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Volt Hud
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Topic: Volt Hud (Read 36131 times)
Volt
Turrets: +66/-53
Posts: 240
Re: Volt Hud
«
Reply #30 on:
December 03, 2008, 01:01:01 PM »
Thanks i'll be booting up vista on my laptop and trying to see if i can reproduce the same error, hopfully it will be fixed soon
Logged
Xenina
Turrets: +0/-0
Posts: 2
Re: Volt Hud
«
Reply #31 on:
December 16, 2008, 07:55:56 AM »
Hey Volt, I'm setting up my new laptop and I've installed your 2.0 on it. I really enjoyed the last version, so I thought I'd try it. Like many other people the darknight is my favorite hud style. Anyway, I'd like to know where I can find/edit any of the auto say binds in your new hud. I love the commands and the way you created it, but I'd really like to be able and change the colors and/or wording in the speaking binds. Maybe customize a bit.
By the way I did this last installation on my new laptop and it's using vista and I've had no problems The only thing I've had to do is the widescreen settings to get it to work on this really wide screen:
/r_mode -1
/r_customwidth 1366
/r_customheight 768
/quit
Note: I've created an installation/GUID guide here for anyone that wants help with that:
http://xenina.blogspot.com/2008/12/tremulous-installation-guide-and-qkey_10.html
Ok. Thanks so much!
~ Xenina[EBSF]
edit: Ok, I just realized that when I binded my 0 key after I set up your hud, I messed up royally, as now the 0 key won't work for any of the preset orders. Instead the 0 key does absolutely nothing once I'm in a submenu (respond, build, admin, etc . . .) Please tell me I don't have to reinstall the hud to fix that.
Did I mention that I love the preset say and build binds? I am especially loving the building ones.
You can contact me here or by e-mail or on EBSF's site:
http://ebsf.mine.nu/forum/
Thanks again.
«
Last Edit: December 16, 2008, 01:55:09 PM by Xenina, Reason: Had an additional question.
»
Logged
Volt
Turrets: +66/-53
Posts: 240
Re: Volt Hud
«
Reply #32 on:
December 21, 2008, 06:52:17 AM »
the files you need to edit are
Code:
ui/hud/common/chatmenu_install.cfg
ui/hud/common/chatmenu_alien.cfg
ui/hud/common/chatmenu_human.cfg
try this when you are on a server and for some reason chatmenu dosnt work type this.
Code:
exec ui/common/chatmenu_instal.cfg
hopfully i have answered you questions, btw if you need a quicker reply next time just send a pm i check my email more than this topic on trem.net, cya.
Logged
Metal
Turrets: +0/-2
Posts: 57
Re: Volt Hud
«
Reply #33 on:
December 27, 2008, 10:43:37 PM »
I'd use the Rave$ version in the options menu. But, there are so many darn error messages when it loads for a map >.<
I rather this HUD over oticz. Though, they are both really great HUDs. Will there be any more versions?
«
Last Edit: December 27, 2008, 11:03:52 PM by Metal
»
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Proud admin of KoR
StevenM
Turrets: +40/-33
Posts: 292
Re: Volt Hud
«
Reply #34 on:
January 06, 2009, 12:15:29 AM »
dude your huds leet, but you need to add an option for centered chat or not, and those damn annoying chat menu things lol. i dont need those binds for the volume.
Logged
Volt
Turrets: +66/-53
Posts: 240
Re: Volt Hud
«
Reply #35 on:
January 06, 2009, 12:23:34 PM »
Any yes there will be a new version, but this time it will be a complete ui rework.
Give me some time, some features to keep you eyes out for; ingame hudswaping, independent human and alien huds via cg_alienhud, cg_humanhud.
Also feature request for the next version can go here, or request for hud styles(Please provide some kind of layout) thanks.
Logged
StevenM
Turrets: +40/-33
Posts: 292
Re: Volt Hud
«
Reply #36 on:
January 06, 2009, 02:37:15 PM »
Chat alignment toggle in HUD options, along with Chat Sub Menu toggle in HUD options(Response/Admin/Evo Binds)
Logged
StevenM
Turrets: +40/-33
Posts: 292
Re: Volt Hud
«
Reply #37 on:
January 12, 2009, 02:37:20 PM »
there seems to be a bug.... when i set the radar to mini radar, at times the radar resets and there is no radar at all, when i execute my config. I do have some cvars that toggle various radar options. an example being 'cg_disablescannerplane'. any answers?
