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Author Topic: Comic and Concept Art  (Read 36421 times)
rainybelle


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« Reply #120 on: May 07, 2010, 08:14:30 AM »

 :)very creative people...wow...

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happy life forever,
rainybelle
freecd
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« Reply #121 on: May 17, 2010, 10:19:29 PM »

[I can't delete this Sad]
« Last Edit: May 17, 2010, 10:21:38 PM by freecd » Logged
+ OPTIMUS +


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Posts: 1092


WIP
« Reply #122 on: June 30, 2010, 09:03:56 AM »

+.+:


* TREM_KABOOM_05.jpg (185.68 KB, 396x800 - viewed 201 times.)
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success is the ability to go from failure to failure without losing your enthusiasm

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CreatureofHell


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Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #123 on: June 30, 2010, 09:35:37 AM »

OPTIMUS!!! That is epic win!  Shocked
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Demolution


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Posts: 1198


« Reply #124 on: June 30, 2010, 09:56:39 AM »

:O Epic.
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Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.
your face
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really your face here


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« Reply #125 on: June 30, 2010, 05:26:00 PM »

ep....
epiepi--epi. epi.

epic.

EPIC.
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{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
CorSair


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Never trust a bartender with bad grammar.


« Reply #126 on: June 30, 2010, 08:32:31 PM »

Win. Shocked
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mooseberry
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Hello.


« Reply #127 on: July 02, 2010, 06:16:32 AM »

Very nice optimus, I always enjoy seeing your work, keep it up. We need more artwork of this quality.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
Nux


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Posts: 1739


« Reply #128 on: July 07, 2010, 12:09:01 AM »

for your foldableness:

(bro's Work in progress)

Trying to get back into modelling, so I thought I'd use your designs as a starting point. Hope you don't mind. :]

The one on the left is earlier in development but in some ways I prefer to it's current state. Anyhow I'll carry on making it as close to the specification as possible as that's the mission.

Edit:


Normal maps would be cool to try out (never done them before) but remember that if this is a trem-model, normal maps aren't supported.

Also, I'll not be making new posts so that I don't fill up Optimus's thread with my junk. Tongue


* kugelschaftproj.jpg (35.55 KB, 1002x503 - viewed 78 times.)
« Last Edit: September 06, 2010, 02:58:07 PM by Nux » Logged

Crava_Loft
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« Reply #129 on: July 07, 2010, 01:46:13 AM »

[deleted]
« Last Edit: August 11, 2010, 11:25:50 AM by Crava_Loft » Logged
+ OPTIMUS +


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« Reply #130 on: July 10, 2010, 08:49:01 PM »

ffs thats cool :-) wb Nux3D!!!

i'll dig up my concepts for this weapon asap!

cant wait to see the armor's model ;-)
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success is the ability to go from failure to failure without losing your enthusiasm

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typtyphus


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« Reply #131 on: July 31, 2010, 10:08:42 PM »

Wich map types are supported anyway?

Color- Obviously
Specular ? Maybe
Reflection ?
Transparancy- off course
Normal ?
Bumb ? Possible?
Displacement ?
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+ OPTIMUS +


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« Reply #132 on: August 12, 2010, 08:58:57 AM »

after digging up old sketches, i found some trem-related stuff i didn't scan and/or finish yet on the humans' side.


* TREM_conceptold.jpg (415.67 KB, 1500x600 - viewed 198 times.)

* TREM_psawsquad_kis.jpg (477.06 KB, 1384x655 - viewed 206 times.)
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success is the ability to go from failure to failure without losing your enthusiasm

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CreatureofHell


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Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #133 on: August 12, 2010, 11:44:55 AM »

scary
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Demolution


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« Reply #134 on: August 12, 2010, 04:45:59 PM »

Assuming that's a painsaw, lol @ trigger for it. Cheesy AMazing work as alway.
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Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
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Lecavalier


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« Reply #135 on: August 12, 2010, 10:49:22 PM »

that bsuit, it looks ... so sad.... Battlesuit Cry 
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I wanted you to see me before I killed you.
+ OPTIMUS +


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« Reply #136 on: August 13, 2010, 08:07:56 AM »

@Lecav: umm... you mean the first post of the tread? because there is aint no bsuit in this last drawings, they are all but light armors.

@Demo: yes, and i like this trigger :-) you can't wrooooom up this pain-instrument and slay monster sized aliens by like... pushing a small button you know ;-)

@Creature: yup, its intended :-)
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success is the ability to go from failure to failure without losing your enthusiasm

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Knowitall66

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Oh well. If we fail, it's only death.


