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Superpie's Visual Mod, Version 2
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Topic: Superpie's Visual Mod, Version 2 (Read 12046 times)
Superpie
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Superpie's Visual Mod, Version 2
«
on:
October 30, 2008, 01:09:59 AM »
I've worked more on this than on my last mod, hopefully that shows. I pray it doesn't suck and so far feedback has been positive.
This is a pk3 that you stick in your tremulous 'base' folder that replaces certain visuals. It only works on servers that allow third-party modifications (unpure servers). For now I'm just putting it up for download.
Download Link
Things Changed Since Last Version
Certain weapons have glowing spots, battlesuit's eye also glows
Weapons and buildables use ShinyTrem shaders
Human camouflage is more 'urban'
Luci is more badass :P
Jetpack is 50% quieter
shotgun has a pump-action sound after each shot
Battlesuit and Tyrant view height increased like in 1.2
Flamer reduced to 30% of its original opacity
Goon snipe has a splash effect (not damage, just visual)
ATCS has cleaner textures, the gigantic 2d bolts were removed
Chunks fly out of aliens when you shoot them
Ckits have new high-resolution textures (shinytrem, mgdev)
A few new and modified particle systems
Instructions
Put the .pk3 file in your tremulous base folder.
Screenshots
(click to enlarge)
Credits
Beta Testers: Your Face, Denton, Mooseberry, Cactusfrog, DeathOnIce, Omni.Vore
Contributors: Odin, The Punisher, B166ER, the Tremulous devs (all without their consent ;)
«
Last Edit: November 25, 2010, 08:00:54 AM by Superpie
»
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duck-o-destruction
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You should be looking there ~~~~~~~>
Re: Superpie's Visual Mod, Version 2
«
Reply #1 on:
October 30, 2008, 01:48:48 AM »
when i downloaded it, i got a folder called "zz-superpie-2"
do i just place that in my base folder?
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your face
Community Moderators
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Posts: 3533
really your face here
Re: Superpie's Visual Mod, Version 2
«
Reply #2 on:
October 30, 2008, 03:10:19 AM »
+1, suhweet win.
@duck, yes, it automatically overwrites.
«
Last Edit: October 30, 2008, 03:12:17 AM by your face
»
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{NoS}
Y
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Evoc
Turrets: +13/-12
Posts: 127
Re: Superpie's Visual Mod, Version 2
«
Reply #3 on:
October 30, 2008, 03:42:07 AM »
THIS. IS. AWEEEESSSSOOMMMMEEEE.
EDIT: However, the ATCS textures remain the same.
«
Last Edit: October 30, 2008, 03:53:45 AM by Evoc
»
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Archangel
Guest
Re: Superpie's Visual Mod, Version 2
«
Reply #4 on:
October 30, 2008, 04:32:22 AM »
The MD is hot. Too bad I don't draw weapons..
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Redsky
Turrets: +35/-6
Posts: 207
Re: Superpie's Visual Mod, Version 2
«
Reply #5 on:
October 30, 2008, 10:10:36 AM »
Great job, Superpie! Looks just out of this world!
I hope ill find some time to take a closer look at all this fancy visual effects!
+1 Superpie! keep on going
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Happy New Year Everybody! : signature adequate once a year.
+ OPTIMUS +
Turrets: +263/-164
Posts: 1092
Re: Superpie's Visual Mod, Version 2
«
Reply #6 on:
October 30, 2008, 11:21:59 AM »
i like the battlesuit pic the best. <3
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success is the ability to go from failure to failure without losing your enthusiasm
+SOUTH P4WN+
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rotacak
Turrets: +39/-64
Posts: 761
Re: Superpie's Visual Mod, Version 2
«
Reply #7 on:
October 30, 2008, 03:18:27 PM »
Good work. Chainguns sound is scary. I only don't like new BS and human textures. Isn't better this?:
http://www2.udec.cl/~alejandrosoto/shot0004.jpg
And that jetpack sound should be default, jetpack should be annoying
BTW, why is always ckit texture slightly moved to right side?
This mod can be used on
R Unlimited CZ
server.
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your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: Superpie's Visual Mod, Version 2
«
Reply #8 on:
October 30, 2008, 03:52:27 PM »
Quote from: rotacak on October 30, 2008, 03:18:27 PM
I only don't like new BS and human textures. Isn't better this?:
http://www2.udec.cl/~alejandrosoto/shot0004.jpg
Because why have green camo on atcs?
Logged
{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
rotacak
Turrets: +39/-64
Posts: 761
Re: Superpie's Visual Mod, Version 2
«
Reply #9 on:
October 30, 2008, 04:39:05 PM »
I have one problem. That "Battlesuit and Tyrant view height increased like in 1.2" does not work for me. Height view is same, but if I want hit humans head with tyrant, then I must look at his legs
Also tyrant dead bodyes are often 1 meter above floor. Can I somewhat fix that or reset it to standard 1.1 height?
