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Author Topic: [Concept]Gaia: Server Admins as Dungeon Masters?  (Read 19158 times)
player1


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« on: February 18, 2008, 08:41:00 PM »

This idea was split off from another thread by me, because it was about another, much deeper idea, which seems like it would be better in its own thread, since coders had actually begun discussing particle systems in that other thread, whereas this idea is only at the concept art work stage.

Just skimmed through this topic a bit, and I caught the 0bp build-ables comment. This game me an idea..

    What about a third team, let's call them gaia. They're unplayable, and their only purpose is to supply destructible objects placeable in layout and GTKRadiant? You could have simple objects, such as boxes from Tremor, and Niveus. Computer consoles from Nexus6. Various heights and sizes for walls and similar objects, perhaps even planks or bridges that could be put over a gap. Objects like this could be just for eye-candy in some maps, but they could also serve as game play altering aspects of others.

    Perhaps it could introduce a subtle objective system. The humans have to get across the bridge to their new base spot before it's destroyed. Humans have to get a base up before the boxes blocking the alien's path is destroyed. These objectives wouldn't need any further coding, they'd simply be common knowledge for map veterans, just the same as common base moves and times are to most of us older players.

I think I've suggested something extremely similar in past.

something like this could be part of sinle player maybe

On the "gaia" team, I suggested at one point a robot factory that churns out (stupid) little robots when it is disturbed. Once produced, these annoying drones will attack aliens and humans indiscriminately.
Nonetheless, my idea got mixed reviews, although it was probably the most feasible and realistic idea for a third race ever created.

Back then we had no genius AI coder Amine to code us bots.

I loved that idea. Let's revive it! Thread necro, here I come!

Gaia could have many uses. The sentinel creating factory, (in)discriminatory defenses (perhaps organic weapons that attack only humans, sentry turrets that attack only aliens, or some other form of defense that attacks both species), destructible barrels, computers, boxes, "gibbable" corpses, et cetera, could all be made possible by the implementation of a non-player team. I doubt anything like this would make it into an official release while it's just taking off, but who knows, perhaps a mod could become popular and the devs'd get hooked on the idea.

-p.s....

Gaia could have some structures that give rewards when destroyed, such as a boost of cash or build points. Perhaps they could also speed up staging by removing a few kills. Gaia is open to any NPC build-ables, as they can be discriminatory or in-discriminatory, and since they are in no way affected by human players, they needn't follow any particular theme or purpose. They're neither here, nor there.

this is turning to be quite interesting, cool :-)

lets brainstorm some, i'd like to be inspired to make concept art :-)

Yay, concept art for the barrel!
gif

Fun intended.

I'd work on some concept art, too.

Before we get further into this project, I'd like to know if there are any coders willing to take up this project. Mind you, any artwork I do for this would be good for a portfolio, I'd just like to know whether or not any of it would be used.

i was thinking about the gaia stuff... but happy that there are more swift fingers out there :-)

@Opti & PB: Perhaps at this point in would be useful to start a Gaia thread, and fork off here now from the concept of simply destructible environments (especially since actual coders are having an entirely different discussion). As a matter of fact, I'll start one for you, and you can explain your ideas and post your art there.

Plague Bringer, as I understand it, you are talking about a sort of Dungeon Master third team, who would move artifacts around existing maps to get more playability out of the popular maps and the default maps?

So far the ideas I liked were the robot factory, and the exploding barrels, which go together nicely, and now this whole thing reminds me of my favorite parts of Deus Ex.

edited to make it thusly
« Last Edit: February 18, 2008, 10:48:02 PM by player1 » Logged

Death On Ice


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« Reply #1 on: February 18, 2008, 09:21:42 PM »

That might be cool, but of course it would have to be a mod.
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« Reply #2 on: February 18, 2008, 09:29:36 PM »

Indeed it would (my bad). Maybe once Plague Bringer and + OPTIMUS + find their way here, a moderator will be kind enough to move it to Mods or GD. If a mod doesn't have the time, I'll do it once the wayward prodigals have found us. Smiley
« Last Edit: February 18, 2008, 09:34:14 PM by player1 » Logged

