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Tino
Turrets: +1/-4
Posts: 28
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« Reply #150 on: December 09, 2008, 07:58:40 PM » |
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nope i did g_adminFx 0 and it still said i had to wait 4 secs???
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« Last Edit: December 09, 2008, 08:02:18 PM by Tino »
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ACKMAN
Turrets: +9/-20
Posts: 342
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« Reply #151 on: December 12, 2008, 02:04:33 PM » |
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0 disables !gfx Maybe im wrong... let me see the code Ok... If >0: enabled, 4 sec delay else diabled If you want to remove that delay u must delete that part of the code. Note: Please, when you have a question about a mod: 1- Post all questions IN THE SAME TOPIC and IN THE CORRECT FORUM. ( here or here ) 2- Post your question in the mod topic( Ex: Invasion Arcade ) 3- Read more and use google... then dont ask
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« Last Edit: December 12, 2008, 02:13:01 PM by ACKMAN »
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Soviet
Turrets: +0/-0
Posts: 12
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« Reply #152 on: January 01, 2009, 05:30:52 AM » |
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Is there a Patch for just the Turret Control? Its a very good idea just don't want all the other nonsense lol (no offense nero love the mod 
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_SchmRz_
Turrets: +0/-0
Posts: 1
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« Reply #154 on: January 07, 2009, 01:13:53 PM » |
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Hey ppl... I downloaded the QVM and pasted it to base/vm, started the server and all the commands are there, but... When I join a team i can't spawn... It doesn't even show the menu where I choose rifle or construction kit. It says: Cannot build on this surface. This surface is too steep or unsuitable to build on. Please choose another site for this structure.
 Same thing goes for the alien team... And yeah btw. when I execute "!bot add Bot_1 aliens" nothing happens 
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Syntac
Turrets: +118/-104
Posts: 841
Void Website Developer
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« Reply #155 on: January 07, 2009, 01:15:55 PM » |
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That's because this QVM is buggy as hell. Go get a real one.
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Hendrich
Turrets: +168/-147
Posts: 879
When I visit this forum, I feel old.
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« Reply #156 on: January 07, 2009, 10:32:38 PM » |
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First off, as Syntac said, it should be mentioned that its been sometime since this Qvm (Or any Qvm for that matter) was updated. Second, the error your getting is what I get when I have sv_pure off, or on. Usually what I do is switch the sv_pure my server is on, it may or may not work for you.
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------------------------------------------------------------ Made you look. ------------------------------------------------------------
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infestor1
Turrets: +6/-28
Posts: 142
o_O
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« Reply #157 on: January 24, 2009, 02:53:08 AM » |
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How can I control the turrets?
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ACKMAN
Turrets: +9/-20
Posts: 342
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« Reply #158 on: January 24, 2009, 07:02:01 PM » |
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Take blasta and press R(eload) when aimming a ret
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infestor1
Turrets: +6/-28
Posts: 142
o_O
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« Reply #159 on: January 24, 2009, 11:52:16 PM » |
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Take blasta and press R(eload) when aimming a ret
when i do that it says that the turret is under my control but how do I control it?
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ACKMAN
Turrets: +9/-20
Posts: 342
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« Reply #160 on: January 25, 2009, 12:17:35 AM » |
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Right clic
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tojimaru
Turrets: +6/-6
Posts: 81
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« Reply #161 on: October 02, 2009, 12:26:31 AM » |
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The link is broken. Does anyone have the qvm and patch? I'd really like to use it again.
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Demonic Anger
Turrets: +4/-1
Posts: 29
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« Reply #162 on: October 24, 2009, 09:39:49 AM » |
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can you reupload the files, they seem to be dead.
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DraZiLoX
Turrets: +24/-24
Posts: 844
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« Reply #163 on: October 28, 2009, 03:55:05 PM » |
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I have Nero's QVM, but no patch. Who wants QVM?
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Demolution
Turrets: +157/-64
Posts: 1198
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« Reply #164 on: October 28, 2009, 06:53:57 PM » |
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The person above you.
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ThunderBolt
Turrets: +0/-4
Posts: 31
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« Reply #165 on: December 22, 2009, 04:28:23 PM » |
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dude i want this game qvm why people taking off their projects
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Exec BOLTX.exe ..... INITIALIZING.... BOLTX OPEN AND READY TO USE!!!
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Chomps123
Turrets: +4/-15
Posts: 339
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« Reply #166 on: February 08, 2010, 05:16:06 PM » |
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Can someone give me this mod so I can play it pls.  Thks in advance. 
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Don't just live life with work. Find some time every day to have some fun. 
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DraZiLoX
Turrets: +24/-24
Posts: 844
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« Reply #167 on: February 08, 2010, 05:19:02 PM » |
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Chomps123
Turrets: +4/-15
Posts: 339
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« Reply #168 on: February 12, 2010, 04:06:04 PM » |
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What am i supposed to do with this? 
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Don't just live life with work. Find some time every day to have some fun. 
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ACKMAN
Turrets: +9/-20
Posts: 342
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« Reply #169 on: February 12, 2010, 05:38:09 PM » |
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What am i supposed to do with this?  Masturbate, indeed.
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DraZiLoX
Turrets: +24/-24
Posts: 844
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« Reply #170 on: February 12, 2010, 07:06:28 PM » |
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What am i supposed to do with this?  Maybe you find tutorials for patches.
