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CHK Menu rework
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Topic: CHK Menu rework (Read 6428 times)
kangounator
Turrets: +2/-1
Posts: 35
CHK Menu rework
«
on:
December 24, 2007, 05:03:35 PM »
Colynn, Hellrider and I made another set of menu for tremulous
Here are some shots:
Get it now!
Quote from: Readme.txt
CHK Huds and menus by Colynn, Hellrider and Kang
I-Installing
Extract the ui folder in your base directory
Type /exec ui/chk_install.cfg in the console
you can also manually set ui_menufiles to ui/chk_menus.cfg
II-Uninstalling
Type /exec ui/chk_uninstall.cfg in the console
remove the ui folder from your base folder
III-Features
3 Huds:
-Colynn's
-Hellrider's (default)
-Kang's
Nicer menus
Screenshot viewer
Removed the create server thing that noone should use
Fixed the sort by ping bug
Options available while being off-game
+ a lot of other things
IV-Copying
It seems that as tremulous is under GPL we have to release CHK menus under GPL
too.
Licensed under GPLv2 (
http://www.fsf.org/licensing/licenses/info/GPLv2.html
)
V-Thanks to
Canduz
Graph05
K-otic
Exclamation
Comp
Mexel
and probably many more ....
VI-Contact
On the thread on the official tremulous forum
On IRC where we are idling : #hud@freenode
You should not hope for another release since we lost motivation in making it. (nothing changed for like 1 month
)
«
Last Edit: December 31, 2007, 10:18:54 AM by kangounator
»
Logged
Quote from: CitRoN
Muuuuuuuuuh ]={:}
E-Mxp
Turrets: +27/-10
Posts: 722
Re: CHK Menu rework by Colynn, Hellrider and Kang
«
Reply #1 on:
December 24, 2007, 06:37:37 PM »
SWEEEETTT!!
I am really impressed by this, gj!
«
Last Edit: December 24, 2007, 06:50:31 PM by E-Mxp
»
Logged
le mi'a bende cu nitcu lo zbasu
[Hotfix Hud for GPP]
[Alternate Alien Crosshairs]
Oblivion
Turrets: +26/-22
Posts: 379
Oblivion is a mystery, Oblivion is gone. Google It
Re: CHK Menu rework by Colynn, Hellrider and Kang
«
Reply #2 on:
December 24, 2007, 06:57:06 PM »
This is nice, this is actually the first hud I have used since I had the game Tremulous!
Logged
"When someone tells you it's been a long time, you just say only with a blink of an eye."
Hellrider
Turrets: +5/-2
Posts: 61
Re: CHK Menu rework by Colynn, Hellrider and Kang
«
Reply #3 on:
December 24, 2007, 07:02:33 PM »
Report bugs here (if you find any) and we will try to fix them
Logged
My HUD (v2.0)
Tremulous clanwar video
My Website
E-Mxp
Turrets: +27/-10
Posts: 722
Re: CHK Menu rework by Colynn, Hellrider and Kang
«
Reply #4 on:
December 25, 2007, 11:21:42 AM »
Quote from: Hellrider on December 24, 2007, 07:02:33 PM
Report bugs here (if you find any) and we will try to fix them
Well, I found a few:
The about button is broken at my computer.
Hellriders hud features a black crossair, witch is really hard to see, also it's hard to see if you are boosted or not.
And on Colynn's hud the clock of the aliens is on the top of the screen.
If I find more Ill post them
Logged
le mi'a bende cu nitcu lo zbasu
[Hotfix Hud for GPP]
[Alternate Alien Crosshairs]
Cand`
Turrets: +0/-0
Posts: 3
:O
Re: CHK Menu rework by Colynn, Hellrider and Kang
«
Reply #5 on:
December 26, 2007, 02:08:57 PM »
Good Job Guys!
Really nice work!
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Death On Ice
Turrets: +126/-141
Posts: 1287
Re: CHK Menu rework by Colynn, Hellrider and Kang
«
Reply #6 on:
December 26, 2007, 06:13:45 PM »
Like E-Mxp said, the clock is on the top of the screen, it gets in the way of the text.
Logged
E-Mxp
Turrets: +27/-10
Posts: 722
Re: CHK Menu rework by Colynn, Hellrider and Kang
«
Reply #7 on:
December 26, 2007, 09:55:42 PM »
I found some more bugs!
