Mapping]]<br /> **[[:Category:Modding|Modding]]<br /> **[[:Category:Modelling|Modelling]]<br /> &lt;br /&gt;&lt;br /&gt;<br /> *'''[[Tremulous_Wiki:Todo|What needs to be done]]'''<br /> *[[Special:Allpages|All Pages]]<br /> *[[Special:WantedPages|Wanted Pages]]<br /> *[[Special:ShortPages|Short Pages]]<br /> |style=&quot;padding-left: 10px;&quot;|Welcome to the Tremulous wiki. The goal of this wiki is to house all the basic, necessary and recommended information about the free and open-source game of Tremulous. For everything else - go to [http://www.tremulous.net/forum the forums]. If you are looking for something to do, help sort some cvars or add to a stub or wanted page. If someone has a better welcome notice, put it here yourself you lazy bums!<br /> &lt;br /&gt;&lt;br /&gt;<br /> &lt;span style=&quot;font-size:200%;&quot;&gt;[[Tremulous Wiki:Todo|What you can do to help]]&lt;/span&gt;<br /> |}<br /> |-<br /> |style=&quot;border-top: 1px solid black; padding-top: 20px;&quot;|<br /> {|<br /> |-<br /> !style=&quot;border-bottom: 1px dotted #555;&quot;|[[Special:RecentChanges|Recent Changes]]<br /> !style=&quot;border-bottom: 1px dotted #555;&quot;|[[Special:NewPages|New Pages]]<br /> |-martin haha mp3If someone has a better welcome notice, contact Khalsa or Paradox about it, and it will be put here!<br /> |style=&quot;padding-right:10px; vertical-align: top;&quot;|These are the 25 most recent changes that weren't made by you:{{Special:RecentChanges/25,hidemyself}}<br /> |style=&quot;padding-left:10px; vertical-align:top;&quot;|The 25 newest pages{{Special:NewPages/25,shownav}}<br /> |}<br /> |}</div> Ingar http://tremulous.net/wiki/Main_Page Main Page 2012-10-22T14:32:48Z <p>Ingar:&#32;Reverted edits by RiceMassenger114 (Talk) to last revision by ModestaWalker3898</p> <hr /> <div>[http://magicmeshreview.net magic mesh] Magic Mesh Hands-Free Screen Door Magic Mesh Hands Free Screen Door opens easily then closes itself behind you using 18 powerful magnets. So if your hands are full or you have a forgetful family member, you can still let fresh air in and keep annoying bugs out. It goes up in seconds with no tools required and stays up all season long. Plus it folds up for easy storage. Fits single doors, sliding doors, RV's and more! Instantly opens, magically closes. Great for pets too! Features: Easily walk through Installs in seconds, no tools required Great for pets 18 Powerful magnets magically closes. <br /> [http://magicmeshreview.net/ magic mesh]<br /> <br /> anxiously i received and attempted to install this...what a pain in the rear...<br /> 1) the magnets need to line up almost perfectly for it to work properly...good luck keeping the screen in place while installing it to make it work correctly...i could get all but the top magnet to come closed automatically...<br /> 2) the sewing is atrocious...whatever Chinese manufacturer had this sewn needs to fire his entire workforce and start over...i did a straighter stitch in 7th grade home-ec...it's almost laughable...<br /> 3) because it isn't sewn straight, it hangs funny from the top, so the magnets don't line up...<br /> 4) the magnets are pretty weak, so a light wind will separate them...it took me the better part of an hour to get this hung JUST RIGHT to make it close properly...then the wind blew it open...when the wind STOPPED it closed again...*thinks*...it's outside...it needs to stay shut unless an animal or human pushes it open...<br /> 5) the Velcro they sent to stick to the magic mesh and then the door frame to mount it is worthless...after 1 day, it came unstuck from the magic mesh and thus unstuck from the door...also, they shorted me 1 velcro so i had to go to the store and buy some... <br /> [http://www.magicmeshreview.net magicmesh]<br /> <br /> 6) there are several holes between the magnets that bugs could EASILY fit through...