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Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
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Topic: Map - Thanatos (beta 3 : 2008/02/12) (For Competition) (Read 13812 times)
TRaK
Turrets: +94/-21
Posts: 442
Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
on:
February 12, 2008, 04:20:42 AM »
Thanatos Alien Testing Facility
Desperate to gain an edge in the fight against the aliens, the humans convert a 20th-century prison into a research facility designed to contain aliens and perform tests upon them. However, this plan goes horribly wrong when a few aliens escape from their cells and infest a portion of the building. After being inserted into the containment area, the humans establish a makeshift base in a pump room and attempt to eliminate the alien threat.
With this map, I tried to create an environment that felt like an old, creepy, WWII style factory, but with a few modern touches. The map is reasonably small, and gameplay is pretty much untested so far, so bear with me. Feedback appreciated
Beta 3 download
Mirror#1
Mirror #2
Mirror #3
Screenshots :
For more, see here :
http://s231.photobucket.com/albums/ee138/2xG/Thanatos/
If you find these too bright, keep in mind they are taken at r_gamma 1.5. They seem to be either too bright or too dark depending on the monitor I'm using
Thanks for reading, playing, and commenting,
And, most of all, enjoy
TRaK
edit: updated to b2 because of a missing texture.
edit2: it seems that on MGdev, RC does not spawn at start for humans. Seems to work in 1.1 trem though. Anyone know why?
edit3: Seems that this also happens on 1.1 servers, but not when I devmap it locally
I'll have a fixed version up soon I guess.
edit4: b3.
«
Last Edit: February 24, 2008, 02:28:40 AM by TRaK
»
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My maps/textures/other projects
X-20
Turrets: +62/-33
Posts: 268
Obey the way of the 1337.
Re: Map - Thanatos (beta 2 : 2008/02/11) (For Competition)
«
Reply #1 on:
February 12, 2008, 05:37:11 AM »
Nice map :O.. i tryed my best to find any glitchs/bugs in it.. couldnt find any, But sence im a cheap noob who uses noclip... whats this all about
SECRET ROOMS = WIN!
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Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote
<joey`> mcdonalds fired me for trying to install irc on the teleprompter
Odin
Spam Killer
Turrets: +113/-204
Posts: 1764
omgwtfbbq
Re: Map - Thanatos (beta 2 : 2008/02/11) (For Competition)
«
Reply #2 on:
February 12, 2008, 06:01:35 AM »
Make this a candidate for 1.2. Somebody.
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your face
Community Moderators
Turrets: +109/-407
Posts: 3533
really your face here
Re: Map - Thanatos (beta 2 : 2008/02/11) (For Competition)
«
Reply #3 on:
February 12, 2008, 04:40:46 PM »
trak...you are teh 1337 hax0r!
Logged
{NoS}
Y
our
F
ace
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Lava Croft
Guest
Re: Map - Thanatos (beta 2 : 2008/02/11) (For Competition)
«
Reply #4 on:
February 12, 2008, 07:58:54 PM »
I'm not going to post what I already told you, TRaK. Good job and I'll be looking forward to check out the next version with you.
Oh, and by the way fix that horrible game-breaking bug you showed me.
Logged
mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: Map - Thanatos (beta 2 : 2008/02/11) (For Competition)
«
Reply #5 on:
February 12, 2008, 09:24:26 PM »
Really nice, great job!
Logged
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
kaziorvb
Turrets: +19/-43
Posts: 227
Nothing here is required.
Re: Map - Thanatos (beta 2 : 2008/02/11) (For Competition)
«
Reply #6 on:
February 12, 2008, 11:19:31 PM »
TRaK, <3
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TRaK
Turrets: +94/-21
Posts: 442
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #7 on:
February 13, 2008, 05:38:06 AM »
Bumped to b3. Hopefully now RC will spawn at start for humans.
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My maps/textures/other projects
Lava Croft
Guest
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #8 on:
February 13, 2008, 05:42:20 AM »
The Reactor better spawn or else....!!!