Revan


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« Reply #3 on: February 18, 2008, 09:42:45 PM »

I like the gaia idea, or the robot factory idea in the Sentinel thread
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« Reply #4 on: February 18, 2008, 09:48:03 PM »

you forgot to quote me, saying that it is possible with server-side only implementation Wink
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« Reply #5 on: February 18, 2008, 09:57:45 PM »

Thanks ==Troy==, I wasn't sure if I got them all, and I actually thought you were partly responding to what Taiyo & techhead were talking about (making different surfaces be affected differently be various weapons).
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==Troy==


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« Reply #6 on: February 18, 2008, 10:22:25 PM »

Ill set it this way :

A server can create an entity of a certain model, specified by a mapper, and destroy it upon certain circumstances.

A server can create ANY particle effect in ANY place due to ANY circumstances.

That is for sure. There are a lot of things a server can do, such as change sound volume on the client side, change its brightness, FOV value and pretty much any other cvar (havent tested it thoroughly but afaik it can), send entities, create them, destroy them, and entities include everything you see in game. Clients, doors, buildables, brushes etc.

You will be surprised of how many things you can do with just map content + some server side modifications.
« Last Edit: February 18, 2008, 10:33:10 PM by ==Troy== » Logged
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« Reply #7 on: February 18, 2008, 10:39:12 PM »

All you need to begin with is a crate that can be pushed around, and exploding barrel, and a mole that follows you around creepily.

No, but seriously, this is an ace idea, you could basically build up a library of entities to use while mapping.
Itd be like my obsession with collecting shit maps, only have about 4 non-standard shit maps, I dont release too many maps nowadays.
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« Reply #8 on: February 18, 2008, 10:44:30 PM »

Indeed it would (my bad). Maybe once Plague Bringer and + OPTIMUS + find their way here, a moderator will be kind enough to move it to Mods or GD. If a mod doesn't have the time, I'll do it once the wayward prodigals have found us. Smiley

Moved - though the board name doesn't seem to fit the content of this thread, the contents of the board aren't limited to reviews & releases, so eh :>
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« Reply #9 on: February 18, 2008, 10:46:51 PM »

Indeed it would (my bad). Maybe once Plague Bringer and + OPTIMUS + find their way here, a moderator will be kind enough to move it to Mods or GD. If a mod doesn't have the time, I'll do it once the wayward prodigals have found us. Smiley

Moved - though the board name doesn't seem to fit the content of this thread, the contents of the board aren't limited to reviews & releases, so eh :>

@Rocinante: Actually, before your tenure here the board name was made more specific in an attempt to quash these sorts of end-user pie-in-the-sky discussions, but thanks for moving it and not locking it. Besides, with a server op and code-type guy here with us, it's almost like we have a hall pass.

@==Troy==: Well, I've seen your to-do list, but looking over the general list of ideas, do you think it would be worth trying out some of these ideas as a mod for a specific server, where the admins could modify maps in a pregame layout period (or they could have a library of previously made layouts in rotation, hopefully randomized)? Plague Bringer's "third team" would be the ops and admins who run the servers. Of course, there would be all kinds of complaints about favoritism and cheating, but maybe one or two servers could survive, offering this option. This would be really fun for admins as well as players, and give them an outlet for their darker energies, while they try to be cops and role models.

@Plague Bringer: Have I succeeded in completely ruining your idea yet? Smiley j/k Would something along these lines be amenable to your intent?

All you need to begin with is a crate that can be pushed around, and exploding barrel, and a mole that follows you around creepily.

Cheesy (Shh, we are saving that for the SP version, Tremulous: The Dungeoning.)

No, but seriously, this is an ace idea, you could basically build up a library of entities to use while mapping.

Someone sure could, plus I think it would be cool to have some of the other items available at layout.

Itd be like my obsession with collecting shit maps, only have about 4 non-standard shit maps, I dont release too many maps nowadays.

