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How To Actually Keep Tremulous Alive
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Topic: How To Actually Keep Tremulous Alive (Read 28308 times)
khalsa
Administrator
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Dharam De rakhvalae
Re: How To Actually Keep Tremulous Alive
«
Reply #60 on:
February 27, 2009, 01:45:38 AM »
Like
Yesterday
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Mercenariesguild
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Big Server Sale
bob_george33
Turrets: +8/-1
Posts: 24
Teh TehMehNahTah
Re: How To Actually Keep Tremulous Alive
«
Reply #61 on:
March 08, 2009, 12:12:05 AM »
Quote from: Lakitu7 on December 02, 2008, 07:45:35 AM
What Tremulous needs to stay alive is for intelligent people to promote it and play it intelligently
.
I couldn't agree more, me and my friend got tremulous to 40 people in one we then people were asking for it an the lan servers were mayhem. (up to 64 people)
Bob
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your face
Community Moderators
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really your face here
Re: How To Actually Keep Tremulous Alive
«
Reply #62 on:
March 08, 2009, 11:26:48 PM »
Quote from: bob_george33 on March 08, 2009, 12:12:05 AM
Quote from: Lakitu7 on December 02, 2008, 07:45:35 AM
What Tremulous needs to stay alive is for intelligent people to promote it and play it intelligently
.
I couldn't agree more, me and my friend got tremulous to 40 people in one we then people were asking for it an the lan servers were mayhem. (up to 64 people)
Bob
We can always dream, but it won't always work.
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
bob_george33
Turrets: +8/-1
Posts: 24
Teh TehMehNahTah
Re: How To Actually Keep Tremulous Alive
«
Reply #63 on:
March 09, 2009, 07:53:40 AM »
Persistance is the key!
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bleach
Turrets: +121/-40
Posts: 164
Re: How To Actually Keep Tremulous Alive
«
Reply #64 on:
March 09, 2009, 11:25:24 PM »
Who needs 1.2? I have all my friends here and I'm havin' fun. I am indifferent towards 1.2 and its eventual birth. I can live with 1.1 forever, hell I've been playing since August of '06, why quit now? or even when 1.2 comes out?
Don't get me wrong, I do believe in keeping Tremulous alive, but at the moment, it seems to me like it is living as well as it has been for the past year or so, without any serious declination in its activity.
Thanks Ozzy for the thread.
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Maximus
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Posts: 94
Re: How To Actually Keep Tremulous Alive
«
Reply #65 on:
March 10, 2009, 04:53:41 AM »
I agree with Bleach. I Love 1.1. Its completly balanced on most maps. A lot of games I buy arent balanced at all, and I find myself putting the game on my shelf and logging on to Trem. If 1.2 is better I'm all for it. But I think 1.1 is just fine, the only thing that kills trem to me is still the camping! The great players out there love great games, and are more likely to talk to new players and help them if they arent being pricks acting like they know better by staying in bases. I always help new players when they attack and listen to me. But when they want to be pricks I kill whore them like no other. I dont think I have a reputation as a rude player and I like to keep it that way. I got good by players better than me helping me out and I try to do the same to others less skilled as I am. When I was a noob I almost quit with my other 5 friends who started with me because of the constant asskicking by good players. But they prolly dont remember me, but Mooseberry, and Alex helped me a lot and by following them I stuck with it and I'm still here roughly 3 years later.
The only other problem I have is hacking. Maybe a hacking prevention software would help? but prolly not because its easy to bypass. But I can't stand Hackers. Seems like they are everywhere. I cant get on a server now w/o someone kicking the shit out of everyone and when I spec them they suddenly suck ass? Im not stupid, many hacks/bots have spec detector. There are so many hacks/bots out there now its impossible to catch everyone but you know they are hacking, but you cant prove it. I'm not gonna say names but there is a point to how good someone can be at this game, I know some players are trem gods, but most of them are Hack Gods. Agree with me or not IDC. But i cant prove anything, but its kinda obvious if you think about it. And it is killing this game
To Ozzy, I agree with you. The great players will grow bored of the game, and it will nothing but the great hackers, and noobs.
Just some of my thoughts.
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Quote from: Dracone on March 27, 2009, 06:36:54 PM
If you are good, you will kill shit.
rotacak
Turrets: +39/-64
Posts: 761
Re: How To Actually Keep Tremulous Alive
«
Reply #66 on:
March 10, 2009, 05:29:21 AM »
Maximus:
are you sure about that spec detectors? I think that is not true, because when you specing someone, then you not sending any data to him, so he can't know if you specing him or not.
