Khalsa, Saturday 21st of November 2009 14:03:31 GMT Community Spotlight #1

Welcome to the first Tremulous Community Spotlight! As some of you may already know, Tremulous has a large and enthusiastic community with many talented individuals. If you're not already a member, join the Tremulous Forums or pop into the IRC channel to be a part of it!

Let's start this party off with one of my personal favourites, a short story by DeathSkull, "Tremulous: The Harder They Fall". It's a fast-paced and tense depiction of the war against the alien menace, and well worth a look. Next up is a story by Hendrich, "Ignorance"—hopefully the scientist can figure out what's going on!

The community also has several skilled modelers, check out "WIP: Alien Model" by and {7}wrath's inspiration for a new tyrant model.

If you haven't seen any of Ira's Tremulous movies, take a peek at Spartakus, I am Tremulous Legend, and Tremulous: The Movie.
If you are interested in making your own movies, read Silver's guide on recording and editing Tremulous videos.

Spice up your desktop with a Tremulous wallpaper! Asvarox, Winnie The Pooh, and Karajus provide some good examples.

If you're getting bored of the boring old HUD, take a gander at the wide array of alternatives that the community has created in the HUD section of the forums. Some of my favourites are by K-otic, Meisseli, and Volt.

Tremulous has one of the largest and most active mapping communities in the open source world. With hundreds of player created maps, it's tough to select only a handful for this spotlight, but I consider the following to be excellent representatives of the creativeness and dedication of Tremulous players:

Nano (beta4) by Ingar
BlueDragon by Superpie
UTCS by Chompers
1984b4 by Trak
Sokolov by Lava Croft

Make sure to head over to the Map Release section of the forums for many more awesome maps, which I wish I could list here as well.

Hopefully you've enjoyed this brief insight into the Tremulous Community, check this page soon for more news, updates, and spotlights as we gear up for the next release!

Khalsa, Tuesday 20th of October 2009 09:01:35 GMT Possible data breach: updates and details.

For those of you curious about what exactly transpired over the weekend regarding the possible data breach and why we advised all users to update their passwords, Rocinante has posted the nitty gritty details in this thread.

As always we thank our faithful users for their ongoing support.

Khalsa, Monday 19th of October 2009 01:55:32 GMT Possible data breach, Please update your passwords forum users,

Last night the security of our forums accounts was compromised and there may have been a database breach. It is strongly advised that everyone change his or her password here and any other place where you may have reused the same password. We apologize for the inconvenience.


The team

Khalsa, Tuesday 6th of October 2009 10:14:28 GMT Development Branch Merged!

While the members of the Tremulous community sleep soundly in their beds, going about their daily lives with indifference, the Tremulous developers work long and hard within the bitter cold of the Internet to develop the next version of Tremulous. We are pleased to make an announcement about the upcoming 1.2 release:

Today, the MGDev development branch has been merged into the main Tremulous trunk. Over 500 new code commits have taken place, each of them lovingly developed and tested by the developers, along with invaluable aid from the Mercenaries Guild and various community members over the course of the past few months. Thousands of lines of code have been added to the trunk. What does this mean? It means that all the shiny new features and slick new interfaces and balance changes that have been developed and tested with such care by the developers are now included in the main Tremulous codebase. They are now part of the Tremulous trunk that will soon become Tremulous 1.2!

This is most recent significant step we've made towards our 1.2 release, and we've covered much territory with this monumental effort. The majority of the effort from here on out involves polishing the beta release; keep your ears tuned for news!

benmachine, Wednesday 19th of August 2009 03:17:12 GMT Master filter in effect

As of a few moments ago, the master server was restarted, and now ignores servers that do not report a hostname. As far as I know, only two servers may not have managed to change their hostname in time, only one of which I was not able to contact and warn again today, so most of you will probably notice little if any disruption in service.

Soon I will be taking another look at the list to see how things have changed, and possibly reviewing the policy. Server owners may rest assured that I will always leave at least a week's notice before implementing any further changes, but keep watching this space!

benmachine, Tuesday 11th of August 2009 07:16:15 GMT Master list tightening

I'm sure everyone's noticed that a lot of servers on the master list have no name, and that this makes it sometimes very difficult to differentiate between them. As of a few minutes ago the new Python master server (undergoing live testing at if you remember) has started ignoring servers that do not report a hostname, so if your hostname is blank you may wish to consider filling it in with something more descriptive and unique.

Starting next Tuesday (the 18th) we will also be extending this same restriction to the default 1.1 master, so you may find that if you do not use a more reasonable name your players will no longer be able to see you on the server list. Note that this is not an invitation to name your server something else ridiculous, and if we find that people are continuing to use similarly illegible or homogeneous names, we will further restrict the acceptation criteria, or manually delist individual servers if necessary.

Work on 1.2 is, as ever, gently coasting along :)

Khalsa, Monday 3rd of August 2009 00:47:37 GMT Creating the Official Tremulous Map Repository

Under developer direction, DavidSev and Wireddd are working on an official map repository for Tremulous.

The repository will most likely become the default http download location for the next version of Tremulous, as well as provide a whole host of really cool features. Along with the creation of the repository we will most likely implement a new basic set of rules governing Tremulous maps and we would love some more input from mappers in the community on these rules.

Check out this thread on the forums for more information, and how you can get involved!

Khalsa, Tuesday 21st of July 2009 13:25:21 GMT Download prompt committed

Today the future of mapping and modding in Tremulous is finally secure. Check out this thread to see a screen shot that shows what new players with cl_allowDownload=0 will see in Trem 1.2 when they attempt to connect to a server requiring a download. As such, servers running new maps and mods will have the potential to actually be populated, instead of being relegated to obscurity because most players can't figure out what how to obtain them.

Khalsa, Monday 6th of July 2009 11:05:15 GMT Poll: Add a second planned developmental testing game per week

We're looking to get more feedback on the current developmental changes for the upcoming 1.2 release. There are current game every Saturday, but the suggestion has come up to add a second one per-week. Please respond to this poll asking if you can make it!

Your feedback and ongoing support are what makes Tremulous Possible!

Khalsa, Monday 11th of May 2009 21:10:44 GMT Development Testing Servers Renamed

To clear up a bit of confusion, the MGDev balance testing servers have been renamed to better reflect their official status.
The servers are now called "Tremulous Development Server" and "Euro Tremulous Development Server". You can still connect as always by doing /connect or in the console of your client.

If you are not aware, every Saturday we have large public games to help test the balance changes of the next version of Tremulous. Further details are in this thread.

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