Well, right there you have 4 maps to mess around with, adding robot factories and exploding barrels; mole trails and pushable, destructible crates. Maybe they'd make better objective maps than AvH maps. What maps are they?

Just in case anyone wants to say the name is kind of, um, ghey-uh: Gaia Hypothesis (see the part about non-living entities being part of an organic whole)
« Last Edit: February 18, 2008, 11:14:46 PM by player1 » Logged

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« Reply #10 on: February 19, 2008, 01:15:32 AM »

Ahahaha! I saw Gaia: in the thread title, and I'm ecstatic to be recognized for one of my ideas! Thanks for the boost, Player One!

I thought of Gaia as being a third team whose build-ables would be placeable in !layout, or perhaps even GTKRadiant.

Gaia is the mapper's way of having nearly any object in their map that can be destroyed.

Gaia could have a range of build-ables that could be worked into maps.

Here's some ideas I've thought of and that others have presented to me:
    -A factory that spawns NPC sentinels to roam the map.
    -Barrels and boxes.
    -Bridges.
    -Turrets or defenses that attack one or both teams.

All of these things would be destructible. Whether it be just for eye-candy (boxes or barrels that explode when shot) or something that can alter game-play (a high HP sentinel factory that requires the co-operation of both teams to destroy), it can be implemented as a build-able with the use of a third team, Gaia.

-Now that I think of it, the automated defenses and the sentry factory would go excellently together, no? The old idea of the Sentry Factory could easily become real, now. We have the AI, we have the ideas, now all we need is a third team, some models, and a shit-load of testing.

-Oh, and the idea of the name Gaia came from my days of Age of Empires map editing. The name of the NPC team, which ranged anywhere from destroyable trees, rocks, and fortresses, to NPC sentries that attacked anything that moved. Gaia, meaning land, or earth. Hell, you could go as far as to say "nature". Something that cannot be controlled.

-@Rocinante: Think of it as a.. pre-review. It'll probably happen, we're just ironing out the creases.
« Last Edit: February 19, 2008, 01:22:33 AM by Plague Bringer » Logged

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« Reply #11 on: February 19, 2008, 01:22:14 AM »

it would be nice of them to provide the gate openinga on the maps (like uncreation or UTCS, etc.) what otherwise belongs to stage issues.
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Plague Bringer


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« Reply #12 on: February 19, 2008, 01:28:32 AM »

Destroyable doors and walls? The only problem with that is sizes. It'd be impossible to set them down in GTKRadiant due to the fact that you need to place build-ables off the ground, and you'd need an amazing amount of models for each door in Tremulous.
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« Reply #13 on: February 19, 2008, 01:43:59 AM »

nono, just some actions done to the "environmental player" could trigger the doors. eer.. unlocks them, such as stages did.
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« Reply #14 on: February 19, 2008, 01:50:28 AM »

I like this list:
Quote from: Plague Bringer
-A factory that spawns NPC sentinels to roam the map.
-Barrels and boxes.
-Bridges.
-Turrets or defenses that attack one or both teams.

Again, I'm not sure about the concept of a third team. Maybe a "guild" of Layout Modifying Dungeon Masters certified in the Arts of Destructible Placement? Wouldn't the changes have to happen before the match? It would be cool if they happened during the match, but I think it could be hard to be impartial once the game has started.

Also, I don't know if you've noticed PB, but you've had a couple of replies from people who have access to servers, and like to code and map. Could be beneficial.
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« Reply #15 on: February 19, 2008, 04:03:06 AM »

@Rocinante: Actually, before your tenure here the board name was made more specific in an attempt to quash these sorts of end-user pie-in-the-sky discussions, but thanks for moving it and not locking it. Besides, with a server op and code-type guy here with us, it's almost like we have a hall pass.

Not a problem - it's a good discussion, locking it would be detrimental to the community :>

-@Rocinante: Think of it as a.. pre-review. It'll probably happen, we're just ironing out the creases.

