|
Celestial_Rage
Turrets: +120/-8
Posts: 623
|
 |
« on: November 02, 2008, 11:14:33 AM » |
|
Hello I made a server for my clan (=PK:| Clan Server) but some people reported that they just had the "Awaiting Gamestate" but could not connect. How can I fix this? I was able to connect with a vanilla trem installation from school.
Thanks
EDIT: Maybe you guys could try to connect and see if anyone else gets stuck at that screen? Thanks
|
|
|
|
« Last Edit: November 02, 2008, 02:36:31 PM by Celestial_Rage »
|
Logged
|
"The reports of my death are greatly exaggerated" ~Mark Twain 
|
|
|
|
Archangel
Guest
|
 |
« Reply #1 on: November 02, 2008, 05:53:45 PM » |
|
Probably your ISP firewalling things, or the recent sprint->cogent depeering.
|
|
|
|
|
Logged
|
|
|
|
|
Celestial_Rage
Turrets: +120/-8
Posts: 623
|
 |
« Reply #2 on: November 03, 2008, 11:52:20 AM » |
|
But how would that explain why only some people can connect?
|
|
|
|
|
Logged
|
"The reports of my death are greatly exaggerated" ~Mark Twain 
|
|
|
David
Spam Killer
 
Turrets: +249/-273
Posts: 3543
David
|
 |
« Reply #3 on: November 03, 2008, 03:03:43 PM » |
|
What is your server IP? What are the IP's of those who can't connect? Post traceroutes from both ends.
|
|
|
|
|
Logged
|
Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg. -- My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such. I'm disappointed that people's past actions have forced me to state what should be obvious. I am not a dev. Nothing I say counts for anything.
|
|
|
Einstein
Turrets: +12/-2
Posts: 81
...
|
 |
« Reply #4 on: November 03, 2008, 09:41:23 PM » |
|
Is your server on your local box? If so, your internet connection might just suck, so after the first few players the rest get stuck at the gamestate or connecting screen because of severe one- or two-way latency. This has happened to me when I start a server on my college campus because their firewall simply blows chunks and murders my outbound ping.
|
|
|
|
|
Logged
|
|
|
|
Undeference
Tremulous Developers
Turrets: +122/-45
Posts: 1207
Ingar and carry on.
|
 |
« Reply #5 on: November 04, 2008, 02:22:52 AM » |
|
This one? It doesn't look like a problem on your side. =PK:| Clan Server 71.132.192.142 30720 0/40 atcs SETTINGS sv_allowDownload 1 sv_hostname ^1=^7PK^1:^7| C^1l^7an S^1er^7ver sv_minRate 5000 sv_maxRate 15000 sv_minPing 0 sv_maxPing 0 sv_maxclients 40 timelimit 40 g_suddenDeathTime 20 g_maxGameClients 0 g_suddenDeathMode 2 g_friendlyFire 0 g_friendlyBuildableFire 0 g_unlagged 1 g_invasionStartTime 60 g_allowShare 1 version tremulous 1.1.0_SVN1116 linux-x86_64 Oct 28 2008 protocol 69 mapname atcs sv_privateClients 20 g_needpass 0 gamename base P ---------------------------------------- ff 0 qvm_version Invasion + Lakitu7's QVM 2.0.1-5.4 (Oct 28 2008, 16:57:54) g_suddenDeath 0 g_speed 320 g_gravity 800 g_knockback 1000 g_humanBuildPoints 100 g_alienBuildPoints 100 g_cheatAdminLevel 0
(WTF is with g_cheatAdminLevel?)
|
|
|
|
|
Logged
|
|
|
|
|
Archangel
Guest
|
 |
« Reply #6 on: November 04, 2008, 03:04:50 AM » |
|
Part of invasion mod. Don't worry, it's not bad... (afaik)
|
|
|
|
|
Logged
|
|
|
|
|
Bissig
Turrets: +103/-131
Posts: 1309
|
 |
« Reply #7 on: November 04, 2008, 03:49:46 AM » |
|
Hmm, strange coincidence. He is running a 64bit version of the tremded and SST at current is having strange random disconnects. Sometimes a player doesn't get affected at all, sometimes he might be booted off the server every 5 minutes and the server simply disappears from the master list. Sometimes only one player is affected and sometimes everyone except for one or two. Could there be a problem with 64 bit libs or the likes?
|
|
|
|
|
Logged
|
|
|
|
|
Archangel
Guest
|
 |
« Reply #8 on: November 04, 2008, 04:00:12 AM » |
|
no
|
|
|
|
|
Logged
|
|
|
|
|
Bissig
Turrets: +103/-131
Posts: 1309
|
 |
« Reply #9 on: November 04, 2008, 04:02:59 AM » |
|
no
Sorry, I am not yet a mind bender.. What?
|
|
|
|
|
Logged
|
|
|
|
Undeference
Tremulous Developers
Turrets: +122/-45
Posts: 1207
Ingar and carry on.
|
 |
« Reply #10 on: November 04, 2008, 04:04:05 AM » |
|
Could there be a problem with 64 bit libs or the likes? no
|
|
|
|
|
Logged
|
|
|
|
|
Bissig
Turrets: +103/-131
Posts: 1309
|
 |
« Reply #11 on: November 04, 2008, 04:08:35 AM » |
|
I'd like to hear why there could not be a bug in the qvm/64bit code connection.
|
|
|
|
|
Logged
|
|
|
|
|
Archangel
Guest
|
 |
« Reply #12 on: November 04, 2008, 04:37:21 AM » |
|
because sockets are pretty much universal to nearly every application. if there was a bug in udp sockets via 64bit libraries people would know about it. anyway afaik qvms are entirely independant of '64 bit' and '32 bit' restrictions. it's just interpreted bytecode, right?
|
|
|
|
|
Logged
|
|
|
|
Amanieu
Turrets: +135/-83
Posts: 647
|
 |
« Reply #13 on: November 04, 2008, 05:32:54 AM » |
|
qvms are compiled to x86/x86_64/ppc native code when they are loaded.
|
|
|
|
|
Logged
|
< kevlarman> zakk is getting his patches from shady frenchmen on irc < kevlarman> this can't be a good sign 
|
|
|
David
Spam Killer
 
Turrets: +249/-273
Posts: 3543
David
|
 |
« Reply #14 on: November 04, 2008, 10:52:40 AM » |
|
AFAIK all the netcode is in the server / client not the qvm's. If there was differences between 64bit sockets and 32bit sockets, people would know.
Check you're firewall.
|
|
|
|
|
Logged
|
Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg. -- My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such. I'm disappointed that people's past actions have forced me to state what should be obvious. I am not a dev. Nothing I say counts for anything.
|
|
|
|
Celestial_Rage
Turrets: +120/-8
Posts: 623
|
 |
« Reply #15 on: November 11, 2008, 07:07:55 PM » |
|
why would my server block only two clients (only people who cannot connect so far are Psych and Fanno)?
|
|
|
|
|
Logged
|
"The reports of my death are greatly exaggerated" ~Mark Twain 
|
|
|
David
Spam Killer
 
Turrets: +249/-273
Posts: 3543
David
|
 |
« Reply #16 on: November 11, 2008, 07:39:30 PM » |
|
Firewall or are they banned? Failing that, get a traceroute both ways.
|
|
|
|
|
Logged
|
Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg. -- My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such. I'm disappointed that people's past actions have forced me to state what should be obvious. I am not a dev. Nothing I say counts for anything.
|
|
|
|