[EDIT] It spawned! Hooray!
«
Last Edit: February 13, 2008, 05:48:58 AM by Lava Croft
»
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #9 on:
February 13, 2008, 04:36:45 PM »
Ah yes I remember that. You didn't sound happy. Well done TRaK!!!!
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Taiyo.uk
Turrets: +222/-191
Posts: 2309
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #10 on:
February 13, 2008, 05:09:01 PM »
* Taiyo.uk bakes TRaK a cookie and changes his pants.
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Pete
Turrets: +9/-6
Posts: 112
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #11 on:
February 13, 2008, 05:53:21 PM »
I like this, I've already made domination of it and that works well.
Logged
gareth
Turrets: +38/-89
Posts: 710
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #12 on:
February 13, 2008, 09:52:00 PM »
looks very nice, its now in rotation on funzone.
Logged
_Equilibrium_
Turrets: +96/-89
Posts: 1845
Re: Map - Thanatos (beta 2 : 2008/02/11) (For Competition)
«
Reply #13 on:
February 13, 2008, 11:55:52 PM »
Quote from: X-20 on February 12, 2008, 05:37:11 AM
i've seen some distracting HUDs, but this one is by far the most distracting.
and as i said before trak, the detail you put into your maps is excellent.
Logged
Nathan
Turrets: +3/-11
Posts: 10
heh!
«
Reply #14 on:
February 14, 2008, 12:41:26 AM »
«
Last Edit: February 14, 2008, 12:44:08 AM by Nathan
»
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Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #15 on:
February 14, 2008, 12:45:32 AM »
Ahh... I've been waiting for a chance to rip Taiyo off...
Oooh TRaK you smexy beotch.
I looooove doin' that!
Logged
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
RipeFlesh
Turrets: +2/-1
Posts: 16
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #16 on:
February 18, 2008, 11:22:52 PM »
<3 this map, TRaK.
Logged
pharo212
Turrets: +3/-18
Posts: 70
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #17 on:
February 24, 2008, 01:22:55 AM »
Just to ask, from the screenshots, I see no actual testing equipment, which would be cool. Also, you said some of the Aliens escaped, so perhaps some cages with Aliens.
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n.o.s.brain
Turrets: +1337/-24
Posts: 339
Svengali Extraordinare
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #18 on:
February 24, 2008, 04:41:16 PM »
how about a box with a hopping dretch inside!
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Arts.
Samurai.mac
Turrets: +18/-17
Posts: 317
If it ain't broke, check grammatical correctness.
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #19 on:
February 24, 2008, 10:22:26 PM »
Nicely built, but it looks like you just cloned X-Labs from RTCW and used a different colour scheme....
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Atom Eve
Turrets: +141/-139
Posts: 240
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #20 on:
February 24, 2008, 10:31:42 PM »
This map is so sexy. Haven't played it in an actual game, but it's really just so pretty.
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}MG{
Mercenaries Guild
Quote
<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".
TRaK
Turrets: +94/-21
Posts: 442
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #21 on:
February 24, 2008, 10:50:44 PM »
Quote from: Samurai.mac on February 24, 2008, 10:22:26 PM
Nicely built, but it looks like you just cloned X-Labs from RTCW and used a different colour scheme....
For what it's worth, I've never even seen, played, or heard of X-Labs until now. Any similarity really is purely coincidental.
I'll take it as a compliment
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Nathan
Turrets: +3/-11
Posts: 10
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #22 on:
February 25, 2008, 01:41:03 AM »
If no one understood, the railing serves no purpose at all. You should remove it in the next release.
X-Labs looked, from the youtube video that I saw, a lot more sterile than this. No broken glass or dirt. Somewhat like the minimalist lab facilities of Portal.
«
Last Edit: February 25, 2008, 01:45:51 AM by Nathan
»
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TRaK
Turrets: +94/-21
Posts: 442
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #23 on:
February 25, 2008, 01:58:24 AM »
Quote from: Nathan on February 25, 2008, 01:41:03 AM
If no one understood, the railing serves no purpose at all. You should remove it in the next release.
