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Author Topic: some concept art  (Read 3453 times)
Hellbringer


Turrets: +0/-0
Posts: 19


« on: July 06, 2001, 01:47:00 AM »












[ This Message was edited by: Hellbringer on 2001-07-05 18:50 ]

[ This Message was edited by: Hellbringer on 2001-07-05 18:50 ]
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Sandy


Turrets: +0/-0
Posts: 106


« Reply #1 on: July 06, 2001, 02:43:00 AM »




There you go!, its just a basic model (no physics/bones etc), if anyone wants the model email me (its in max 4 format)

Sandy
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MG OMG OMG
Sandy


Turrets: +0/-0
Posts: 106


« Reply #2 on: July 06, 2001, 02:57:00 PM »




Ok. The model in the previous post contained over 4500 polygons :sad:  Although it looks nice it isnt suitable for tremulous.

Here is my best attempt at optimisation, without changing some of the basic shapes in the concept art.

Sandy

[ This Message was edited by: Sandy on 2001-07-06 07:58 ]
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MG OMG OMG
Saig


Turrets: +1/-0
Posts: 29


WWW
« Reply #3 on: July 07, 2001, 07:12:00 AM »

If you ask me, Id rather stick to a more edgy approach when making structures for defense. The sperical shape makes it look a bit silly in my opinion, and require more polys. Of course, Ive never modeled a thing in my life, so Im just going on mappers instinct right now. :razz:
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aig
Ub3r-l33t Mapper
Stand-By Mapper for Tremulous
Sandy


Turrets: +0/-0
Posts: 106


« Reply #4 on: July 11, 2001, 05:39:00 AM »




Less spherical ... less polys ... less cool ... or something ...
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MG OMG OMG
DarkStorm


Turrets: +0/-0
Posts: 104


WWW
« Reply #5 on: July 12, 2001, 02:27:00 AM »

Fortunately Turrets won't be 4 times the size of a player...
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 have seen the light...
...and it burns.
Sandy


Turrets: +0/-0
Posts: 106


« Reply #6 on: July 13, 2001, 11:35:00 PM »

Timbo has told me that it would be very difficult to implement a turret like that in quake 3 (axis of movement etc).

I cant even do bones in max ...
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MG OMG OMG
ghost


Turrets: +1/-0
Posts: 9


« Reply #7 on: July 16, 2001, 04:56:00 AM »

Well going from a purly "ooh, purdy" standpoint, the turret looks quite impressive.
Its got that robatic arm of death look to it.
But then again, i havnt even played much quake3, much less studied the physics.
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lick.
Zyclon B


Turrets: +0/-0
Posts: 8


« Reply #8 on: July 19, 2001, 04:58:00 AM »

Both turrets look good, second one looks more like a death dealing device tho.
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Zyclon B


Turrets: +0/-0
Posts: 8


« Reply #9 on: July 19, 2001, 04:59:00 AM »

Both turrets look good, second one looks more like a death dealing device tho.
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Shoukaiser/NeoXS


Turrets: +0/-0
Posts: 6


« Reply #10 on: August 15, 2001, 12:33:00 PM »

the third turret, the 476 poly one is my favorite actually, not because of less polies (well maybe) but i mostly like the look of it over the ~800 poly one, which i like the next, and the third which i like the design/idea of its scheme, but it was too rounded and sort of cartoony (remember i did say i liked it)

me is modeller, me like gravatron-nano plutonic-deathgri-dealing-vulcan-laywer-replicator gun

...
anyway, is that going to be used?  
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