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Are you excited for 1.2?
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Topic: Are you excited for 1.2? (Read 29211 times)
+ OPTIMUS +
Turrets: +263/-164
Posts: 1092
Re: Are you exsited for 1.2?
«
Reply #30 on:
February 17, 2008, 04:47:12 AM »
i say Critter is cute, isn't he? :-)
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success is the ability to go from failure to failure without losing your enthusiasm
+SOUTH P4WN+
+portfolio+
whitebear
Turrets: +35/-20
Posts: 659
Pornstar
Re: Are you exsited for 1.2?
«
Reply #31 on:
February 17, 2008, 04:55:24 AM »
*nods*
Where are our UFOs?
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Critters
Turrets: +10/-36
Posts: 45
Re: Are you exsited for 1.2?
«
Reply #32 on:
February 17, 2008, 04:59:47 AM »
....lol
anyway..... Is this the end of my topic?
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333 .....I'm only half evil
whitebear
Turrets: +35/-20
Posts: 659
Pornstar
Re: Are you exsited for 1.2?
«
Reply #33 on:
February 17, 2008, 05:02:56 AM »
Don't think so... We most likely entertain our selfs by flaming your post for few days or so.
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Lava Croft
Guest
Re: Are you exsited for 1.2?
«
Reply #34 on:
February 17, 2008, 05:08:58 AM »
Quote from: Critters on February 17, 2008, 04:32:06 AM
anyway. What they should really do is make it ezer for himmies. Insted of making 1.2 they need to make 2.0...new weapons, aliens...maybe car and trucks for hummies. Just to make it more fair. Then you can also add the 1.2 fixes into 2.0. That would have been the smarter idea. And that would be a reason to be pumped
I think you just dismissed yourself.
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player1
Turrets: +527/-401
Posts: 3062
ohaider!
Re: Are you exsited for 1.2?
«
Reply #35 on:
February 17, 2008, 05:27:08 AM »
Quote from: Lava Croft on February 17, 2008, 05:08:58 AM
Quote from: Critters on February 17, 2008, 04:32:06 AM
anyway. What they should really do is make it ezer for himmies. Insted of making 1.2 they need to make 2.0...new weapons, aliens...maybe car and trucks for hummies. Just to make it more fair. Then you can also add the 1.2 fixes into 2.0. That would have been the smarter idea. And that would be a reason to be pumped
I think you just dismissed yourself.
Critters pretty much went from n00b to idiot right there in that one post, didn't he?
Quote from: whitebear on February 17, 2008, 05:02:56 AM
Don't think so... We most likely entertain our selfs by flaming your post for few days or so.
Damn straight.
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Posts: 1092
Re: Are you exsited for 1.2?
«
Reply #36 on:
February 17, 2008, 05:33:23 AM »
Quote from: whitebear on February 17, 2008, 05:02:56 AM
Don't think so... We most likely entertain our selfs by flaming your post for few days or so.
and then i come to defend the innocent, saying:
OMFGH4XDONTFL4M3T3HN00BASU'RN00BURSELFOR4TL34STUW3R3=D0NTTR0LLH1MFFS!
EDIT: I just realised that we are really work like this... so... Lava, YOU suck it down XD
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success is the ability to go from failure to failure without losing your enthusiasm
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Lava Croft
Guest
Re: Are you exsited for 1.2?
«
Reply #37 on:
February 17, 2008, 05:44:14 AM »
You need to stop focussing on me, I'm starting to blush.
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+ OPTIMUS +
Turrets: +263/-164
Posts: 1092
Re: Are you exsited for 1.2?
«
Reply #38 on:
February 17, 2008, 06:06:24 AM »
you're such a cute and predictable symbol of an elite online moron that i feel a must to mention you in every single posts of mine, i am sorry but it's a status of yours, nothing personal.
the positive side of this is that you are always providing new english words that i've never heard before, so I'm forced to use online dictionaries day by day - therefore i can train my otherwise poor english knowledge.
the on-topic side of this is the fact that people are used to forget that they were once younger than they actually are.
to scourge the weak is not a nice thing.
even on the internet.
edit before edit: typo.
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success is the ability to go from failure to failure without losing your enthusiasm
+SOUTH P4WN+
+portfolio+
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Re: Are you exsited for 1.2?
«
Reply #39 on:
February 17, 2008, 07:29:21 AM »
Quote from: Shadowgandor on February 16, 2008, 10:15:17 AM
tesla's anyone?
Acctually, I do like that feature...
1.1 made teslas crap, but if they don't rely on the DC then they would be more useful.
I always thought that a mixture of rets and teslas was a good idea, but once the dc goes down, your stuffed.
Perhaps if they made it so that teslas only required the DC to be built, but could function without it.
Also, as was mentioned somewhere else, I think that the research idea is a really good one, but I think keep the stages. You know, like you can research things in s1, then more things in s2 and then the same for s3.
Also, S4 FTW!!!
