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Thisguy
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Posts: 70
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« Reply #30 on: February 28, 2008, 04:49:04 PM » |
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buh .. you have to copy the game.qvm file in your base/vm/ folder ad run the server (tjw tremded)
i dont actually know how to do that. basicly ive put the qvm in the base folder tried that... nuthin then i made a subfolder in that folder... nuthin and what is tis tjw tremmed thing? thanks 4 tryin but u might have 2 b more spesific
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« Last Edit: February 28, 2008, 05:04:41 PM by Thisguy »
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Thomsen
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Posts: 55
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« Reply #31 on: February 29, 2008, 10:14:29 AM » |
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You should put the qvm in your personal tremulous/base directory, i don't know what it is on windows, but don't take the system wide one.
the tremded is the actual server, as a replacement for the builtin server in tremulous.exe.
The tremded should be in the system wide directory (not personal) in the same directory where the tremulous.exe is.
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Thisguy
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« Reply #32 on: February 29, 2008, 03:16:43 PM » |
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You should put the qvm in your personal tremulous/base directory, i don't know what it is on windows, but don't take the system wide one.
the tremded is the actual server, as a replacement for the builtin server in tremulous.exe.
The tremded should be in the system wide directory (not personal) in the same directory where the tremulous.exe is.
nope its not
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aviper4u
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« Reply #33 on: February 29, 2008, 11:00:28 PM » |
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hey nero, those alien bot class commands are not working completly example is i enter them before or after my !bot commands though they seem to spawn as one type of alien, i was after having one game with one 0,2,4,6,7 as a balance but also the defualt.cfg doesn't work in either base folder is there something i need to configure in the server.cfg to make the defualt.cfg work? thanks again and you say two weeks for next release!! thats crazy you are a machine my friend  Edit: Split & merged to here --Rocinante
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« Last Edit: March 01, 2008, 04:24:15 PM by Rocinante »
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Thisguy
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« Reply #35 on: March 01, 2008, 04:20:11 PM » |
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hows about you run a server with it.
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Circle
Turrets: +8/-13
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« Reply #36 on: March 01, 2008, 04:30:01 PM » |
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Follow the instructions at the site http://tjw.org/tremulousBut replace the TJW QVM with Nero's QVM.
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EmilyS
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Posts: 18
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« Reply #37 on: March 02, 2008, 09:30:35 AM » |
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nerowinger it is grerat...i put it to my server " EmilyS LietuvA " this is most coolest game.qvm i ever saw... waiting for the next realese
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EmilyS
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« Reply #38 on: March 02, 2008, 10:39:29 AM » |
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oh and i can't turn on weapons and upgrades 
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crazywhiteboy9x9
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« Reply #39 on: March 02, 2008, 01:24:18 PM » |
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oh and i can't turn on weapons and upgrades  ok go to ur autogen.cfg and it will say sumthing along the lines of seta g_admin_weapons 0 and seta g_admin_upgrades 0.......change them 0 to 1s and they should work for u... but me i made a command for them so i can try to have a normal game sumtimes and nero is ther a way i can make turrets normal insted of 25hp a shot.and also whats the the seta g_isitcrazy 1 do in the autogen? 
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whitebear
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Posts: 659
Pornstar
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« Reply #40 on: March 02, 2008, 11:59:35 PM » |
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I checked the patch and noticed that you had only one original thing. That was the turret control. I would like to see that as separated patch. Scrapping anything from over 10000 lines of code is pain in the ass. Possibly add the turret control into mg patch tracker and I love ya.
I know it might be easier to test stuff by adding them into same code with rest of the qvm but what server operators truly want is separated features they can sum up for their needs and then compile it. I am not going to demand anything but turret control is pending until we have time to scrap it from your patch or for you to release it as separated.
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crazywhiteboy9x9
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« Reply #41 on: March 03, 2008, 01:17:10 AM » |
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EmilyS
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« Reply #42 on: March 03, 2008, 04:30:37 AM » |
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crazywhiteboy9x9
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« Reply #43 on: March 03, 2008, 12:32:23 PM » |
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EmilyS
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« Reply #44 on: March 03, 2008, 02:16:48 PM » |
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but i see that comand olny at console whe i join my server it is no that comand but i did levels = 750 999 1000
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nerowinger
Turrets: +12/-2
Posts: 75
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« Reply #45 on: March 03, 2008, 02:31:11 PM » |
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the g_isItCrazy is just to see how much of my servers are online =)
i dont really know howto deal with these patches (i dont know how the patch mechanism works) maybe later when i have more time i will give xou a turretc patch ... but definitly not now (school is more important at the moment)
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EmilyS
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« Reply #46 on: March 03, 2008, 05:59:57 PM » |
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crazywhiteboy9x9
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« Reply #47 on: March 03, 2008, 11:21:47 PM » |
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but i see that comand olny at console whe i join my server it is no that comand but i did levels = 750 999 1000
yea i dont know y but the ighest i found out it worked for was level 100 idont know y and whats ur server name? 
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EmilyS
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« Reply #48 on: March 04, 2008, 12:36:57 PM » |
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real name Emilis at tremulous {TnT}EmilyS oh now it is ok it work at lwl 999....My server EmilyS Lietuva or {TnT}Emilys .