I hope so, it sounds like a neat idea.  I dunno about anything official, but definitely a mod that could be fun to play (and could add fun for empty servers as well, give a reason to turn off team balance now and then - especially the "NPC factory" bit)
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« Reply #16 on: February 19, 2008, 05:41:38 AM »

Great job player1! I applaud you for taking initiative on this project and becoming "organizer". +5
But it seems most important part of the team will be modeler. I can only remember the fella who was working on "open sky" and risujin who made his own models.
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Death On Ice


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« Reply #17 on: February 19, 2008, 05:56:28 AM »

Just a small point: Turrets would be very unfair.

Humans can take them out easily from range, and if they're too long ranged to counter this, Aliens are screwed when they get near the turrets.

It would work out something like this:
 Marauder     -     -    -   -     -     -    -    -    -   -       -     -    Turret
wewt on what may have been my first use of the Tremulous-specific smileys

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« Reply #18 on: February 19, 2008, 06:08:34 AM »

You worry too much about balance at times like these. They most likely end up becoming mgdev style turrets anyway. And would mapper use turrets in a way they harm balance?

If you start barking about balance now it won't be productive in anyway.
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==Troy==


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« Reply #19 on: February 19, 2008, 09:49:56 AM »

I may give it a try. Not as of admins being the controllers (remember my idea about controllable turrets anyone? Smiley ) But a try to create something dumber than Amine's trembot and a "non-client" but still moving entities.

Placeable by a mapper, who can give waypoints + range in which the robot can move around them. Rather an eye-candy than a serious threat I say. (an abandoned robot factory with some machines still left on)
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« Reply #20 on: February 19, 2008, 10:09:53 AM »

I think small part of this fun would be the fact that ex. Machine more dangerous that tyrant that would attack any living thing would create "black spot" in map where no player dares to come just because they don't it to find their base. ^^
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« Reply #21 on: February 19, 2008, 12:27:26 PM »

The only reason I suggested a third team was so that you could have a limitless amount of build-ables set to that team. I'm sure it would be possible to have build-ables that aren't set to any team placeable in /layout, though.

@whitebear - That's a good idea, a Sentinel factory could be placed in a useful choke point, and need to be destroyed before that choke point can be utilized effectively by either team.
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« Reply #22 on: February 19, 2008, 12:58:56 PM »

But of course! Since it was my idea. ^^
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==Troy==


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« Reply #23 on: February 19, 2008, 05:52:34 PM »

if you are interested.. I made a MG turret that shoots anyone  Roll Eyes and is placeable via GTKRad.
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« Reply #24 on: February 20, 2008, 12:24:16 AM »

*drools* Who wouldn't be interested?
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« Reply #25 on: February 20, 2008, 01:37:37 AM »

Laser turrets with slow turn speed, but long range.
That way, alien are handicapped by their range, but Humans are handicapped by their mobility.
An armor-piercing sniper turret might also work out, as Humans would then not have the benefit of their superior armor.
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« Reply #26 on: February 20, 2008, 04:50:13 PM »

Great job player1! I applaud you for taking initiative on this project and becoming "organizer". +5
But it seems most important part of the team will be modeler. I can only remember the fella who was working on "open sky" and risujin who made his own models.

*blushes* Just trying to be useful once in a while. Speaking of modelers, I thought you dabbled a bit in that dark art. And where has Risujin gone, anyway? Just how hard is it to get started in Q3 modeling? What would one need, at a minimum? Blender & GTK Radiant?

Before I respond to all of your posts, I just want to say take a look at this idea.

OK, here we go:

I may give it a try. Not as of admins being the controllers (remember my idea about controllable turrets anyone? Smiley ) But a try to create something dumber than Amine's trembot and a "non-client" but still moving entities.

Placeable by a mapper, who can give waypoints + range in which the robot can move around them. Rather an eye-candy than a serious threat I say. (an abandoned robot factory with some machines still left on)

We like it. Please continue...

I think small part of this fun would be the fact that ex. Machine more dangerous that tyrant that would attack any living thing would create "black spot" in map where no player dares to come just because they don't it to find their base. ^^

Love that idea...