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Amanieu
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Posts: 647
Re: How To Actually Keep Tremulous Alive
«
Reply #67 on:
March 10, 2009, 05:57:53 AM »
A bug in certains qvms causes the spec to have the same ping as the player.
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< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign
St. Anger
Turrets: +58/-83
Posts: 377
Re: How To Actually Keep Tremulous Alive
«
Reply #68 on:
March 11, 2009, 08:08:43 AM »
No new version after 3 years is what's killing/killed the game.
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Archangel
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Re: How To Actually Keep Tremulous Alive
«
Reply #69 on:
March 11, 2009, 08:41:43 AM »
Quote from: Maximus on March 10, 2009, 04:53:41 AM
I agree with Bleach. I Love 1.1. Its completly balanced on most maps. A lot of games I buy arent balanced at all, and I find myself putting the game on my shelf and logging on to Trem. If 1.2 is better I'm all for it. But I think 1.1 is just fine, the only thing that kills trem to me is still the camping! The great players out there love great games, and are more likely to talk to new players and help them if they arent being pricks acting like they know better by staying in bases. I always help new players when they attack and listen to me. But when they want to be pricks I kill whore them like no other. I dont think I have a reputation as a rude player and I like to keep it that way. I got good by players better than me helping me out and I try to do the same to others less skilled as I am. When I was a noob I almost quit with my other 5 friends who started with me because of the constant asskicking by good players. But they prolly dont remember me, but Mooseberry, and Alex helped me a lot and by following them I stuck with it and I'm still here roughly 3 years later.
The only other problem I have is hacking. Maybe a hacking prevention software would help? but prolly not because its easy to bypass. But I can't stand Hackers. Seems like they are everywhere. I cant get on a server now w/o someone kicking the shit out of everyone and when I spec them they suddenly suck ass? Im not stupid, many hacks/bots have spec detector. There are so many hacks/bots out there now its impossible to catch everyone but you know they are hacking, but you cant prove it. I'm not gonna say names but there is a point to how good someone can be at this game, I know some players are trem gods, but most of them are Hack Gods. Agree with me or not IDC. But i cant prove anything, but its kinda obvious if you think about it. And it is killing this game
To Ozzy, I agree with you. The great players will grow bored of the game, and it will nothing but the great hackers, and noobs.
Just some of my thoughts.
I personally haven't seen an aimbot in over six months. Maybe you should stop playing on shitty servers?
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Urcscumug
Turrets: +18/-7
Posts: 278
Re: How To Actually Keep Tremulous Alive
«
Reply #70 on:
March 11, 2009, 09:31:14 AM »
IMHO aimbotting is not as much of a problem in Trem as it might be in other FPS games.
First of all, Trem has spectator mode, which can quickly reveal the actual aimbotting.
Second, there's more to FPS then perfect aim, and a lot more to Trem then to the average FPS. Even assuming that a hacked client can detect being specced and turning off aimbot, you can still recognize a bad player. Heck, you don't even need spec for that (although it definitely makes things easier).
A decent Trem player is more than just a person who roams the map shooting their gun or pointing their alien perfectly, in between trips to the armory for restock. You need to know
when
to shoot. You need to know how to dodge (you can instantly recognize a skilled dancer.) You need to know when to attack and when to retreat. You need to know how to fight alone as opposed as fighting as a group. You need to know the maps and make use of strategic points in both hand to hand combat and building or attacking. You need to use your alien or weapon+armor properly. You need to choose what alien or weapon/armor to use in particular situations. You need to work with the team and communicate. You need to recognize how the game turns and adapt your tactics.
I could go on but I think you got the point.
All these things usually develop together in an honest Trem player. So if you see a player who is a perfect shot but can't even move efficiently and disregards all the finer points of Trem you can suspect aimbotting even without actual speccing.
Third, there are things particular to Trem that make aimbots a thing of limited use. They are not effective for slow-firing weapons and using aimbotting for the pulse-rifle or luci has got to be downright dumb. As is using an aimbot for anything bigger than a mara -- if you need to that you need glasses not an aimbot. And of course, since it's a team game, one player using an aimbot does absolutely nothing for the team in the long term, if the other team is half decent.
«
Last Edit: March 11, 2009, 09:50:07 AM by Urcscumug
»
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Bissig
Turrets: +103/-131
Posts: 1309
Re: How To Actually Keep Tremulous Alive
«
Reply #71 on:
March 11, 2009, 07:10:46 PM »
The only aimbots I have seen in the last months have been total noobs who couldn't even manage to get decent kills WITH the aimbot. Of course, this might only be to the fact that smart aimboters can fine tune to a point where it is impossible to detect them. Which of course leads to the question: What do they gain from using such a minor aim helper?
