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Author Topic: NEXT Nero's Crazy QVM Serverside only  (Read 42765 times)
Plague


Turrets: +13/-13
Posts: 238


« Reply #90 on: March 17, 2008, 07:37:51 PM »

I would wager that the outlaw state is being cleared on class change because of the (somewhat related) issue here.
« Last Edit: March 17, 2008, 07:46:45 PM by Plague » Logged
nerowinger


Turrets: +12/-2
Posts: 75


« Reply #91 on: March 18, 2008, 12:34:19 PM »

thx for bug report =) i will fix this in the next release
Logged

blood2.0
Guest
« Reply #92 on: March 19, 2008, 11:16:12 PM »

found 3 bugs trappers don't trap aliens/ G_OnlyOneOm 0 doesn't allow you to build multiple OMs, !spModels are underground except with armory OM and RC. the newest patch you created must have timelimet set to really high  0 because as soon as i load a map you load a new one so i switched back to your old and it works fine . And also !turretc and !proxmines don't work for me but that is just me. HOPE THIS WILL HELP
Logged
Divmax


Turrets: +3/-8
Posts: 197

A 12 year old


« Reply #93 on: March 20, 2008, 03:02:10 AM »

found 3 bugs trappers don't trap aliens/ G_OnlyOneOm 0 doesn't allow you to build multiple OMs, !spModels are underground except with armory OM and RC. the newest patch you created must have timelimet set to really high  0 because as soon as i load a map you load a new one so i switched back to your old and it works fine . And also !turretc and !proxmines don't work for me but that is just me. HOPE THIS WILL HELP
1) The trappers not trapping aliens is a bug.
2) g_onlyOneOM 0 DOES allow you to build multiple OMs, how else did I make my OM tower(previous page)?
3) Umm, what are you talking about? As I load a map you load a new one???
4) !turretC and !proxmines do work.

EDIT : I think your map bug is due to a older version of the qvm. In older versions, !justbuild causes buildables to not spawn and caused the server to change maps forever.
« Last Edit: March 20, 2008, 03:04:45 AM by Divmax » Logged

I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2
blood2.0
Guest
« Reply #94 on: March 21, 2008, 07:09:50 AM »

to find what i mean is go to a tremulous1.1 server then call a vote time limit 999999 and you will see what i mean. as soon as the server loads a map it loads the next one in the rotation.   and !turretc i change to my blaster and i cant get the turret to shoot.  and the multi om doesn't work for me but the multi reactor does! i am just reporting what bugs i get and those are all of them. GREAT WORK!  only 3 and 1 that is just because i am to stupid to find out how to use it (!turretc)
Logged
_-+|[A]|+-_


Turrets: +3/-8
Posts: 51


« Reply #95 on: March 23, 2008, 11:41:40 AM »

I love the qvm its amazing, but atm if turretC is off you can still controll turrets. SOMETIMES g_onlyoneOM dosent work Nade spam with chaingun is a bit laggy, i think if proxmine is on and aliens chuck a nade that if a human goes near it it should go b00m Smiley, but other than that the qvm is amazing =]
Logged

People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>
_-+|[A]|+-_


Turrets: +3/-8
Posts: 51


« Reply #96 on: March 23, 2008, 03:12:32 PM »

Also, how do you add more than 1 bot, because atm i can only make 1 Sad
Logged

People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>
Divmax


Turrets: +3/-8
Posts: 197

A 12 year old


« Reply #97 on: March 24, 2008, 09:04:54 AM »

Increase the amount of private clients available.
Logged

I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2
Thisguy


Turrets: +0/-13
Posts: 70


« Reply #98 on: March 24, 2008, 05:28:25 PM »

recursive error after:^3menu file not found: ui/menus.txt, using default


can anyone help Huh?
Logged
Divmax


Turrets: +3/-8
Posts: 197

A 12 year old


« Reply #99 on: March 24, 2008, 10:16:32 PM »

Don't use tremded.exe to play trem, its only for running servers  Grin Or you don't have a data-1.1.0.pk3 which is impossible.
Logged

I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2
_-+|[A]|+-_


Turrets: +3/-8
Posts: 51


« Reply #100 on: March 25, 2008, 09:39:04 AM »

Increase the amount of private clients available.
Our g_privetclints is 15, but still 1 bot
Logged

People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>
Thomsen


Turrets: +7/-1
Posts: 55


« Reply #101 on: March 25, 2008, 04:06:07 PM »

learn to spell before asking:
g_privateclients
Logged
Thisguy


Turrets: +0/-13
Posts: 70


« Reply #102 on: March 25, 2008, 05:21:47 PM »

so intead of this
tremded.exe +set dedicated 2 +exec server.cfg

i do this
tremulos.exe +set dedicated 2 +exec server.cfg
Logged
Thomsen


Turrets: +7/-1
Posts: 55


« Reply #103 on: March 25, 2008, 06:22:46 PM »

No, use tremded as server and tremulous.exe/x86/whatever as client
Logged
_-+|[A]|+-_


Turrets: +3/-8
Posts: 51


« Reply #104 on: March 25, 2008, 09:13:54 PM »

learn to spell before asking:
g_privateclients
Has it ever accured to you that some people cant spell for a reason...
Logged

People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>
mooseberry
Community Moderators
*
*

Turrets: +666/-325
Posts: 3934


Hello.