On Hell's hud you have no choice but to have that red dot on humans team, turning it off in the options wont work.
Kang's hud has a really huge textscale for the console while I selected in the options I wanted them to be small.
And both Kang's hud and Colynn's hud feature a blue alien laggometer witch really stands out in the nice red hud's.
Logged
le mi'a bende cu nitcu lo zbasu
[Hotfix Hud for GPP]
[Alternate Alien Crosshairs]
Hellrider
Turrets: +5/-2
Posts: 61
Re: CHK Menu rework by Colynn, Hellrider and Kang
«
Reply #8 on:
December 27, 2007, 12:40:33 AM »
You are right, in fact i already fixed the bugs you said (about my HUD). For the other HUDs i have to talk to my mates.. anyway stay tuned because next release may have some interesting changes
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My HUD (v2.0)
Tremulous clanwar video
My Website
mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: CHK Menu rework by Colynn, Hellrider and Kang
«
Reply #9 on:
December 27, 2007, 03:10:59 AM »
Question: Can you make it so it works with the new way to make HUDs in 1.2.0? Ask Kevlarman or K-Otic for details.
Or a dev
Logged
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
thirdstreettito
Turrets: +107/-1124
Posts: 752
The One And Only, thirdstreettito
Re: CHK Menu rework
«
Reply #10 on:
February 12, 2008, 05:56:53 PM »
How would I make a custom menu like that?
Logged
Lava Croft
Guest
Re: CHK Menu rework
«
Reply #11 on:
February 12, 2008, 08:02:10 PM »
Good work, looks really nice!
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thirdstreettito
Turrets: +107/-1124
Posts: 752
The One And Only, thirdstreettito
Re: CHK Menu rework
«
Reply #12 on:
February 13, 2008, 02:24:12 AM »
Yeeaah, that doesn't answer my question...
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Lava Croft
Guest
Re: CHK Menu rework
«
Reply #13 on:
February 13, 2008, 05:51:21 AM »
Quote from: thirdstreettito on February 13, 2008, 02:24:12 AM
Yeeaah, that doesn't answer my question...
This is not the thread to ask about how to make menus. This thread is about Kang's menus.
Logged
Hellrider
Turrets: +5/-2
Posts: 61
Re: CHK Menu rework
«
Reply #14 on:
February 13, 2008, 07:24:00 AM »
Quote from: Lava Croft on February 12, 2008, 08:02:10 PM
Good work, looks really nice!
Thanks
thirdrdstreettido (to answer to your pm): i suggest you download some of the menus and huds that were released lately in the forums and look at the code. K-otic menus are well organized and similar to these ones.
Start editing existing stuff before going for something completely new
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My HUD (v2.0)
Tremulous clanwar video
My Website
DARK*VENOM
Turrets: +1/-1
Posts: 24
Re: CHK Menu rework
«
Reply #15 on:
February 13, 2008, 05:06:08 PM »
when is the next version comming out??
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thirdstreettito
Turrets: +107/-1124
Posts: 752
The One And Only, thirdstreettito
Re: CHK Menu rework
«
Reply #16 on:
February 13, 2008, 09:25:48 PM »
How do I make it use one of the other HUDs?
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Hellrider
Turrets: +5/-2
Posts: 61
Re: CHK Menu rework
«
Reply #17 on:
February 14, 2008, 07:30:35 AM »
Dark*Venom: i doubt there will be another one, unless people find some serious bugs which affects the menus
Thirdstreettito: you should add your hud in a directory inside the general hud folder and modify a few lines of code in the options menu adding the path to your "uberhud.cfg" file.
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My HUD (v2.0)
Tremulous clanwar video
My Website
DARK*VENOM
Turrets: +1/-1
Posts: 24
Re: CHK Menu rework
«
Reply #18 on:
February 14, 2008, 07:09:16 PM »
i found a big bug my computer freezes when i get to the server list and freezes during game play and anytime im running the game it freezes somemore .(i had this problem since i downloaded this HUD)
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whitebear
Turrets: +35/-20
Posts: 659
Pornstar
Re: CHK Menu rework
«
Reply #19 on:
February 15, 2008, 10:04:20 AM »
Needs mod info from servers.
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