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your face
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really your face here
Re: How To Actually Keep Tremulous Alive
«
Reply #72 on:
March 11, 2009, 07:20:11 PM »
i sawd a aimboting flam throwr befor???
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
mooseberry
Community Moderators
Turrets: +666/-325
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Hello.
Re: How To Actually Keep Tremulous Alive
«
Reply #73 on:
March 12, 2009, 02:33:48 AM »
Quote from: Bissig on March 11, 2009, 07:10:46 PM
The only aimbots I have seen in the last months have been total noobs who couldn't even manage to get decent kills WITH the aimbot. Of course, this might only be to the fact that smart aimboters can fine tune to a point where it is impossible to detect them. Which of course leads to the question: What do they gain from using such a minor aim helper?
You answered your own question. They are so bad, that even this slight aim help improves their playing, even if it is still horrible by your standards.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
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Urcscumug
Turrets: +18/-7
Posts: 278
Re: How To Actually Keep Tremulous Alive
«
Reply #74 on:
March 12, 2009, 10:14:43 AM »
Quote from: your face on March 11, 2009, 07:20:11 PM
i sawd a aimboting flam throwr befor???
(English skills aside...) I seriously doubt it. Using the flamethrower efficiently requires one to basically leave ignited vapors behind and move away from that spot. It is quite different from projectile weapons (both fast and slow). A theoretical aimbot for the flamer would have to be able to predict when and where aliens will get close to you
and
move the wielder to safety. Not to mention dodging alien blows.
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your face
Community Moderators
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really your face here
Re: How To Actually Keep Tremulous Alive
«
Reply #75 on:
March 12, 2009, 07:59:24 PM »
Oops, I forgot my /joke.
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{NoS}
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Hendrich
Turrets: +168/-147
Posts: 879
When I visit this forum, I feel old.
Re: How To Actually Keep Tremulous Alive
«
Reply #76 on:
March 14, 2009, 04:04:32 AM »
Quote from: your face on March 12, 2009, 07:59:24 PM
Oops, I forgot my /joke.
Anywho, there is only one known hack for Tremulous and I'm wondering how difficult it is to create a sort of "block" for it. But then again, in Tremulous just knowing to aim perfectly is only having one piece of the jigsaw puzzle.
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bob_george33
Turrets: +8/-1
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Teh TehMehNahTah
Re: How To Actually Keep Tremulous Alive
«
Reply #77 on:
March 14, 2009, 04:30:04 AM »
you need to know when to shoot aswell
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Syntac
Turrets: +118/-104
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Void Website Developer
Re: How To Actually Keep Tremulous Alive
«
Reply #78 on:
March 14, 2009, 05:09:27 PM »
Uh yeah, that goes without saying.
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TremRP
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::
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Erore coods! Nead hep!
RipeFlesh
Turrets: +2/-1
Posts: 16
Re: How To Actually Keep Tremulous Alive
«
Reply #79 on:
March 14, 2009, 10:54:06 PM »
Quote from: Hendrich on March 14, 2009, 04:04:32 AM
Quote from: your face on March 12, 2009, 07:59:24 PM
Oops, I forgot my /joke.
Anywho, there is only one known hack for Tremulous and I'm wondering how difficult it is to create a sort of "block" for it. But then again, in Tremulous just knowing to aim perfectly is only having one piece of the jigsaw puzzle.
There are actually quite a few... I could name three or so off the top of my head. =|
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jal
Turrets: +8/-7
Posts: 249
Re: How To Actually Keep Tremulous Alive
«
Reply #80 on:
March 19, 2009, 01:36:05 PM »
I don't think there's any
real
problem with Tremulous. It just happens that a free game like Trem can't spend on promotion, so the only real promotion it gets is the news items when a new version is released. This revitalizes the comunity, but sooner or later the players try new games, and there's nothing wrong with that. When 1.2 is released there will be many new people playing Tremulous again.
Quote from: Amanieu on February 13, 2009, 10:06:11 AM
They have a server list that isn't empty on startup. I think this is the major problem with 1.1.
Indeed. This is the biggest flaw and, imo, it should be a top priority to fix. It's just repackaging the installer!
«
Last Edit: March 19, 2009, 05:22:36 PM by jal
»
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rotacak
Turrets: +39/-64
Posts: 761
Re: How To Actually Keep Tremulous Alive
«
Reply #81 on:
April 02, 2009, 03:15:23 PM »
jal: There is real problem. It's autodownload off, low brightness, issue with "get new list + source", low downloading speed and old game.qvm for local server. Change this default settings, add tjw build and reupload to homepage. Maybe too much work :-)
Today story (new player chatting with me). "I love to build, bla bla bla...". 5 minutes later. "I was kicked out, somewhat map error". "Turn autodownload on". "Where?". "In options". 5 minutes later. "Wtf, I downloading map by 1KB/s, I fuck this, bye."
