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Author Topic: Station 15 Final Release 1  (Read 32958 times)
your face
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really your face here


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« Reply #90 on: April 14, 2008, 03:03:52 PM »

I 'spose... xD

But lie down when there's spiders to shoot? Cheesy
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{NoS}Your Face
Quote from: codercon
Tremulous is probally the best freeware you will ever play. whats better then being a humman gunning down aliens or an alied killing soem humans.
(11:53:30 AM) Koragg: Oh god all channels red
Atom Eve


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« Reply #91 on: April 14, 2008, 03:58:02 PM »

He should add a model of a space hobo on the bench. Underneath a copy of the Interstellar Times.
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}MG{Mercenaries Guild
Quote
<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".
CreatureofHell


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Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #92 on: April 14, 2008, 04:04:31 PM »

I 'spose... xD

But lie down when there's spiders to shoot? Cheesy

Silly face! You don't move and as they come up YOU FIRE AND BLOW THEM UP BEFORE THEY BITE OFF YOUR HEAD!!! That is why you have never acheived my level of skill Wink You rush headlong into things when it isn;t always the best way  Roll Eyes
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<Timbo> posting on the trem forums rarely results in anything good
Supertanker


Turrets: +73/-45
Posts: 324



« Reply #93 on: April 20, 2008, 04:26:56 AM »

Station15 beta2 is ready! Really!

Unfortunately, it's not uploaded Tongue
And that's gonna take awhile. Hang tight everyone, the map should be uploaded in 1-2 days at the most.

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Divmax


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A 12 year old


« Reply #94 on: April 20, 2008, 04:42:19 AM »

Waa? Looks like your upload speeds are slow.
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I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2
Diluke


Turrets: +1/-11
Posts: 75


« Reply #95 on: April 20, 2008, 07:55:02 AM »

you use your 'cellphone' to upload it thro gprs !? -.-
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Supertanker


Turrets: +73/-45
Posts: 324



« Reply #96 on: April 21, 2008, 03:15:42 AM »

Station15 beta2 is now released.
The download for beta2 is at http://mercenariesguild.net/supertanker/station15/map-station15-beta2.pk3

See the first post for screenshots.
Enjoy!
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Lava Croft
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« Reply #97 on: April 21, 2008, 03:19:02 AM »

I'll just spam your thread with a few shots:

http://satgnu.net/upload/tremulous/station15-beta2_treebase1.jpg
http://satgnu.net/upload/tremulous/station15-beta2_treebase2.jpg
http://satgnu.net/upload/tremulous/station15-beta2_crack.jpg

PS: Supertanker is on dial-up.
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TRaK


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« Reply #98 on: April 21, 2008, 03:19:51 AM »

Zfight near alien base that I showed you earlier: http://img145.imageshack.us/img145/2320/shot0066zo5.jpg

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Supertanker


Turrets: +73/-45
Posts: 324



« Reply #99 on: April 22, 2008, 09:58:51 PM »

Fixed. Hmm, my video card seems to be very forgiving over Z-fights. Odd

So, anyone have any suggestions for beta3?
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Knowitall66

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Oh well. If we fail, it's only death.


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« Reply #100 on: April 23, 2008, 12:01:18 AM »

A map or some form of directions (Arrows on floor?)?
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"Wh-what are you doing..? why are you locking the door? Who are you people?"
ghostisback


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« Reply #101 on: April 23, 2008, 10:17:38 AM »

Beta 2 Uploaded on TremSpain Server !!!
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Pete


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« Reply #102 on: April 23, 2008, 05:15:38 PM »

So, anyone have any suggestions for beta3?

Well, beta 2 is way too laggy for me, so my only suggestion right now is to (using your expression) make it less CPU whoring.
« Last Edit: April 23, 2008, 05:18:46 PM by Pete » Logged
amt111


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Waffles.


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« Reply #103 on: April 25, 2008, 04:46:40 PM »

If it's that laggy ingame, how laggy would it be in gtk? xD
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Meow.

Can an admin set my name to Amtie please?
Supertanker


Turrets: +73/-45
Posts: 324



« Reply #104 on: April 26, 2008, 12:53:39 AM »

Well, it's the only map I've ever had to use view clipping on, and it's the only map where I have to turn off detail to get >2 FPS
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amt111


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Waffles.


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« Reply #105 on: April 26, 2008, 08:01:08 PM »

2FPS? Sweet. I guess with my gfx card (Geforce Go 7400) i wouldn't be able to make anything that might closely resemble your map within months to come.

What's your gfx card?
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Meow.

Can an admin set my name to Amtie please?
Supertanker


Turrets: +73/-45
Posts: 324



« Reply #106 on: April 26, 2008, 09:05:22 PM »

Geforce 7900 GT OC

I only get slow downs when I view the entire level at once without cubic cliping. With cubic clipping I get 10 FPS Tongue
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amt111


Turrets: +19/-20
Posts: 430

Waffles.


