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T R E M U L O U S
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dark mod
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Topic: dark mod (Read 1757 times)
blood2.0
Guest
dark mod
«
on:
April 28, 2008, 09:41:17 PM »
how about a mod that requires you to play completely by memory by having no light. For example playing atcs by just memory
Logged
mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: dark mod
«
Reply #1 on:
April 28, 2008, 09:46:47 PM »
how would you see enemies and structures than?
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
blood2.0
Guest
Re: dark mod
«
Reply #2 on:
April 28, 2008, 09:53:06 PM »
you wouldn't that is the point
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Diluke
Turrets: +1/-11
Posts: 75
Re: dark mod
«
Reply #3 on:
April 28, 2008, 10:26:11 PM »
so there is no point when you dont see nothing... -,- its like playing minesweeper without mouse or pacman without ghosts...
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Plague Bringer
Turrets: +147/-187
Posts: 3811
Re: dark mod
«
Reply #4 on:
April 28, 2008, 11:09:49 PM »
...
What the fuck? Okay, I could traverse the map by memory, but it's impossible to remember where your opponent is right now. This idea should be put to death. Why don't you just hack the ATCS .bsp and take out all the lights.
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U R A Q T
Death On Ice
Turrets: +126/-141
Posts: 1287
Re: dark mod
«
Reply #5 on:
April 29, 2008, 03:09:58 AM »
Locky, plzkthnxbai
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Shadowgandor
Turrets: +61/-66
Posts: 826
Re: dark mod
«
Reply #6 on:
April 29, 2008, 02:21:05 PM »
What the fuck
Blood, what have you been sniffing?
//lock (please)
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Rocinante
Turrets: +252/-667
Posts: 639
You're a kitty!
Re: dark mod
«
Reply #7 on:
April 29, 2008, 03:15:22 PM »
Instead of requesting a lock, you could just as easily not reply to the thread and it would die on its own...
Logged
}MG{
Mercenaries Guild
"On my ship, the Rocinante, wheeling through the galaxies, headed for the heart of Cygnus, headlong into mystery." -- Rush, "Cygnus X-1"
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