Author Topic: Anouncing Tremfusion 0.0.2!  (Read 14469 times)

Amanieu

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Anouncing Tremfusion 0.0.2!
« on: August 31, 2008, 08:41:14 AM »
After 2 more month of hard work, the Tremfusion dev team now releases Tremfusion 0.0.2!

List of changes since 0.0.1 beta 3:
  • Server-side demos
  • Forced minimum ping
  • Support for accented characters and %
  • VoIP send to team
  • Client logging
  • \$$cvar\ parsing for making binds
  • Automatic !namelog when someone connects
  • Default voice gain for voip
  • Demos automatically switch to the correct fs_game
  • Increased max cvars to 4096
  • /voip help will list all voip subcommands
  • More p_* cvars
  • Fixed binds on the + and - keys
  • Removed the server command overflow spam
  • togglelist merged into toggle
  • Support for both application data and local settings on Windows
  • Lots of bug fixes
Here is the complete list of features in our client and server: http://tremfusion.tremforges.net/trac/wiki/Manual

Download it now at http://tremfusion.tremforges.net/trac/wiki/Releases
Installation instructions: http://tremfusion.tremforges.net/trac/wiki/InstallationInstructions

See our website at http://tremfusion.tremforges.net/
« Last Edit: September 03, 2008, 06:17:48 PM by khalsa »
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Amanieu

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Re: Anouncing Tremfusion 0.0.2!
« Reply #1 on: August 31, 2008, 09:25:04 AM »
I just wanted to point out that to make server-side demos work properly you need a patched qvm. Server-side demos will still work without the patch, but chat won't be recorded, the scoreboard won't work and you won't be able to follow demo players. The patched qvm is required for both recording and playback.

Here is a patched version of p-g-qvm which will work on both normal tremdeds and a tremded with masterdemo support.
Patched QVM
Patch file
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

SlackerLinux

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Re: Anouncing Tremfusion 0.0.2!
« Reply #2 on: August 31, 2008, 11:33:31 AM »
well done on your first full blown release we will probably start getting out public betas soon or a release we have gotten most of the features in that we wanted
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Amanieu

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Re: Anouncing Tremfusion 0.0.2!
« Reply #3 on: September 04, 2008, 01:08:58 AM »
We had a slight problem with the forum moderators, but we are now back in business! ;)
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Snake

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Re: Anouncing Tremfusion 0.0.2!
« Reply #4 on: September 04, 2008, 01:36:13 AM »
Wow, serverside demos! thats nice! Gj! Just what Tremulous needs.
.

Hendrich

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Re: Anouncing Tremfusion 0.0.2!
« Reply #5 on: September 04, 2008, 01:48:47 AM »
Awsome, maybe you fixed the "fonts are too jagged" or "Fonts are too big" problem. :P

Seffylight

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Re: Anouncing Tremfusion 0.0.2!
« Reply #6 on: September 04, 2008, 02:31:19 AM »
After 2 more days of easy hard work, the Tremfusion dev team now releases Tremfusion 0.0.2.1!

List of changes since 0.0.2:
  • Removed cheatz and/or hax.
Stop it. Seriously.

fingered banana

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Re: Anouncing Tremfusion 0.0.2!
« Reply #7 on: September 04, 2008, 05:59:52 AM »
Nice but you will be upset when they release tremulous 1.2. They will port your changes to 1.2 which will make tremfusion useless. :D

SlackerLinux

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Re: Anouncing Tremfusion 0.0.2!
« Reply #8 on: September 04, 2008, 06:34:46 AM »
Nice but you will be upset when they release tremulous 1.2. They will port your changes to 1.2 which will make tremfusion useless. :D

that's OK both fsm-trem and tremfusion will have the features for at least 10 years then.
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Amanieu

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Re: Anouncing Tremfusion 0.0.2!
« Reply #9 on: September 04, 2008, 06:35:23 AM »
Nice but you will be upset when they release tremulous 1.2. They will port your changes to 1.2 which will make tremfusion useless. :D
I doubt all my changes will be ported to 1.2. For example, I used some pretty ugly hacks in my serverdemo code, which would never get accepted into svn.