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Tremulous servers
R Unlimited CZ
and
R Funserver CZ
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Superpie
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Re: Superpie's Visual Mod, Version 2
«
Reply #10 on:
October 30, 2008, 08:52:53 PM »
Rotacak: I like the grey camo better ^^. And about the view heights, thank you for telling me this, I will try to reproduce and fix the issue.
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rotacak
Turrets: +39/-64
Posts: 761
Re: Superpie's Visual Mod, Version 2
«
Reply #11 on:
October 31, 2008, 11:13:39 PM »
That view height bug seem work even when player haven't this mod. We had to delete this mod from server, because players can't hit enemy with tyrant. There was situations like tyrant VS naked not moving human, and human wins.
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>>> Third Team MOD <<<
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Tremulous servers
R Unlimited CZ
and
R Funserver CZ
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Ambush MOD
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Tremball MOD
Superpie
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Re: Superpie's Visual Mod, Version 2
«
Reply #12 on:
November 01, 2008, 12:08:36 AM »
So was the bug server-side or was it something my pk3 was causing? I have not been able to reproduce it thus far.
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Colynn'
Turrets: +28/-35
Posts: 308
<°))))<
Re: Superpie's Visual Mod, Version 2
«
Reply #13 on:
November 01, 2008, 12:12:32 AM »
Hello,
Damn, this is wonderfull! I love the new massdriver! (I play a lot on unpure servers, thanks thanks thanks!)
I wish you will continue Superpie!
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Currently working on: REAL LIFE STUDIES BULLSHIT
rotacak
Turrets: +39/-64
Posts: 761
Re: Superpie's Visual Mod, Version 2
«
Reply #14 on:
November 01, 2008, 01:26:11 AM »
Quote from: Superpie on November 01, 2008, 12:08:36 AM
So was the bug server-side or was it something my pk3 was causing? I have not been able to reproduce it thus far.
I don't know how it work, but:
1) I uploaded mod to server, views are same, but I can't hit anything with tyrant.
2) I deleted mod, leaved it only on server, but still can't hit anything. And not even me. Is possible that mod somewhat using server?
3) Deleted from server and all is back to normal now.
You have views higher?
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Tremulous servers
R Unlimited CZ
and
R Funserver CZ
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Ambush MOD
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Tremball MOD
Amanieu
Turrets: +135/-83
Posts: 647
Re: Superpie's Visual Mod, Version 2
«
Reply #15 on:
November 01, 2008, 01:27:25 AM »
Yes, the view changes will also affect the server. Superpie should remove that.
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Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign
Superpie
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Re: Superpie's Visual Mod, Version 2
«
Reply #16 on:
November 01, 2008, 02:32:17 AM »
It has been fixed in one of the download links, it's very obvious which one if you look. Thank you for your input everyone
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Odin
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omgwtfbbq
Re: Superpie's Visual Mod, Version 2
«
Reply #17 on:
November 01, 2008, 03:01:25 AM »
Why didn't you use the ShinyTrem shaders for player models? That is basically the most likely place you'll see the effects. All you have to do is use the 'human.shader', 'alien.shader', 'level2.shader', and 'jetpack.shader' from ShinyTrem.
«
Last Edit: November 01, 2008, 03:04:09 AM by Odin
»
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mooseberry
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Hello.
Re: Superpie's Visual Mod, Version 2
«
Reply #18 on:
November 01, 2008, 03:06:22 AM »
This is a fun mod. :O
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Volt
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Re: Superpie's Visual Mod, Version 2
«
Reply #19 on:
November 01, 2008, 03:50:10 AM »
pretty <3 pie
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your face
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really your face here
Re: Superpie's Visual Mod, Version 2
«
Reply #20 on:
November 01, 2008, 03:26:16 PM »
Quote from: Odin on November 01, 2008, 03:01:25 AM
Why didn't you use the ShinyTrem shaders for player models? That is basically the most likely place you'll see the effects. All you have to do is use the 'human.shader', 'alien.shader', 'level2.shader', and 'jetpack.shader' from ShinyTrem.
Cuz it's moar awsum the way it is already.
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{NoS}
Y
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F
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Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Hendrich
Turrets: +168/-147
Posts: 879
When I visit this forum, I feel old.
Re: Superpie's Visual Mod, Version 2
«
Reply #21 on:
November 12, 2008, 07:11:00 AM »
This mod wins.
Epic win.
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------------------------------------------------------------
Made you look.
------------------------------------------------------------
Amanieu
Turrets: +135/-83
Posts: 647
Re: Superpie's Visual Mod, Version 2
«
Reply #22 on:
November 12, 2008, 08:47:13 AM »
I'm going to be committing some of this stuff along with ShinyTrem to Tremfusion, but I just want to know what you have changed in the particle effects.
