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Planned Development Games
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Topic: Planned Development Games (Read 148777 times)
kevlarman
Turrets: +291/-295
Posts: 2737
Re: Planned Development Games
«
Reply #120 on:
November 22, 2008, 10:58:08 PM »
Quote from: Nux on November 22, 2008, 09:42:29 PM
Overall was very fun.
The only problem I found was that unlagged failed fairly frequently (even when my ping was a nice ~50). Since this is something I'm used to only happening with a higher ping using shotty, it's a little worrying.
Now I just hope all this unlagged play hasn't messed up my leading for tomorrows TOT match. If it has I might not be able to join you for the next few saturdays.
Anyhow, thanks for the fun!
Edit:
Here's a demo
of us playing today where the UL problem was mentioned. Watch out for the saw+suit fights in particular.
you can turn off unlagged for your own attacks any time you want.
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Nux
Turrets: +257/-69
Posts: 1733
Re: Planned Development Games
«
Reply #121 on:
November 22, 2008, 11:51:23 PM »
Heh, I know that kevlarman. This isn't something personal, this is an observed error. I think those who do use unlagged would like to know it works properly.
Logged
http://img826.imageshack.us/img826/4831/sigflamew00t5.png
'Nux sux'.. Man, that's catchy!
khalsa
Administrator
Turrets: +187/-132
Posts: 591
Dharam De rakhvalae
Re: Planned Development Games
«
Reply #122 on:
November 23, 2008, 12:02:15 AM »
Kev: Several people observed problems with (what might be unlagged) hits failing or seemingly absolutely missed hits killing opponents. I did as well.
Khalsa
Logged
}MG{
Mercenariesguild
ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ
Big Server Sale
Cadynum
Turrets: +29/-13
Posts: 222
Re: Planned Development Games
«
Reply #123 on:
November 23, 2008, 12:33:17 AM »
I really enjoyed the games we played today, in particular the new awesome maps we played. Also the alien teamwork in certain games was really nice!
I did however also notice the odd aiming glitches, and i hope they will be solved until next week.
The faster dretch seems like a nice balance change, making it more useful.
Keep up the good work!
Logged
Nux
Turrets: +257/-69
Posts: 1733
Re: Planned Development Games
«
Reply #124 on:
November 23, 2008, 12:48:25 AM »
Having just this second remembered, I'd like to point out another possible bug. At one point the tab menu displayed "0 creds to stage down" (or something to that effect) and continued to do so despite us earning more creds thereafter. This may be because the enemy were at s1 and couldn't stage down further. This doesn't explain why later the "# creds to stage down" message vanished completely, leaving just "Stage 3". It then went back to "0 creds to stage down".
So is there a specific place I should be posting these mgdev-specific bugs?
Logged
http://img826.imageshack.us/img826/4831/sigflamew00t5.png
'Nux sux'.. Man, that's catchy!
kevlarman
Turrets: +291/-295
Posts: 2737
Re: Planned Development Games
«
Reply #125 on:
November 23, 2008, 12:56:25 AM »
Quote from: Nux on November 23, 2008, 12:48:25 AM
Having just this second remembered, I'd like to point out another possible bug. At one point the tab menu displayed "0 creds to stage down" (or something to that effect) and continued to do so despite us earning more creds thereafter. This may be because the enemy were at s1 and couldn't stage down further. This doesn't explain why later the "# creds to stage down" message vanished completely, leaving just "Stage 3". It then went back to "0 creds to stage down".
So is there a specific place I should be posting these mgdev-specific bugs?
patches.mercenariesguild.net has a section for mgdev bugs, the 0 creds to stage down bug comes from the math for the counter being outright wrong (but it's not obvious until you have earned some credits at s3 vs s1, so i missed it)
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
mathchamp
Turrets: +5/-3
Posts: 26
Re: Planned Development Games
«
Reply #126 on:
November 23, 2008, 03:20:49 AM »
Aww man I missed it again
I'm going to get so mad if I miss it again I'm going to:
- a rant jumped the rc?
You should make it Saturday
and Sunday
.
Logged
amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
Re: Planned Development Games
«
Reply #127 on:
November 29, 2008, 07:47:19 PM »
any chance of another one today?
Logged
BEST THREAD EVAR:
http://tremulous.net/forum/index.php?topic=12191.0
Norfenstein
Turrets: +81/-77
Posts: 628
Re: Planned Development Games
«
Reply #128 on:
November 29, 2008, 07:52:24 PM »
Yes, US server (dev.tremulous.net) in 10 minutes.
