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Author Topic: Amine's Proximity Mines  (Read 11002 times)
Risujin


Turrets: +33/-13
Posts: 740


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« Reply #30 on: February 21, 2008, 03:15:57 PM »

1) The method used to detect a nearby enemy does not check to make sure he is in the line of sight (e.g. blowing it up from the other side of a thin wall.) This can easily be fixed using trap_Trace() or some other quicker function I am not aware of.
There is a G_IsVisible() or something that will do that for you.

2) If you drop a grenade on a human or alien head, and the human or alien moves away before it activates, the grenade will float (similar to Goldeneye 64's Floating Remote Mines). I am not sure how to fix this.
Check the ent->r.contents of whatever you hit with the grenade, if it is CONTENTS_SOLID, stick to it, otherwise fall with gravity or immediately explode.

I really like the idea to make it only buildable from the advanced construction kit, but if I do that it will not work without having pre-configured your client to allow downloads, so I think for now I will leave it like this.
Want to know something funny? Up to revision 451, Tremulous had constructible "float mines". They were ditched a long with the bank. Too much Gloom resemblance for the devs? Smiley
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crazywhiteboy9x9


Turrets: +0/-8
Posts: 23


« Reply #31 on: March 03, 2008, 01:20:25 AM »

how do i complie stuff like thi i been looking every where and found nada so will some 1 send me a guid please
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Paradox

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Turrets: +253/-250
Posts: 2610


I eat babies!


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« Reply #32 on: March 03, 2008, 01:24:33 AM »

Anyone understand the fuckshit in that last post?

If your looking for a qvm with it, the one i compile has it.
http://p-g-qvm.googlecode.com
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∧OMG ENTROPY∧
crazywhiteboy9x9


Turrets: +0/-8
Posts: 23


« Reply #33 on: March 03, 2008, 12:39:59 PM »

Anyone understand the fuckshit in that last post?

If your looking for a qvm with it, the one i compile has it.
http://p-g-qvm.googlecode.com
sorry for the bad spelling but i cant find out how to patch my qvm with this and i all ready run that p-g-qvm-1.5.0.1 gvm on my server and i wana know how to pat the qvm with proxie mines if u cant help me please?
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Thomsen


Turrets: +7/-1
Posts: 55


« Reply #34 on: March 03, 2008, 03:14:53 PM »

set g_proximityMines 1
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+ OPTIMUS +


Turrets: +263/-164
Posts: 1092


« Reply #35 on: March 03, 2008, 04:31:20 PM »

how do i complie stuff like thi i been looking every where and found nada so will some 1 send me a guid please

1rd download crosshaar than crack wid 0.3 zoo outnumber the ASAP so dhe nada would update to set_svfxmod_3.
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success is the ability to go from failure to failure without losing your enthusiasm

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crazywhiteboy9x9


Turrets: +0/-8
Posts: 23


« Reply #36 on: March 03, 2008, 09:38:12 PM »

how do i complie stuff like thi i been looking every where and found nada so will some 1 send me a guid please

1rd download crosshaar than crack wid 0.3 zoo outnumber the ASAP so dhe nada would update to set_svfxmod_3.
lol wow do u guys feel that bad...... lol ill type better ok but serious what do i need
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whitebear


Turrets: +35/-20
Posts: 659

Pornstar


« Reply #37 on: March 08, 2008, 03:19:25 PM »

yo neez ganja an 1-2-Datta.pk3 zo uu kan 0wn teh spoon. oter wize te smuglers ovär run ya.
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Roanoke


Turrets: +20/-22
Posts: 260


« Reply #38 on: November 29, 2008, 04:38:31 AM »

Source code please? I know this is a necro, but still.
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Amanieu


Turrets: +135/-83
Posts: 647


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« Reply #39 on: November 29, 2008, 05:18:42 AM »

It's in p-g-qvm
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Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign Tongue
Syntac


Turrets: +118/-104
Posts: 841

Void Website Developer


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« Reply #40 on: November 29, 2008, 06:09:29 AM »

It's also available at the MG patch tracker.
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