rainybelle
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« Reply #120 on: May 07, 2010, 08:14:30 AM » |
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:)very creative people...wow...
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happy life forever, rainybelle
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freecd
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« Reply #121 on: May 17, 2010, 10:19:29 PM » |
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[I can't delete this  ]
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« Last Edit: May 17, 2010, 10:21:38 PM by freecd »
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+ OPTIMUS +
Turrets: +263/-164
Posts: 1092
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« Reply #122 on: June 30, 2010, 09:03:56 AM » |
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+.+:
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CreatureofHell
Turrets: +429/-123
Posts: 2356
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #123 on: June 30, 2010, 09:35:37 AM » |
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OPTIMUS!!! That is epic win! 
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 <Timbo> posting on the trem forums rarely results in anything good
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Demolution
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« Reply #124 on: June 30, 2010, 09:56:39 AM » |
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:O Epic.
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your face
Community Moderators
Turrets: +109/-407
Posts: 3534
really your face here
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« Reply #125 on: June 30, 2010, 05:26:00 PM » |
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ep.... epiepi--epi. epi.
epic.
EPIC.
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{NoS}Your FaceTremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
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CorSair
Turrets: +14/-0
Posts: 431
Never trust a bartender with bad grammar.
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« Reply #126 on: June 30, 2010, 08:32:31 PM » |
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Win. 
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mooseberry
Community Moderators

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Posts: 3934
Hello.
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« Reply #127 on: July 02, 2010, 06:16:32 AM » |
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Very nice optimus, I always enjoy seeing your work, keep it up. We need more artwork of this quality.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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Nux
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Posts: 1739
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« Reply #128 on: July 07, 2010, 12:09:01 AM » |
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for your foldableness:  (bro's Work in progress) Trying to get back into modelling, so I thought I'd use your designs as a starting point. Hope you don't mind. :] The one on the left is earlier in development but in some ways I prefer to it's current state. Anyhow I'll carry on making it as close to the specification as possible as that's the mission. Edit:  Normal maps would be cool to try out (never done them before) but remember that if this is a trem-model, normal maps aren't supported. Also, I'll not be making new posts so that I don't fill up Optimus's thread with my junk. 
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« Last Edit: September 06, 2010, 02:58:07 PM by Nux »
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Crava_Loft
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« Reply #129 on: July 07, 2010, 01:46:13 AM » |
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[deleted]
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« Last Edit: August 11, 2010, 11:25:50 AM by Crava_Loft »
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+ OPTIMUS +
Turrets: +263/-164
Posts: 1092
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« Reply #130 on: July 10, 2010, 08:49:01 PM » |
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ffs thats cool :-) wb Nux3D!!!
i'll dig up my concepts for this weapon asap!
cant wait to see the armor's model ;-)
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typtyphus
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« Reply #131 on: July 31, 2010, 10:08:42 PM » |
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Wich map types are supported anyway?
Color- Obviously Specular ? Maybe Reflection ? Transparancy- off course Normal ? Bumb ? Possible? Displacement ?
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+ OPTIMUS +
Turrets: +263/-164
Posts: 1092
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« Reply #132 on: August 12, 2010, 08:58:57 AM » |
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after digging up old sketches, i found some trem-related stuff i didn't scan and/or finish yet on the humans' side.
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CreatureofHell
Turrets: +429/-123
Posts: 2356
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #133 on: August 12, 2010, 11:44:55 AM » |
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scary
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 <Timbo> posting on the trem forums rarely results in anything good
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Demolution
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« Reply #134 on: August 12, 2010, 04:45:59 PM » |
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Assuming that's a painsaw, lol @ trigger for it.  AMazing work as alway.
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Lecavalier
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« Reply #135 on: August 12, 2010, 10:49:22 PM » |
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that bsuit, it looks ... so sad....
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I wanted you to see me before I killed you. 
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+ OPTIMUS +
Turrets: +263/-164
Posts: 1092
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« Reply #136 on: August 13, 2010, 08:07:56 AM » |
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@Lecav: umm... you mean the first post of the tread? because there is aint no bsuit in this last drawings, they are all but light armors.
@Demo: yes, and i like this trigger :-) you can't wrooooom up this pain-instrument and slay monster sized aliens by like... pushing a small button you know ;-)
@Creature: yup, its intended :-)
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Knowitall66
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Oh well. If we fail, it's only death.