Logged
Overdose
Turrets: +52/-47
Posts: 395
This is my Personal Text (it's better than yours)
Re: Planned Development Games
«
Reply #129 on:
November 29, 2008, 09:58:21 PM »
I played a few games there today and I have to say that I like it. Overall everything seems much more balanced. The only problem I have with it is that it seems a lot slower than 1.1, game play and weapon charging are all a few seconds slower. Oh and I hate not being able to dodge luci's, I
think
Norf agreed and said that it takes away any effectiveness that dretches have at S3.
Logged
Chocolate Milk.
Ryanw4390
Turrets: +164/-20
Posts: 518
Re: Planned Development Games
«
Reply #130 on:
November 30, 2008, 11:47:40 AM »
I tried it yesterday too for the first time in a while and it was definitely a lot of fun on aliens trying out the different classes. I wasn't able to try humans but that's something to look forward to for next week I guess
Logged
Quote from: Fluxflashor on January 01, 2007, 01:14:38 AM
Clan {Jo|So} were clan {No|Shows} at todays war between them..
The Magma Warriors are pissed off you wasted our time, and I have decided I will DOS attack your server, I have a program for that. Unless you want to get your asses on, and do a 3 on 3 or 4 on 4.
amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
Re: Planned Development Games
«
Reply #131 on:
November 30, 2008, 12:35:35 PM »
I still think that the aliens have been gimped too much and that the humans have been made way too powerful.
My main problem with the humans is the luci. It now has no fault, it is way too fast, it should have been kept the same as it was more balanced like that, it could easily kill anything up to an adv goon no matter what. Now its so stupidly overpowered it can kills tyrants with ease now aswell, seeing as before rants had the defence of being able to run when they were hurt.
I really thinkt he luci should be reverted to its original state.
Logged
BEST THREAD EVAR:
http://tremulous.net/forum/index.php?topic=12191.0
kevlarman
Turrets: +291/-295
Posts: 2737
Re: Planned Development Games
«
Reply #132 on:
November 30, 2008, 08:06:04 PM »
Quote from: amz181 on November 30, 2008, 12:35:35 PM
I still think that the aliens have been gimped too much and that the humans have been made way too powerful.
My main problem with the humans is the luci. It now has no fault, it is way too fast, it should have been kept the same as it was more balanced like that, it could easily kill anything up to an adv goon no matter what. Now its so stupidly overpowered it can kills tyrants with ease now aswell, seeing as before rants had the defence of being able to run when they were hurt.
I really thinkt he luci should be reverted to its original state.
heh, for a while i was arguing that luci should be changed back for the exact opposite reasons.
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
benmachine
Turrets: +99/-76
Posts: 915
Re: Planned Development Games
«
Reply #133 on:
December 01, 2008, 12:30:33 PM »
In my opinion people should think of the lucifer cannon as the human tyrant. Most skilled tyrants in 1.1 could destroy any single opponent with no problem, and even on mgdev they outclass most of the opposition. As a dretch against a lucifer cannon you should
expect
to be destroyed, and your only hope is to get one poison-bite in before your inevitable death.
The problem with the old lucifer cannon was that it didn't really inspire fear like the tyrant did. So long as you didn't do anything stupid you'd probably be fine. I think the cannon that we have now goes some way to correcting that inequality.
Logged
b
en
machine
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Planned Development Games
«
Reply #134 on:
December 01, 2008, 03:51:01 PM »
The only problem is that, in it's current state, I can see the Lucifer Cannon being used by campers to diminish alien health, making them run all the way back to their creep to regenerate.
Logged
U R A Q T
kevlarman
Turrets: +291/-295
Posts: 2737
Re: Planned Development Games
«
Reply #135 on:
December 01, 2008, 08:00:43 PM »
Quote from: Plague Bringer on December 01, 2008, 03:51:01 PM
The only problem is that, in it's current state, I can see the Lucifer Cannon being used by campers to diminish alien health, making them run all the way back to their creep to regenerate.
if the aliens don't have a forward booster and/or basi (and preferably both) against a camping team, then something is wrong.
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Sap
Turrets: +2/-8
Posts: 42
bite me
Re: Planned Development Games
«
Reply #136 on:
December 02, 2008, 03:47:08 AM »
Also, the adv. granger's speed seems to be the same as the S1 one , which makes it almost impossible to dodge in times of need.