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« Reply #107 on: April 26, 2008, 10:54:33 PM »

Well, lots of love for b3  Smiley

P.S. Write more of yer Gamma station fanfic on your site ^^
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Meow.

Can an admin set my name to Amtie please?
Hugoagogo


Turrets: +2/-9
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Be Afraid


« Reply #108 on: April 28, 2008, 03:25:56 AM »

looks great infact i think il steal it...
the skybox of the original one at least but i worrying if i used it in my level
http://tremulous.net/forum/index.php?topic=7979.0
it would end up looking too similar as yours
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Hugoagogo - The evil and slightly mad scientist

Life has a rubbish respawn time
blood2.0
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« Reply #109 on: April 28, 2008, 05:22:52 AM »

wow amazing! only one suggestion change your pipe texture to one not used in atcs like these
http://farm3.static.flickr.com/2094/2447597487_6fdb86ccf6_o.jpg
http://farm3.static.flickr.com/2338/2447597429_e11e62c701_o.jpg
http://farm4.static.flickr.com/3018/2447597351_9e007117b4_o.jpg
http://farm4.static.flickr.com/3014/2448420856_225a84a08b_o.jpg
« Last Edit: April 28, 2008, 05:24:38 AM by blood2.0 » Logged
Odin
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omgwtfbbq


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« Reply #110 on: April 28, 2008, 05:55:46 AM »

Geforce 7900 GT OC

I only get slow downs when I view the entire level at once without cubic cliping. With cubic clipping I get 10 FPS Tongue
Rebuild GTKRadiant with debugging disabled.
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Supertanker


Turrets: +73/-45
Posts: 324



« Reply #111 on: April 28, 2008, 11:15:35 PM »

looks great infact i think il steal it...
the skybox of the original one at least but i worrying if i used it in my level
http://tremulous.net/forum/index.php?topic=7979.0
it would end up looking too similar as yours

Feel free to use it, it's under the CC license. As long as I'm mentioned in the readme as the creator, it's fine by me.

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Supertanker


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« Reply #112 on: April 28, 2008, 11:36:57 PM »

Odin: Thanks! That works a *lot* better...
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Hugoagogo


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Be Afraid


« Reply #113 on: April 29, 2008, 09:35:14 PM »

thanks but i just realised that i will need to find one of an ice planet sigh back to endless internet surfing to find one
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Hugoagogo - The evil and slightly mad scientist

Life has a rubbish respawn time
Supertanker


Turrets: +73/-45
Posts: 324



« Reply #114 on: April 30, 2008, 04:03:51 AM »

Hugoagogo, if you want, I can try rendering a version with an ice planet--I still have the original .blend file somewhere. PM me and we can talk about it, although I can't guarentee it'll be what you're looking for...
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NightWolf


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« Reply #115 on: April 30, 2008, 08:11:13 PM »

looks like a very cool map -- very..."exotic" settings.....sorta puts an exciting atmosphere over it
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Lakitu7
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Watch for spinys


« Reply #116 on: May 01, 2008, 01:07:34 AM »

I like a lot of what's being done in this map. You've got some tricks that aren't in any other. Those iris doors are still crazy impressive, and the map just "feels" different from most others. It seems a little large, but many maps do on first impression until you get to know them. It needs some playtesting.

However, before there can be playtesting it needs some optimizing. I have a NEW system and I never get below 125 while devmapping on Transit, but your map takes me down to < 30 in some places. If I wallwalk around that new garden section, I can achieve < 20. Turning on r_shownormals shows a lot of things in places that are very far away, but still being rendered.

I understand the idea that things need to be playtested before optimization, but when most peoples' systems can't handle transit, yours is going to go slideshow in some areas and they'll just vote to insta-nextmap it.

In *most* places I get a solid max fps without issue. It's just a few certain areas where it tanks, and when it tanks, it tanks BAD.

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Supertanker


Turrets: +73/-45
Posts: 324



« Reply #117 on: May 03, 2008, 08:55:52 PM »

Yes, that is one of my priorities at the moment...I have no idea how to really hint so I'm just experimenting right now. I think that bloody docking bay, although beautiful, may have to go--or be relocated somewhere else.
There's only one tree in the garden now, so that should help matters a bit. Maybe making the area skylight less huge, because people aren't going to look there too much.

My TODO for beta3:

Optimize (Duh)
Add detail
Add connector with pulse-style elevators between the upper and lower middle hallways.
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Supertanker


Turrets: +73/-45
Posts: 324



« Reply #118 on: May 07, 2008, 12:48:17 AM »

Station15-beta3 is released as a gameplay test. Go try it and tell me if you still get 5 fps.
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TRaK


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Posts: 442


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« Reply #119 on: May 07, 2008, 02:41:33 AM »

I get at least 40 fps all over the map, when I used to bottom out at 25 near the garden.

I tried for 10 minutes to break your elevators and failed, good job   Cheesy
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