The only reason I suggested a third team was so that you could have a limitless amount of build-ables set to that team. I'm sure it would be possible to have build-ables that aren't set to any team placeable in /layout, though.

@whitebear - That's a good idea, a Sentinel factory could be placed in a useful choke point, and need to be destroyed before that choke point can be utilized effectively by either team.

*nods* Yes, I see...

if you are interested.. I made a MG turret that shoots anyone  Roll Eyes and is placeable via GTKRad.

*drools* Who wouldn't be interested?

*rubs hands together* Go on...

Laser turrets with slow turn speed, but long range.
That way, alien are handicapped by their range, but Humans are handicapped by their mobility.
An armor-piercing sniper turret might also work out, as Humans would then not have the benefit of their superior armor.

<3

Let me know what you all think of the idea of industrial waste as a result of Research, the Robot Factory, or as !layout items: box, crate, barrel.

Cheers!
« Last Edit: February 20, 2008, 05:18:04 PM by player1 » Logged

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« Reply #27 on: February 20, 2008, 05:09:06 PM »

I've never been good at modeling if you don't count real life clay. Honestly... You don't want me to even try. *grins*
The reason I stopped trying was because I lacked effort to find working export script for blender and no idea how to get the unwrap thingy. Now I don't even have blender on my comp... And I should be working learning mySql and php.


Edit: Risujin is working with MGdev as far as I know (seen his name in patch log).
« Last Edit: February 20, 2008, 05:23:42 PM by whitebear » Logged

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« Reply #28 on: February 20, 2008, 05:10:42 PM »

@whitebear: kewl thx lol Smiley
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« Reply #29 on: February 20, 2008, 07:54:38 PM »

I can't wait to see some concept art for this, I'm not much of an artist in terms of drawing, except for cartoon styles,  Cheesy but I could try to do some 3d modeling work on this. I know I haven't shown any work here but it's all under "top secret-ness" I'm not "great" but I think I could do some good work on this once I see some drawings. I don't use blender (I hate it and think think that the control scheme is terrible) but I use a program (AC3D, .ac) that has a built in import in blender, so I can just import it for tremulous.
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« Reply #30 on: February 20, 2008, 08:01:51 PM »

@mooseberry: I applaud you, sir.

I forgot; what OS are you using?

@Plague Bringer, + OPTIMUS +: What were you guys saying about concept art?
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« Reply #31 on: February 20, 2008, 08:11:26 PM »

@mooseberry: I applaud you, sir.
I forgot; what OS are you using?

Thanks, you're probably the first person who has done that in a while.  Wink

I use windows xp.
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« Reply #32 on: February 21, 2008, 12:14:04 AM »

i think it's not necessary to think about the "Third Race" as a mechanical culture. it can be biological also, or ghost-like or anything. i'd like to know the idea of the devs about the trem "background story", if it exists at all.

and ofc everyone should try to make the concept art who is in the mood, and we can vote for them or merge the best ideas into a new collective fantasy.
my older [around 2005] drawings are here: http://art.rpg.hu/categories.php?cat_id=88, i'm sure i would do something grotesque and unmodellable, but i am willing to give it a try.
« Last Edit: February 21, 2008, 12:18:19 AM by + OPTIMUS + » Logged

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« Reply #33 on: February 21, 2008, 12:21:46 AM »

I may give it a try. Not as of admins being the controllers (remember my idea about controllable turrets anyone? Smiley ) But a try to create something dumber than Amine's trembot and a "non-client" but still moving entities.
I like that idea.
Hey, that sounds a little familiar.
Wrong thread perhaps?
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« Reply #34 on: February 21, 2008, 12:31:24 AM »

I guess theese threads are merged into one where stupidity-fans (like me) can outrage their wannabe-forge attitudes.