Why was it chosen so ?
Logged
"The views & opinions expressed above are solely of a Dretch and not endorsed by a Dragoon or a Rant. However, ocassional Mara zaps might have had some influence in it. "
Amanieu
Turrets: +135/-83
Posts: 647
Re: Planned Development Games
«
Reply #137 on:
December 02, 2008, 05:30:24 AM »
Because the granger is not meant to dodge?
Logged
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign
Sap
Turrets: +2/-8
Posts: 42
bite me
Re: Planned Development Games
«
Reply #138 on:
December 02, 2008, 06:38:17 AM »
Neither is it meant to fight, so take away its swipes also (which are now with s1 granger too)
.
Logged
"The views & opinions expressed above are solely of a Dretch and not endorsed by a Dragoon or a Rant. However, ocassional Mara zaps might have had some influence in it. "
amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
Re: Planned Development Games
«
Reply #139 on:
December 03, 2008, 05:06:11 PM »
Just revert the luci back, its silly, and not gimped in any way. If you look at them as a rant, then loom how much the rant has been gimped. 350 health, stupidly slow regen rates. And then for the luci...nothing... it should have stayed the same, as i thought it was a balanced weapon.
Another gripe is the Rant regen. Im not going to say revert it, because i know i'd be fighting a lost battle. But can you have it so that the when by a creep, you get the old amount of regen, instead of the tiny increase you get otherwise. I really dont think that lisk auras dont work, as its just harsh to expect any player (apart from lisking gods) to lisk at S3vS3. Also it would add insentive to add a forward base or egg when attacking the human base, which would add a whole new kind of element (how many entrances should i build an egg on etc.)
With those to things changed i'd say it would be balanced, without them, it obviously isnt.
Logged
BEST THREAD EVAR:
http://tremulous.net/forum/index.php?topic=12191.0
KillerWhale
Spam Killer
Turrets: +63/-26
Posts: 469
I'm a whales
Re: Planned Development Games
«
Reply #140 on:
December 05, 2008, 01:11:21 AM »
I've been playing a bit of MG Dev, and I must say, the stagedown feature is one of the most unbalancing things I've ever seen added to a game.
"So, your team is getting pwned by killwhore rants? Here, let me take away your battlesuits and Lucifer cannons, that will make everything more fun, right?"
I understand that it is to prevent the lockup matches, but it tips the balance towards aliens. Even with the Tyrant nerf, there are still gigantic threats to your team.
Goon from AA? Might as well admit defeat. Things like the Lucifer Cannon and battlesuit can be too vital to your team's survival to simply toss out the window because you die.
Simply put, if a team is doing badly, don't make them weaker, it's just unfair. The other team is already better and on the path to winning at the point you could attain a stagedown.
I'd like to see the stagedown feature effect a team that spends more than 70% of time near turrets.
Logged
Roanoke
Turrets: +20/-22
Posts: 260
Re: Planned Development Games
«
Reply #141 on:
December 05, 2008, 02:05:24 AM »
Quote from: KillerWhale on December 05, 2008, 01:11:21 AM
I'd like to see the stagedown feature effect a team that spends more than 70% of time near turrets.
Yes, that'd be cool.
Logged
Hendrich
Turrets: +168/-147
Posts: 879
When I visit this forum, I feel old.
Re: Planned Development Games
«
Reply #142 on:
December 05, 2008, 04:06:26 AM »
Quote
I've been playing a bit of MG Dev, and I must say, the stagedown feature is one of the most unbalancing things I've ever seen added to a game.
"So, your team is getting pwned by killwhore rants? Here, let me take away your battlesuits and Lucifer cannons, that will make everything more fun, right?"
I understand that it is to prevent the lockup matches, but it tips the balance towards aliens. Even with the Tyrant nerf, there are still gigantic threats to your team.
Goon from AA? Might as well admit defeat. Things like the Lucifer Cannon and battlesuit can be too vital to your team's survival to simply toss out the window because you die.
Simply put, if a team is doing badly, don't make them weaker, it's just unfair. The other team is already better and on the path to winning at the point you could attain a stagedown.
I agree with Killer Whale, if your the team thats losing and your trying our best to survive, basically the game says, "Haha, There goes a stage, goodluck noob, thats what you get for sucking!". Thats
very
noob friendly, as mentioned by Whale, the winning team already has the upper hand, so why give them another advantage?
