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Author Topic: Human face problem  (Read 7488 times)
Woo_Hoi


Turrets: +0/-0
Posts: 50


« on: September 26, 2007, 04:00:10 PM »

Every human have the same face!THATS unrealistic!Thats weird! Thats impossible!We should do something!GIVE THEM A MASK or helmet or glasses ....something,although they looks the same but thats make more sense!
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Death On Ice


Turrets: +126/-141
Posts: 1287


« Reply #1 on: September 26, 2007, 09:38:46 PM »

Yes, maybe we should. I'll wait until you're finished making it.
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Steely Ann


Turrets: +106/-88
Posts: 752


« Reply #2 on: September 26, 2007, 09:47:11 PM »

It's not like they're clone soldiers or anything. *cough, hack, wheeze, cough*

Oh, and they're getting full body suits in 1.2, anyway.  Can't for the life of me remember the link to the image goodies, though.
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ShadowNinjaDudeMan


Turrets: +86/-58
Posts: 1388

NOM!NOM!NOM!


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« Reply #3 on: September 27, 2007, 06:59:47 PM »

I wouldnt call this important, and it certainly isnt a "problem" as such.

I woukld hardly notice it, except in a headchomp, prehaps.
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My favorite player is Jesus, because everything is forgiven when he respawns.

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Computer[SU]


Turrets: +9/-5
Posts: 188


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« Reply #4 on: September 27, 2007, 08:24:04 PM »

Quote from: "Steely Ann"

Oh, and they're getting full body suits in 1.2, anyway.  Can't for the life of me remember the link to the image goodies, though.




Here's the directory:  http://jex.vilkacis.net/trem/

Cheesy
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Matt2k10


Turrets: +11/-8
Posts: 144


« Reply #5 on: September 27, 2007, 08:41:00 PM »

Quote from: "Computer[SU
"]
Quote from: "Steely Ann"

Oh, and they're getting full body suits in 1.2, anyway.  Can't for the life of me remember the link to the image goodies, though.


*pic*

Here's the directory:  http://jex.vilkacis.net/trem/

Cheesy


That is badass.
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Survivor

*

Turrets: +164/-159
Posts: 1661


« Reply #6 on: September 27, 2007, 09:31:05 PM »

I want my clone army Sad
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I’m busy. I’ll ignore you later.
Death On Ice


Turrets: +126/-141
Posts: 1287


« Reply #7 on: September 28, 2007, 12:46:48 AM »

If you look more at that directory, you will find files with the names:

AGENCYB.TFF
AGENCYR.TFF
BEDROCKN.TFF

The Extension "TFF" is a "Windows True Type Font"

This effectively means that at least these three fonts will be available in Tremulous 1.2, hopefully, and that font mods may be possible.
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Kaleo


Turrets: +176/-220
Posts: 2098

Abata Ankh t Chet


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« Reply #8 on: September 28, 2007, 09:18:35 AM »

[bubble bursted]More likely they're fonts he happens to be mirroring there.[/bubble bursted]
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waflz
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« Reply #9 on: September 28, 2007, 01:23:58 PM »

can't say i'm a fan of the masterchief-style visor -.-
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Caveman


Turrets: +93/-192
Posts: 2286


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« Reply #10 on: September 28, 2007, 02:14:48 PM »

@waflz
Please go back to Halo3 and leave us alone. kthxby
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waflz
Guest
« Reply #11 on: September 28, 2007, 03:05:44 PM »

i don't play halo 3
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Shadowgandor


Turrets: +61/-66
Posts: 826


« Reply #12 on: September 28, 2007, 03:11:45 PM »

Zomg, he has a helmet. Now he is a ripoff from halo. Stupid model Angry
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waflz
Guest
« Reply #13 on: September 28, 2007, 03:18:25 PM »

yeah stealing from helmets from halo is like stealing glossy PNG images from apple, or taking candy from a baby... its just plain evil...
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TRaK


Turrets: +94/-21
Posts: 442


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« Reply #14 on: September 28, 2007, 07:01:18 PM »

Quote from: "Steely Ann"
It's not like they're clone soldiers or anything. *cough, hack, wheeze, cough*


http://tremulous.net/phpBB2/viewtopic.php?t=5585&highlight=eden

 :wink:
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Woo_Hoi


Turrets: +0/-0
Posts: 50


« Reply #15 on: September 28, 2007, 07:28:20 PM »

Quote from: "Computer[SU
"]
Quote from: "Steely Ann"

Oh, and they're getting full body suits in 1.2, anyway.  Can't for the life of me remember the link to the image goodies, though.




Here's the directory:  http://jex.vilkacis.net/trem/

Cheesy


How can I install this mod?
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Caveman


Turrets: +93/-192
Posts: 2286


WWW
« Reply #16 on: September 28, 2007, 07:56:55 PM »

Quote from: "Woo_Hoi"
How can I install this mod?


