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Planned Development Games
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Topic: Planned Development Games (Read 148192 times)
khalsa
Administrator
Turrets: +187/-132
Posts: 591
Dharam De rakhvalae
Re: Planned Development Games
«
Reply #30 on:
July 26, 2008, 05:46:15 PM »
Welcome to today, another planned mgdev day.
Today please populate the Euro Server First, and the US server second.
Code:
/connect edev.mercenariesguild.net
for the european server
and
Code:
/connect dev.tremulous.net
for the US server
Seeya there!
Khalsa
«
Last Edit: July 26, 2008, 06:21:45 PM by khalsa
»
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}MG{
Mercenariesguild
ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ
Big Server Sale
Lava Croft
Guest
Re: Planned Development Games
«
Reply #31 on:
July 26, 2008, 05:54:50 PM »
When is the testing without Unlagged commencing?
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khalsa
Administrator
Turrets: +187/-132
Posts: 591
Dharam De rakhvalae
Re: Planned Development Games
«
Reply #32 on:
July 26, 2008, 07:28:34 PM »
Join now!
Fun games on euro dev !
Khalsa
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}MG{
Mercenariesguild
ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ
Big Server Sale
amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
Re: Planned Development Games
«
Reply #33 on:
July 26, 2008, 08:24:27 PM »
i like you because your avatar is amazing.
Could be better if it was green and white, with a moon and star though
Enough of that, i always manage to miss all the games
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BEST THREAD EVAR:
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Norfenstein
Turrets: +81/-77
Posts: 628
Re: Planned Development Games
«
Reply #34 on:
August 09, 2008, 07:05:38 PM »
Another game today! Starting now if people'll show up:
Code:
/connect dev.tremulous.net
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+ OPTIMUS +
Turrets: +263/-164
Posts: 1092
Re: Planned Development Games
«
Reply #35 on:
August 09, 2008, 08:02:21 PM »
with 180ping, it shredded more than pantera.
but i love the lucicharge-meter.
[EDIT:] uhh, it somewhat seemed that the eudev is also in a quake... isn't it - could it be the video mode that comes with the new version?
«
Last Edit: August 10, 2008, 11:31:45 AM by + OPTIMUS +
»
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success is the ability to go from failure to failure without losing your enthusiasm
+SOUTH P4WN+
+portfolio+
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Re: Planned Development Games
«
Reply #36 on:
August 11, 2008, 11:55:30 AM »
Quote from: + OPTIMUS + on August 09, 2008, 08:02:21 PM
with 180ping, it shredded more than pantera.
But not as much as Slayer...
Am I right? Am I right?
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Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
benmachine
Turrets: +99/-76
Posts: 915
Re: Planned Development Games
«
Reply #37 on:
August 14, 2008, 12:45:43 AM »
Quote from: + OPTIMUS + on August 09, 2008, 08:02:21 PM
could it be the video mode that comes with the new version?
Rendering is handled by the client, so I doubt a mod can really change that.
It's possible for a cgame to affect your frame rate, but if anything yours should be significantly better in mgdev due to things like cg_optimizePrediction and cg_bounceParticles.
Unless I'm misunderstanding your issue entirely, which is possible.
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b
en
machine
kevlarman
Turrets: +291/-295
Posts: 2737
Re: Planned Development Games
«
Reply #38 on:
August 14, 2008, 03:09:55 AM »
Quote from: benmachine on August 14, 2008, 12:45:43 AM
Quote from: + OPTIMUS + on August 09, 2008, 08:02:21 PM
could it be the video mode that comes with the new version?
Rendering is handled by the client, so I doubt a mod can really change that.
It's possible for a cgame to affect your frame rate, but if anything yours should be significantly better in mgdev due to things like cg_optimizePrediction and cg_bounceParticles.