<br /> <br /> in short, it's sloppily made, terrible to hang/mount, ineffective, thus pretty much pointless to buy...<br /> <br /> the only thing magical about this product is the marketing...of course... <br /> <br /> <br /> The MagicMesh door is a lightweight, cheaply made product that does keep bugs out due to huge gaps between the small magnets. Even though we did not order two coverings, we received a &amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;quot;free&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;quot; one with high shipping and handling charges. The customer service rep was extremely rude and said he personally didn't care who we filed a complaint with. Save your money and your frustration on this one.<br /> <br /> <br /> <br /> second door (free) does not include hook and loop strips so worthless despite excessive handling and shipping charge. velcro strips (h &amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp; l) do not hold on door frame. cheap and sleazy. save your money!<br /> [http://magicmeshreview.net magic mesh]</div> Ingar http://tremulous.net/wiki/Command Command 2012-10-18T18:55:55Z <p>Ingar:&#32;Reverted edits by Free567 (Talk) to last revision by God, maker of the world</p> <hr /> <div>{{Infobox Command<br /> |title = Command<br /> |syntax = [COMMAND NAME] [ARGUMENT] [OPTIONAL ARGUMENT]<br /> |client =<br /> |server = <br /> |cheat = No<br /> }}<br /> In tremulous there are many commands, from binding keys to adding changing the number of build points for a team. Use [[Cmdlist]] to get a list of supported commands. There are two main ways of using commands, through the in-game console and through configuration files. The latter is slightly more complex than the former in that it requires basic knowledge of modding. The game automatically executes a [[autoexec.cfg]] file, if one is found, so all basic commands (move, attack, etc.) should go into that file.<br /> <br /> == List of Commands ==<br /> <br /> === General ===<br /> {| class = &quot;wikitable&quot;<br /> | '''Item'''<br /> | '''Function'''<br /> | '''Usage'''<br /> | '''Server/Client'''<br /> | '''Admin?'''<br /> |-<br /> | bind<br /> | Bind a key to an action or command<br /> | bind [KEY] [COMMAND]<br /> | Client<br /> | No<br /> |-<br /> | record<br /> | Record a demo<br /> | record [FILENAME]<br /> | Client<br /> | No<br /> |-<br /> | stoprecord<br /> | Stop recording a demo<br /> | stoprecord<br /> | Client<br /> | No<br /> |-<br /> | g_humanBuildPoints<br /> | Set human build points<br /> | g_humanBuildPoints [#]<br /> | Server<br /> | Yes<br /> |-<br /> | g_gravity<br /> | Set gravity<br /> | g_gravity [#]<br /> | Server<br /> | Yes<br /> |-<br /> | callvote<br /> | Call a vote<br /> | callvote [TYPE] [REASON/POLL]<br /> | Server<br /> | No<br /> |-<br /> | kick<br /> | Kick a player<br /> | kick [PLAYER NAME]<br /> | Server<br /> | Yes<br /> |-<br /> | mute<br /> | Mute a player<br /> | mute [PLAYER NAME]<br /> | Server<br /> | Yes<br /> |-<br /> | sv_pure<br /> | Set to a pure or unpure server<br /> | sv_pure [1/0]<br /> | Server<br /> | Yes<br /> |-<br /> | g_needpass<br /> | Toggle password for a server<br /> | g_needpass [1/0]<br /> | Server<br /> | Yes<br /> |-<br /> | g_password<br /> | Sets the password for a server<br /> | g_needpass [PASSWORD]<br /> | Server<br /> | Yes<br /> |-<br /> | sv_hostname<br /> | Sets the name of the server<br /> | sv_hostname [NAME]<br /> | Server<br /> | Yes<br /> |-<br /> | sv_allowdownload<br /> | Toggles downloading of maps to a server<br /> | sv_allowdownload [1/0]<br /> | Server<br /> | Yes<br /> |-<br /> | sv_maxclients<br /> | Sets the max number of players on a server<br /> | sv_maxclients [#]<br /> | Server<br /> | Yes<br /> |-<br /> | g_suddenDeath<br /> | Toggles Sudden Death<br /> | g_suddenDeath [1/0]<br /> | Server<br /> | Yes<br /> |-<br /> | g_suddenDeathTime<br /> | Sets time until Sudden Death<br /> | g_suddenDeathTime [#]<br /> | Server<br /> | Yes<br /> |- <br /> | g_forceTeamBalance<br /> | Forces near-equal teams<br /> | g_forceTeamBalance [1/0]<br /> | Server<br /> | Yes<br /> |-<br /> | g_initialMapRotation<br /> | Sets initial map rotation<br /> | g_initialMapRotation [NAME]<br /> | Server<br /> | Yes<br /> |-<br /> | s_info<br /> | Gets server information<br /> | s_info [SERVER]<br /> | Server<br /> | No<br /> |-<br /> | AdvanceMapRotation<br /> | <br /> | <br /> | Server<br /> | <br /> |-<br /> | +attack<br /> | Primary Attack<br /> | bind [KEY] +attack<br /> | Client<br /> | No<br /> |-<br /> | +button1<br /> | <br /> | bind [KEY] +button1<br /> | Client<br /> | No<br /> |-<br /> | +button2<br /> | Projectile Attack/Select Item<br /> | bind [KEY] +button2<br /> | Client<br /> | No<br /> |-<br /> | +button3<br /> | <br /> | bind [KEY] +button3<br /> | Client<br /> | No<br /> |-<br /> | +button4<br /> | <br /> | bind [KEY] +button4<br /> | Client<br /> | No<br /> |-<br /> | +button5<br /> | Secondary Attack<br /> | bind [KEY] +button5<br /> | Client<br /> | No<br /> |-<br /> | +button6<br /> | <br /> | bind [KEY] +button6<br /> | Client<br /> | No<br /> |-<br /> | +button7<br /> | <br /> | bind [KEY] +button7<br /> | Client<br /> | No<br /> |-<br /> | +button8<br /> | <br /> | bind [KEY] +button8<br /> | Client<br /> | No<br /> |-<br /> | +button9<br /> | <br /> | bind [KEY] +button9<br /> | Client<br /> | No<br /> |-<br /> | +button10<br /> | <br /> | bind [KEY] +button10<br /> | Client<br /> | No<br /> |-<br /> | +button11<br /> | <br /> | bind [KEY] +button11<br /> | Client<br /> | No<br /> |-<br /> | +button12<br /> | <br /> | bind [KEY] +button12<br /> | Client<br /> | No<br /> |-<br /> | +button13<br /> | <br /> | bind [KEY] +button13<br /> | Client<br /> | No<br /> |-<br /> | +button14<br /> | <br /> | bind [KEY] +button14<br /> | Client<br /> | No<br /> |-<br /> | Back<br /> | <br /> | <br /> | <br /> | <br /> |-<br /> | banclient<br /> | <br /> | <br /> | Server<br /> | Yes<br /> |-<br /> | banuser<br /> | <br /> | <br /> | Server<br /> | Yes<br /> |-<br /> | bindlist<br /> | Shows a list of all your current binds.<br /> | bindlist<br /> | Client<br /> | No<br /> |-<br /> | callteamvote<br /> | Calls a team vote<br /> | callteamvote [TYPE] [ARG] [ARG]<br /> | Server<br /> | No<br /> |-<br /> | centerview<br /> | <br /> | <br /> | Server<br /> | No<br /> |-<br /> | changevectors<br /> | <br /> | <br /> | <br /> | <br /> |-<br /> | cinimatic<br /> | <br /> | <br /> | <br /> | <br /> |-<br /> | class<br /> | Spawn as/Evolve to a class<br /> | class [CLASS]<br /> | Server<br /> | No<br /> |-<br /> | clientinfo<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | clientkick<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | cmd<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | cmdlist<br /> | Displays a list of commands<br /> | cmdlist<br /> | Client<br /> | No<br /> |-<br /> | condump<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | configstrings<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | cvarRestart<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | cvarlist<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | deconstruct<br /> | Deconstructs selected building<br /> | deconstruct<br /> | Server<br /> | No<br /> |-<br /> | destroy<br /> | Deconstructs selected building<br /> | destroy<br /> | Server<br /> | No<br /> |-<br /> | destroyTestPS<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | destroyTestTS<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | devmap<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | dir<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | dumpuser<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | fdir<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | Forward<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | fs_openedList<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | fs_refrencedList<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | give<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | heartbeat<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | imagelist<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | in_restart<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | killserver<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | left<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | levelshot<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> | lookdown<br /> | <br /> |<br /> |<br /> |<br /> |-<br /> | lookup<br /> |<br /> |<br /> |<br /> |<br /> |-<br /> |}<br /> /* still working on list */<br /> === Human Specific ===<br /> <br /> {| class=&quot;wikitable&quot;<br /> | '''Item'''<br /> | '''Function'''<br /> | '''Usage'''<br /> |-<br /> | buy<br /> | Buys an item from a nearby armory (if enough credits and you are human)<br /> | buy [ITEM]<br /> |-<br /> | itemact<br /> | Activates/Selects item to use (human only)<br /> | itemact [ITEM]<br /> |-<br /> | itemdeact<br /> | Deactivates item (human only)<br /> | itemdeact [ITEM]<br /> |-<br /> | itemtoggle<br /> | Toggles an item (human only)<br /> | itemtoggle [ITEM]<br /> |-<br /> | ammo<br /> | Buy ammunition if near an armory<br /> | buy ammo<br /> |-<br /> | medkit<br /> | Use Medi Kit<br /> | itemact medkit<br /> |-<br /> | rifle<br /> | Spawn with/Buy/Sell/Equip Rifle<br /> | class rifle, buy rifle, sell rifle, itemact rifle<br /> |-<br /> | ckit<br /> | Spawn with/Buy/Sell/Equip Construction Kit<br /> | class ckit, buy ckit, sell ckit, itemact ckit<br /> |-<br /> | ackit<br /> | Spawn with/Buy/Sell/Equip Advanced Construction Kit<br /> | class ackit, buy ackit, sell ackit, itemact ackit<br /> |-<br /> | blaster<br /> | Equip Blaster<br /> | itemact blaster<br /> |-<br /> | psaw<br /> | Buy/Sell/Equip Pain Saw<br /> | buy psaw, sell psaw, itemact psaw<br /> |-<br /> | shotgun<br /> | Buy/Sell/Equip Shotgun<br /> | buy shotgun, sell shotgun, itemact shotgun<br /> |-<br /> | lgun<br /> | Buy/Sell/Equip Lasgun<br /> | buy lgun, sell lgun, itemact lgun<br /> |-<br /> | mdriver<br /> | Buy/Sell/Equip Mass Driver<br /> | buy mdriver, sell mdriver, itemact mdriver<br /> |-<br /> | chaingun<br /> | Buy/Sell/Equip Chaingun<br /> | buy chaingun, sell chaingun, itemact chaingun<br /> |-<br /> | prifle<br /> | Buy/Sell/Equip Pulse Rifle<br /> | buy prifle, sell prifle, itemact prifle<br /> |-<br /> | flamer<br /> | Buy/Sell/Equip Flame Thrower<br /> | buy flamer, sell flamer, itemact flamer<br /> |-<br /> | lcannon<br /> | Buy/Sell/Equip Lucifer Cannon<br /> | buy lcannon, sell lcannon, itemact lcannon<br /> |-<br /> | larmor<br /> | Buy/Sell Light Armor<br /> | buy larmor, sell larmor<br /> |-<br /> | helmet<br /> | Buy/Sell Helmet<br /> | buy helmet, sell helmet<br /> |-<br /> | bsuit<br /> | Buy/Sell Battle Suit<br /> | buy bsuit, sell bsuit<br /> |-<br /> | battpack<br /> | Buy/Sell Battery Pack<br /> | buy battpack, sell battpack<br /> |-<br /> | jetpack<br /> | Buy/Sell/Toggle Jet Pack<br /> | buy jetpack, sell jetpack, itemtoggle jetpack<br /> |-<br /> | gren<br /> | Buy/Sell/Throw Grenade<br /> | buy gren, sell gren, itemact gren<br /> |-<br /> | telenode<br /> | Build Telenode<br /> | build telenode<br /> |-<br /> | mgturret<br /> | Build Machinegun Turret<br /> | build mgturret<br /> |-<br /> | arm<br /> | Build Armory<br /> | build arm<br /> |-<br /> | medistat<br /> | Build Medi Station<br /> | build medistat<br /> |-<br /> | reactor<br /> | Build Reactor<br /> | build reactor<br /> |-<br /> | dcc<br /> | Build Defence Computer<br /> | build dcc<br /> |-<br /> | repeater<br /> | Build Repeater<br /> | build repeater<br /> |-<br /> | tesla<br /> | Build Tesla Generator<br /> | build tesla<br /> |}<br /> <br /> &lt;br /&gt;<br /> <br /> === Alien Specific ===<br /> <br /> {| class = &quot;wikitable&quot;<br /> | '''Item'''<br /> | '''Function'''<br /> | '''Usage'''<br /> |-<br /> | builder<br /> | Spawn as a Granger<br /> | class builder<br /> |-<br /> | builderupg<br /> | Spawn as a/Evolve to an Advanced Granger<br /> | class builderupg<br /> |-<br /> | level0<br /> | Spawn as a/Evolve to a Dretch<br /> | class level0<br /> |-<br /> | level1<br /> | Evolve to a Basilisk<br /> | class level1<br /> |-<br /> | level1upg<br /> | Evolve to an Advanced Basilisk<br /> | class level1upg<br /> |-<br /> | level2<br /> | Evolve to a Maruder<br /> | class level2<br /> |-<br /> | level2upg<br /> | Evolve to an Advanced Maruder<br /> | class level2upg<br /> |-<br /> | level3<br /> | Evolve to a Dragoon<br /> | class level3<br /> |-<br /> | level3upg<br /> | Evolve to an Advanced Dragoon<br /> | class level3upg<br /> |-<br /> | level4<br /> | Evolve to a Tyrant<br /> | class level4<br /> |-<br /> | eggpod<br /> | Build Egg<br /> | build eggpod<br /> |-<br /> | overmind<br /> | Build Overmind<br /> | build overmind<br /> |-<br /> | barricade<br /> | Build Barricade<br /> | build barricade<br /> |-<br /> | acid_tube<br /> | Build Acid Tube<br /> | build acid_tube<br /> |-<br /> | trapper<br /> | Build Trapper<br /> | build trapper<br /> |-<br /> | booster<br /> | Build Booster<br /> | build booster<br /> |-<br /> | hive<br /> | Build Hive<br /> | build hive<br /> |-<br /> | hovel<br /> | Build Hovel<br /> | build hovel<br /> |}</div> Ingar http://tremulous.net/wiki/Map_naming Map naming 2011-05-06T14:43:45Z <p>Ingar:&#32;typo</p> <hr /> <div>Naming your map can be a challenge and finding a good one isn't always easy. The trick is to have it short and memorable. Don't choose something silly, as it is what your map will be known as to everyone. Keep in mind that it is sometimes necessary to type the name of your map (for example, ''/callvote map name'').<br /> <br /> The longname can be a full descriptive name of the map. For example, the longname for karith is Karith Station 2. The longname is set in the [[Arena_file|.arena file]] by the [[Mapper|mapper]], and is the name that will be shown on the screen while loading the map.<br /> <br /> Some things you may wish to use;<br /> * [http://en.wikipedia.org/wiki/Greek_alphabet Greek Alphabet] - Alpha, Beta, Gamma etc<br /> * [http://en.wikipedia.org/wiki/NATO_phonetic_alphabet NATO phonetic alphabet] - Alfa, Bravo, Charlie etc<br /> * [http://en.wikipedia.org/wiki/List_of_proper_names_of_stars Wikipedia list of star names] - from Acamar to Zubeneschamali.<br /> * [http://en.wikipedia.org/wiki/List_of_constellations Wikipedia list of constellations] - the zodiac only contains 12 of the 88 constellations.<br /> * History &amp; Mythology - ancient Egypt, Babylon, Greece, Rome, Aztec, ..<br /> <br /> Some example names;<br /> * From Tremulous: ATCS, Nexus6, Transit<br /> * Other Games: Relic, WaterWorks, Overlook, Quarantine Zone, Death Trap, Adapt or Die, Attraction, Breakdown, Casualty, Celestial, Clarity, Dustbowl, Goldrush, Crossfire, Convoy<br /> <br /> [[Category:Mapping]]<br /> <br /> More information about map naming can be found in the article about [[.pk3]] files and in the article about [[Mapping#choose_a_name|mapping]].