By getting a brain and waiting for 1.2 as this is no mod.
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stalefries


Turrets: +2/-0
Posts: 169


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« Reply #17 on: September 29, 2007, 01:47:33 AM »

Quote from: "Death On Ice"
If you look more at that directory, you will find files with the names:

AGENCYB.TFF
AGENCYR.TFF
BEDROCKN.TFF

The Extension "TFF" is a "Windows True Type Font"

This effectively means that at least these three fonts will be available in Tremulous 1.2, hopefully, and that font mods may be possible.


Not TFF, TTF. Some previews:







Definitely looks like the Tremulous fonts.
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color=green]:[/color]nac:stalefries
My boring website that you hate | GRAAAAGHH!
Kaleo


Turrets: +176/-220
Posts: 2098

Abata Ankh t Chet


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« Reply #18 on: September 29, 2007, 03:40:32 AM »

They are not native mac fonts. My guess is that he was giving them to someone via his website.
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Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
Caveman


Turrets: +93/-192
Posts: 2286


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« Reply #19 on: September 29, 2007, 04:34:42 AM »

sheeeesh, you guys are making real fools of yourself.
Btw. there are billions of directories out there.
Please
Do NOT post screenshots of stuff you find there.
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stalefries


Turrets: +2/-0
Posts: 169


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« Reply #20 on: September 29, 2007, 04:36:28 PM »

Quote from: "Kaleo"
They are not native mac fonts. My guess is that he was giving them to someone via his website.


I'm not sure why you say that they're not native Mac fonts. I made those screenshots myself, using the TTF files from the aforementioned directory.
Of course, certain filetypes (for example, OTF) are preferred, but Truetype is supported perfectly fine.
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color=green]:[/color]nac:stalefries
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benmachine

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Turrets: +99/-76
Posts: 915



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« Reply #21 on: September 29, 2007, 05:45:19 PM »

The font could easily be used to generate the tremulous "font" graphics, rather than being used directly in the engine.
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benmachine
stalefries


Turrets: +2/-0
Posts: 169


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« Reply #22 on: September 30, 2007, 05:01:11 AM »

Quote from: "benmachine"
The font could easily be used to generate the tremulous "font" graphics, rather than being used directly in the engine.


Although using an actual font, as opposed to pre-rendered images allows you to do things like, oh, resize text and allow for more info to be shown. Not only that, it's probably more resource-friendly, because you don't have to have a bunch of images.
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color=green]:[/color]nac:stalefries
My boring website that you hate | GRAAAAGHH!
benmachine

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Turrets: +99/-76
Posts: 915



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« Reply #23 on: September 30, 2007, 12:48:03 PM »

Quote from: "stalefries"
Although using an actual font, as opposed to pre-rendered images allows you to do things like, oh, resize text and allow for more info to be shown. Not only that, it's probably more resource-friendly, because you don't have to have a bunch of images.

I'm sure it would indeed be better, I'm simply saying that the existence of a TTF doesn't imply that Tremulous is going to make the switch. I forget exactly why they don't use "proper" fonts, but there is a good reason.
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benmachine
Taiyo.uk

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Turrets: +222/-191
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« Reply #24 on: September 30, 2007, 04:08:51 PM »

The "fonts" in trem are in the form of large images that contain all characters in a grid. Text is rendered by drawing the part of the image that holds the character you want (r_showtris 1 shows each char as a single rectangle). This is probably somewhat quicker than using a TTF renderer library since this method of text rendering is largely done on the graphics card.
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stalefries


Turrets: +2/-0
Posts: 169


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« Reply #25 on: September 30, 2007, 09:29:32 PM »

Quote from: "benmachine"

I'm sure it would indeed be better, I'm simply saying that the existence of a TTF doesn't imply that Tremulous is going to make the switch. I forget exactly why they don't use "proper" fonts, but there is a good reason.


From what I remember, it was fear of patents on rendering algorithms.
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color=green]:[/color]nac:stalefries
My boring website that you hate | GRAAAAGHH!
guest
Guest
« Reply #26 on: September 30, 2007, 09:33:25 PM »

fonts are there because f0rqu3/vcxzet wanted them from jex
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thirdstreettito

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Turrets: +107/-1124
Posts: 752

The One And Only, thirdstreettito


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« Reply #27 on: October 01, 2007, 05:26:24 PM »

It looks like hes about to start playing paint ball! rofl

Someone(not me) should make a race/gender mod so when you when you spawn you choose race or gender.
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Caveman


Turrets: +93/-192
Posts: 2286


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« Reply #28 on: October 01, 2007, 07:15:43 PM »

Quote
...
Oh, and they're getting full body suits in 1.2, anyway ...


Why should someone make it Sherlock?
Haven't you seen the picture?
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Kaleo


Turrets: +176/-220
Posts: 2098

Abata Ankh t Chet


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« Reply #29 on: October 01, 2007, 10:37:58 PM »

Quote from: "stalefries"
Quote from: "Kaleo"
They are not native mac fonts. My guess is that he was giving them to someone via his website.


I'm not sure why you say that they're not native Mac fonts. I made those screenshots myself, using the TTF files from the aforementioned directory.
Of course, certain filetypes (for example, OTF) are preferred, but Truetype is supported perfectly fine.

I mean they are not amongst the original fonts on OS X.
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Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
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