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« Reply #137 on: August 13, 2010, 09:03:55 AM »

Epic work!

Any more environments?
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"Wh-what are you doing..? why are you locking the door? Who are you people?"
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« Reply #138 on: August 16, 2010, 02:47:41 PM »

unfortunately no more environments yet, or at least not any that i could dig up for now.

and ty ofc all!
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success is the ability to go from failure to failure without losing your enthusiasm

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Nux


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« Reply #139 on: September 06, 2010, 01:31:09 PM »

It nearly killed me... but I've finally managed to get the gun in game with a texture. I could have really done with some help guys!!

Anyway, this is what it's like so far.


I still need help though, I only managed to do that by editing the data pk3 file (yes, I know that's bad -_- I made a copy of the original). I just can't seem to get my own pk3s to be read.
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HamStar


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« Reply #140 on: September 06, 2010, 02:33:02 PM »

Wow, looks very nice. (also lol, perpetual bullet-time)
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Nux


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« Reply #141 on: September 06, 2010, 02:49:06 PM »

The bloody version.


* schaft.png (762.8 KB, 451x576 - viewed 107 times.)
« Last Edit: September 06, 2010, 02:53:58 PM by Nux, Reason: Using the damn attach feature for once. » Logged

UniqPhoeniX
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« Reply #142 on: September 06, 2010, 03:36:24 PM »

Nice! Your mod pk3 should be in homepath/base, have only your model/textures in it (in the right subfolder), and it's name should be alphabetically after data-1.1.0.pk3.
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CreatureofHell


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Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #143 on: September 06, 2010, 05:08:28 PM »

Also, I'll not be making new posts so that I don't fill up Optimus's thread with my junk. Tongue
Tongue

But that is a scary looking gun. I wouldn't want to be an alien charging at a human carrying that!
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Nux


Turrets: +257/-69
Posts: 1739


« Reply #144 on: September 06, 2010, 05:16:11 PM »

Also, I'll not be making new posts so that I don't fill up Optimus's thread with my junk. Tongue
Tongue

Oh yeah... I was lying!

Nice! Your mod pk3 should be in homepath/base, have only your model/textures in it (in the right subfolder), and it's name should be alphabetically after data-1.1.0.pk3.

I know this but it just won't work. Homepath's the one in program files for windows right? The application data folders might be screwing me over somehow...

EDIT: Well, here's the pk3[BROKEN]. See if you can do better with it.

RE-EDIT: For the latest version go to the latest post!

NOTICE - This work is by no means finished and the author does not consider this a release especially without consent from optimus <3
« Last Edit: September 09, 2010, 03:06:39 AM by Nux » Logged

DraZiLoX

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« Reply #145 on: September 06, 2010, 06:01:12 PM »



Its stylish!
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Nux


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Posts: 1739


« Reply #146 on: September 06, 2010, 06:18:15 PM »

Heh, quit making it obvious that one side has backward text. Tongue

Did you use the pk3 file directly? If so what am I doing wrong?
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UniqPhoeniX
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« Reply #147 on: September 07, 2010, 06:24:34 AM »

You have KugelSchaft.pk3/KugelSchaft/models/weapons/rifle/, but should be KugelSchaft.pk3/models/weapons/rifle/. Adding 'z-' in front of pk3 file name helps too sometimes. Also, Program Files/Tremulous is the basepath (try /fs_(tab) ).
All non-default .pk3s/mods/etc should be in homepath/base, or if mod specific, then in the right mod folder.
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DraZiLoX

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« Reply #148 on: September 07, 2010, 01:20:52 PM »

Yeah i fixed location of /models/rifle.
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Nux


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Posts: 1739


« Reply #149 on: September 07, 2010, 09:58:09 PM »

I had a feeling it was something simple/stupid! >.< Thanks :]

I tried that z thing already btw. Now to finish up this model so I can get started modding other stuff. Cheesy

EDIT: Since this post I've been working on improving the mesh and making a more space efficient texture file (attached). I'm still working on that so in the meantime here's a rough version with the other side of the gun slapped on to it.

..and here's the bloody one! (possibly MORE rough)


* layouttest1.png (271.97 KB, 1024x1024 - viewed 101 times.)
« Last Edit: September 08, 2010, 04:14:24 AM by Nux » Logged

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