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Author Topic: NEXT Nero's Crazy QVM Serverside only  (Read 42964 times)
nerowinger


Turrets: +12/-2
Posts: 75


« Reply #120 on: April 06, 2008, 01:31:52 PM »

äh.. it's a bad idea if you try to send me you source code everytime so i can compile it .. for my mods I compiled more thant 300 times --> bugfixes, syntax error etc
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blood2.0
Guest
« Reply #121 on: April 07, 2008, 04:10:34 AM »

you didn't clarified that you have can only control turrets by pressing r with blaster out a guy made me give him level 5admin before he told me good thing i was level 6  Smiley.
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(Farmer)Azrael


Turrets: +0/-6
Posts: 17


« Reply #122 on: May 15, 2008, 09:24:26 PM »

Ummm... When you secondary-fire with the blaster, it remote-controls another player and makes him shoot. WTF?
« Last Edit: May 19, 2008, 02:09:56 AM by (Farmer)Azrael » Logged

Dretch What'd you expect from a creature the size of a foot?
Divmax


Turrets: +3/-8
Posts: 197

A 12 year old


« Reply #123 on: May 16, 2008, 06:13:22 AM »

It's a bug, read my post 1-2 pages back.
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I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2
nismo@nis.de


Turrets: +2/-0
Posts: 18


« Reply #124 on: May 26, 2008, 05:57:16 PM »

If I turn "turretcontrol" on, I can't aim with the turret, i only can shoot in a straight line.

How can i build on walls?
« Last Edit: May 27, 2008, 02:44:46 PM by nismo@nis.de » Logged

Sorry for my bad English Roll Eyes
Le Compilateur


Turrets: +14/-19
Posts: 315


« Reply #125 on: June 04, 2008, 09:07:05 PM »

Lots of features but this is more of a novelty than anything else. I don't see a standard, purely Tremulous server using this.

Sorry Nero.
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I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.
blood2.0
Guest
« Reply #126 on: June 04, 2008, 10:46:26 PM »

.......

Quote
Topic: NEXT Nero's Crazy QVM Serverside only  (Read 3735 times)

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Le Compilateur


Turrets: +14/-19
Posts: 315


« Reply #127 on: June 04, 2008, 10:47:39 PM »

Crazy. Right. I missed that. Roll Eyes
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I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.
Neo(F)


Turrets: +2/-0
Posts: 34


« Reply #128 on: June 14, 2008, 01:22:46 PM »

I used the google's QVM to get started in modding --> special thx to google (nice work  Telenode)

What's wrong with normal game where there is no abusive behaviour and just a nice gameplay.
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Le Compilateur


Turrets: +14/-19
Posts: 315


« Reply #129 on: June 14, 2008, 02:24:10 PM »

I used PGQVM as an example but I think Google's would be useful as well.
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I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.
Amanieu


Turrets: +135/-83
Posts: 647


WWW
« Reply #130 on: June 14, 2008, 03:33:43 PM »

p-g-qvm is based on Google's qvm, but with more crap added Grin
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Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign Tongue
Le Compilateur


Turrets: +14/-19
Posts: 315


« Reply #131 on: June 14, 2008, 06:52:55 PM »

You'd better take that back before Paradox sees it. Cheesy
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I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.
blood2.0
Guest
« Reply #132 on: June 14, 2008, 07:13:09 PM »

is there anyway to get rid of nades or make it so it only has 3 ammo becasue people spamming them kills the game
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Amanieu


Turrets: +135/-83
Posts: 647


WWW
« Reply #133 on: June 14, 2008, 10:36:27 PM »

Nah, it has some pretty useful stuff in it. Actually they are usually the ones who come up with some good stuff and then it gets ported to other qvms. But there some stuff in it that I don't really like.

But now let's try to stay on topic.  Wink
« Last Edit: June 14, 2008, 10:38:22 PM by Amanieu » Logged

Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign Tongue
Le Compilateur


Turrets: +14/-19
Posts: 315


« Reply #134 on: June 14, 2008, 10:54:48 PM »

But now let's try to stay on topic.  Wink
Good idea. Smiley
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I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.
Hendrich


Turrets: +168/-147
Posts: 879

When I visit this forum, I feel old.