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Volt
Turrets: +66/-53
Posts: 240
Re: Volt Hud
«
Reply #38 on:
January 13, 2009, 12:35:41 PM »
Quote from: StevenM on January 12, 2009, 02:37:20 PM
there seems to be a bug.... when i set the radar to mini radar, at times the radar resets and there is no radar at all, when i execute my config. I do have some cvars that toggle various radar options. an example being 'cg_disablescannerplane'. any answers?
If its reseting you're are probally playing on a server that has a different base name, once you connect type /exec ui/install.cfg this should load the cvars to your autogen and fix the reset problem, also you can type /seta cg_scanner 2(try 1 if 2 dosnt work).
Logged
baybal
Turrets: +2/-22
Posts: 129
Re: Volt Hud
«
Reply #39 on:
January 24, 2009, 01:47:18 PM »
is it possible to disable drawgun without disabling flamethrower and maradeur lightning sfx's?
Logged
Volt
Turrets: +66/-53
Posts: 240
Re: Volt Hud
«
Reply #40 on:
January 27, 2009, 08:17:34 PM »
Quote from: baybal on January 24, 2009, 01:47:18 PM
is it possible to disable drawgun without disabling flamethrower and maradeur lightning sfx's?
No Sorry
Logged
Urcscumug
Turrets: +18/-7
Posts: 278
Re: Volt Hud
«
Reply #41 on:
February 08, 2009, 05:52:27 PM »
A couple of (minor) annoyances:
1. Messages appearing big at center of screen (server admin messages, stage advancement, connection interrupted). Would love to move them somewhere else and make them smaller.
2. Could use alien sentience points showing for grangers, like buildpoints appear for human builders.
Logged
New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.
BobTheDemonicTwit
Guest
Re: Volt Hud
«
Reply #42 on:
February 27, 2009, 09:34:02 PM »
Any Pics?
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Bissig
Turrets: +103/-131
Posts: 1309
Re: Volt Hud
«
Reply #43 on:
February 27, 2009, 10:44:53 PM »
Quote from: BobTheDemonicTwit on February 27, 2009, 09:34:02 PM
Any Pics?
Right here in this very thread (protip: Read ALL the pages of a thread)
http://tremulous.net/forum/index.php?topic=8699.msg149025#msg149025
And:
http://code.google.com/p/volthud/wiki/Screenshots
Logged
sstcentral
sst wiki
tremcentral
trumorz(tm)
marcuswargo
Turrets: +5/-2
Posts: 16
ceilingkat, seez yur pr0nz.
Re: Volt Hud
«
Reply #44 on:
March 11, 2009, 12:03:01 AM »
dude, i followed instructions in the readme to install, and it just says:
"cannot exec /base/ui/install.cfg"
anything i'm doing wrong?
Logged
Urcscumug
Turrets: +18/-7
Posts: 278
Re: Volt Hud
«
Reply #45 on:
March 11, 2009, 09:06:11 AM »
The command should probably be "/exec ui/install.cfg".
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New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.
StevenM
Turrets: +40/-33
Posts: 292
Re: Volt Hud
«
Reply #46 on:
March 11, 2009, 06:25:10 PM »
wow srsly ppl can't even follow instructions these days.
Logged
DraZiLoX
Turrets: +24/-24
Posts: 844
Re: Volt Hud
«
Reply #47 on:
March 15, 2009, 12:21:00 PM »
Mayby best HUD in trem.
Logged
Helix.
Turrets: +23/-72
Posts: 386
Re: Volt Hud
«
Reply #48 on:
June 24, 2009, 02:52:13 AM »
Quote from: DraZiLoX on March 15, 2009, 12:21:00 PM
is best HUD in trem.
Logged
Quote from: Whales.
I personally recommend placing your computer in a pentagram drawn in fetus blood, then perform ritual goat sacrifice
Quote from: solar`
i am seriously like an octopus at a boner buffet.
PureNoob
Turrets: +6/-11
Posts: 59
Re: Volt Hud
«
Reply #49 on:
June 24, 2009, 04:37:50 PM »
I haven't tried other custom HUDs but this is really cool. Alien crosshair and stage information... mmm. Sometimes the HUD changes back to default when leaving a server. I guess the problem is a modded qvm.
