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Author Topic: [Concept]Gaia: Server Admins as Dungeon Masters?  (Read 18062 times)
player1


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« Reply #30 on: February 20, 2008, 08:01:51 PM »

@mooseberry: I applaud you, sir.

I forgot; what OS are you using?

@Plague Bringer, + OPTIMUS +: What were you guys saying about concept art?
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mooseberry
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« Reply #31 on: February 20, 2008, 08:11:26 PM »

@mooseberry: I applaud you, sir.
I forgot; what OS are you using?

Thanks, you're probably the first person who has done that in a while.  Wink

I use windows xp.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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« Reply #32 on: February 21, 2008, 12:14:04 AM »

i think it's not necessary to think about the "Third Race" as a mechanical culture. it can be biological also, or ghost-like or anything. i'd like to know the idea of the devs about the trem "background story", if it exists at all.

and ofc everyone should try to make the concept art who is in the mood, and we can vote for them or merge the best ideas into a new collective fantasy.
my older [around 2005] drawings are here: http://art.rpg.hu/categories.php?cat_id=88, i'm sure i would do something grotesque and unmodellable, but i am willing to give it a try.
« Last Edit: February 21, 2008, 12:18:19 AM by + OPTIMUS + » Logged

success is the ability to go from failure to failure without losing your enthusiasm

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« Reply #33 on: February 21, 2008, 12:21:46 AM »

I may give it a try. Not as of admins being the controllers (remember my idea about controllable turrets anyone? Smiley ) But a try to create something dumber than Amine's trembot and a "non-client" but still moving entities.
I like that idea.
Hey, that sounds a little familiar.
Wrong thread perhaps?
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« Reply #34 on: February 21, 2008, 12:31:24 AM »

I guess theese threads are merged into one where stupidity-fans (like me) can outrage their wannabe-forge attitudes.

So doN't be afraid, you are a genius ;-)
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success is the ability to go from failure to failure without losing your enthusiasm

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« Reply #35 on: February 21, 2008, 12:37:24 AM »

With player1's help, the concepts of research, destructible environments, and robot factories are coming together, along with a dash of juggernaut. But he couldn't of done it alone.
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« Reply #36 on: February 21, 2008, 12:39:04 AM »

yup, and there are concept artists, modelers and coders out there waiting for the chance :-)

[EDIT]: and judging by the title, i just realised that with the "Dungeon Master"(bullseye name, Player1) incuded, another opportunity would be added to Trem, so it would be kind of....:

FPS + STAREGY + RPG

along with =Troy='s idea about non-stage-based class/equipment developing, it would be rly unique.
« Last Edit: February 21, 2008, 12:42:38 AM by + OPTIMUS + » Logged

success is the ability to go from failure to failure without losing your enthusiasm

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whitebear


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« Reply #37 on: February 21, 2008, 07:11:17 AM »

I think thats going off track with the idea here. Also note that trem already has rpg style game play but disguised as evolving and equipment buying.

About that concept art gallery of yours Optimus. I really loved it. Especially this one.
« Last Edit: February 21, 2008, 07:21:48 AM by whitebear » Logged

==Troy==


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« Reply #38 on: February 21, 2008, 08:54:51 AM »

I may give it a try. Not as of admins being the controllers (remember my idea about controllable turrets anyone? Smiley ) But a try to create something dumber than Amine's trembot and a "non-client" but still moving entities.
I like that idea.
Hey, that sounds a little familiar.
Wrong thread perhaps?

I am being totally confused now, since I have always taken this thread, gaja and sentinel robots as 1 thing... Since there is no big differences in coding for them.. But Id better stop talking now until I have something to show.
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+ OPTIMUS +


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« Reply #39 on: February 21, 2008, 11:48:56 AM »

I think thats going off track with the idea here. Also note that trem already has rpg style game play but disguised as evolving and equipment buying.

About that concept art gallery of yours Optimus. I really loved it. Especially this one.

that is not mine :-D
you're not going to be lost it you change to enlglis language ;-)

i just have those fantasy stuffs.
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whitebear


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« Reply #40 on: February 21, 2008, 01:03:16 PM »

Aw. Too bad... Since it was awesome picture. Well those that are made by you are still better than mine. ^^
I understand that klew oven transformer is made by you.
« Last Edit: February 21, 2008, 01:06:38 PM by whitebear » Logged

Revan


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« Reply #41 on: February 21, 2008, 03:22:15 PM »

With player1's help, the concepts of research, destructible environments, and robot factories are coming together, along with a dash of juggernaut. But he couldn't of done it alone.