After 2 more days of easy hard work, the Tremfusion dev team now releases Tremfusion 0.0.2.1!

List of changes since 0.0.2:
  • Removed cheatz and/or hax.

Blame the ambiguous definition of "cheat".
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

ACKMAN

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Re: Anouncing Tremfusion 0.0.2!
« Reply #10 on: September 04, 2008, 10:45:39 AM »
I can open console but i cant close it XD i have to type /toggleconsole... bug?

E-Mxp

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Re: Anouncing Tremfusion 0.0.2!
« Reply #11 on: September 04, 2008, 10:50:10 AM »
I can open console but i cant close it XD i have to type /toggleconsole... bug?
It has been rebinded to Shift+Esc... I think...

Amanieu

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Re: Anouncing Tremfusion 0.0.2!
« Reply #12 on: September 04, 2008, 12:59:09 PM »
I can open console but i cant close it XD i have to type /toggleconsole... bug?
What OS and what keyboard layout? I've had reports of this bug before, still tracking it. Also, set in_keyboardDebug to 1 and tell me what it says when a) You open the console and b) You try to close it.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

MartinX3

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Re: Anouncing Tremfusion 0.0.2!
« Reply #13 on: September 04, 2008, 04:43:03 PM »
Your last Topic for 0.0.2 was removed by an admin.
He said he removed the topic because it is a cheat and hack programm.
What did he mean?
What hacks and cheats are in TremFusion 0.0.2?

Edit:
I used TF 0.0.2 and got a new guid.
Where is the new qkey saved?
I only see my old one at its normal place.
And where is my admin.dat now?
I only find my old one from before i use Tremfusion 0.0.2 for my server.
and the !readconfig command.
What files use it now?

The files i search are not in the Tremulous Folder and not in the Windows root folder. =(
They don't exist but Tremulous use the files who don't exist.
« Last Edit: September 04, 2008, 04:52:36 PM by MartinX3 »

gimhael

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Re: Anouncing Tremfusion 0.0.2!
« Reply #14 on: September 04, 2008, 04:57:16 PM »
What did he mean?
What hacks and cheats are in TremFusion 0.0.2?

If Amanieu answers this, the thread would be removed again, wouldn't it ?

rotacak

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Re: Anouncing Tremfusion 0.0.2!
« Reply #15 on: September 04, 2008, 05:33:11 PM »
What hacks and cheats are in TremFusion 0.0.2?

There was no cheats. Only some people called some changes like "cheat", but you can't use it in any way for cheating.

You can only probably learn how to make some bad changes = that should be that cheat.
From trembot you can learn how to code aimbot = cheat? Dunno, but nobody deleted that post. Probably no cheat.
From many things you can learn many bad things, but whose from these good things are cheats - who know. Now I really don't know what is cheat in tremulous community  :-\

MartinX3

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Re: Anouncing Tremfusion 0.0.2!
« Reply #16 on: September 04, 2008, 05:52:36 PM »
And where are the admin.dat and the new Qkey the new mod 0.0.2 use?

rotacak

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Re: Anouncing Tremfusion 0.0.2!
« Reply #17 on: September 04, 2008, 07:58:34 PM »
And where are the admin.dat and the new Qkey the new mod 0.0.2 use?
Dunno, I not using it. Try read their wiki.

epsy

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Re: Anouncing Tremfusion 0.0.2!
« Reply #18 on: September 04, 2008, 09:15:24 PM »
Nice but you will be upset when they release tremulous 1.2. They will port your changes to 1.2 which will make tremfusion useless. :D
the main reason projects like tremfusion spawned is because 1.2 is taking too long to release (well yes) so people get bored and bring some new stuff

oh, and also, ban C manuals!
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MartinX3

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Re: Anouncing Tremfusion 0.0.2!
« Reply #19 on: September 04, 2008, 09:41:46 PM »
And where are the admin.dat and the new Qkey the new mod 0.0.2 use?
Dunno, I not using it. Try read their wiki.
I tried the wiki before i asked it here.