« Reply #105 on: March 26, 2008, 02:51:19 AM »

learn to spell before asking:
g_privateclients
Has it ever accured to you that some people cant spell for a reason...

They use Internet Explorer 6?
Logged

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
_-+|[A]|+-_


Turrets: +3/-8
Posts: 51


« Reply #106 on: March 26, 2008, 04:55:50 PM »

learn to spell before asking:
g_privateclients
Has it ever accured to you that some people cant spell for a reason...

They use Internet Explorer 6?

xD, i use fire fox thro
Logged

People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>
nerowinger


Turrets: +12/-2
Posts: 75


« Reply #107 on: April 02, 2008, 02:38:30 PM »

hey @ all
next week when the easter-hollidays are over I'll go on in modding so stay tuned
if someone has some ideas for me what i should implement in the new mod post it here

Things I plan to fix:
    -Limited numbers of proximity mines (prevent server crashes)
    -fix the !outlaw function - evoloving bug

nero
Logged

Divmax


Turrets: +3/-8
Posts: 197

A 12 year old


« Reply #108 on: April 02, 2008, 02:50:43 PM »

Add a limit to how many bots you can add. I added around 30 and my server crashed. Try adding some features of the new p-g-qvm?
Logged

I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2
nerowinger


Turrets: +12/-2
Posts: 75


« Reply #109 on: April 02, 2008, 05:25:13 PM »

what feature do you want Huh?
never tryed this qvm =)
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blood2.0
Guest
« Reply #110 on: April 04, 2008, 02:38:14 AM »

no bot limit please i can add up to 30 and it runs fine Smiley
Logged
_-+|[A]|+-_


Turrets: +3/-8
Posts: 51


« Reply #111 on: April 04, 2008, 09:58:54 AM »

if you set  g_alienbotclass 0 the bots evolve  to  nearist class, its fun because then you dont need to keep doing g_alienbotclass to make them evolve and all the bots can be diffrent  Smiley .
Logged

People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>
nerowinger


Turrets: +12/-2
Posts: 75


« Reply #112 on: April 04, 2008, 04:15:39 PM »

hmm
looking for an original idea like the turret control ....
would be nice if someone has one...
i want to implement something exiting into the next mod...

---> at all modders: how can i add new missile types ( including their projectile models --> dont know where the models of the projectiles are defined )
---> want to implement a rocket launcher like in Halflife 2 Deathmatch and the rocket follows the red dot on the wall =)
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hamd20


Turrets: +2/-2
Posts: 17


« Reply #113 on: April 04, 2008, 09:57:05 PM »

hmm
looking for an original idea like the turret control ....
would be nice if someone has one...
i want to implement something exiting into the next mod...

---> at all modders: how can i add new missile types ( including their projectile models --> dont know where the models of the projectiles are defined )
---> want to implement a rocket launcher like in Halflife 2 Deathmatch and the rocket follows the red dot on the wall =)

im no master coder or anything, but wouldn't that be realy hard?
Logged
Knocks


Turrets: +3/-0
Posts: 16


« Reply #114 on: April 04, 2008, 11:44:59 PM »

Can you maybe do something for the human bots.
Like you did with the aliens, g_BotWeapon/Armor 0-9?

love playing with 50 alien bots, with eggs spread across a map great fun!
turret control is great also!
great features keep up the good work!  Wink
Logged

To knock or not to knock.. that is the question
CreeDo


Turrets: +1/-2
Posts: 35


« Reply #115 on: April 05, 2008, 02:34:44 AM »

Hay Nero .
I played on a server with this QVM but!.

>>>What do you use to compiler the patch?<<<

This is the biggest problem i am having >,<

Plz help

CreeDO
Logged
nerowinger


Turrets: +12/-2
Posts: 75


« Reply #116 on: April 05, 2008, 09:47:16 PM »

no, the remoteable rocket isn't this hard to implement
... it would be the same technic like the turretcontrol,
---> draw a line between the player and the point you are looking at... than get the position of the point where the line hits something solid
than let the rocket tourn slowly (while moving) into the direction of the solid point,


=)

i could do this, the only problem is, that the bots get invincible because the bots are all aimbotters


i just use the
make command
but i think it uses the gcc compiler
(i use Ubuntu and i have just installed the gcc the cpp header files etc. whatever this is xD)

Logged

CreeDo


Turrets: +1/-2
Posts: 35


« Reply #117 on: April 06, 2008, 12:05:39 AM »

How bout make the bots hav like say "delay" in their shot?
Or even *somehow* give them ping?

Btw what does the "!addping" do anyway?



Can i still request a compiler to compiler the patch?
Logged
nerowinger


Turrets: +12/-2
Posts: 75


« Reply #118 on: April 06, 2008, 12:18:16 AM »

lol
you don't have to compile the patch, you have to get the base source code of the svn revision 966
and patch it like it is discribed in much posts on this forum

than go in the directory where the patched sourece code is and
use the Makefile (command: make)

---> you need a unix system or a "wannabe" unix system for windows xD

my compiler is called gcc
Logged

CreeDo


Turrets: +1/-2
Posts: 35


« Reply #119 on: April 06, 2008, 12:46:57 AM »

Hmm thz for the help!

Err i think its a bit complicated for me

Can you help me and upload the qvm ?

or i can PM you with my email or somthing

2 days and still cant figure out how to use patches TT_TT

Btw i am only 11 YO.
« Last Edit: April 06, 2008, 12:59:18 AM by CreeDo » Logged
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