So doN't be afraid, you are a genius ;-)
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« Reply #35 on: February 21, 2008, 12:37:24 AM »

With player1's help, the concepts of research, destructible environments, and robot factories are coming together, along with a dash of juggernaut. But he couldn't of done it alone.
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« Reply #36 on: February 21, 2008, 12:39:04 AM »

yup, and there are concept artists, modelers and coders out there waiting for the chance :-)

[EDIT]: and judging by the title, i just realised that with the "Dungeon Master"(bullseye name, Player1) incuded, another opportunity would be added to Trem, so it would be kind of....:

FPS + STAREGY + RPG

along with =Troy='s idea about non-stage-based class/equipment developing, it would be rly unique.
« Last Edit: February 21, 2008, 12:42:38 AM by + OPTIMUS + » Logged

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« Reply #37 on: February 21, 2008, 07:11:17 AM »

I think thats going off track with the idea here. Also note that trem already has rpg style game play but disguised as evolving and equipment buying.

About that concept art gallery of yours Optimus. I really loved it. Especially this one.
« Last Edit: February 21, 2008, 07:21:48 AM by whitebear » Logged

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« Reply #38 on: February 21, 2008, 08:54:51 AM »

I may give it a try. Not as of admins being the controllers (remember my idea about controllable turrets anyone? Smiley ) But a try to create something dumber than Amine's trembot and a "non-client" but still moving entities.
I like that idea.
Hey, that sounds a little familiar.
Wrong thread perhaps?

I am being totally confused now, since I have always taken this thread, gaja and sentinel robots as 1 thing... Since there is no big differences in coding for them.. But Id better stop talking now until I have something to show.
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« Reply #39 on: February 21, 2008, 11:48:56 AM »

I think thats going off track with the idea here. Also note that trem already has rpg style game play but disguised as evolving and equipment buying.

About that concept art gallery of yours Optimus. I really loved it. Especially this one.

that is not mine :-D
you're not going to be lost it you change to enlglis language ;-)

i just have those fantasy stuffs.
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« Reply #40 on: February 21, 2008, 01:03:16 PM »

Aw. Too bad... Since it was awesome picture. Well those that are made by you are still better than mine. ^^
I understand that klew oven transformer is made by you.
« Last Edit: February 21, 2008, 01:06:38 PM by whitebear » Logged

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« Reply #41 on: February 21, 2008, 03:22:15 PM »

With player1's help, the concepts of research, destructible environments, and robot factories are coming together, along with a dash of juggernaut. But he couldn't of done it alone.

I might add, in spite of Lava's ahem, "comments" to player1

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« Reply #42 on: February 21, 2008, 06:44:05 PM »

i'd like to know the idea of the devs about the trem "background story", if it exists at all.

The Visit

With player1's help, the concepts of research, destructible environments, and robot factories are coming together, along with a dash of juggernaut. But he couldn't of done it alone.

I might add, in spite of Lava's ahem, "comments" to player1



Actually, I'd like to thank Lava for helping me to try to think of ideas that are more doable, and for steering me towards existing assets and consensus about various undeveloped concepts. I thrive on adversity.
« Last Edit: February 21, 2008, 06:46:53 PM by player1 » Logged

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« Reply #43 on: February 21, 2008, 09:03:15 PM »

any more than that?
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« Reply #44 on: February 22, 2008, 01:16:38 AM »

Any more than what?
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« Reply #45 on: February 22, 2008, 01:34:37 AM »

The visit. its a rather vague background, we just know that aliens attacked first.
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« Reply #46 on: February 22, 2008, 01:45:12 AM »

That's all I've found. But since Tremulous is open source, you're free to continue from there, if you wish.
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« Reply #47 on: February 22, 2008, 01:53:50 AM »

There are a couple of threads about Tremulous stories on the forums, if you look for them. I know Supertanker writes some Tremulous stories that are pretty decent reads. Smiley
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« Reply #48 on: February 22, 2008, 05:51:33 AM »

I don't think aliens were the ones that wrote that one. And humans always cover their story to sound as if they were righteous to make them selfs feel better about what they have done.
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« Reply #49 on: February 22, 2008, 06:07:04 AM »

I don't think aliens were the ones that wrote that one. And humans always cover their story to sound as if they were righteous to make them selfs feel better about what they have done.