Amanieu

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Re: Anouncing Tremfusion 0.0.2!
« Reply #20 on: September 05, 2008, 02:55:37 AM »
I found out what was causing the keyboard bug and am working with Timbo on fixing it. As a temporary workaround, set cl_consoleKeys to the key you want to use to toggle the console.

On Windows, Tremfusion stores it's stuff in Local Settings, instead of Application Data. There have been issues with guids and I am currently trying to figure out what causes them.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

SlackerLinux

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Re: Anouncing Tremfusion 0.0.2!
« Reply #21 on: September 05, 2008, 04:31:05 AM »
I found out what was causing the keyboard bug and am working with Timbo on fixing it. As a temporary workaround, set cl_consoleKeys to the key you want to use to toggle the console.

On Windows, Tremfusion stores it's stuff in Local Settings, instead of Application Data. There have been issues with guids and I am currently trying to figure out what causes them.

is the guid issues the guys who's guids go random when set to guidserveruniq??. i don't suffer this issue but a lot of players seem to suffer from it.
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tuple

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Re: Anouncing Tremfusion 0.0.2!
« Reply #22 on: September 05, 2008, 05:11:52 AM »
Stepping outside of my role as a moderator in these forums and claiming my role as a fan of tremulous,
Quote from: Amanieu
<Amanieu> So, yes, we are forking
since you are forking, isn't it about time you set up your own forums

I mean, if you have the ability to fork, surely you can set up forum software and do as you claim and stand on your own.

Amanieu

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Re: Anouncing Tremfusion 0.0.2!
« Reply #23 on: September 05, 2008, 06:29:48 AM »
since you are forking, isn't it about time you set up your own forums

I mean, if you have the ability to fork, surely you can set up forum software and do as you claim and stand on your own.
SOON(tm)
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

MartinX3

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Re: Anouncing Tremfusion 0.0.2!
« Reply #24 on: September 05, 2008, 02:14:20 PM »
I found out what was causing the keyboard bug and am working with Timbo on fixing it. As a temporary workaround, set cl_consoleKeys to the key you want to use to toggle the console.

On Windows, Tremfusion stores it's stuff in Local Settings, instead of Application Data. There have been issues with guids and I am currently trying to figure out what causes them.

In the local settings of my Windows profil is no Tremulous folder. =(

Rawr

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Re: Anouncing Tremfusion 0.0.2!
« Reply #25 on: September 05, 2008, 05:01:46 PM »
Well TremFusion completely fucked up my settings. Deleted all binds, erased my GUID, all video settings and sound settings.  >:(
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

MartinX3

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Re: Anouncing Tremfusion 0.0.2!
« Reply #26 on: September 05, 2008, 06:30:42 PM »
it delete my qvm use path. i can't use my qvm files now
every time this fuck p-g-qvm 1.6.1 =(
I want to use Neros Qvm =(

Snake

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Re: Anouncing Tremfusion 0.0.2!
« Reply #27 on: September 05, 2008, 09:23:32 PM »
Can i get the server-side demos patch plz? :D
.

epsy

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Re: Anouncing Tremfusion 0.0.2!
« Reply #28 on: September 05, 2008, 10:16:39 PM »
it was very easy for me to find it

HINT: The stickies.
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.

Colynn'

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Re: Anouncing Tremfusion 0.0.2!
« Reply #29 on: September 05, 2008, 11:11:52 PM »
Hello,
Imperium, move all your stuff of C:/Documents and Settings/User/Local Settings/Application Data/Tremulous/base to C:/Documents and Settings/User/Local Settings/Application Data/Tremulous/tremfusion.

If you're Linux, I don't know, sorry.
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