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Author Topic: Comic and Concept Art  (Read 35700 times)
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« Reply #90 on: March 03, 2010, 08:23:49 AM »

in my opinion, in an armour what can protect from a cow sized creature's maximised musclework pounce, every normal jump is superjump :-)
the 'medic' cross is supposed to be the indicator of the medkit. it would be interesting if aliens and teammates could know if someone's medkit is active/used/unused.
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« Reply #91 on: March 04, 2010, 10:28:07 AM »

[OMG I WAS TALKING TO A PERSON WHO DOES NOT EVEN EXIST]
« Last Edit: March 04, 2010, 04:16:56 PM by + OPTIMUS + » Logged

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« Reply #92 on: March 08, 2010, 09:21:35 AM »

my brother just remixed my concept.
he doesn't know tremulous much, so the text does not say that its tremmy, and he even wrote the "medical" phrase there wich is nonsense, but anyways it become NEATo!
especially the kneepads!


* broconcept.jpg (204.94 KB, 850x1211 - viewed 314 times.)
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« Reply #93 on: March 08, 2010, 08:07:26 PM »

He doesn't look happy  Undecided
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<Timbo> posting on the trem forums rarely results in anything good
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« Reply #94 on: March 08, 2010, 09:46:36 PM »

He doesn't look happy  Undecided

That's cause he's all like, Damn these n00bs! they seriously need to learn how to use the medpack! Because of them I can't go be a kill whore.  Smiley
« Last Edit: March 08, 2010, 09:48:29 PM by condor » Logged

A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?
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« Reply #95 on: March 09, 2010, 05:24:17 AM »

Well, get him into tremulous, no excuses!

I would love to see his work as well, Tremulous can always use another artist. Cheesy
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« Reply #96 on: March 09, 2010, 08:16:37 AM »

one of the reasons of his drawing skills is that he doesn't waste his time by playing tremulous ;-)
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« Reply #97 on: March 09, 2010, 04:05:48 PM »

one of the reasons of his drawing skills is that he doesn't waste his time by playing tremulous ;-)

I'm sorry, I must have mis-heard. I almost thought you said that tremulous was a waste of time but I know you wouldn't say anything that blasphemous.
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« Reply #98 on: March 10, 2010, 05:19:12 AM »

someone sat on his hamster Sad
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« Reply #99 on: March 12, 2010, 03:43:18 PM »

for your foldableness:

(bro's Work in progress)
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« Reply #100 on: March 13, 2010, 12:55:16 AM »

Nail gun?
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« Reply #101 on: March 14, 2010, 08:25:13 PM »

no thats the rifle drawn above.

also today's stuff:



* today2.jpg (451.11 KB, 1514x750 - viewed 248 times.)
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« Reply #102 on: March 14, 2010, 09:35:10 PM »

Orgasmic...
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« Reply #103 on: March 15, 2010, 12:09:15 AM »

Alien on the left is badass.
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« Reply #104 on: March 16, 2010, 12:44:36 AM »

AAAAAAAAAAAAH

whus dat smell, o thas jus mai brain
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« Reply #105 on: March 16, 2010, 04:18:22 AM »

Ooh wow. I like these new drawings, but I especially like the speed at which they are being shown. Keep that up please.  Cheesy
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« Reply #106 on: March 17, 2010, 06:15:21 AM »

Ooh wow. I like these new drawings, but I especially like the speed at which they are being shown. Keep that up please.  Cheesy

the best thing in this is that if i dont work on it, my bro does.
hey i got an excellent idea: how about to move tremulous to a better engine huh?



* ARMOR 30 edit++.JPG (285.87 KB, 1234x1496 - viewed 256 times.)
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« Reply #107 on: March 17, 2010, 06:33:42 AM »

No wonder he's angry, you covered his face in paint!

Although, yet again! this is some very very talented art, I'm really liking it.

I must ask though, as my curiosity has been aroused (and that may not be the only thing) what program(s) were used in creating these fine fellows?
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« Reply #108 on: March 17, 2010, 09:57:49 AM »

the head is surely Zbrushed, tho i think the armor is made in 3DsMax. not sure.
possibly he dragged it back to Zbrush for the skinning.
i also want to learn it so i'll ask :-)
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« Reply #109 on: March 17, 2010, 02:52:06 PM »

This artwork is supreme... Does he work in the gaming industry? It really reminds me of metzen from blizzard entertainment
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« Reply #110 on: March 18, 2010, 05:14:36 AM »

Ask your bro to make art for the tremulous webpage.
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« Reply #111 on: March 18, 2010, 11:24:58 PM »

@nub: no, he's making concepts and models for animation films. i'll look up the thing you came up with tho.

@win: this way of concept we came up with is rather different than the official way, if i may say 'official' to a community projectTM. i'm just as curious of possible evolution of the human model+armors as any other regular player and crawling for a new opening scene/any design update. however, my bro will not continue this figure unfortunately

@moo's: confirmed that the armor, such as the previous weapon is 3Dmaxed(modeled and skinned). its skin also contains alpha channels to bump the text/erosion differently.
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« Reply #112 on: March 28, 2010, 03:10:27 PM »

well, this could almost go to the models section too.
bro's work also. note that he never played trem so he only has some distant memories of how a tyrant looks like :-)



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« Reply #113 on: March 28, 2010, 03:37:49 PM »

Do fucking want.
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« Reply #114 on: March 28, 2010, 09:15:18 PM »

The last one almost looks like jabba + rant, but it is very very cool. You must get your brother to play some Tremulous. Cheesy
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« Reply #115 on: March 29, 2010, 02:42:28 AM »

Reminds me of an alien gorilla. Cheesy
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« Reply #116 on: March 29, 2010, 03:01:56 AM »

I'm going to have to second the request for a better engine. Ioquake3's technical limitations are what made me drift away from my modeling. On the other hand, the devs are strongly against any new engine.

The Unreal 3 engine is available for free, so it might be neat to but together a team to make a Tremulous 2. EDIT: and most of this work seems like it's done in a different style than Trem anyways.
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« Reply #117 on: March 29, 2010, 04:17:50 AM »

I'm going to have to second the request for a better engine. Ioquake3's technical limitations are what made me drift away from my modeling. On the other hand, the devs are strongly against any new engine.

The Unreal 3 engine is available for free, so it might be neat to but together a team to make a Tremulous 2. EDIT: and most of this work seems like it's done in a different style than Trem anyways.

Everyone keeps wanting a new engine, yet the devs are the ones who will have to do the coding for it. Let's face it, if they decide to code everything again for a whole different engine, we won't see completion for at least 2 years.
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« Reply #118 on: March 29, 2010, 07:04:17 AM »

note that this zbrush model is more of a sculpture than an actual game model capable of animation and smooth ingame performance.
creating and animating theese stuffs is just as much effort than programming it.

but lets be smart and lets see first how NS2 comes out of such a situation.
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« Reply #119 on: March 30, 2010, 09:53:10 AM »

just a sketch closing to the final form of helm+larm.


* helmsmll.jpg (133.96 KB, 471x600 - viewed 225 times.)
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