</div> Ingar http://tremulous.net/wiki/Map_naming Map naming 2011-05-06T14:37:12Z <p>Ingar:&#32;No more stub</p> <hr /> <div>Naming your map can be a challenge and finding a good one isn't always easy. The trick is to have it short and memorable. Don't choose something silly, as it is what your map will be known as to everyone. Keep in mind that it is sometimes necessary to type the name of your map (for example, ''/callvote map name'').<br /> <br /> The longname can be a full descriptive name of the map. For example, the longname for karith is Karith Station 2. The longname is set in the [[Arena_file|.arena file]] by the [[Mapper|mapper]], and is the name that well be shown on the screen while loading the map.<br /> <br /> Some things you may wish to use;<br /> * [http://en.wikipedia.org/wiki/Greek_alphabet Greek Alphabet] - Alpha, Beta, Gamma etc<br /> * [http://en.wikipedia.org/wiki/NATO_phonetic_alphabet NATO phonetic alphabet] - Alfa, Bravo, Charlie etc<br /> * [http://en.wikipedia.org/wiki/List_of_proper_names_of_stars Wikipedia list of star names] - from Acamar to Zubeneschamali.<br /> * [http://en.wikipedia.org/wiki/List_of_constellations Wikipedia list of constellations] - the zodiac only contains 12 of the 88 constellations.<br /> * History &amp; Mythology - ancient Egypt, Babylon, Greece, Rome, Aztec, ..<br /> <br /> Some example names;<br /> * From Tremulous: ATCS, Nexus6, Transit<br /> * Other Games: Relic, WaterWorks, Overlook, Quarantine Zone, Death Trap, Adapt or Die, Attraction, Breakdown, Casualty, Celestial, Clarity, Dustbowl, Goldrush, Crossfire, Convoy<br /> <br /> [[Category:Mapping]]<br /> <br /> More information about map naming can be found in the article about [[.pk3]] files and in the article about [[Mapping#choose_a_name|mapping]].</div> Ingar http://tremulous.net/wiki/Map_naming Map naming 2011-05-06T14:28:35Z <p>Ingar:&#32;</p> <hr /> <div>{{stub}}<br /> Naming your map can be a challenge and finding a good one isn't always easy. The trick is to have it short and memorable. Don't choose something silly, as it is what your map will be known as to everyone. Keep in mind that it is sometimes necessary to type the name of your map (for example, ''/callvote map name'').<br /> <br /> The longname can be a full descriptive name of the map. For example, the longname for karith is Karith Station 2. The longname is set in the [[Arena_file|.arena file]] by the [[Mapper|mapper]], and is the name that well be shown on the screen while loading the map.<br /> <br /> Some things you may wish to use;<br /> * [http://en.wikipedia.org/wiki/Greek_alphabet Greek Alphabet] - Alpha, Beta, Gamma etc<br /> * [http://en.wikipedia.org/wiki/NATO_phonetic_alphabet NATO phonetic alphabet] - Alfa, Bravo, Charlie etc<br /> * [http://en.wikipedia.org/wiki/List_of_proper_names_of_stars Wikipedia list of star names] - from Acamar to Zubeneschamali.<br /> * [http://en.wikipedia.org/wiki/List_of_constellations Wikipedia list of constellations] - the zodiac only contains 12 of the 88 constellations.<br /> * History &amp; Mythology - ancient Egypt, Babylon, Greece, Rome, Aztec, ..<br /> <br /> Some example names;<br /> * From Tremulous: ATCS, Nexus6, Transit<br /> * Other Games: Relic, WaterWorks, Overlook, Quarantine Zone, Death Trap, Adapt or Die, Attraction, Breakdown, Casualty, Celestial, Clarity, Dustbowl, Goldrush, Crossfire, Convoy<br /> <br /> [[Category:Mapping]]<br /> <br /> More information about map naming can be found in the article about [[.pk3]] files and in the article about [[Mapping#choose_a_name|mapping]].</div> Ingar