* May 25, 2013, 04:16:25 PM
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Come Chat with us live! Learn how HERE!
 
   Home   Help Search Login Register  
Pages: 1 ... 5 6 7 8 9 [10] 11 12 13 14 15 ... 25   Go Down
  Print  
Author Topic: Planned Development Games  (Read 148863 times)
your face
Community Moderators
*

Turrets: +109/-407
Posts: 3533


really your face here


WWW
« Reply #270 on: February 25, 2009, 12:01:21 AM »

Poison still works.
As I understand it, poison is better than in 1.1.
What you are complaining about is that dretches can no longer do 96 damage in one hit.  Get over it.

I will never get over it.  Instead of making it impossible to take out 96 hp in one hit, make it atleast 5x harder.
Logged

{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
mooseberry
Community Moderators
*
*

Turrets: +666/-325
Posts: 3934


Hello.


« Reply #271 on: February 25, 2009, 03:51:54 AM »

I think poison should be better. Maybe just less original dretch damage.

And DPS = Damage per Second.
Logged

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
amz181


Turrets: +64/-92
Posts: 885

Smoking KILLS


« Reply #272 on: February 25, 2009, 04:15:47 PM »

thx moose.

A simple fix would be adding a delay for poison to kick in. Not only does it make sense but it would end the complaint of base kills.

Dont delay it too much though, a 1 sec delay is more than enough.
Logged

khalsa
Administrator

*

Turrets: +187/-132
Posts: 591


Dharam De rakhvalae


WWW
« Reply #273 on: February 25, 2009, 05:47:28 PM »

I think, and probably most people agree, that the current iteration (which has been in place well over a year) is great. I see no reason to change it whatsoever.


Khalsa
Logged

}MG{ Mercenariesguild
ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ
amz181


Turrets: +64/-92
Posts: 885

Smoking KILLS


« Reply #274 on: February 25, 2009, 06:01:55 PM »

I think, and probably most people agree, that the current iteration (which has been in place well over a year) is great. I see no reason to change it whatsoever.


Khalsa

ya mean the current changes? if so, i agree with you 100%

So what if aliens win most of the time, every game you play is fun.

Logged

Nux


Turrets: +257/-69
Posts: 1733


« Reply #275 on: February 25, 2009, 06:13:17 PM »

probably most people agree

I wouldn't be so sure. I wouldn't even be remotely sure. Aside from the vast amount of people who have never even played it, there's the slightly less vast amount of people who don't want to switch from the current version they've become accustomed to. Even of those who are left, a good portion of them will still have one or two quarrels with the current version.

The real surge of positivity will most likely come when 1.2 is released, along with news coverage and the influx of new players that it brings. There you will have a host of players which will download the new ruleset because "it's the latest!!!" and will probably have a similar standing to the 1.1 version as older players had to the MGdev version. The only difference is the graphical side which I'm personally a lot more positive about.

So what if aliens win most of the time, every game you play is fun.

I prefer fun to fairness too. Not everyone has fun without fairness though and not everyone will agree that MGdev is more fun in any way.

It's unfortunate that the people you're most likely to get feedback from are the people who are excited about it. I know many players who have tried MGdev and have since not gone back. Be it closed-mindedness or just plain lack of interest, these people certainly aren't happy with it.
« Last Edit: February 25, 2009, 06:16:24 PM by Nux » Logged

David
Spam Killer
*
*
*

Turrets: +249/-273
Posts: 3543

David


« Reply #276 on: February 25, 2009, 06:57:37 PM »

And if they don't bother to have their say, then they have no right to complain should their opinions not be known.
Logged

Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
Nux


Turrets: +257/-69
Posts: 1733


« Reply #277 on: February 25, 2009, 07:43:47 PM »

Well that's fair enough, but I didn't actually say they were complaining. In fact, you might not think that these players existed if you only ever played on the MGdev servers.

