Lonly
Turrets: +9/-39
Posts: 231
Project Entropy
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« on: July 31, 2008, 01:48:42 PM » |
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I have a quick little question. Can you just copy one qvm into another and it will work??? Also i have some admin.dat problems i tryed everything but level 1000 has less commands then level 999 and level 999 flag is !*@ and level 1000 flag is *. Why does level 1000 have less commands???
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David
Spam Killer
 
Turrets: +249/-273
Posts: 3543
David
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« Reply #1 on: July 31, 2008, 03:33:27 PM » |
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No. And your problem is because you are using stupid numbers. You can have up to 25 levels in the range -9 - 99 (I think).
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Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg. -- My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such. I'm disappointed that people's past actions have forced me to state what should be obvious. I am not a dev. Nothing I say counts for anything.
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Undeference
Tremulous Developers
Turrets: +122/-45
Posts: 1207
Ingar and carry on.
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« Reply #2 on: July 31, 2008, 04:09:04 PM » |
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looks to me like you can have 32 levels numbered -2147483648 to 2147483647 (i'll let you figure out the range if you use gamex86_64.so...like me). but there was previously an issue where levels that took more than 2 characters to represent would cause issues with !listplayers. that has since been fixed
if you want level 1000 to have the same permissions as level 999, you will have to set them the same. just because it is a higher level does not mean it automatically gets the same permissions
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Lonly
Turrets: +9/-39
Posts: 231
Project Entropy
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« Reply #3 on: July 31, 2008, 06:39:53 PM » |
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also another question how to you make a game.qvm
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Bomb
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« Reply #4 on: July 31, 2008, 08:48:40 PM » |
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You compile the source code. It would be a good idea to use the most recent SVN revision. If you're running Leopard and are using SVN 1053 or later, apply this patch. Although the problem may have been fixed by now. [EDIT] Leopard now compiles QVMs just fine without that patch.
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« Last Edit: July 31, 2008, 08:56:58 PM by Bomb »
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Lonly
Turrets: +9/-39
Posts: 231
Project Entropy
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« Reply #5 on: August 02, 2008, 11:35:12 PM » |
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i dont understand any of that...how do you just make a game.qvm>>>
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Bissig
Turrets: +103/-131
Posts: 1309
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« Reply #7 on: August 03, 2008, 12:53:42 AM » |
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i dont understand any of that...how do you just make a game.qvm>>>
Either you compile it. Or, if you'd like to change things you need to prep your c coding skills and actually program something. And then compile it.
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KamikOzzy
Turrets: +317/-172
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« Reply #8 on: August 03, 2008, 09:36:09 AM » |
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Okay let me explain combining qvms: You put the: In the: And you: 'em both together.Okay?
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« Last Edit: August 03, 2008, 06:21:53 PM by KamikOzzy »
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Bomb
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« Reply #9 on: August 03, 2008, 03:00:19 PM » |
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You forgot the coconut pic. 
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KamikOzzy
Turrets: +317/-172
Posts: 733
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« Reply #10 on: August 03, 2008, 06:23:14 PM » |
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Hmm, my original one musta been too big. I'm not elite with HTML picture-sizing so if any moderators want to shrink that lime feel free. Thanks for the notice, Bomb. 
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Bomb
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« Reply #11 on: August 03, 2008, 06:42:14 PM » |
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I'm always happy to help people post coconut pictures.  Side note: I think we scared the OP away.
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cactusfrog
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« Reply #12 on: August 08, 2008, 04:52:31 AM » |
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I just told you. If you're on Linux, you should already know how to compile things.
is this because it is simpler on linux or you have to be smart to use linux?
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Lava Croft
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« Reply #13 on: August 08, 2008, 05:01:42 AM » |
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I just told you. If you're on Linux, you should already know how to compile things.
you have to be smart to use linux? Haha!
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Bomb
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« Reply #14 on: August 08, 2008, 10:14:49 PM » |
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I just told you. If you're on Linux, you should already know how to compile things.
is this because it is simpler on linux or you have to be smart to use linux? Neither. It's because a lot of Linux software is only available as source code and you have to compile it yourself.
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« Last Edit: August 08, 2008, 11:26:05 PM by Bomb »
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David
Spam Killer
 
Turrets: +249/-273
Posts: 3543
David
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« Reply #15 on: August 08, 2008, 11:24:57 PM » |
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Its also easier on Linux. Assuming a non-minimalistic distro, most thing can be compiled by typing make. Trem might need a few libs installed first, but is just as easy.
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Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg. -- My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such. I'm disappointed that people's past actions have forced me to state what should be obvious. I am not a dev. Nothing I say counts for anything.
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