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« Reply #137 on: August 13, 2010, 09:03:55 AM » |
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Epic work!
Any more environments?
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 "Wh-what are you doing..? why are you locking the door? Who are you people?"
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+ OPTIMUS +
Turrets: +263/-164
Posts: 1092
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« Reply #138 on: August 16, 2010, 02:47:41 PM » |
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unfortunately no more environments yet, or at least not any that i could dig up for now.
and ty ofc all!
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Nux
Turrets: +257/-69
Posts: 1739
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« Reply #139 on: September 06, 2010, 01:31:09 PM » |
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It nearly killed me... but I've finally managed to get the gun in game with a texture. I could have really done with some help guys!! Anyway, this is what it's like so far.  I still need help though, I only managed to do that by editing the data pk3 file (yes, I know that's bad -_- I made a copy of the original). I just can't seem to get my own pk3s to be read.
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HamStar
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« Reply #140 on: September 06, 2010, 02:33:02 PM » |
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Wow, looks very nice. (also lol, perpetual bullet-time)
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Nux
Turrets: +257/-69
Posts: 1739
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« Reply #141 on: September 06, 2010, 02:49:06 PM » |
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The bloody version.
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UniqPhoeniX
Spam Killer
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Posts: 1376
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« Reply #142 on: September 06, 2010, 03:36:24 PM » |
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Nice! Your mod pk3 should be in homepath/base, have only your model/textures in it (in the right subfolder), and it's name should be alphabetically after data-1.1.0.pk3.
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CreatureofHell
Turrets: +429/-123
Posts: 2356
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #143 on: September 06, 2010, 05:08:28 PM » |
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Also, I'll not be making new posts so that I don't fill up Optimus's thread with my junk.   But that is a scary looking gun. I wouldn't want to be an alien charging at a human carrying that!
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 <Timbo> posting on the trem forums rarely results in anything good
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Nux
Turrets: +257/-69
Posts: 1739
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« Reply #144 on: September 06, 2010, 05:16:11 PM » |
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Also, I'll not be making new posts so that I don't fill up Optimus's thread with my junk.   Oh yeah... I was lying! Nice! Your mod pk3 should be in homepath/base, have only your model/textures in it (in the right subfolder), and it's name should be alphabetically after data-1.1.0.pk3.
I know this but it just won't work. Homepath's the one in program files for windows right? The application data folders might be screwing me over somehow... EDIT: Well, here's the pk3[BROKEN]. See if you can do better with it. RE-EDIT: For the latest version go to the latest post!NOTICE - This work is by no means finished and the author does not consider this a release especially without consent from optimus <3
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« Last Edit: September 09, 2010, 03:06:39 AM by Nux »
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DraZiLoX
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Posts: 844
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« Reply #145 on: September 06, 2010, 06:01:12 PM » |
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 Its stylish!
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Nux
Turrets: +257/-69
Posts: 1739
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« Reply #146 on: September 06, 2010, 06:18:15 PM » |
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Heh, quit making it obvious that one side has backward text.  Did you use the pk3 file directly? If so what am I doing wrong?
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UniqPhoeniX
Spam Killer
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Posts: 1376
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« Reply #147 on: September 07, 2010, 06:24:34 AM » |
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You have KugelSchaft.pk3/KugelSchaft/models/weapons/rifle/, but should be KugelSchaft.pk3/models/weapons/rifle/. Adding 'z-' in front of pk3 file name helps too sometimes. Also, Program Files/Tremulous is the basepath (try /fs_(tab) ). All non-default .pk3s/mods/etc should be in homepath/base, or if mod specific, then in the right mod folder.
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DraZiLoX
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« Reply #148 on: September 07, 2010, 01:20:52 PM » |
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Yeah i fixed location of /models/rifle.
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Nux
Turrets: +257/-69
Posts: 1739
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« Reply #149 on: September 07, 2010, 09:58:09 PM » |
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I had a feeling it was something simple/stupid! >.< Thanks :] I tried that z thing already btw. Now to finish up this model so I can get started modding other stuff.  EDIT: Since this post I've been working on improving the mesh and making a more space efficient texture file (attached). I'm still working on that so in the meantime here's a rough version with the other side of the gun slapped on to it. ..and here's the bloody one! (possibly MORE rough)
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« Last Edit: September 08, 2010, 04:14:24 AM by Nux »
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