What's so bad about having a decorative railing? My map would look quite boring if I removed everything that had no purpose
Logged
My maps/textures/other projects
Nathan
Turrets: +3/-11
Posts: 10
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #24 on:
February 25, 2008, 02:02:48 AM »
Quote
What's so bad about having a decorative railing? My map would look quite boring if I removed everything that had no purpose
It really detracts from the atmosphere. It breaks the suspension of disbelief.
Why would you have railing next to a wall? Because you were eager to use some downloaded prefab? Experienced level designers do not do this sort of thing. It is very amateur looking.
«
Last Edit: February 25, 2008, 02:07:14 AM by Nathan
»
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Taiyo.uk
Turrets: +222/-191
Posts: 2309
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #25 on:
February 25, 2008, 03:33:17 AM »
I have worked in three different warehouses that have steel tubular railings along most of the walls. They are bumpers to stop people from taking chunks out of the walls with the various cages/trolleys/pallet trucks used in these places. If anything they are not amateur but accurate - such a testing facility is likely to need these as there is much heavy equipment and many caged aliens to move around.
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Nathan
Turrets: +3/-11
Posts: 10
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #26 on:
February 26, 2008, 12:42:21 AM »
Quote
I have worked in three different warehouses that have steel tubular railings along most of the walls. They are bumpers to stop people from taking chunks out of the walls with the various cages/trolleys/pallet trucks used in these places. If anything they are not amateur but accurate - such a testing facility is likely to need these as there is much heavy equipment and many caged aliens to move around.
Huh. Didn't know that.
Hey, I was just trying to be constructive. I realize now that I may have come off as a bit insulting and I apologize for that. But there seems to be an abundance of obsequious twits in this community that get their panties all in a bundle because of that. Hey, I'll wear my low karma rating with pride. I'm happy to not be part of your little elitist inner circle. This is the problem with places like Dretchstorm where people play maps that suck because someone with elevated standing within the community created them. Maps with no artistic or gameplay merit are praised and see playtime on major servers (case in point, "Rotcannon", "the Bunker", et al.)
...Here comes the karma-murder.
«
Last Edit: February 26, 2008, 12:44:24 AM by Nathan
»
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n.o.s.brain
Turrets: +1337/-24
Posts: 339
Svengali Extraordinare
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #27 on:
February 26, 2008, 01:03:42 AM »
are u saying that this map sucks, but is popular just because trak made it?
Nothing could be farther from the truth, the map owns, and trak is popular because of the fact that he makes great maps. people get elevated in the community by making great stuff, or at least thats how it should work.
there is no excuse for insulting, and it appears as jealousy over trak's leet skilz... not that u r a bad mapper yourself... xD
«
Last Edit: February 26, 2008, 01:17:31 AM by n.o.s.brain
»
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My Radiant Tutorials
Arts.
Nathan
Turrets: +3/-11
Posts: 10
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #28 on:
February 26, 2008, 02:02:00 AM »
Quote
are u saying that this map sucks, but is popular just because trak made it?
Not at all. This map is so much better than most of what gets put up here. TRak is a great mapper and his creations are nothing short of orgasmic. That said, I do think there is an undue amount of sycophantic praising and not enough scrutiny on these boards. Aeolos is a supreme testament to this fact.
«
Last Edit: February 26, 2008, 02:06:57 AM by Nathan
»
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TRaK
Turrets: +94/-21
Posts: 442
Re: Map - Thanatos (beta 3 : 2008/02/12) (For Competition)
«
Reply #29 on:
February 26, 2008, 02:48:24 AM »
Quote from: Nathan on February 26, 2008, 12:42:21 AM
This is the problem with places like Dretchstorm where people play maps that suck because someone with elevated standing within the community created them.
Quote from: Nathan on February 26, 2008, 02:02:00 AM
TRak is a great mapper and his creations are nothing short of orgasmic.
Make up your mind please
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