I'm just calling attention to the part of the trem community that isn't likely to switch over because of the MGdev changes.
Logged

Norfenstein

*

Turrets: +81/-77
Posts: 628



« Reply #278 on: February 28, 2009, 07:45:01 PM »

And anyways, how else are you supposed to get kills at an S3 game, as a dretch with no poison?
You don't have to be the one to kill a human to get some credit for it, aliens get partial frags now. Just follow your bigger teammates around and get a few bites in on whatever they're killing. And if you're picturing yourself as a dretch at stage 3, why are you aren't you also picturing some unarmoured humans?
Logged
Norfenstein

*

Turrets: +81/-77
Posts: 628



« Reply #279 on: February 28, 2009, 07:56:03 PM »

Dev game in 5 minutes, on the Euro server (edev.tremulous.net)

The big change this week is trying out a different form of the zap. Basically, it's like the 1.1 zap except:

  • Instead of chaining to up to two subsequent targets, it chains once to up to five targets within range of the primary one.
  • The damage dealt is equal among all targets
EDIT: New zap is still being worked on and isn't on the server yet. I'll keep you posted.
EDIT: Scratch that, we broke our kevlarman Sad should be ready by next week's game.
« Last Edit: February 28, 2009, 10:21:48 PM by Norfenstein » Logged
David
Spam Killer
*
*
*

Turrets: +249/-273
Posts: 3543

David


« Reply #280 on: February 28, 2009, 09:01:08 PM »

Equal at max, or split equally?
Logged

Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
Norfenstein

*

Turrets: +81/-77
Posts: 628



« Reply #281 on: February 28, 2009, 10:23:48 PM »

Maximum damage done to everything that gets hit.
Logged
Norfenstein

*

Turrets: +81/-77
Posts: 628



« Reply #282 on: March 07, 2009, 07:41:49 PM »

Game in 20 minutes on the US server
Logged
Lakitu7
Tremulous Developers
*

Turrets: +120/-73
Posts: 1002


Watch for spinys


« Reply #283 on: March 09, 2009, 10:06:17 AM »

So nobody's ever actually contacted me about holding a private match-type game on the dev servers, and as far as I know none have happened otherwise either. What happened to all that talk from a few pages ago, folks? Drum up some players and let's get some competitive-play feedback coming.
Logged
Nux


Turrets: +257/-69
Posts: 1733


« Reply #284 on: March 10, 2009, 09:32:06 AM »

As those of you from euro servers might have noticed, I've had very little time to spend playing trem lately. University pressures.

I have a holiday coming up soon (3 weeks) and I'll be completely available to arrange it then.

Sorry about this, but studies come first.
Logged

Ryanw4390


Turrets: +164/-20
Posts: 518


« Reply #285 on: March 11, 2009, 09:01:19 AM »

Quote
So nobody's ever actually contacted me about holding a private match-type game on the dev servers, and as far as I know none have happened otherwise either. What happened to all that talk from a few pages ago, folks? Drum up some players and let's get some competitive-play feedback coming.

It was a while ago but vR and X kind of had a match there Tongue
Logged

Clan {Jo|So} were clan {No|Shows} at todays war between them..

The Magma Warriors are pissed off you wasted our time, and I have decided I will DOS attack your server, I have a program for that. Unless you want to get your asses on, and do a 3 on 3 or 4 on 4.
Norfenstein

*

Turrets: +81/-77
Posts: 628



« Reply #286 on: March 14, 2009, 06:42:53 PM »

Game in 17 minutes, on the Euro server (edev.tremulous.net).

The new zap is now fully functional.

Also, it looks like it was never mentioned in this thread, but several weeks ago hives got a pretty big boost, and we still need people to test them to see if they're overpowered or not. If I remember correctly, the changes were:
  • Health boost (175 now instead of the same as acid tubes at 125)
  • Non-locational damage and an increase from 50 to 100
  • Swarms chase the nearest human instead of focusing on their initial target, and don't give up when blocked by something
  • Swarms don't have to return to their hive before the hive can fire again, they just die. Swarms have a 3 second lifetime, and the hive has a 3 second repeat.
Sounds overpowered, right? Prove it please.
Logged
kevlarman

*

Turrets: +291/-295
Posts: 2737



« Reply #287 on: March 14, 2009, 07:07:13 PM »

The new zap is now fully functional.
...almost. even though it can hit 5 targets, it will only ever display 3 of them.
Logged

Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Norfenstein

*

Turrets: +81/-77
Posts: 628



« Reply #288 on: March 21, 2009, 05:27:10 PM »

US server game in 1.5 hours.

