UniqPhoeniX
Spam Killer
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« Reply #180 on: April 26, 2009, 05:27:56 PM » |
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When you need to move arm at spot which is partly blocked by it (like default arm on atcs) it's just a waste of time to make another one and then move first. Especially when you have to build some rets too.
Make human buildings pushable 
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Nux
Turrets: +257/-69
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« Reply #181 on: April 26, 2009, 06:13:57 PM » |
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Just bear in mind that balance in a game like tremulous doesn't have to mean giving both teams the same ability (in this case, the ability to move thier base). I would like to think a more mobile human base would be fun, but it might just shift the focus away from combat too much. I'd like to see these alternatives tested.
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jal
Turrets: +8/-7
Posts: 249
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« Reply #182 on: April 26, 2009, 09:49:11 PM » |
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Anyway back to offtopic: When you need to move arm at spot which is partly blocked by it (like default arm on atcs) it's just a waste of time to make another one and then move first. Especially when you have to build some rets too.
It is a waste of time for you, but if you don't do it, then you're wasting everyone else's time. As for the rest of your post: The whole point is making human base moves easier. Just as marked decon does.
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« Last Edit: April 26, 2009, 09:54:18 PM by jal »
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Asvarox
Turrets: +41/-35
Posts: 573
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« Reply #183 on: April 27, 2009, 01:13:57 PM » |
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Anyway back to offtopic: When you need to move arm at spot which is partly blocked by it (like default arm on atcs) it's just a waste of time to make another one and then move first. Especially when you have to build some rets too.
It is a waste of time for you, but if you don't do it, then you're wasting everyone else's time. As for the rest of your post: The whole point is making human base moves easier. Just as marked decon does. 1) I prefer to make my team not having arm for 15 secs and be able to build at least 2 bonus rets. Not to mention that arm isn't used THAT often 2) And my post was telling you to don't make human moves so easily. As I said in my last wall of text in this thread, aliens' bases are easy to move and easy to destroy. Humans' bases in other hand are hard to move and hard to destroy. I agree it's ABIT harder to move it than destroy it, but it doesn't mean we should give humans instant building and unlimited rc range. As Nux said Just bear in mind that balance in a game like tremulous doesn't have to mean giving both teams the same ability (in this case, the ability to move thier base).
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I MINE FULL WEREWOLFES NOT SUCH HIPPIE THINGS 
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frazzler
Turrets: +10/-1390
Posts: 231
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« Reply #184 on: May 07, 2009, 09:08:38 AM » |
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Yes I am excited for 1.2 However, there are many details I beleive should be added. One of the main things should be gametypes. search for the post. Tremulous Needs Gametypes. Cause it does. Yerrr.
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #185 on: May 11, 2009, 11:08:05 AM » |
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DNF died. 1.2 will come out first (or, more likely, never).
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U R A Q T
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bacon665
Turrets: +12/-186
Posts: 180
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« Reply #186 on: May 15, 2009, 12:28:02 AM » |
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instead of editing the turrets why didnt they come up with a new structure and make turrets s2 i had a few ideas this one i got from staring at a fish tank, some sort of contraption you place on the ceiling with three "guns" that release energy spurts sort of like the lucifer cannon but slower and maybe half or a quarter of the damage? From staring at ACTS and seeing how people like the tesla coils if you look in this image  sorry i couldnt find a better one. but theres an energy gate infront of that ramp you could have two tall poles (tall enough they dont fit in the side indents which leaves them exposed for the aliens to still be able to attack) that can be placed inside the base or outside the center door that have plasma or energy or whatever inbetween them. just to make it fair and semi realistic when humans get near like the doors it shuts off and after a brief time delay (maybe enough for a oretch to get through) it reactivates i cant think of two much from that unless you wanted to have a map with a like... teleporter so that the bases are seperate from the arena which leaves you to either destroy the teleporters to trap them in the base or since the humans are more mobile in 1.2 to make them move their base elsewhere. but i have a feeling most of the people who have been playing a while will just build new teleporters and put turrets near them
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mooseberry
Community Moderators

Turrets: +666/-325
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Hello.
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« Reply #187 on: May 15, 2009, 03:57:33 AM » |
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wut
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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player1
Turrets: +527/-401
Posts: 3062
ohaider!
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« Reply #188 on: May 15, 2009, 04:28:55 AM » |
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can i git a wut wut? (dewd, try a lil o' teh ol "4mat ur text plz")
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Waitingfor2
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« Reply #189 on: February 15, 2011, 04:01:24 PM » |
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I was excited... in 2007.
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toastisgood
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Posts: 146
lolz
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« Reply #190 on: February 16, 2011, 12:18:37 AM » |
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DNF died. 1.2 will come out first (or, more likely, never).
Well, I bet you feel stupid now.
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okay what.
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freezway
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« Reply #191 on: February 17, 2011, 01:29:49 AM » |
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nice necro
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FtsUnknown
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« Reply #192 on: February 18, 2011, 07:52:13 AM » |
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-_- This is almost as bad as FrozenSand, who make Urban Terror... 4.2 was due to be minor fixes, but the never released it and suddenly claimed it will be a complete remake... Please go faster, DarkLegion Development....
I appreciate the work but the suspense is too much!
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #193 on: February 22, 2011, 12:39:18 AM » |
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DNF died. 1.2 will come out first (or, more likely, never).
Well, I bet you feel stupid now. Kick in the tits. Or the testes. Or something.
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U R A Q T
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Rops
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« Reply #194 on: March 09, 2011, 11:25:47 AM » |
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Anybody have news?
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Rops
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« Reply #195 on: March 09, 2011, 11:27:52 AM » |
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Anybody have news?
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Meisseli
Spam Killer
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« Reply #196 on: March 09, 2011, 11:31:39 AM » |
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Waitingfor2
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« Reply #197 on: August 20, 2011, 05:04:43 AM » |
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I used to be excited. But now I have come to realize that 1.2 is never coming.
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vcxzet
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Posts: 389
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« Reply #198 on: August 26, 2011, 09:02:51 PM » |
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I used to be excited. But now I have come to realize that 1.2 is never coming.
It is coming like a baby coming out of its mother's womb. But it is coming so slowly that it is dying in the process. Even if it lives it will have brain damage for sure.
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TimeMan
Turrets: +0/-0
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« Reply #199 on: August 30, 2011, 01:04:50 AM » |
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1.1 yayyyy.
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