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Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
whitebear
Turrets: +35/-20
Posts: 659
Pornstar
Re: Are you exsited for 1.2?
«
Reply #40 on:
February 17, 2008, 09:27:46 AM »
And what would you add to s4? A machine gun that does 1000 dps and a Rant that can walk through walls?
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HamStar
Turrets: +128/-27
Posts: 457
Re: Are you exsited for 1.2?
«
Reply #41 on:
February 17, 2008, 03:01:46 PM »
Quote from: Critters on February 17, 2008, 01:41:27 AM
drentch
Oh Critters,
you
can drentch me all day
Logged
Critters
Turrets: +10/-36
Posts: 45
Re: Are you exsited for 1.2?
«
Reply #42 on:
February 17, 2008, 10:26:25 PM »
:p
well this topic when the wrongway............
anyway......
yea.....S4 would be cool but rants through walls? intersting.
So i think im done with this topic....you guys can flame each other and ill go about my stuff
Logged
333 .....I'm only half evil
Lava Croft
Guest
Re: Are you exsited for 1.2?
«
Reply #43 on:
February 18, 2008, 01:10:11 AM »
I think people in Hungary need to find a hobby besides me.
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FisherP
Turrets: +31/-32
Posts: 295
No, I'm not a Potatoe
Re: Are you exsited for 1.2?
«
Reply #44 on:
February 18, 2008, 01:41:26 AM »
Quote from: David on February 16, 2008, 01:34:08 PM
If you build a 1.1 style base, your are doomed. The dretches will just walk in.
If however, you build a 1.2 style base, I have seen plenty that can't be touched by anything at s1 short of a goon suicide.
You need to build differently.
You also need to play a few proper games on both sides before we listen to you. There are a *lot* of changes.
Hrm, I was wondering if you might have a few tips on what a 1.2 base looks like. Do you have any screenies? Is there a new thread about it I wonder.
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kevlarman
Turrets: +291/-295
Posts: 2737
Re: Are you exsited for 1.2?
«
Reply #45 on:
February 18, 2008, 04:20:46 AM »
in general you want defenses spread out with turrets covering each other, teslas are useful for keeping maras/dretches out, and in general you want to avoid camping at all costs because no amount of builders can keep up with 2 +goons sniping your base.
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Are you exsited for 1.2?
«
Reply #46 on:
February 18, 2008, 05:53:17 AM »
Quote from: kevlarman on February 18, 2008, 04:20:46 AM
and in general you want to avoid camping at all costs because no amount of builders can keep up with 2 +goons sniping your base.
* mooseberry thinks that n00bs will try to camp more if +goons are sniping.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
David
Spam Killer
Turrets: +249/-273
Posts: 3543
David
Re: Are you exsited for 1.2?
«
Reply #47 on:
February 18, 2008, 07:59:35 AM »
Well they wont be camping for long.
Either kill the goon, or die.
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Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev. Nothing I say counts for anything.
Metsjeesus
Turrets: +5/-11
Posts: 40
Re: Are you exsited for 1.2?
«
Reply #48 on:
February 18, 2008, 09:14:41 AM »
Slow turrets? Have you been in alien side? If there is no human on humans base, you can pretty much solo all turrets. If there is 1 guy, its damn had to do same damage - if you get trapped, boom, you are dead. Turrets dont make slow damage at all times, they do now like instant kill. 150 hp to 0 in half a second if you dont move, thats reality and humans should use it. At s1 and s2, human should block alien movement, turrets do the rest.
Where i can find list of differences between trem 1.1 and 1.2?
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Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Re: Are you exsited for 1.2?
«
Reply #49 on:
February 18, 2008, 09:59:27 AM »
Quote from: whitebear on February 17, 2008, 09:27:46 AM
And what would you add to s4? A machine gun that does 1000 dps and a Rant that can walk through walls?
Duh...
Jeez...
Logged
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
whitebear
Turrets: +35/-20
Posts: 659
Pornstar
Re: Are you exsited for 1.2?
«
Reply #50 on:
February 18, 2008, 10:04:09 AM »
In-game change log can be found from esc menu.
Ones that aren't yet documented into it can be found
here
.
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mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Are you exsited for 1.2?
«
Reply #51 on:
February 18, 2008, 05:45:56 PM »
Quote from: David on February 18, 2008, 07:59:35 AM
Well they wont be camping for long.
Either kill the goon, or die.
And respawn again..
Logged
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
player1
Turrets: +527/-401
Posts: 3062
ohaider!
Re: Are you listening to how to play 1.2?
«
Reply #52 on:
February 18, 2008, 06:16:15 PM »
Quote from: kevlarman on February 18, 2008, 04:20:46 AM
in general you want defenses spread out with turrets covering each other, teslas are useful for keeping maras/dretches out, and in general you want to avoid camping at all costs because no amount of builders can keep up with 2 +goons sniping your base.