I might add, in spite of Lava's ahem, "comments" to player1

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[N7]Revan
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player1


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« Reply #42 on: February 21, 2008, 06:44:05 PM »

i'd like to know the idea of the devs about the trem "background story", if it exists at all.

The Visit

With player1's help, the concepts of research, destructible environments, and robot factories are coming together, along with a dash of juggernaut. But he couldn't of done it alone.

I might add, in spite of Lava's ahem, "comments" to player1



Actually, I'd like to thank Lava for helping me to try to think of ideas that are more doable, and for steering me towards existing assets and consensus about various undeveloped concepts. I thrive on adversity.
« Last Edit: February 21, 2008, 06:46:53 PM by player1 » Logged

pharo212


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« Reply #43 on: February 21, 2008, 09:03:15 PM »

any more than that?
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player1


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« Reply #44 on: February 22, 2008, 01:16:38 AM »

Any more than what?
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pharo212


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« Reply #45 on: February 22, 2008, 01:34:37 AM »

The visit. its a rather vague background, we just know that aliens attacked first.
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player1


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« Reply #46 on: February 22, 2008, 01:45:12 AM »

That's all I've found. But since Tremulous is open source, you're free to continue from there, if you wish.
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Atom Eve


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« Reply #47 on: February 22, 2008, 01:53:50 AM »

There are a couple of threads about Tremulous stories on the forums, if you look for them. I know Supertanker writes some Tremulous stories that are pretty decent reads. Smiley
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<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".
whitebear


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« Reply #48 on: February 22, 2008, 05:51:33 AM »

I don't think aliens were the ones that wrote that one. And humans always cover their story to sound as if they were righteous to make them selfs feel better about what they have done.
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mooseberry
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« Reply #49 on: February 22, 2008, 06:07:04 AM »

I don't think aliens were the ones that wrote that one. And humans always cover their story to sound as if they were righteous to make them selfs feel better about what they have done.

+1
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
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« Reply #50 on: February 22, 2008, 08:30:31 AM »

hmmm i'll check out the supertanker stories, let's see if we can forge a concept what fits into the tremworld.
but i'm still curious if the original idea was based on a story or just the game mechanics frame.
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success is the ability to go from failure to failure without losing your enthusiasm

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mooseberry
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« Reply #51 on: February 22, 2008, 08:34:02 AM »

Well I would love to start right away,  Smiley So if anyone would like to supply me with any concept art, (it doesn't have to be great) I would appreciate that very much. I like this idea so would like to contribute. Sorry have to go portal is running on ps3.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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==Troy==


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« Reply #52 on: February 22, 2008, 10:33:16 AM »

just try to keep it so that it will mostly be square bboxes please Smiley
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mooseberry
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« Reply #53 on: February 22, 2008, 08:50:15 PM »

just try to keep it so that it will mostly be square bboxes please Smiley

Yea I'll do my best.  Smiley
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Revan


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« Reply #54 on: February 22, 2008, 10:50:35 PM »

Actually a sort of bio-robot-cyborg would be better (IMHO) then pure robot / pure bio

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mooseberry
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« Reply #55 on: February 27, 2008, 05:37:55 AM »

BUMP: Where did this topic go?

Still waiting for any drawings.  Wink
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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player1


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« Reply #56 on: February 27, 2008, 07:04:42 AM »

Hey, I guess we'll have to PM Plague Bringer and + OPTIMUS + and see what they want to draw and how soon they can do that. What object should we/you/they/you-all start with? Box? Crate? Barrel? Robot?

If I get a chance, I'll PM dudes and see if they were serious and still have the time. Or you can...
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Plague Bringer


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« Reply #57 on: February 27, 2008, 11:57:23 AM »

Working on it. I got loaded with English homework, so I'm waiting for a long weekend. I'm also waiting to get some time to draw some concept art for a hopeful mapping project. And no, I won't release after a month of development.
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U R A Q T
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« Reply #58 on: February 27, 2008, 12:01:40 PM »

right now i'm doing my diploma (while working at the same time), tremulous is gonna be included in that (with super mario, wizard of war, and other classics), but i guess i will have some semi-free nights to paints some biorobotics also :-)
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« Reply #59 on: February 28, 2008, 12:10:52 AM »

If you need barrel models and textures, you can respectfully "borrow" some of Overflow's that he has on his public site.
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