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oticz HUD
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Topic: oticz HUD (Read 58771 times)
firebladez212
Turrets: +12/-96
Posts: 96
Re: oticz HUD
«
Reply #30 on:
December 10, 2007, 11:44:00 PM »
ahhh, i wish they were a little bit smaller ^^
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Holy shit, PORN! CLICK!
Save a life, click!
E-Mxp
Turrets: +27/-10
Posts: 722
Re: oticz HUD
«
Reply #31 on:
December 11, 2007, 06:34:53 AM »
Quote from: firebladez212 on December 10, 2007, 11:44:00 PM
ahhh, i wish they were a little bit smaller ^^
Just take a look into the .menu files and change it yourself.
The original code should look like:
Code:
//PLAYER NAME
itemDef
{
name "playername"
rect 200 248 240 22
visible 1
decoration
textScale .3
ownerdraw CG_PLAYER_CROSSHAIRNAMES
Just change the "textScale" to somthing lower, like '.25' and you have yourself some smaller names
.
Logged
le mi'a bende cu nitcu lo zbasu
[Hotfix Hud for GPP]
[Alternate Alien Crosshairs]
tuple
Turrets: +97/-80
Posts: 834
Re: oticz HUD
«
Reply #32 on:
December 11, 2007, 12:56:29 PM »
When I play on the MG Dev server, pretty much everything vanishes. No evolve menu, etc. For the most part, the entire hud vanishes. I've tried copying the base/ui stuff into mgdev/ui to no avail. My pre-laziness intention (which is the same as doing!
) is to make a bind that uninstalls the hud and reverts back to normal, and back again. Why, cause I really like this hud, but I also want to play on MG Dev more
Next time I play I'll install the hud and condump the error I get.
Logged
Satire
Turrets: +0/-0
Posts: 4
Re: oticz HUD
«
Reply #33 on:
December 12, 2007, 09:13:15 PM »
Quote from: UsaKilleR on December 10, 2007, 06:50:33 PM
there is a /cg_drawCrosshairNames, if its 1, I see names.
Can you be a bit more specific? I think I've found the file, but it seems to already be set to one, despite my inability to see player names. Is there some other place I need to change it? Does the one just go after "visible"?
Sorry for the noobishness, I'd just really like to be able to use this HUD.
Thanks for any help you can provide!
Logged
benmachine
Turrets: +99/-76
Posts: 915
Re: oticz HUD
«
Reply #34 on:
December 12, 2007, 09:38:18 PM »
Quote from: tuple on December 11, 2007, 12:56:29 PM
When I play on the MG Dev server, pretty much everything vanishes. No evolve menu, etc. For the most part, the entire hud vanishes. I've tried copying the base/ui stuff into mgdev/ui to no avail. My pre-laziness intention (which is the same as doing!
) is to make a bind that uninstalls the hud and reverts back to normal, and back again. Why, cause I really like this hud, but I also want to play on MG Dev more
Next time I play I'll install the hud and condump the error I get.
MGDev uses a different UI file parser than stock Tremulous, so custom HUDs will need to be rewritten to work there. As for installing/uninstalling via a cfg file, I'm not so sure... but you could try putting your hudfiles settings in mgdev/autoexec.cfg
Logged
b
en
machine
Exclamation
Turrets: +7/-1
Posts: 37
Re: oticz HUD
«
Reply #35 on:
December 12, 2007, 10:03:41 PM »
Quote from: Satire on December 12, 2007, 09:13:15 PM
Quote from: UsaKilleR on December 10, 2007, 06:50:33 PM
there is a /cg_drawCrosshairNames, if its 1, I see names.
Can you be a bit more specific? I think I've found the file, but it seems to already be set to one, despite my inability to see player names. Is there some other place I need to change it? Does the one just go after "visible"?
Sorry for the noobishness, I'd just really like to be able to use this HUD.
Thanks for any help you can provide!
To see player names you must turn OFF human dot crosshair.
Logged
}MG{
Mercenaries Guild
thirdstreettito
Turrets: +107/-1124
Posts: 752
The One And Only, thirdstreettito
Re: oticz HUD
«
Reply #36 on:
December 15, 2007, 07:10:28 AM »
Some of the colors and positions and locations of certain things makes me think that you largely edited "Hellriders HUD". But thats just my opinion err guess.
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daenyth
Turrets: +21/-26
Posts: 230
Re: oticz HUD
«
Reply #37 on:
December 16, 2007, 01:20:18 PM »
Why reinvent the wheel? Might as well say he's ripping off the stock hud for displaying the same information.