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Cyberkiller
Turrets: +0/-0
Posts: 1
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« Reply #171 on: April 05, 2010, 11:36:16 AM » |
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what i have to do if i
I would faster build (how i do that)(in my own server) I would Free evos (how) Bp is simple /g_HumanBuildPoints 99999 or /g_AlienBuildPoints 99999 /g_HumanStage 2 or /g_AlienStage 1 that is simple but how can i faster or build in 1 second a egg or something (rc,Om,)
What i have to typ in the console??? help !!! me
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Chomps123
Turrets: +4/-15
Posts: 339
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« Reply #172 on: July 13, 2010, 05:46:27 PM » |
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Can someone pls revive this mod.  I relly want to try it out. 
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Don't just live life with work. Find some time every day to have some fun. 
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DraZiLoX
Turrets: +24/-24
Posts: 844
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« Reply #173 on: July 13, 2010, 06:11:18 PM » |
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Compile that patch.
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FOXHOUNDz
Turrets: +0/-2
Posts: 14
Why hello thar!
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« Reply #174 on: August 11, 2010, 06:29:01 PM » |
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Does anyone have this compiled QVM with the patch? I really need it.  Thanks
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DraZiLoX
Turrets: +24/-24
Posts: 844
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« Reply #175 on: August 11, 2010, 07:30:13 PM » |
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FOXHOUNDz
Turrets: +0/-2
Posts: 14
Why hello thar!
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« Reply #176 on: August 14, 2010, 09:34:47 PM » |
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Thanks, your QVM really is extraordinary.  The turret control is very solid except for minor glitches (Turret doesn't move at times) One more favor to ask: Do you have a complete list of cvars to use? I didn't even know you could buy alien buildable using the /buy <buildable> command.
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DraZiLoX
Turrets: +24/-24
Posts: 844
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« Reply #177 on: August 15, 2010, 09:04:54 AM » |
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Cvarlist in in patch ofc: +extern vmCvar_t g_lockTeamsAtStart; +extern vmCvar_t g_newbieNumbering; +extern vmCvar_t g_newbieNamePrefix; +extern vmCvar_t g_suddenDeath; +extern vmCvar_t g_suddenDeathMode; +extern vmCvar_t g_retribution; +extern vmCvar_t g_friendlyFireMovementAttacks; +//NEROS MOD START +extern vmCvar_t g_chainMode; +extern vmCvar_t g_turretMode; +extern vmCvar_t g_level3upgMode; +extern vmCvar_t g_level4Mode; +extern vmCvar_t g_level1Mode; +extern vmCvar_t g_allowAllBuy; +extern vmCvar_t g_maxTrails; +extern vmCvar_t g_instantBuild; +extern vmCvar_t g_freeFunds; +extern vmCvar_t g_getFunds; +extern vmCvar_t g_admin_weapons; +extern vmCvar_t g_admin_upgrades; +extern vmCvar_t g_adminFx; +extern vmCvar_t g_onlyoneRC; +extern vmCvar_t g_onlyoneOM; +extern vmCvar_t g_alienBotClass; +extern vmCvar_t g_noBuildableDamage; +extern vmCvar_t g_buildEverywhere; +extern vmCvar_t g_killerHP; +extern vmCvar_t g_turretControl; +extern vmCvar_t g_isItCrazy; +//NEROS PORTED +extern vmCvar_t g_proximityMines; +//NEROS MOD END +extern vmCvar_t g_suddenDeathVotePercent; +extern vmCvar_t g_mapVotesPercent; +extern vmCvar_t g_designateVotes; +extern vmCvar_t g_clientUpgradeNotice; +extern vmCvar_t g_allowShare; +extern vmCvar_t g_teamImbalanceWarnings; +extern vmCvar_t g_deconDead; +extern vmCvar_t g_floodMaxDemerits; +extern vmCvar_t g_floodMinTime; +extern vmCvar_t g_adminSayFilter; +extern vmCvar_t g_minLevelToJoinTeam; +extern vmCvar_t g_minLevelToSpecMM1; +extern vmCvar_t g_devmapKillerHP; +extern vmCvar_t g_devmapKillerHP; + extern vmCvar_t g_privateMessages; +extern vmCvar_t g_publicSayadmins; +extern vmCvar_t g_myStats; +extern vmCvar_t g_antiSpawnBlock; +extern vmCvar_t g_dretchPunt; + +extern vmCvar_t g_allowActions; +extern vmCvar_t g_actionPrefix; + +extern vmCvar_t g_devmapNoGod; +extern vmCvar_t g_devmapNoStructDmg; + +extern vmCvar_t g_slapKnockback; +extern vmCvar_t g_slapDamage; + +extern vmCvar_t g_devmapVotes; + +extern vmCvar_t g_buildLogMaxLength;
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joseph|sm
Turrets: +0/-0
Posts: 15
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« Reply #178 on: January 04, 2011, 06:13:04 AM » |
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2 questions: 1) How would I remove Bsuit from !upgrades command and make armour only for humans? It takes FOREVER to kill some one when they have both :< 2) How can I make this patch lakitu7 compatible? It has a lot of the same stuff but it's like different and stuff >.< Thanks in advance 
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