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Kitashi
Turrets: +8/-2
Posts: 69
Re: How To Actually Keep Tremulous Alive
«
Reply #82 on:
April 04, 2009, 12:16:28 AM »
I agree with nearly everything said in this post so far. The only things Trem needs are a friendly community, adjustments to "brand new" Tremulous installs/downloads, and useful help resources. Someone brought up advertisement earlier; I think the best form of advertisement is word of mouth. I've got plenty of free time if anyone has anything for me to do, otherwise I'm also doing my own thing for Trem.
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cactusfrog
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Re: How To Actually Keep Tremulous Alive
«
Reply #83 on:
April 20, 2009, 04:31:18 AM »
why is it so fucking hard just to fix these glitches and release an other installer. Fixing these glitches will not make 1.2 less existing.
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Kaine
Turrets: +543/-314
Posts: 573
Re: How To Actually Keep Tremulous Alive
«
Reply #84 on:
April 20, 2009, 05:16:41 AM »
Quote from: cactusfrog on April 20, 2009, 04:31:18 AM
why is it so fucking hard just to fix these glitches and release an other installer. Fixing these glitches will not make 1.2 less existing.
Because they'll already have a split playerbase when they release 1.2. They don't want to make the current standalone any more appealing than they have to at this point, because that could potentially increase the number of players that would stick with the current version, and rob them of a sizeable amount of players on the newer version.
That is, of course, assuming that this older version of tremulous will continue to be supported to some extent. (I'd still play it.)
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Quote from: AppleZ on July 08, 2012, 03:29:01 AM
KAINE WHERE HAVE U BEEN!
rotacak
Turrets: +39/-64
Posts: 761
Re: How To Actually Keep Tremulous Alive
«
Reply #85 on:
April 21, 2009, 12:34:00 PM »
Quote from: cactusfrog on April 20, 2009, 04:31:18 AM
why is it so fucking hard just to fix these glitches and release an other installer. Fixing these glitches will not make 1.2 less existing.
Dunno. I already made it for windows:
Tremulous new v1
Features:
- tjw build
- download on
- ADSL/LAN datarate
- mess from server names is filtered out
- unique guid on
- gamma 1.5
- lagometer on
- "source: internet" as default
- configuration is in game directory, not in documents
- server lakitu 5.5
I only don't know how to make "get new list" automaticaly when you click on "Play" from main menu.
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Asvarox
Turrets: +41/-35
Posts: 573
Re: How To Actually Keep Tremulous Alive
«
Reply #86 on:
April 21, 2009, 05:12:37 PM »
Quote
Because they'll already have a split playerbase when they release 1.2.
Why you think fixing client bugs will split playerbase? As far I know nothing will be required to change on serverside (well only adding the pk3 file that contains all those fixes to base directory for pure servers). Which basically mean you will be able to play 1.1 servers with both clients 1.1 and 1.1.1, but while connecting with 1.1 client you will have to autodownload the patch.
These fixes, by the way, should be done max few months after first release.
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Amanieu
Turrets: +135/-83
Posts: 647
Re: How To Actually Keep Tremulous Alive
«
Reply #87 on:
April 21, 2009, 06:11:27 PM »
And right after that... New version of tremfusion that allows you to play both on 1.1 and 1.2 servers!
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Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign
mooseberry
Community Moderators
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Hello.
Re: How To Actually Keep Tremulous Alive
«
Reply #88 on:
April 22, 2009, 03:06:51 AM »
Quote from: rotacak on April 21, 2009, 12:34:00 PM
Quote from: cactusfrog on April 20, 2009, 04:31:18 AM
why is it so fucking hard just to fix these glitches and release an other installer. Fixing these glitches will not make 1.2 less existing.
Dunno. I already made it for windows:
Tremulous new v1
*stuff*
And yea, nice work, but what I understand cactus's point to be, which I agree with, is put a damn new client download up on tremulous.net
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rotacak
Turrets: +39/-64
Posts: 761
Re: How To Actually Keep Tremulous Alive
«
Reply #89 on:
April 22, 2009, 05:34:53 AM »
Quote from: mooseberry on April 22, 2009, 03:06:51 AM
And yea, nice work, but what I understand cactus's point to be, which I agree with, is put a damn new client download up on tremulous.net
Yea, sadly, that will probably never happen.
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|
Tremulous servers
R Unlimited CZ
and
R Funserver CZ
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