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Author Topic: [Concept]Gaia: Server Admins as Dungeon Masters?  (Read 18455 times)
player1


Turrets: +527/-401
Posts: 3062

ohaider!


WWW
« Reply #60 on: February 28, 2008, 02:08:44 AM »

Right on. Progress. Check back with you guys in a couple of days...
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Vector_Matt


Turrets: +2/-1
Posts: 732


« Reply #61 on: February 28, 2008, 02:52:53 PM »

Just found this thread and I must say, this is a really cool idea.

Spring break is next week for me, I'll try to come up with some concept art, or models or something.
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Geni3


Turrets: +18/-8
Posts: 93


« Reply #62 on: February 28, 2008, 04:39:58 PM »

Quote from: The Visit
Ked stood stunned. Humans had certainly come into alien contact before but it had only been through micro organisms and plant life. This was new and extraordinary.

Maybe, instead of all these robots, the third class that creates the buildings is an evolved plant class or micro organism
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player1


Turrets: +527/-401
Posts: 3062

ohaider!


WWW
« Reply #63 on: February 28, 2008, 06:23:32 PM »

Good one...
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==Troy==


Turrets: +65/-67
Posts: 440


« Reply #64 on: February 28, 2008, 08:08:36 PM »

And take AI from those breed-ant games? (DOS ones?) ^^
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player1


Turrets: +527/-401
Posts: 3062

ohaider!


WWW
« Reply #65 on: February 28, 2008, 09:05:33 PM »

Azn

I like it...
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+ OPTIMUS +


Turrets: +263/-164
Posts: 1093


« Reply #66 on: February 29, 2008, 09:25:44 AM »

like accelerating monsters from Wizard of War....?

DOUBLE SCORE DUNGEON FTW!
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success is the ability to go from failure to failure without losing your enthusiasm

+SOUTH P4WN+


+portfolio+
doomagent13


Turrets: +18/-18
Posts: 506


« Reply #67 on: March 17, 2008, 04:42:50 AM »

Check-up time!!!

If boxes and barrels havent been done yet, I'll try IF someone gets me some models...  Same thing for a third team...

BTW, for boxes and barrels, I would add an entity to spawn new ones during the game if the spot was free.  I would also use layouts to place them originally.
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==Troy==


Turrets: +65/-67
Posts: 440


« Reply #68 on: March 17, 2008, 06:13:52 AM »

Ive got some lineups for it, as if an entity which can be damaged/destroyed and a model which can be set by a mapper, but there was no testing at whatsoever though.

And I wont have time to continue coding it for about a month, if not more
« Last Edit: March 17, 2008, 07:33:20 AM by ==Troy== » Logged
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