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Author Topic: The WORST way to build a base.  (Read 23422 times)
Marmalade


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« on: October 25, 2007, 12:04:06 AM »

Forgive me if this was already posted.

What do you think the worst way to build a base is? I personally hate it when the humans cram their base into a little corner on ATCS. What was even worse was when some genius decided the base should go on the passageway side...  :roll:
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Mr. Phawks


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« Reply #1 on: October 25, 2007, 12:15:00 AM »

Well, define worst; worst for the enemy to get to, or generally hated layout/design by the builder's team?
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Marmalade


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« Reply #2 on: October 25, 2007, 12:21:38 AM »

Quote from: "Mr. Phawks"
Well, define worst; worst for the enemy to get to, or generally hated layout/design by the builder's team?


Sorry, I meant noobiest, so option number 2.
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« Reply #3 on: October 25, 2007, 12:45:33 AM »

Any human base without a reactor.. aka whenever someone decons the reactor because they need bp for teslas..

I prefer cramped bases to really open ones with no turrets inside.

Any base on Uncreation sucks, and the walkway/ledge base on transit.. you take the risk to move over there and it NEVER works unless you are up against fools.
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Mr. Phawks


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« Reply #4 on: October 25, 2007, 12:46:49 AM »

Ah. Okay. In that case;

Humans

-Turret line blockading nodes, medi, and arm. While it blocks tyrants from reaching anything valuable and quickly dispatches smaller aliens, it a) invites mara or even goon hoppers onto the reactor where they easily chew through the metal unless a human team is there to shoot them, b) wipes out half the base if one structure is destroyed, a luci is fired, a nade is dropped, or a battlefart is cut, and c) doesn't kill anything unless it's right there. Unless humans pursue the alien, it has a 99.9% chance of living if it leaves the immediate vicinity and waltzes right around the corner.

Aliens

-Anything with floor trappers, high-ceiling acids, or hives. Why? Common knowledge among regular alien builders;

1) Trappers have a cone-shaped FOF. On the floor, they're pointless; humans have to step right on them to be effective. On walls/ceilings (especially far from the human) they're very, very effective.

2) Acids are proximity damage, not acid-contact damage. This means that even if the acid particles hit you, the damage is figured on how close you are to the actual tube. High-ceiling tubes = ~1-2 damage per second. Wall-above-or-next-to-the-door tubes = Major HP rapage.

3) Hives are slugs with wings and BP hogs. Simple. Unless the human stops for coffee on his way back to base, there's little to no chance the slooooowwww, build-point sucking hive dwellers will even keep the attacker in sight, let alone catch him and eat him. You can build more effective acid tubes in place of these hives.
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benmachine

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« Reply #5 on: October 25, 2007, 01:21:14 AM »

Hives are effective at eliminating jetpacks, and sure a full-speed human can easily outrun them but a human in an alien base is rarely fullspeed thanks to trappers, granger spit, and creep slowing.
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benmachine
Samurai.mac


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If it ain't broke, check grammatical correctness.


« Reply #6 on: October 25, 2007, 06:57:35 PM »

Worst base? Well I once saw someone build the reactor next to a door which led to the alien base, which no defenses whatsoever on the other side.
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ShadowNinjaDudeMan


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« Reply #7 on: October 25, 2007, 07:06:17 PM »

well, the reactor inside the alien base, and a human spawn in the alien base are fun ways to go.
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Dracone


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« Reply #8 on: October 25, 2007, 07:22:02 PM »

All I've got to say is how funny I find it when I build my base, and we reach S2 and they decon a turret to put a DC in front of the turrets and then get a gun and fight like that was all the base needed.
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Shadowgandor


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« Reply #9 on: October 25, 2007, 08:21:17 PM »

I once was in a game where someone deconned the armory for an extra turret.

I politely asked him to return the armory and he replied something like this: Fuck off you noob, i'm the builder and turrets are great defenders.

Seeing how my team was waaaay better then i was -in the eyes of the 'builder'-, nobody was going against him.
I grabbed my rifle and blaster, went through the atcs hall, killed 1 dretch and died to a goon. Spawned with Ckit and deconned a turret. Build arm and explained to the builder how you can buy stuff through an armory.

He said thanks and he said he was srry for being so rude.

The end
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Marmalade


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« Reply #10 on: October 26, 2007, 12:05:03 AM »

^
Owned.
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kozak6


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« Reply #11 on: October 26, 2007, 05:14:56 AM »

I've always been partial to egg farm bases.
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player1


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ohaider!


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« Reply #12 on: October 26, 2007, 05:39:55 AM »

Quote from: "benmachine"
Hives are effective at eliminating jetpacks, and sure a full-speed human can easily outrun them but a human in an alien base is rarely fullspeed thanks to trappers, granger spit, and creep slowing.