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EmilyS
Turrets: +2/-3
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« Reply #49 on: March 04, 2008, 07:27:28 PM » |
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oh and nero i thing it willbe cool to add humans wall walking no the next pach
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nerowinger
Turrets: +12/-2
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« Reply #50 on: March 05, 2008, 01:42:43 PM » |
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i thought of this too, i was already able to give the humans teh ability, but it looks pretty funny, humans dont turn upsidedown if you are on the top =)
the wallwalk functions are pretty complicated =)
i'm working on a teamkill punishment system =)) i think this will be very funny
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Amanieu
Turrets: +135/-83
Posts: 647
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« Reply #51 on: March 05, 2008, 02:36:23 PM » |
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You need a client-side download for human wallwalking to work properly (make the view and model turn upside down).
What kind of TK punishment are you talking about?
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< kevlarman> zakk is getting his patches from shady frenchmen on irc < kevlarman> this can't be a good sign 
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kevlarman
Turrets: +291/-295
Posts: 2737
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« Reply #52 on: March 05, 2008, 05:41:26 PM » |
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You need a client-side download for human wallwalking to work properly (make the view and model turn upside down).
i would say that fixing prediction is more important than fixing the model's appearance.
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 Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites. ----- |..d| # |.@.-## -----
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EmilyS
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« Reply #53 on: March 05, 2008, 08:01:29 PM » |
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but walwalking prettymuch like benmachine  and what wilbe tk punishment? ? ? 
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nerowinger
Turrets: +12/-2
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« Reply #54 on: March 05, 2008, 09:19:45 PM » |
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at the moment the admin command is called !outlaw =)
if you are declared outlaw you'll get killed by your own buildings(like mgturret, acid tube, hive, tesla, reactor) and i think you know the !gfx function ... i added !myfx ... with the blaster you can save some positions (32) and play an effect at this positions (!myfx 3) this would play a tesla effect between these points and your player... (range limited)
!model function now works without respawn (!model level4) would change your model to a tyrant
bots can evolve from dretch to : maurauder, dragoon and tyrant maurauder to: dragoon and tyrant dragoon to: tyrant
every other class can't evolve (have to fix one little bug)
within the max tesla range you'll see a trail between you and you personal turret
....
you may give me some inspiration what you would like to see
next thing is controlable lockblobs =))
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crazywhiteboy9x9
Turrets: +0/-8
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« Reply #55 on: March 06, 2008, 12:45:05 AM » |
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at the moment the admin command is called !outlaw =)
if you are declared outlaw you'll get killed by your own buildings(like mgturret, acid tube, hive, tesla, reactor) and i think you know the !gfx function ... i added !myfx ... with the blaster you can save some positions (32) and play an effect at this positions (!myfx 3) this would play a tesla effect between these points and your player... (range limited)
!model function now works without respawn (!model level4) would change your model to a tyrant
bots can evolve from dretch to : maurauder, dragoon and tyrant maurauder to: dragoon and tyrant dragoon to: tyrant
every other class can't evolve (have to fix one little bug)
within the max tesla range you'll see a trail between you and you personal turret
....
you may give me some inspiration what you would like to see
next thing is controlable lockblobs =))
download yet???
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wuggz
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« Reply #56 on: March 06, 2008, 03:19:00 AM » |
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hey im a noob at this kind of stuff  i went to that web site but still dont understand how to do it these were the instructions for windows Windows ------- 1) make the directory: \Documents and Settings\YOU\Local Settings\Application Data\Tremulous\base\vm where "YOU" is your windows username. 2) copy game.qvm into this "vm" directory 3) copy win32/tremded.exe to where Tremulous is installed. (next to tremulous.exe) 4) open up a command prompt (cmd.exe) 5) change to the directory where you put tremded.exe 6) run it: tremded.exe +set dedicated 2 +exec server.cfg number 4 i dont have a cmd.exe anywere in my tremulous folder
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Amanieu
Turrets: +135/-83
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« Reply #57 on: March 06, 2008, 08:43:35 AM » |
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Start->Run Type "cmd.exe" and click OK Then in the black window type: "cd C:\Program Files\Tremulous" [ENTER] (evenyually replace that with the path to which you installed Tremulous) Then type: "tremded.exe +set dedicated 2 +exec server.cfg" [ENTER]
WARNING: DO NOT CLOSE THE BLACK WINDOW WHEN YOUR SERVER IS RUNNING
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« Last Edit: March 06, 2008, 08:51:58 AM by Amanieu »
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< kevlarman> zakk is getting his patches from shady frenchmen on irc < kevlarman> this can't be a good sign 
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wuggz
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« Reply #58 on: March 06, 2008, 11:37:35 AM » |
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Start->Run Type "cmd.exe" and click OK Then in the black window type: "cd C:\Program Files\Tremulous" [ENTER] (evenyually replace that with the path to which you installed Tremulous) Then type: "tremded.exe +set dedicated 2 +exec server.cfg" [ENTER]
WARNING: DO NOT CLOSE THE BLACK WINDOW WHEN YOUR SERVER IS RUNNING
thx heaps 
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wuggz
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« Reply #59 on: March 06, 2008, 12:11:28 PM » |
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sry for double post  i got every thing working but i got an error ERROR: G_ParseSpawnVars: found 0 when expecting { how can i fix this?
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