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Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign
rotacak
Turrets: +39/-64
Posts: 761
Re: Superpie's Visual Mod, Version 2
«
Reply #23 on:
November 21, 2008, 04:30:54 PM »
Superpie: Can I ask were I can change that flamer and human base explosion opacity to default?
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>>> Third Team MOD <<<
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Tremulous servers
R Unlimited CZ
and
R Funserver CZ
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Ambush MOD
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Tremball MOD
waflz
Guest
Re: Superpie's Visual Mod, Version 2
«
Reply #24 on:
November 21, 2008, 09:48:34 PM »
Quote
Last Active:
November 12, 2008, 10:45:21 PM
i tink superpie r ded
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Bissig
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Posts: 1309
Re: Superpie's Visual Mod, Version 2
«
Reply #25 on:
November 21, 2008, 10:38:26 PM »
Quote from: waflz on November 21, 2008, 09:48:34 PM
Quote
Last Active:
November 12, 2008, 10:45:21 PM
i tink superpie r ded
Sure, one can only read the forum by logging in. Also, one can never be busy in RL or somewhere else.
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sstcentral
sst wiki
tremcentral
trumorz(tm)
KamikOzzy
Turrets: +317/-172
Posts: 733
Re: Superpie's Visual Mod, Version 2
«
Reply #26 on:
November 21, 2008, 10:56:28 PM »
Superpie, I know we never get along for one reason or another, but I admire and appreciate your work. Good job, and I'm glad you stick around on trem.
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|AoD|Ozzyshka at your service.
Still using Windows XP
and still playing 1.1
click this:
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mooseberry
Community Moderators
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Hello.
Re: Superpie's Visual Mod, Version 2
«
Reply #27 on:
November 22, 2008, 12:31:21 AM »
Quote from: Bissig on November 21, 2008, 10:38:26 PM
Quote from: waflz on November 21, 2008, 09:48:34 PM
Quote
Last Active:
November 12, 2008, 10:45:21 PM
i tink superpie r ded
Sure, one can only read the forum by logging in. Also, one can never be busy in RL or somewhere else.
eew waflz.. I hate that that guy. Please leave our dear superpie's thread.
for those people who are stupid: /wink
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
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Amanieu
Turrets: +135/-83
Posts: 647
Re: Superpie's Visual Mod, Version 2
«
Reply #28 on:
November 22, 2008, 03:09:23 AM »
superpie told me on IRC that he won't be comming back.
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Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign
Archangel
Guest
Re: Superpie's Visual Mod, Version 2
«
Reply #29 on:
November 22, 2008, 03:19:41 AM »
why not? he was cool =[
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Amanieu
Turrets: +135/-83
Posts: 647
Re: Superpie's Visual Mod, Version 2
«
Reply #30 on:
November 22, 2008, 03:35:35 AM »
<superpie> wasting my life
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Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign
Archangel
Guest
Re: Superpie's Visual Mod, Version 2
«
Reply #31 on:
November 22, 2008, 04:47:15 PM »
what a lame excuse! you shall be remembered, superpie.
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Hendrich
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Posts: 879
When I visit this forum, I feel old.
Re: Superpie's Visual Mod, Version 2
«
Reply #32 on:
November 30, 2008, 05:06:43 AM »
You shall be remembered Superpie, especially since this modification kicked so much ass.
The cake was a pie.
(Btw, if you lie and come back, I swear I'm shoving my cake down your throat until you choke on icing D:)
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------------------------------------------------------------
Made you look.
------------------------------------------------------------
kevlarman
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Posts: 2737
Re: Superpie's Visual Mod, Version 2
«
Reply #33 on:
November 30, 2008, 06:10:27 AM »
Quote from: Hendrich on November 30, 2008, 05:06:43 AM
You shall be remembered Superpie, especially since this modification kicked so much ass.
The cake was a pie.
(Btw, if you lie and come back, I swear I'm shoving my cake down your throat until you choke on icing D:)
he already did >.>
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Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Superpie's Visual Mod, Version 2
«
Reply #34 on:
November 30, 2008, 08:15:29 AM »
You can't really come back if you never actually left.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
Zipper
Turrets: +0/-1
Posts: 2
Re: Superpie's Visual Mod, Version 2
«
Reply #35 on:
November 24, 2010, 11:47:44 PM »
help! both links don't work for me! number 1 link shows up with some weird text, and the other one says
it can't find the server!
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Tremulant
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It's not over 'til the tremulant sings...
Re: Superpie's Visual Mod, Version 2
«
Reply #36 on:
November 25, 2010, 03:06:13 AM »
Quote from: Zipper on November 24, 2010, 11:47:44 PM
help! both links don't work for me! number 1 link shows up with some weird text, and the other one says
it can't find the server!
How the hell did you manage to walk straight past
superpie's visual mod 3
and necro this bloody thing instead?! that's talent.
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Quote from: Firstinaction on April 07, 2011, 02:36:46 AM
my knees by my face and my ass is being hammered
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