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Author Topic: Have your voice heard! Contribute towards Tremulous development  (Read 92857 times)
mooseberry
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Hello.


« Reply #60 on: July 04, 2008, 09:10:53 PM »

sorry it is not, Techhead I believe allready came up with this. You can search for it if you like.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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David
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David


« Reply #61 on: July 04, 2008, 09:46:43 PM »

In 1.2 stages work by creds earned, not kills, so bigger aliens count for more and building count too.
And this thread is for website stuff only.
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Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
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I am not a dev.  Nothing I say counts for anything.
The 11th plague of Egypt


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« Reply #62 on: July 04, 2008, 11:03:14 PM »

Ok, nice news: at least it will be as I want it Grin

How can I increase your karma ?
« Last Edit: July 04, 2008, 11:05:01 PM by The 11th plague of Egypt » Logged
khalsa
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Dharam De rakhvalae


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« Reply #63 on: July 04, 2008, 11:16:35 PM »

I propose an additional, alternative, game type, here is the description.

Instead of counting kills to switch to the next stage, we could turn it into something the squad can buy. Let me explain.
We could have a "squad money/evo bank" that must contain a certain quantitative of money/evos to switch to the next stage; but this bank should be filled with voluntary donation by each player.
This is the news: people will have 2 choices: use the money for themselves and buy equipment/evolve, or donate them to the "squad bank" to help their team reach the next stage. Cheesy


In my opinion, this additional modality would avoid counting a goon-vs-naked-marine-kill just like a naked-marine-vs-tyr (+1 to next stage), which is a little unfair, and would add a easy way to teamwork.

Well, at least I hope you'll find this original Wink

Thanks for the great ideas, I will implement this on the NEW WEBSITE ASAP.


Khalsa
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}MG{ Mercenariesguild
ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ
The 11th plague of Egypt


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« Reply #64 on: July 05, 2008, 12:29:53 AM »

Ok, I came here clicking the link on the main page of the website, then I read the title: "tremulous development", and I probably misread the first post.

Well, THANK YOU!!!
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Hellrider


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« Reply #65 on: July 05, 2008, 04:16:02 PM »

Mibbit - Ajax IRC client to put on main page

http://www.mibbit.com/

We use it for our italian community..
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Death On Ice


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« Reply #66 on: July 05, 2008, 04:20:24 PM »

I thought FreeNode does (used to?) ban Mibbit.
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Hellrider


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« Reply #67 on: July 05, 2008, 10:30:14 PM »

I thought FreeNode does (used to?) ban Mibbit.

It doesn't, our channel is on FreeNode.
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kevlarman

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« Reply #68 on: July 05, 2008, 10:33:07 PM »

I thought FreeNode does (used to?) ban Mibbit.
no, but #tremulous did.
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Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
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« Reply #69 on: July 06, 2008, 10:06:14 PM »

remove the damn click counter / karma system
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Lava Croft
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« Reply #70 on: July 06, 2008, 10:29:34 PM »

remove the damn click counter / karma system
Or you could just ignore it, and give people who do like it the pleasure of having it. Works really well!
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Nightmare106


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« Reply #71 on: August 20, 2008, 10:52:15 AM »

I was wondering when fully updating Tremulous with your ideas and fixing bugs and stuff... how about making it to Tremulous 2.0?? With a brand new engine of course. The best ones would be (atleast I think) Crysis: Sandbox or Half Life 2... I know what you 're thinking: Crysis engine is way too hardware-demanding! Thats why I added HL2: It's moddable (maps and models) and would look great ^^! Altough I love the game just the way it is it's just an idea...  the HL2 isn't  tooo demanding and if u decide to go trough with it then add a poll on how many ppl play Tremulous on uberly rigged machines (for Crysis) or just go down with the tradition and go with Id Tech 4 ^^ anyways nothing much just a proposal!
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Lava Croft
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« Reply #72 on: August 20, 2008, 11:39:47 AM »

