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{SOLVED}Making splash damage for MD
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Topic: {SOLVED}Making splash damage for MD (Read 1202 times)
ACKMAN
Turrets: +9/-20
Posts: 342
{SOLVED}Making splash damage for MD
«
on:
November 04, 2008, 07:04:47 PM »
Well... I'm making a 'mod' and now i wanna add splash
damage
knocback. I don't know all tremulous code. So, i just ask.
"what should i do to add splash knockback to MD?"
I 'searched' in the code and i've got an idea about how to make it. But... i'm not sure.
*SPAM*
«
Last Edit: November 06, 2008, 07:16:52 PM by ACKMAN
»
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googles
Turrets: +30/-19
Posts: 219
Re: Making splash damage for MD
«
Reply #1 on:
November 05, 2008, 02:31:32 AM »
Splash being within the area of the shot correct? <.< if so..look at trap_EntitiesInBox. This will gather all the entities within a defined bbox. Or for an example of its usage, look for G_RadiusDamage in g_combat.c
«
Last Edit: November 05, 2008, 02:34:29 AM by googles
»
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ACKMAN
Turrets: +9/-20
Posts: 342
Re: Making splash damage for MD
«
Reply #2 on:
November 05, 2008, 02:37:55 PM »
Thank you, ill look there
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ACKMAN
Turrets: +9/-20
Posts: 342
Re: Making splash damage for MD
«
Reply #3 on:
November 06, 2008, 07:16:29 PM »
Thanks :3
FIXED
Close please
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