^wisdom^
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HamStar


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« Reply #13 on: October 26, 2007, 02:10:41 PM »

Please no-one say armoury walls, because that is just not true. I was in a game where someone built one such wall, and they outlasted the reactor itself >_> (Game lasted like, half an hour)
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Survivor

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« Reply #14 on: October 26, 2007, 03:26:37 PM »

Kropa I guess
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Geni3


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« Reply #15 on: October 26, 2007, 07:52:14 PM »

i was in a game yesterday, really good base. i had built a turret semi-circle, great rants couldn't kill a single one. then 2 noob builders join start deconning all of my ruts, to build a def comp to build teslas. i am aruging with them about how noo, we don't need it, teslas arent the greatest as they believe. then while they are building and im deconning i see a basi go on top of the reactor, and im like k fine, im gonna let the basi kill the rc. and no one on my team noticed this expect the dead people, while the 2 builders were wondering why they couldn't build a dec comp and started deconning almost everything until the rants finished them off.

i was laughing pretty hard at the end
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Quaoar


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« Reply #16 on: October 27, 2007, 05:44:33 AM »

Quote from: "HamStar"
Please no-one say armoury walls, because that is just not true. I was in a game where someone built one such wall, and they outlasted the reactor itself >_> (Game lasted like, half an hour)


The block arm in ATCS basically guarantees an SD/stalemate match (under usual circumstances), both a blessing and a curse depending on how much you like endgame ATCS matches.
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Samurai.mac


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« Reply #17 on: October 27, 2007, 01:55:19 PM »

I did once also see someone try to decon the entire base in order to move when Sudden Death was due to start in thirty seconds. Needless to say that didn't last very long. (Neither did he, I shot him in the end.)
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==Troy==


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« Reply #18 on: October 27, 2007, 08:13:22 PM »

I can say only one thing, the WORST way to build the base is not to build it at all.

All those new players, and the rest can have fun deconning and building, let them learn. But when your team leaves the base alone and goes with rifles against goons, knowing that they will not shoot 2nd round before they get killed... thats where I want just to leave the server.
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waflz
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« Reply #19 on: October 27, 2007, 08:24:54 PM »

on top of the bunker in atcs
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Echo314


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« Reply #20 on: October 31, 2007, 03:19:43 AM »

Quote from: "Samurai.mac"
I did once also see someone try to decon the entire base in order to move when Sudden Death was due to start in thirty seconds. Needless to say that didn't last very long. (Neither did he, I shot him in the end.)

Was that on ATCS?  I'm pretty sure I was there.  He decided to teamkill a bunch and then before he was booted, deconned the reactor and a couple turrets.  Then the aliens didn't wait, and mercilessly dominated us.
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url|00


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Posts: 3


« Reply #21 on: November 07, 2007, 07:25:20 PM »

It would seem that humans bases are more noobed then aliens bases....
Hmm....

 Turret     Telenode     Reactor     Telenode     Turret     Turret
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Samurai.mac


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If it ain't broke, check grammatical correctness.


« Reply #22 on: November 07, 2007, 07:50:27 PM »

Quote from: "Echo314"
Quote from: "Samurai.mac"
I did once also see someone try to decon the entire base in order to move when Sudden Death was due to start in thirty seconds. Needless to say that didn't last very long. (Neither did he, I shot him in the end.)

Was that on ATCS?  I'm pretty sure I was there.  He decided to teamkill a bunch and then before he was booted, deconned the reactor and a couple turrets.  Then the aliens didn't wait, and mercilessly dominated us.


Sounds familiar.
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Chuck.Norris


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« Reply #23 on: November 11, 2007, 04:36:29 AM »

me i honestly cant stand it when someone builds a wall of armorys, one the armorys waste points bad.....and the and you can be sitting there shooting and a rant comes up and rapes a portion of the armorys they blow up or blow  up when u are next to them when ever im in a server when this happends the genius builders try to put them back up when we are surround by all alien life forms instead of trying to build and fix other things....so thats my opion :-?
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techhead


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« Reply #24 on: November 12, 2007, 01:46:27 AM »

Here are some examples of bad base building:
    1. Know how you hate walls of turrets that block all access into the base? And then you are forced to jump over them to get in or out. Replace all those turrets with teslas.
    2. Barricade-spam. Just say no.
    3. Trapper-spam. But instead of normal, put them all on the floors, hoping to force humans to jump over them.
    4. Egg-spam, in only 1 room, all on the floor in a tiny bunch. Grenade away!!!
    5. Forward eggs poorly hidden and dangerously close to the enemy's base. Spawn-camp anyone?
    6. Sucky bases (see above) made by a designated builder, so that no-one can replace the structures.
Remember kids, a good denybuild will save your base!!!
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Knowitall66

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« Reply #25 on: November 13, 2007, 10:12:08 AM »

Someone decided they should move the rc then never got around to rebuilding it as a bunch of rants mauled the base.
Another annoying thing is when people build medi right infront of nodes. Ends up in a big jam and no-one can spawn.
Generally imnot to concerned with many turrets accept when people put them in doorways.
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==Troy==


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« Reply #26 on: November 13, 2007, 10:41:09 AM »

Turret  Medstat  Turret

as a defence line in base = either you are killed by a followed dretch when you try to heal on it, or your medkit action is being removed and you have to heal LONGER inside the base.
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Lava Croft
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« Reply #27 on: November 13, 2007, 12:13:59 PM »

The worst bases are those that are as hard to navigate for its inhabitants as they are for its attackers.
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yetshi


Turrets: +4/-6
Posts: 188


« Reply #28 on: November 14, 2007, 05:45:26 AM »

building retarded ass forward rets.

cause then you build forwards medis and arms because a lot of people are sitting on those rets.

then you build forward nodes cause people don't want to run from whats left of the base to the forward rets.

then a goon hops you ret line and eats your RC and you lose making every other player on human team blame lag, each other, the builders, anybody but themselves.

moral of the story don't spread you base out thin.
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X-20


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Obey the way of the 1337.


« Reply #29 on: November 14, 2007, 07:15:56 AM »

Quote from: "techhead"
6. Sucky bases made by a designated builder


I support this majorly.. one time this person who had designate thought it would be a good idea to put the turrets behind all the vital stuff including the arm... yeah that didint end well  :roll:
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