WWW
« Reply #135 on: July 05, 2008, 10:58:14 PM »

Hey, i have a question! I wanted to use !weapons on my server, but it said !weapons is not activated. I know this is a n00b question (but I didn't make the mod), how do you activate it?
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------------------------------------------------------------
Made you look.
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Bomb
Guest
« Reply #136 on: July 06, 2008, 12:00:16 AM »

g_admin_weapons 1
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|FA|Mc_Lovin


Turrets: +0/-0
Posts: 2


« Reply #137 on: August 06, 2008, 12:32:11 AM »

Nero, i went to your server and the admins were making themselves s3 and making themselves look like humans, i couldn't live for 3 seconds without some goon that looks like a human kill me. I never got to try out your mod, and I really wanted to.
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Bomb
Guest
« Reply #138 on: August 06, 2008, 01:06:50 AM »

It does say "Crazy" in the thread title...
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Bomb
Guest
« Reply #139 on: August 19, 2008, 03:42:32 AM »

You've asked the same question in three completely different threads. Please stop.
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MartinX3


Turrets: +6/-16
Posts: 193


« Reply #140 on: August 19, 2008, 12:06:59 PM »

Who?
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Bomb
Guest
« Reply #141 on: August 19, 2008, 12:13:37 PM »

That "professor" guy who just deleted his post.
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professor


Turrets: +1/-33
Posts: 232

sup im professor ninja


« Reply #142 on: September 21, 2008, 09:19:15 PM »

REMOVED--sloved..
umm well bomb what did i post about i dont remember..
new question: isnt there a way to make the chain gun shoot like pulse rifle?? whats the cmd for that??
« Last Edit: September 21, 2008, 10:25:04 PM by professor » Logged

http://static.flickr.com/24/141310872_e39ad59705_b.jpg
omg! someone cut the arm off my tyrant!!
David
Spam Killer
*
*
*

Turrets: +249/-273
Posts: 3543

David


« Reply #143 on: September 21, 2008, 11:02:21 PM »

The command is /quit.
I really really hope no QVM's have gotten that stupid as to have commands for that.
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Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.
mooseberry
Community Moderators
*
*

Turrets: +666/-325
Posts: 3934


Hello.


« Reply #144 on: September 21, 2008, 11:17:34 PM »

Sorry David, I'm afraid your worst nightmares are true.

The commands is g_chainMode # ,1-6 or something.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
fingered banana
Guest
« Reply #145 on: September 21, 2008, 11:52:59 PM »

Sorry David, I'm afraid your worst nightmares are true.

The commands is g_chainMode # ,1-6 or something.
Any way to make it throw grangers?
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mooseberry
Community Moderators
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Turrets: +666/-325
Posts: 3934


Hello.


« Reply #146 on: September 22, 2008, 12:19:40 AM »

Sorry David, I'm afraid your worst nightmares are true.

The commands is g_chainMode # ,1-6 or something.
Any way to make it throw grangers?

No, but trappers and nades work.  Roll Eyes

And I correct myself, it is g_admin_chainMode iirc. Something like that anyways.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
Tino


Turrets: +1/-4
Posts: 28


« Reply #147 on: December 09, 2008, 07:20:15 AM »

i know you server =) played some times there =)
nice pictures


My server is sometimes running =)
its called
"FuN"
 at the Moment

I think the
[TF]
Server uses my QVM too =)

Yes i own the T*F server and i have your MOD IT IS THE BEST EVER XD

Thnx for the great MODing keep up the good work
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Tino


Turrets: +1/-4
Posts: 28


« Reply #148 on: December 09, 2008, 08:42:49 AM »

so srry about the double post but......

with the !gfx and the !myfx is there a way to get rid of the 4 sec delay???

if there is it would be much appreciated to know

Thnx in advanced
Tino
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ACKMAN


Turrets: +9/-20
Posts: 342


« Reply #149 on: December 09, 2008, 02:40:09 PM »

Don't use this qvm... at least you should update it... its fully of bugs....

The cvar is: g_adminFx
-0 disables !gfx
- >=2 will enable the delay between effects.

Note: don't abuse, you can get a really high fps lag
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