Sorry for the confusion last week with daylight savings time. Over the last switch we stuck with silly American time, so I figured we would this time too instead of making it even later in the night for Europeans (also, I forgot about it). So we'll be playing at 15:00 Eastern Daylight Time, which is 19:00 UTC.
Logged
Sayeru


Turrets: +4/-5
Posts: 75


WWW
« Reply #289 on: March 22, 2009, 05:01:02 PM »

Okey I would like to say something about balance changes. First of all there are alot players wich are playing ul and alot who doens't. So balance changes for each "style" shouldn't be excatcly the same. (I am playing without unlagged) After my long adventure in tremulous i noticed that unlagged and "lagged" doesnt make big diffrence, only ul claw/bitt/chomp range is retarded.

What I like:
-Slower Granger. (This is builder, he should be slower without big chances to ran from hummies.)
-Tyrant with 350hp. (Now everyone agree, tyrant was a bit too easy, now chainsuits and lucis have bigger chances to kill it without team.)
-Mark deconstruct, new cvars and some other server-side client cmds.
-Poision change. (Better chances vs. hummies on  st2.)
-Dretch doesn't deal damage 96hp to naked human but still he is able to kill in 2 bitts.
-Hive.
-Graphic changes.

What I don't like:

-New basi. Now it's overpowered. I don't know why the hell you made it better? Actually basi was really powerfull against all humans. Even if he couldn't fully grab a bs he was still usefull teammate. And basi has healing aura? Now I need to ask player to evolve to basi ?

Do not change basi, except silent footsteps. Nothing more.

- New Marauder - okey thats really stupid. Actually in 1.1 games good adv/normal maras are able to kill armored human with helmet. Now it started to be _really_ easy. Bigger range, weird jump... erm?  And zap? Zap never should be better than claw. Instead of making zapp better reduce time between single zap and single claw. A _bit_ better range should be good imho.

- Dragoon. Hmm, well dragoon seems to be fine thought. A bit reduced range makes it more balanced but I've strange feeling playing it. It seems a bit slower? Oh and I forget to add. Pounce damage is just test right? Smiley

-Dretch. Actually  dretchies are useless on unlagged, a bit more usefull on lagged but its still almost the same. Normal ul player is able to kill 1-2 dretchies with one clip,good  lagged player with 1 clip. I think dretch should be a little better, because players are getting skilled. But I am not really sure what should be changed: hp, speed, bite speed ? I'd suggest a little hp bonus.

- Alien Regen. Tremulous is dynamic game as someone in this thread said "a little longer regen could be good but not that much"  - yes, very slow regeneration makes the game boring and slooower.  As I remember it is 1/3 normal regen, better change it to 2/3.

-New Human dodage... What should I say. I don't like it. Humans gain actually more stamina in 1.2. That's enough to change.  Now they can avoid aliens chomping by a triple jump for example. What aboud adding cvar like "g_humandodge 0/1" ? Atleast players will decide if they want to play with it or not.

-Shootgun. Why the hell have you reduced his power? I am good swith sg, now I can't kill a simple nub dretch with it while he is few virtual meters to me? Leave shootgun alone please...

-Lasgun: Should be a bit faster. It's easy to use it in ul, but on lagged its horrible hard even for good players.

I am not sure:

-Building changes in humans. It may be innovatory, because aliens won't rush as they used to do it. Now with teslas they will need adv. goons instead of all tyrants.

Sorry for my english.