+1
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« Reply #50 on: February 22, 2008, 08:30:31 AM »

hmmm i'll check out the supertanker stories, let's see if we can forge a concept what fits into the tremworld.
but i'm still curious if the original idea was based on a story or just the game mechanics frame.
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« Reply #51 on: February 22, 2008, 08:34:02 AM »

Well I would love to start right away,  Smiley So if anyone would like to supply me with any concept art, (it doesn't have to be great) I would appreciate that very much. I like this idea so would like to contribute. Sorry have to go portal is running on ps3.
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« Reply #52 on: February 22, 2008, 10:33:16 AM »

just try to keep it so that it will mostly be square bboxes please Smiley
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« Reply #53 on: February 22, 2008, 08:50:15 PM »

just try to keep it so that it will mostly be square bboxes please Smiley

Yea I'll do my best.  Smiley
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« Reply #54 on: February 22, 2008, 10:50:35 PM »

Actually a sort of bio-robot-cyborg would be better (IMHO) then pure robot / pure bio

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« Reply #55 on: February 27, 2008, 05:37:55 AM »

BUMP: Where did this topic go?

Still waiting for any drawings.  Wink
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« Reply #56 on: February 27, 2008, 07:04:42 AM »

Hey, I guess we'll have to PM Plague Bringer and + OPTIMUS + and see what they want to draw and how soon they can do that. What object should we/you/they/you-all start with? Box? Crate? Barrel? Robot?

If I get a chance, I'll PM dudes and see if they were serious and still have the time. Or you can...
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« Reply #57 on: February 27, 2008, 11:57:23 AM »

Working on it. I got loaded with English homework, so I'm waiting for a long weekend. I'm also waiting to get some time to draw some concept art for a hopeful mapping project. And no, I won't release after a month of development.
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« Reply #58 on: February 27, 2008, 12:01:40 PM »

right now i'm doing my diploma (while working at the same time), tremulous is gonna be included in that (with super mario, wizard of war, and other classics), but i guess i will have some semi-free nights to paints some biorobotics also :-)
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« Reply #59 on: February 28, 2008, 12:10:52 AM »

If you need barrel models and textures, you can respectfully "borrow" some of Overflow's that he has on his public site.
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« Reply #60 on: February 28, 2008, 02:08:44 AM »

Right on. Progress. Check back with you guys in a couple of days...
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« Reply #61 on: February 28, 2008, 02:52:53 PM »

Just found this thread and I must say, this is a really cool idea.

Spring break is next week for me, I'll try to come up with some concept art, or models or something.
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« Reply #62 on: February 28, 2008, 04:39:58 PM »

Quote from: The Visit
Ked stood stunned. Humans had certainly come into alien contact before but it had only been through micro organisms and plant life. This was new and extraordinary.

Maybe, instead of all these robots, the third class that creates the buildings is an evolved plant class or micro organism
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« Reply #63 on: February 28, 2008, 06:23:32 PM »

Good one...
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« Reply #64 on: February 28, 2008, 08:08:36 PM »

And take AI from those breed-ant games? (DOS ones?) ^^
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« Reply #65 on: February 28, 2008, 09:05:33 PM »

Azn

I like it...
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« Reply #66 on: February 29, 2008, 09:25:44 AM »

like accelerating monsters from Wizard of War....?

DOUBLE SCORE DUNGEON FTW!
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« Reply #67 on: March 17, 2008, 04:42:50 AM »

Check-up time!!!

If boxes and barrels havent been done yet, I'll try IF someone gets me some models...  Same thing for a third team...

BTW, for boxes and barrels, I would add an entity to spawn new ones during the game if the spot was free.  I would also use layouts to place them originally.
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« Reply #68 on: March 17, 2008, 06:13:52 AM »

Ive got some lineups for it, as if an entity which can be damaged/destroyed and a model which can be set by a mapper, but there was no testing at whatsoever though.

And I wont have time to continue coding it for about a month, if not more
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