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Author Topic: Quad B1  (Read 6310 times)
Zyuka


Turrets: +0/-6
Posts: 43


« on: July 15, 2008, 09:49:55 PM »

Quad.





« Last Edit: July 16, 2008, 02:32:47 AM by Zyuka » Logged

I am the great CORNHOLIO! Do you have TP for my bunghole?
Plague Bringer


Turrets: +147/-187
Posts: 3812


« Reply #1 on: July 15, 2008, 09:57:18 PM »

Ha. Flap clone. xD

How about something along the lines of "NOEVO". With bases that close, aliens'll be stuck dretching the humans forever.
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U R A Q T
Zyuka


Turrets: +0/-6
Posts: 43


« Reply #2 on: July 15, 2008, 09:59:05 PM »

I think by B4 at least, there's going to be a few more hallways and more base options.
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I am the great CORNHOLIO! Do you have TP for my bunghole?
Zyuka


Turrets: +0/-6
Posts: 43


« Reply #3 on: July 15, 2008, 10:02:12 PM »

I got lazy and put a big box around it with caulk.

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I am the great CORNHOLIO! Do you have TP for my bunghole?
Bissig


Turrets: +103/-131
Posts: 1309


« Reply #4 on: July 15, 2008, 11:41:13 PM »

Well, think about what you have in mind with the map. Is it a space station? A mining facility? A tower of death? etc.. But it is kind of difficult to come up with a name for your map when it still seems to be a bit barren.
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player1


Turrets: +527/-401
Posts: 3062

ohaider!


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« Reply #5 on: July 15, 2008, 11:50:02 PM »

Clusterphobia

The Crux

Work_in_Progress.beta1

Immadontknowhatitizyet

U needa theme, my friend.
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Zyuka


Turrets: +0/-6
Posts: 43


« Reply #6 on: July 16, 2008, 12:16:56 AM »

I know what to name it:

...

...

...

QUAD!
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I am the great CORNHOLIO! Do you have TP for my bunghole?
Zyuka


Turrets: +0/-6
Posts: 43


« Reply #7 on: July 16, 2008, 12:33:30 AM »

Here be da new blueprint thingy.

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I am the great CORNHOLIO! Do you have TP for my bunghole?
seeeker


Turrets: +19/-5
Posts: 122


« Reply #8 on: July 16, 2008, 01:44:00 AM »

The octagon
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Plague Bringer


Turrets: +147/-187
Posts: 3812


« Reply #9 on: July 16, 2008, 01:45:59 AM »

teh oktygaun

Looking good. Is it a multi-level map?
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U R A Q T
Lava Croft
Guest
« Reply #10 on: July 16, 2008, 06:59:28 AM »

Putting a big box of caulk around your map because you fail at plugging a leak is a sure way to make me flame the shit out of you!
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Kaleo


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« Reply #11 on: July 16, 2008, 07:35:36 AM »

Putting a big box of caulk around your map because you fail at plugging a leak is a sure way to make me flame the shit out of you!

The question is; why haven't you already?
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but you can blow it into chunky kibbles!
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seeeker


Turrets: +19/-5
Posts: 122


« Reply #12 on: July 16, 2008, 11:37:10 AM »

Putting huge caulk boxes during mapping is perfectly fine, however if the released map still has it... its a really horrible thing to do at the least.
Large caulk boxes are useful when working on segments of the map. You don't always want to wait for the whole map to compile to test if a certain area looks ok or not.
It all depends on your  mapping style.
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snb


Turrets: +15/-265
Posts: 422


« Reply #13 on: July 16, 2008, 07:18:42 PM »

this map reminds me of nivues
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epsy


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Personal Text


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« Reply #14 on: July 20, 2008, 11:49:49 PM »

clearly a copy of niveus.
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Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
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n.o.s.brain


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« Reply #15 on: July 21, 2008, 12:28:05 AM »

a decompiled, modified niveus... i knew it! Grin

/on topic: with work, it could become a part of a bigger map. thats wat i do alot, i work on some idea, then put it aside for a while, and come back to it later when i have some other stuff that could work well with it.
« Last Edit: July 21, 2008, 12:29:57 AM by n.o.s.brain » Logged

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