I was wondering when fully updating Tremulous with your ideas and fixing bugs and stuff... how about making it to Tremulous 2.0?? With a brand new engine of course. The best ones would be (atleast I think) Crysis: Sandbox or Half Life 2... I know what you 're thinking: Crysis engine is way too hardware-demanding! Thats why I added HL2: It's moddable (maps and models) and would look great ^^! Altough I love the game just the way it is it's just an idea...  the HL2 isn't  tooo demanding and if u decide to go trough with it then add a poll on how many ppl play Tremulous on uberly rigged machines (for Crysis) or just go down with the tradition and go with Id Tech 4 ^^ anyways nothing much just a proposal!
Please take your Fisher Price and go away.
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Neo(F)


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« Reply #73 on: August 21, 2008, 08:40:03 AM »

I'd like a multilanguage hud, it ain't a real need but it's nice to have it in your native language.(I could do dutch...)
Proper Widescreen support would be nice aswell  Wink
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player1


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ohaider!


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« Reply #74 on: August 22, 2008, 07:01:11 PM »


Please take your Fisher Price and go away.
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« Reply #75 on: August 22, 2008, 07:46:15 PM »

the game tremulous and it's community is simply too awesome to accept any noob's hype about wishing a new episode of it. grow into 1.1 and try to hit an OM with a chaingone then cum back.

:-S
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benmachine

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« Reply #76 on: August 22, 2008, 07:56:26 PM »

I'd like a multilanguage hud, it ain't a real need but it's nice to have it in your native language.(I could do dutch...)

See http://bugzilla.icculus.org/show_bug.cgi?id=3105 for some of the (potentially solvable!) problems with this.
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benmachine
Hendrich


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« Reply #77 on: August 22, 2008, 11:02:15 PM »

Quote
I was wondering when fully updating Tremulous with your ideas and fixing bugs and stuff... how about making it to Tremulous 2.0?? With a brand new engine of course. The best ones would be (atleast I think) Crysis: Sandbox or Half Life 2... I know what you 're thinking: Crysis engine is way too hardware-demanding! Thats why I added HL2: It's moddable (maps and models) and would look great ^^! Altough I love the game just the way it is it's just an idea...  the HL2 isn't  tooo demanding and if u decide to go trough with it then add a poll on how many ppl play Tremulous on uberly rigged machines (for Crysis) or just go down with the tradition and go with Id Tech 4 ^^ anyways nothing much just a proposal!

I have a thing with new engines. but the only reason HL2 has so many mods is because it has a large modding community, whereas here, not many people has the skills to do so. I only work with the Torque engine (and I got the professional version, and it aint cheap either!).

Anyways, it depends what type of source engine your talking about, because that what HL2 runs on. Now you might be like "WTF, WHUTZ DU U MEANZZ WHUT TYPEZ OV HL2 SURZE ENGUNE??"

Well, source engine was made in a way it was made by layers and components of moduals, so its possible to upgrade those moduales and make a "newer" version of the source engine without doing so much work (which is in-genius), because right now, TF2 and Portal is using (I think) Source engine 3, whoch requires more horse power then Source engine 1, which HL2 is running on.

Tremulous running on Crysis..oh god.. forget it! Unless you only want rich bastards with quad processor PCs (Like me) to run a game based on the Crysis engine, forget it. Don't talk abotu it, wait, dont even THINK about it! wait, wha? what was I typing about? I'm too lazy to read what I jjust wrote, so I'll go on.

The ID tec 4 engine (aka DOOM 3 engine) is what I would pick if I had to choose atleast one newer engine for Tremulous. Better lighting effects, Bump-mapping, per-pixel shading and shadowing, Vertex Insolating, wow, and it doesn't take as much horse power as needed, well, yea Ok, Source engine 1 uses less power, but, I don't wan to play Tremulous that feels too HL2-ish, everythign based on source is too HL2-ish (even though HL2 is awsome). They totally f***ed up Counter strike source that way.