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Quote from: Bullislander05
It's like trying to take apple seeds out of a zebra to plant a giraffe tree.
thirdstreettito
Turrets: +107/-1124
Posts: 752
The One And Only, thirdstreettito
Re: oticz HUD
«
Reply #38 on:
December 16, 2007, 09:01:50 PM »
Lmao dae
Logged
war4lok
Turrets: +0/-2
Posts: 4
Re: oticz HUD
«
Reply #39 on:
December 17, 2007, 08:05:39 AM »
hay man ive been using your hud and its all good but i was wondering if i could change the ingame hud colour for humans and aliens like blue and yello as a joint combo for both teams instead of just the normalred and blue plzz if so i would like to know how to do this or if you could do it for me
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Steely Ann
Turrets: +106/-88
Posts: 752
Re: oticz HUD
«
Reply #40 on:
December 17, 2007, 11:15:25 AM »
war
Quote from: UsaKilleR on December 14, 2007, 08:26:32 PM
Download some hud. Open a .menu file, to move something use the numbers next to "rect", to color something use the numbers that are in RGBA format,
R G B A
ie: 0.0 0.0 0.0 1.0 - (1.0 is white 100% opacity)
while: 1.0 1.0 1.0 0.5 - (is black with 50% opacity)
Most other things are fairly easy to figure out. I dont know all, so dont ask me
Logged
thirdstreettito
Turrets: +107/-1124
Posts: 752
The One And Only, thirdstreettito
Re: oticz HUD
«
Reply #41 on:
December 18, 2007, 02:03:38 AM »
Does anyone have a "full" color code chart and which things in the HUD files mean the colors?
Logged
daenyth
Turrets: +21/-26
Posts: 230
Re: oticz HUD
«
Reply #42 on:
December 18, 2007, 02:51:31 AM »
It's in RGB. Go to fucking wikipedia.
Logged
Quote from: Bullislander05
It's like trying to take apple seeds out of a zebra to plant a giraffe tree.
K-otic
Turrets: +424/-435
Posts: 125
Re: oticz HUD
«
Reply #43 on:
January 25, 2008, 03:07:55 PM »
New version. Added a few more things. Make sure you read the readme file.
You need to exec the install cfg again if you are upgrading.
Download here.
Logged
Quote from: _Equilibrium_ on July 22, 2007, 10:53:12 PM
ok. when the hell did fuckin world war 3 start?
Quote from: KobraKaine
Prepare for the pain, it's KobraKaine!
Quote from: j-uncool
i don't even know you, and i really don't think you know me so i suggest you STFU! k thanks
E-Mxp
Turrets: +27/-10
Posts: 722
Re: oticz HUD
«
Reply #44 on:
January 25, 2008, 11:01:48 PM »
ZOMG!!! K-otic, this hud is l33t!! Great Job!!
EDIT:
The chatmenu looks awesome, but I cant seem to get it to work properly, I binded vstr chatmenu to v as told and if I press v it will nicely show the second page of the chatmenu, but when I try to execute one by pressing a number, it wont work.
What am I doing wrong?
«
Last Edit: January 25, 2008, 11:50:45 PM by E-Mxp
»
Logged
le mi'a bende cu nitcu lo zbasu
[Hotfix Hud for GPP]
[Alternate Alien Crosshairs]
mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: oticz HUD
«
Reply #45 on:
January 26, 2008, 02:08:49 AM »
Looks very nice, great work!
Logged
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
K-otic
Turrets: +424/-435
Posts: 125
oticz HUD - New Version
«
Reply #46 on:
March 10, 2008, 05:02:40 AM »
New version (1.6). Changed the menu somewhat and added more in-depth options.
Make sure you read the readme file, (you need to exec the install cfg again if you are upgrading).
Let me know if you find any bugs.
Download Here
Logged
Quote from: _Equilibrium_ on July 22, 2007, 10:53:12 PM
ok. when the hell did fuckin world war 3 start?
Quote from: KobraKaine
Prepare for the pain, it's KobraKaine!
Quote from: j-uncool
i don't even know you, and i really don't think you know me so i suggest you STFU! k thanks
Atom Eve
Turrets: +141/-139
Posts: 240
Re: oticz HUD
«
Reply #47 on:
March 10, 2008, 01:52:01 PM »
!!! New oticz HUD?!
* Atom Eve downloadzzz!!!! zomgz
omg. I just tested it out. The new options/menus are sexy.