Logged
Helix.
Turrets: +23/-72
Posts: 386
Re: Volt Hud
«
Reply #50 on:
June 24, 2009, 07:26:28 PM »
Yeah. It'll change your HUD/name/binds. Fine the Autogen for that QVM and fix it to your likings. I'd just run C:/Program Files/Tremulous/base open Autogen and copy n paste.
Logged
Quote from: Whales.
I personally recommend placing your computer in a pentagram drawn in fetus blood, then perform ritual goat sacrifice
Quote from: solar`
i am seriously like an octopus at a boner buffet.
xDragant
Turrets: +2/-14
Posts: 63
Re: Volt Hud
«
Reply #51 on:
July 02, 2009, 11:53:01 PM »
..or just make binds that rewrites everything the way you want it like mines.
I based my default binds from the autogen, edited it, and took out the binds for other .cfg's like humans.cfg and aliens.cfg. But that works, if your lazy >.>
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frazzler
Turrets: +10/-1390
Posts: 231
Re: Volt Hud
«
Reply #52 on:
July 13, 2009, 01:48:22 AM »
I don't know why, but when I enter the command /exec ui/install.cfg It says 'cannot /exec ui/install.cfg. WTF?
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Archangel
Guest
Re: Volt Hud
«
Reply #53 on:
July 13, 2009, 02:18:17 AM »
maybe it doesn't exist
Logged
inudv
Turrets: +1/-4
Posts: 9
Foolish Pokopens.
Re: Volt Hud
«
Reply #54 on:
July 31, 2009, 06:35:47 PM »
not sure that your taking bugs anymore since it says final...
in the hud menu when ever i put my cursor on the effects volume, it highlights the top preview as well. (does this on any hud)
also were the main menu prints its text for info, the hud menu prints there when its open.(i see supple of letters b/n the menu and the preview of the huds)
i would like to ask if you had if you add 1.6,1.78 supported screen resolutions
1.6 (1680x1050)(using)
1.778 (1920x1080)
Quote from: frazzler on July 13, 2009, 01:48:22 AM
I don't know why, but when I enter the command /exec ui/install.cfg It says 'cannot /exec ui/install.cfg. WTF?
cheack if you have the right hud ui in your base. you probably have the wrong hud.
Logged
nanoblade
Turrets: +0/-0
Posts: 1
Re: Volt Hud
«
Reply #55 on:
December 06, 2009, 12:56:40 AM »
I had the same problem as Kane Mage, or whatever his name is, on the last of the first page, and I need a way to fix it please.
Logged
Volt
Turrets: +66/-53
Posts: 240
Re: Volt Hud
«
Reply #56 on:
December 06, 2009, 07:22:50 AM »
Quote from: nanoblade on December 06, 2009, 12:56:40 AM
I had the same problem as Kane Mage, or whatever his name is, on the last of the first page, and I need a way to fix it please.
The problem, is most likely caused by you improperly switching huds without first uninstalling the previous one.
I'll list two steps, one being the quick way and the second being the longer.
quick
1.delete your autogen, or edit the command ui_menufiles within your autogen to "something/menus.cfg" to "ui/menus.cfg"
^^if the above is hard to follow, write down the cannot find line, and i'll send a fix for it.
Logged
Bucky
Turrets: +0/-0
Posts: 11
Re: Volt Hud
«
Reply #57 on:
February 01, 2011, 09:52:04 AM »
I cant install the hud, when i type /exec ui/install.cfg it says it cannot be performed. How come?
Logged
Loki
Turrets: +1/-52
Posts: 231
Re: Volt Hud
«
Reply #58 on:
February 28, 2011, 04:20:04 PM »
Link is dead. Hurray!
EDIT: Yay, that link in catalog works!
«
Last Edit: February 28, 2011, 04:22:22 PM by Loki, Reason: cuz asudhgchux
»
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Aimbot is only cheap copy of Lokibot.
OhaiReapd
Spam Killer
Turrets: +7/-239
Posts: 942
Re: Volt Hud
«
Reply #59 on:
February 28, 2011, 11:48:38 PM »
Lol @ noobs who can't install a 1.1 hud. Are you on mac or windows?
Logged
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