benmachine, Tuesday 11th of August 2009 07:16:15 GMT - Master list tightening
I'm sure everyone's noticed that a lot of servers on the master list have no name, and that this makes it sometimes very difficult to differentiate between them. As of a few minutes ago the new Python master server (undergoing live testing at master.tremulous.net:30700 if you remember) has started ignoring servers that do not report a hostname, so if your hostname is blank you may wish to consider filling it in with something more descriptive and unique.
Starting next Tuesday (the 18th) we will also be extending this same restriction to the default 1.1 master, so you may find that if you do not use a more reasonable name your players will no longer be able to see you on the server list. Note that this is not an invitation to name your server something else ridiculous, and if we find that people are continuing to use similarly illegible or homogeneous names, we will further restrict the acceptation criteria, or manually delist individual servers if necessary.
Work on 1.2 is, as ever, gently coasting along :)
Khalsa, Monday 3rd of August 2009 00:47:37 GMT - Creating the Official Tremulous Map Repository
Under developer direction, DavidSev and Wireddd are working on an official map repository for Tremulous.
The repository will most likely become the default http download location for the next version of Tremulous, as well as provide a whole host of really cool features. Along with the creation of the repository we will most likely implement a new basic set of rules governing Tremulous maps and we would love some more input from mappers in the community on these rules.
Check out this thread on the forums for more information, and how you can get involved!
Khalsa, Tuesday 21st of July 2009 13:25:21 GMT - Download prompt committed
Today the future of mapping and modding in Tremulous is finally secure. Check out this thread to see a screen shot that shows what new players with cl_allowDownload=0 will see in Trem 1.2 when they attempt to connect to a server requiring a download. As such, servers running new maps and mods will have the potential to actually be populated, instead of being relegated to obscurity because most players can't figure out what how to obtain them.
Khalsa, Monday 6th of July 2009 11:05:15 GMT - Poll: Add a second planned developmental testing game per week
We're looking to get more feedback on the current developmental changes for the upcoming 1.2 release. There are current game every Saturday, but the suggestion has come up to add a second one per-week. Please respond to this poll asking if you can make it!
Your feedback and ongoing support are what makes Tremulous Possible!
Khalsa, Monday 11th of May 2009 21:10:44 GMT - Development Testing Servers Renamed
To clear up a bit of confusion, the MGDev balance testing servers have been renamed to better reflect their official status.
The servers are now called "Tremulous Development Server" and "Euro Tremulous Development Server". You can still connect as always by doing /connect dev.tremulous.net or edev.tremulous.net in the console of your client.
If you are not aware, every Saturday we have large public games to help test the balance changes of the next version of Tremulous. Further details are in this thread.
Khalsa, Wednesday 6th of May 2009 16:08:08 GMT - Help stress test the new master server
Benmachine has been hard at work making a brand new master server (using python) with some nifty new features and whatnot. Now we need some help in testing and debugging, and would like some real-life info to work with. We ask that server owners please set sv_master2 to master.tremulous.net:30700
Thanks for your continued support while we develop the next version of Tremulous!
Khalsa, Sunday 14th of December 2008 06:56:40 GMT - Tremulous Merchandise!

We're happy to announce that Tremulous has partnered with the Ministry Of Frag to sell various Tremulous-branded merchandise, the first item being this awesome t-shirt:

A portion of every sale goes directly to the Tremulous Developers, and the rest goes towards other open source type stuff and future merchandise. Check out the launch thread on the forums or head right over to the MoFrag website to get your shirts now while they last!
Khalsa, Friday 7th of November 2008 05:28:28 GMT - Say 'HI!' to the newest developers!
Development on the next version of Tremulous remains going strong, with constant testing and weekly official games on the MGDev server. In fact, we've recently added two new regular contributors to the development team: Chris "Lakitu7" Schwarz, and Ben "benmachine" Millwood. Both have contributed a large amount of work on Tremulous in the past: Lakitu7 is known for his widely used Tremulous QVM, while benmachine has done a fair bit for the modding scene. Give a welcoming round of applause for the new additions, and make sure to say "hi" if you get a chance!
Khalsa, Thursday 19th of June 2008 22:33:42 GMT - Quick Update, and how you can help!
We are making progress and development of the next version of Tremulous continues. Norfenstein is still testing balance changes with the help of the Mercenaries Guild, by playing on the }MG{ Development Server you will help us create the balance statistics we need to gauge individual changes - so play on the server today! Instructions on how to join are here.
Khalsa and Dasprid have started a series of threads asking for input for the communities input on various topics, starting with the new website, so keep your eyes open for more of those and have your opinion heard today!
Timbo, Tuesday 29th of January 2008 18:41:43 GMT - moddb.com awards
Tremulous has placed 5th in the annual moddb.com competition, despite no new version being released since we won the same competition last year. Speaking of which, work continues on Tremulous, slowly but steadily. Most of the non-player visible system level features have now been completed, so things should get more interesting otherwise. The Mercenaries Guild guys have been hugely helpful by working on experimental balance changes under the direction of Norfenstein. You can help out here by playing on their server, thus creating more balance data with which to further refine the game.