Unless I'm misunderstanding your issue entirely, which is possible.
prediction is done by the cgame (that's why cg_optimizeprediction works, it caches results from previous frames and uses them to greatly reduce the amount of work for the current frame if the previous result turned out to be correct)
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Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
kevlarman
Turrets: +291/-295
Posts: 2737
Re: Planned Development Games
«
Reply #39 on:
August 16, 2008, 07:15:10 PM »
time for another game, join us at 62.75.216.230:30720
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Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
khalsa
Administrator
Turrets: +187/-132
Posts: 591
Dharam De rakhvalae
Re: Planned Development Games
«
Reply #40 on:
September 20, 2008, 04:40:27 PM »
Game in a couple hours from now, everyone please show up - you might see some interesting names on today if you look closely and are familer with Tremulous history
Gonna be on USA Server :
Code:
/connect dev.tremulous.net
Khalsa
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}MG{
Mercenariesguild
ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ
Big Server Sale
amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
Re: Planned Development Games
«
Reply #41 on:
September 20, 2008, 05:45:03 PM »
Quote from: khalsa on September 20, 2008, 04:40:27 PM
Game in a couple hours from now, everyone please show up - you might see some interesting names on today if you look closely and are familer with Tremulous history
Gonna be on USA Server :
Code:
/connect dev.tremulous.net
Khalsa
OOO! comin!
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BEST THREAD EVAR:
http://tremulous.net/forum/index.php?topic=12191.0
amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
Re: Planned Development Games
«
Reply #42 on:
September 21, 2008, 08:50:48 AM »
any chance of 1 today?
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BEST THREAD EVAR:
http://tremulous.net/forum/index.php?topic=12191.0
khalsa
Administrator
Turrets: +187/-132
Posts: 591
Dharam De rakhvalae
Re: Planned Development Games
«
Reply #43 on:
September 27, 2008, 03:38:45 PM »
Hey guys,
Last weeks games were particularly awesome, I hope we can do it again today. Todays games will be on Eurodev in about 3.5 hours!
Code:
/connect edev.mercenariesguild.net
Seeya there!
Khalsa
«
Last Edit: September 27, 2008, 06:49:20 PM by khalsa
»
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}MG{
Mercenariesguild
ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ
Big Server Sale
amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
Re: Planned Development Games
«
Reply #44 on:
September 27, 2008, 04:43:48 PM »
im a comin!!!
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BEST THREAD EVAR:
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Annihilation
Turrets: +162/-197
Posts: 684
Re: Planned Development Games
«
Reply #45 on:
September 27, 2008, 09:59:02 PM »
Looks like I was way late for this.
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[11:33:20 PM] Kaine:
Quote from: KobraKaine
How do you perform goon-copulation if he doesn't play?
Quote from: PowerOverwhelming
We just get on VC and listen to camels dying until we orgasm
Sap
Turrets: +2/-8
Posts: 42
bite me
Re: Planned Development Games
«
Reply #46 on:
October 02, 2008, 08:01:25 PM »
Can I bring cookies and Wine ?
«
Last Edit: October 02, 2008, 08:08:00 PM by sap
»
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"The views & opinions expressed above are solely of a Dretch and not endorsed by a Dragoon or a Rant. However, ocassional Mara zaps might have had some influence in it. "
mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Planned Development Games
«
Reply #47 on:
October 02, 2008, 08:21:33 PM »
Quote from: Annihilation on September 27, 2008, 09:59:02 PM
Looks like I was way late for this.
Quote from: sap on October 02, 2008, 08:01:25 PM
Can I bring cookies and Wine ?
You are a little past the date I think.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
khalsa
Administrator
Turrets: +187/-132
Posts: 591
Dharam De rakhvalae
Re: Planned Development Games
«
Reply #48 on:
October 02, 2008, 08:30:42 PM »
There is always
next
Saturday!
You can always bring snacks, just make sure and bring enough to share with everyone.