So whats the point of this long, unnesecary reply? Id-tech 3 (Q3 engine) is the way to go, but Id-tech 4 is better to use if you want Tremulous to look more modern. There, I'm done rambling, these discussions of engines is making me hungry, cyas.
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Bissig


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« Reply #78 on: August 22, 2008, 11:54:42 PM »

I find the current way to improve the quake3 engine by icculus.org the way to go. It is not too demanding but still there are some nice features hopping into view now and then. The only thing that should improve is the rendering of open space/long corridors. It makes the game way too laggy and should be optimized if possible with the current engine.
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tyranis


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« Reply #79 on: August 23, 2008, 04:45:37 PM »

blah

There are 3 "modern" source engines. The half life 2 which is used by CS:S(?) and HL2. Episode 1: hl2 ep1 and hl2:dm. Episode 2: DoD:S, Portal, TF2, etc. In order to give people access to the Episode 2 engine, the person must own a game that uses it. Also, the source sdk predominately supports C++, while tremulous is coded in C. Very large portions of tremulous source code would have to be rewritten to work with the new renderer, etc. Also, steam is windows only and has questionable compatability with linux using wine. The hl2 engines have much much much higher requirements gpu wise than tremulous, which can run on almost anything. So tremulous would be no longer free, crossplatform and opensource, and would not run on lower end hardware.

There are quite a few other opensource quake based engines out there including Dark Places and Xreal, and non quake like cube2 which greatly improve graphics and are somewhat feasible alternatives to the current engine. However, porting tremulous would require a large number of man hours and a dedicated team of developers to do. Tremfusion has planned to use the xreal engine, however the current progress is questionable and they would require a good team of 3d modelers, animators, and skinners to overhaul most of tremulous's art assets. So odds of that actually working out with the current state of things is unlikely.

Idtech 4 will probably be released around a 1-3 years after the idtech5 games start coming out, however, again, many of the graphical improvements would require redoing many of tremulous art assets.
« Last Edit: August 23, 2008, 04:48:50 PM by tyranis » Logged
juancarlospaco


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« Reply #80 on: August 26, 2008, 02:10:20 AM »

A Gimp Digital Artist from Argentina ready to collaborate.
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jal


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« Reply #81 on: August 26, 2008, 02:05:50 PM »

blah

There are quite a few other opensource quake based engines out there including Dark Places and Xreal, and non quake like cube2 which greatly improve graphics and are somewhat feasible alternatives to the current engine.

Don't forget Warsow's too. If Darkplaces and Xreal are the step from quake to doom3 rendering, Warsow's engine is the step to HL2 rendering, which is lower end (in both features and requirements, ofc).
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Bomb
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« Reply #82 on: August 26, 2008, 02:08:28 PM »

Wasn't this thread supposed to be about the website and forum?
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Zero Ame


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Which way to the alien base again?


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« Reply #83 on: September 02, 2008, 08:39:50 AM »

Have a page with a list of all the maps that will be in next version for download, or any maps that are generally good and decent.
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Hendrich


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« Reply #84 on: September 13, 2008, 02:36:29 AM »

Quote
Wasn't this thread supposed to be about the website and forum?

Its about being heard and contributing to...why am I talking to a dead account?  Undecided

Quote
Posted by: tyranis
Blah, blah, blah....

 Whos cares, Q3 is the way to go, BOW DOWN TO THE ALL-MIGHTY Q3 ENGINE!

*BOWING*
Adv Marauder Basilisk Battlesuit Booster Dragoon Dretch Granger Helmet Human Marauder Overmind Tyrant
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Syntac


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Void Website Developer


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« Reply #85 on: September 13, 2008, 12:40:05 PM »

Its about being heard and contributing to...why am I talking to a dead account?  Undecided
It's about being heard and contributing to the website and forum. Trust me on this.
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Hendrich


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When I visit this forum, I feel old.


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« Reply #86 on: October 01, 2008, 04:18:29 AM »

Hey, I've noticed a bunch of stories, etc. popping up on the forums. Does anyone think now (or at least in the future) we should need a "media" section in the forums? I faintly remember Khalsa saying someone should do something like that.
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Seffylight

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« Reply #87 on: October 01, 2008, 05:33:47 PM »

Not really worth it, imo. There are like two or three mediocre stories and a horrible "webcomic". They fit just fine in General Discussion.
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Stop it. Seriously.
Lava Croft
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« Reply #88 on: October 01, 2008, 06:33:51 PM »

I opt for a Tremulous Lore section.
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Ellohir

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« Reply #89 on: October 02, 2008, 10:12:51 AM »

Not really worth it, imo. There are like two or three mediocre stories and a horrible "webcomic". They fit just fine in General Discussion.

Agree. What about a short-story contest? I think that may contribute towards Tremulous development Tongue
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