Quote from: David on February 18, 2008, 07:59:35 AM
Well they wont be camping for long.
Either kill the goon, or die.
Quote from: Metsjeesus on February 18, 2008, 09:14:41 AM
Slow turrets? Have you been in alien side? If there is no human on humans base, you can pretty much solo all turrets. If there is 1 guy, its damn had to do same damage - if you get trapped, boom, you are dead. Turrets dont make slow damage at all times, they do now like instant kill. 150 hp to 0 in half a second if you dont move, thats reality and humans should use it. At s1 and s2, human should block alien movement, turrets do the rest.
Thanks for actual information as to how you are adapting, as opposed to useless whining about something which easily could have been considered a flaw in 1.1 (that is, how amazingly easy and boring the turrets were to camp). It was bound to get changed, and I care more about how to deal with it, than what the average
Nexuiz player
thinks about it.
Cheers!
«
Last Edit: February 18, 2008, 06:24:36 PM by player1
»
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David
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Turrets: +249/-273
Posts: 3543
David
Re: Are you exsited for 1.2?
«
Reply #53 on:
February 18, 2008, 09:43:11 PM »
Quote from: mooseberry on February 18, 2008, 05:45:56 PM
Quote from: David on February 18, 2008, 07:59:35 AM
Well they wont be camping for long.
Either kill the goon, or die.
And respawn again..
I meant 'die' as in, game over, you lose, your base got eaten.
Logged
Any maps not in the MG repo? Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone. I can't speak for anyone else, and there is no one who can speak for me. If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev. Nothing I say counts for anything.
Critters
Turrets: +10/-36
Posts: 45
Re: Are you listening to how to play 1.2?
«
Reply #54 on:
February 18, 2008, 10:16:56 PM »
Quote from: player1 on February 18, 2008, 06:16:15 PM
Quote from: kevlarman on February 18, 2008, 04:20:46 AM
in general you want defenses spread out with turrets covering each other, teslas are useful for keeping maras/dretches out, and in general you want to avoid camping at all costs because no amount of builders can keep up with 2 +goons sniping your base.
Quote from: David on February 18, 2008, 07:59:35 AM
Well they wont be camping for long.
Either kill the goon, or die.
Quote from: Metsjeesus on February 18, 2008, 09:14:41 AM
Slow turrets? Have you been in alien side? If there is no human on humans base, you can pretty much solo all turrets. If there is 1 guy, its damn had to do same damage - if you get trapped, boom, you are dead. Turrets dont make slow damage at all times, they do now like instant kill. 150 hp to 0 in half a second if you dont move, thats reality and humans should use it. At s1 and s2, human should block alien movement, turrets do the rest.
Thanks for actual information as to how you are adapting, as opposed to useless whining about something which easily could have been considered a flaw in 1.1 (that is, how amazingly easy and boring the turrets were to camp). It was bound to get changed, and I care more about how to deal with it, than what the average
Nexuiz player
thinks about it.
Cheers!
i love that game. It is such a spin off of ut 2004 tho....I play it all the time. So i gess that counts me as an average Nexuiz player .....huh
Logged
333 .....I'm only half evil
player1
Turrets: +527/-401
Posts: 3062
ohaider!
Re: Are you excited for trickjumps and deathmatch?
«
Reply #55 on:
February 18, 2008, 11:21:50 PM »
Yes, that would be
you
.
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The Fractal Zion Incident
,
OR
How One Man Singlehandedly Saved the Brindus System
The Dreaded
"Third Race"
Suggestion:
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FisherP
Turrets: +31/-32
Posts: 295
No, I'm not a Potatoe
Re: Are you exsited for 1.2?
«
Reply #56 on:
February 19, 2008, 01:22:30 AM »
I heard a while ago that in 1.2 Teslas are available without the DC, but that the DC allows for self repairing and a few extra additions. Is this true?
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Atom Eve
Turrets: +141/-139
Posts: 240
Re: Are you exsited for 1.2?
«
Reply #57 on:
February 19, 2008, 01:51:42 AM »
Yup. Teslas are self-sustaining, and DC provides structure repair.
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}MG{
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Quote
<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".
Circle
Turrets: +8/-13
Posts: 93
Re: Are you exsited for 1.2?
«
Reply #58 on:
February 19, 2008, 02:45:39 AM »
Aliens healing slower away from the base is is like a giant compared to rets shooting with delay. Don't quote me on this, but I think dretches can't kill bulidings anymore.
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kevlarman
Turrets: +291/-295
Posts: 2737
Re: Are you exsited for 1.2?
«
Reply #59 on:
February 19, 2008, 04:18:59 AM »
Quote from: Circle on February 19, 2008, 02:45:39 AM
Don't quote me on this, but I think dretches can't kill bulidings anymore.
dretches can't kill defensive structures after they have finished building (it was discovered fairly quickly that dretches could take down human baseses with relative ease), they can however destroy all structures that are still building, making them dangerous during base moves.
Logged
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
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