Also, the Luci was fine just the way it was, the best you could've done was to make the shot go a little bit faster if you wanted to change something about it, not make it stronger.
Also people suggested the granger shouldn't be able to attack. Just leave the granger alone, and let it have some sort of attack to defend itself, without it it'll just feed alot.
Well, good job with the other noticible balance changes developers, you're all doing an awesome job! ^^
Logged
------------------------------------------------------------
Made you look.
------------------------------------------------------------
temple
Turrets: +37/-42
Posts: 534
Re: Planned Development Games
«
Reply #143 on:
December 05, 2008, 04:19:33 AM »
Quote from: KillerWhale on December 05, 2008, 01:11:21 AM
Simply put, if a team is doing badly, don't make them weaker, it's just unfair. The other team is already better and on the path to winning at the point you could attain a stagedown.
Why not have the end faster rather than delaying it another X minutes?
Logged
kevlarman
Turrets: +291/-295
Posts: 2737
Re: Planned Development Games
«
Reply #144 on:
December 05, 2008, 06:08:26 AM »
Quote from: Hendrich on December 05, 2008, 04:06:26 AM
Also, the Luci was fine just the way it was, the best you could've done was to make the shot go a little bit faster if you wanted to change something about it, not make it stronger.
that's exactly how it did change, higher speed in exchange for lower fire rate (in the case of the secondary fire it's a rather extreme difference, in the case of primary not so much)
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Tycho
Turrets: +198/-81
Posts: 368
<placeholder for a supercool avatar>
Re: Planned Development Games
«
Reply #145 on:
December 05, 2008, 07:47:59 AM »
Somehow I always miss the development games
Can you tell me now when the next one will be so I can put it in my calendar (I'm not busy I just keep forgetting about it and if it's in my face constantly I cannot forget it
) to finally be able to check out the new stuff?
Logged
I'm bakeing Roffles!
Quote from: player1 on October 20, 2007, 04:40:33 AM
You Might Be New if You Started a Thread About...
Sap
Turrets: +2/-8
Posts: 42
bite me
Re: Planned Development Games
«
Reply #146 on:
December 05, 2008, 10:33:55 AM »
Quote from: Tycho on December 05, 2008, 07:47:59 AM
Somehow I always miss the development games
Can you tell me now when the next one will be so I can put it in my calendar (I'm not busy I just keep forgetting about it and if it's in my face constantly I cannot forget it
) to finally be able to check out the new stuff?
Umm ... did you happen to miss the 1st post in this thread ?
In case you are wondering, it's always the same and if there's a change I guess it'll be edited to reflect that .
Logged
"The views & opinions expressed above are solely of a Dretch and not endorsed by a Dragoon or a Rant. However, ocassional Mara zaps might have had some influence in it. "
Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: Planned Development Games
«
Reply #147 on:
December 05, 2008, 12:14:34 PM »
Quote from: Hendrich on December 05, 2008, 04:06:26 AM
Also people suggested the granger shouldn't be able to attack. Just leave the granger alone, and let it have some sort of attack to defend itself, without it it'll just feed a lot.
The only thing that the granger having an attack accomplishes is encouraging newbies to attack with it.
Logged
U R A Q T
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Re: Planned Development Games
«
Reply #148 on:
December 06, 2008, 01:11:39 AM »
Quote from: Plague Bringer on December 05, 2008, 12:14:34 PM
Quote from: Hendrich on December 05, 2008, 04:06:26 AM
Also people suggested the granger shouldn't be able to attack. Just leave the granger alone, and let it have some sort of attack to defend itself, without it it'll just feed a lot.
The only thing that the granger having an attack accomplishes is encouraging newbies to attack with it.
Give the granger a blaster. It's essentially a tiny, green, cute conkit. The humans get blasters with their conkits, why can't the aliens. Discrimination I say!
Logged
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
techhead
Turrets: +77/-73
Posts: 1496
I like playing Tremulous, but who here doesn't???
Re: Planned Development Games
«
Reply #149 on:
December 06, 2008, 04:32:16 AM »
Rifle-squads can take down tyrants and goons with the new regen system and a bit of strategy.
Try playing dretch versus a couple lucifer cannons with a mass-driver for backup.
Also, the granger's attack is pitifully weak, especially with the granger's speed.
A granger can't catch a human unless he fell in a trapper. A basi will kill the human himself before the granger has time to get there.
My number one gripe with the MGDev changes is how much steeper they made the learning curve.
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I'm playing Tremulous on a Mac!
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