«
Last Edit: March 10, 2008, 02:13:35 PM by Atom Eve
»
Logged
}MG{
Mercenaries Guild
Quote
<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".
K-otic
Turrets: +424/-435
Posts: 125
Re: oticz HUD
«
Reply #48 on:
March 29, 2008, 11:03:28 PM »
Version 1.7 is out, mostly bug fixes.
Player names now show up when only using dot crosshair.
Get it
here
.
«
Last Edit: May 01, 2008, 04:01:55 AM by K-otic
»
Logged
Quote from: _Equilibrium_ on July 22, 2007, 10:53:12 PM
ok. when the hell did fuckin world war 3 start?
Quote from: KobraKaine
Prepare for the pain, it's KobraKaine!
Quote from: j-uncool
i don't even know you, and i really don't think you know me so i suggest you STFU! k thanks
AlphaBetaAdmin
Turrets: +2/-11
Posts: 63
Re: oticz HUD
«
Reply #49 on:
March 30, 2008, 12:14:28 AM »
omg...when i first saw it, i was awestricken, it's AMAZING!!!! great grafics, awesome everything, all in the right spot and, well, WOW!
here are some screenshots:
«
Last Edit: March 30, 2008, 12:38:56 AM by AlphaBetaAdmin
»
Logged
Jalaco
Turrets: +4/-1
Posts: 58
Re: oticz HUD
«
Reply #50 on:
March 30, 2008, 07:14:05 AM »
Yay new version and I can use dot Xhairs now!
\\^// Jalaco \\^//
Logged
AlphaBetaAdmin
Turrets: +2/-11
Posts: 63
Re: oticz HUD
«
Reply #51 on:
March 31, 2008, 03:44:11 AM »
whoa! found a cool glitch!
it somehow made a screenshot of all the icons--as shown below:
Logged
mooseberry
Community Moderators
Turrets: +666/-325
Posts: 3934
Hello.
Re: oticz HUD
«
Reply #52 on:
March 31, 2008, 05:08:21 AM »
That's not the hud. That's a known Tremulous bug, happens even in default huds.
Logged
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]
मैं हिन्दी का समर्थन
~Mooseberry.
AlphaBetaAdmin
Turrets: +2/-11
Posts: 63
Re: oticz HUD
«
Reply #53 on:
March 31, 2008, 05:56:23 AM »
k
Logged
_-+|[A]|+-_
Turrets: +3/-8
Posts: 51
Re: oticz HUD
«
Reply #54 on:
April 07, 2008, 04:50:12 PM »
I cant see structure hp with ckit or granger and i cant go on any mod but base >_> its annoying but il live, all i want fixed is the hp thing.
Logged
People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>
Knocks
Turrets: +3/-0
Posts: 16
Re: oticz HUD
«
Reply #55 on:
April 08, 2008, 01:22:51 AM »
been using your hud for awhile now.
edited a few things well.. pretty much one thing, human crosshairs is always a mdriver crosshair for all weapons and the kit.
love your hud it is perfect!
«
Last Edit: April 08, 2008, 01:24:59 AM by Knocks
»
Logged
To knock or not to knock.. that is the question
K-otic
Turrets: +424/-435
Posts: 125
Re: oticz HUD
«
Reply #56 on:
April 12, 2008, 07:58:32 PM »
Added new look, demo browser and all colour values are in one file (making it easier to edit).
Available
here
.
Read the readme and be sure to report any bugs.
«
Last Edit: May 01, 2008, 04:02:23 AM by K-otic
»
Logged
Quote from: _Equilibrium_ on July 22, 2007, 10:53:12 PM
ok. when the hell did fuckin world war 3 start?
Quote from: KobraKaine
Prepare for the pain, it's KobraKaine!
Quote from: j-uncool
i don't even know you, and i really don't think you know me so i suggest you STFU! k thanks
BunnyTheLifeguard
Turrets: +14/-15
Posts: 79
Re: oticz HUD
«
Reply #57 on:
April 13, 2008, 02:40:37 PM »
yay, thanks <3 :*
Logged
Slayer.
Turrets: +11/-23
Posts: 120
Re: oticz HUD
«
Reply #58 on:
April 13, 2008, 04:31:48 PM »
You should be a
Professional HUD Maker
when you get older.
Logged
thirdstreettito
Turrets: +107/-1124
Posts: 752
The One And Only, thirdstreettito
Re: oticz HUD
«
Reply #59 on:
April 13, 2008, 10:13:59 PM »
Hes Canadian, he doesn't need to be older.
j/k
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