« Last Edit: March 22, 2009, 05:06:24 PM by Sayeru » Logged
your face
Community Moderators
*

Turrets: +109/-407
Posts: 3533


really your face here


WWW
« Reply #290 on: March 23, 2009, 04:39:37 PM »

MGDev has slower grangers? DDDDDDDDDDDD:

It's the end of the world as we know it.
Logged

{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
kevlarman

*

Turrets: +291/-295
Posts: 2737



« Reply #291 on: March 23, 2009, 07:28:17 PM »

and i feel fine.
Logged

Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
your face
Community Moderators
*

Turrets: +109/-407
Posts: 3533


really your face here


WWW
« Reply #292 on: March 24, 2009, 10:39:30 PM »

Because it might be your fault.  Conspiracy!
Logged

{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Norfenstein

*

Turrets: +81/-77
Posts: 628



« Reply #293 on: March 28, 2009, 06:13:43 PM »

MGDev has slower grangers? DDDDDDDDDDDD:
They're not slower anymore (well, in 1.1 regular grangers were at 0.8 and advanced were at 1.0, now they're both at 0.9).

Euro server (edev.tremulous.net) game in 45 minutes (19:00 UTC).
Logged
Annihilation


Turrets: +162/-197
Posts: 684


« Reply #294 on: March 29, 2009, 10:04:11 AM »

MGDev has slower grangers? DDDDDDDDDDDD:
They're not slower anymore (well, in 1.1 regular grangers were at 0.8 and advanced were at 1.0, now they're both at 0.9).

Euro server (edev.tremulous.net) game in 45 minutes (19:00 UTC).

Thats a change I still disagree with.  I think s1 grangers are perfectly fine being slower, it encourages not using it to fight, since it can't fight anyway.
Logged

[11:33:20 PM] Kaine:
Quote from: KobraKaine
How do you perform goon-copulation if he doesn't play?
Quote from: PowerOverwhelming
We just get on VC and listen to camels dying until we orgasm
Amanieu


Turrets: +135/-83
Posts: 647


WWW
« Reply #295 on: March 29, 2009, 11:43:51 AM »

Thats a change I still disagree with.  I think s1 grangers are perfectly fine being slower, it encourages not using it to fight, since it can't fight anyway.
It can rub against the human players' legs and distract them.
Logged

Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign Tongue
Asvarox


Turrets: +41/-35
Posts: 573


« Reply #296 on: March 29, 2009, 02:22:11 PM »

Also some humans take blaster when they see a granger which buys time for dretches
Logged

I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  Angry
Asvarox


Turrets: +41/-35
Posts: 573


« Reply #297 on: April 04, 2009, 06:06:38 PM »

join USA server
[random trem emoticons spam]
 Grenade Hive Dretch Reactor Telenode Marauder Basilisk Basilisk Adv Marauder Barricade Tyrant Turret Tesla Reactor Repeater Trapper Trapper Tesla Telenode Repeater Jetpack Marauder Human Hovel Helmet Egg Granger Granger Granger Granger Granger Granger Granger Granger Granger Granger Grenade Granger Granger
[/random trem emoticons spam]
Logged

I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  Angry
Norfenstein

*

Turrets: +81/-77
Posts: 628



« Reply #298 on: April 04, 2009, 07:05:04 PM »

Game now on the US server if people will join
Logged
Urcscumug


Turrets: +18/-7
Posts: 278


WWW
« Reply #299 on: April 05, 2009, 06:27:42 PM »

Thats a change I still disagree with.  I think s1 grangers are perfectly fine being slower, it encourages not using it to fight, since it can't fight anyway.
It can rub against the human players' legs and distract them.

And purr while doing that!

Seriously, the granger can sneak up behind a human's legs and then another alien can push the human, so he'll fall down and all the aliens and other humans will laugh at him. Then he'll be useless for the rest of the game.

Seriously.
Logged

New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.
Pages: 1 ... 5 6 7 8 9 [10] 11 12 13 14 15 ... 25   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
TremPlus theme by Ingar, based on AF316 theme by Fedhog
Valid XHTML 1.0! Valid CSS!