Update: Beta 2 released (check first post).
- Levelshot and title.
Oops... Fixed.
- The puddles of slime(like the one in bottom of human base) should have a small trigger_hurt on them, imo.
Apart from the puddle of slime under the Human base not doing any damage
trigger_hurt volumes added.
- In the engine room, you can wallwalk on the big wheel and on the bottom of that rotating pole that goes into the wall.
These have been cased in slicked trigger_hurt volumes
- The triggered doors make it difficult to navigate the map in spec.
Yes. Specs can use the vents for now. Does anybody know how I can manually add spec teleporters?
- I'm not a n00b

O RLY?

Only one problem, there is a small ladder at the alien base where you can safely shoot the OM between the steps.
Hmm, yeah. The alien base will probably need changing. For now the hole has been largely plugged with some crates and weaponclip brushes.