Khalsa
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Mercenariesguild
ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ
Big Server Sale
amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
Re: Planned Development Games
«
Reply #49 on:
October 02, 2008, 11:09:59 PM »
wut time is it usually at on saturday
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BEST THREAD EVAR:
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amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
Re: Planned Development Games
«
Reply #50 on:
October 04, 2008, 12:05:53 PM »
ill be on today, but noones there, WHAT TIME
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BEST THREAD EVAR:
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David
Spam Killer
Turrets: +249/-273
Posts: 3543
David
Re: Planned Development Games
«
Reply #51 on:
October 04, 2008, 12:09:31 PM »
Quote from: amz181 on October 04, 2008, 12:05:53 PM
ill be on today, but noones there, WHAT TIME
Quote from: khalsa on July 12, 2008, 05:46:01 PM
When:
Every Saturday 19:00 GMT
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Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev. Nothing I say counts for anything.
amz181
Turrets: +64/-92
Posts: 885
Smoking KILLS
Re: Planned Development Games
«
Reply #52 on:
October 04, 2008, 12:10:59 PM »
Quote from: David on October 04, 2008, 12:09:31 PM
Quote from: amz181 on October 04, 2008, 12:05:53 PM
ill be on today, but noones there, WHAT TIME
Quote from: khalsa on July 12, 2008, 05:46:01 PM
When:
Every Saturday 19:00 GMT
Thats why your here, thx
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BEST THREAD EVAR:
http://tremulous.net/forum/index.php?topic=12191.0
epsy
Turrets: +8/-25
Posts: 205
Personal Text
My opinion on the changes affected by MGDev
«
Reply #53 on:
October 06, 2008, 09:39:05 PM »
I've tried it as alien and as human and I realized the new turrets encouraged human camping(in very small games, but well, that's what has even happened until now), at least until S2 where they could use DCC to repair structures.
I liked the staminia-healing medistat and the drop of the ackit, which was, to me, a bit an useless split from the ckit.
Nice barricades and charging bars.
I did not change my binds until recently as my whole config dropped, heh
So only then I tried the dodge stuff. Some remarks:
You can't use it when pressing two movement keys at once.
Sprinting backwards can be really hard.
I think dragoon and adv. dragoon pounce should be done using that key, it's a very similar movement in my view. In fact i have even bound dodge to RMB and found a place elsewhere for secondary attack. Warsow uses RMB for a similar movement to dodge and I think dragoon pounce belongs more to that action than to a secondary attack. Indeed you can attack with it but the primary function of pounce is to move fast, which happens to be the same goal than dodging's
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Warning:
All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.
Norfenstein
Turrets: +81/-77
Posts: 628
Re: Planned Development Games
«
Reply #54 on:
October 11, 2008, 07:15:31 PM »
Game currently going on Euro MGDev (62.75.216.230:30720). Come play!
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Shuriken
Turrets: +0/-0
Posts: 28
Re: Planned Development Games
«
Reply #55 on:
October 12, 2008, 03:32:43 PM »
Turn off unlagged, plz.
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David
Spam Killer
Turrets: +249/-273
Posts: 3543
David
Re: Planned Development Games
«
Reply #56 on:
October 12, 2008, 03:41:43 PM »
Sorry, we like having people who live more than 50ms away being able to play.
Logged
Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev. Nothing I say counts for anything.
Norfenstein
Turrets: +81/-77
Posts: 628
Re: Planned Development Games
«
Reply #57 on:
October 18, 2008, 06:58:12 PM »
Game starting now on dev.tremulous.net
Trying out an experimental new gameplay change; not sure how it's going to affect things.
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Nux
Turrets: +257/-69
Posts: 1733
Re: Planned Development Games
«
Reply #58 on:
October 20, 2008, 12:15:07 PM »
Thanks for arranging these games. Was fun.
As for the experimental change, was that anything to do with 's4' decremnting the enemies stage by one? If so it seems like a nice idea but I'll have to play with it a few more times (with more teamwork than before) before I'll know how well it works.
As a minor note, it was a bit confusing when the "We have evolved" message came up when the humans reached s4.
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http://img826.imageshack.us/img826/4831/sigflamew00t5.png
'Nux sux'.. Man, that's catchy!
Amanieu
Turrets: +135/-83
Posts: 647
Re: Planned Development Games
«
Reply #59 on:
October 20, 2008, 12:47:49 PM »
I think stage-downs are a good idea, it prevents total game lockups when both teams are s3. It gives people a reason to keep fighting.
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< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign
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