FORUM
MANUAL
GET TREMULOUS
Tremulous forum
May 25, 2013, 05:04:01 AM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
: Come Chat with us live! Learn how
HERE!
Home
Help
Search
Login
Register
T R E M U L O U S
>
Community
>
Mod Ideas and Desires
>
Human face problem
Pages: [
1
]
Go Down
Print
Author
Topic: Human face problem (Read 7529 times)
Woo_Hoi
Turrets: +0/-0
Posts: 50
Human face problem
«
on:
September 26, 2007, 04:00:10 PM »
Every human have the same face!THATS unrealistic!Thats weird! Thats impossible!We should do something!GIVE THEM A MASK or helmet or glasses ....something,although they looks the same but thats make more sense!
Logged
Death On Ice
Turrets: +126/-141
Posts: 1287
Human face problem
«
Reply #1 on:
September 26, 2007, 09:38:46 PM »
Yes, maybe we should. I'll wait until you're finished making it.
Logged
Steely Ann
Turrets: +106/-88
Posts: 752
Human face problem
«
Reply #2 on:
September 26, 2007, 09:47:11 PM »
It's not like they're clone soldiers or anything. *cough, hack, wheeze, cough*
Oh, and they're getting full body suits in 1.2, anyway. Can't for the life of me remember the link to the image goodies, though.
Logged
ShadowNinjaDudeMan
Turrets: +86/-58
Posts: 1388
NOM!NOM!NOM!
Human face problem
«
Reply #3 on:
September 27, 2007, 06:59:47 PM »
I wouldnt call this important, and it certainly isnt a "problem" as such.
I woukld hardly notice it, except in a headchomp, prehaps.
Logged
Quote from: Colynn' on August 13, 2009, 04:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.
NOM!NOM!NOM!
Computer[SU]
Turrets: +9/-5
Posts: 188
Human face problem
«
Reply #4 on:
September 27, 2007, 08:24:04 PM »
Quote from: "Steely Ann"
Oh, and they're getting full body suits in 1.2, anyway. Can't for the life of me remember the link to the image goodies, though.
Here's the directory:
http://jex.vilkacis.net/trem/
Logged
Comp's All-Business Custom HUD
-
[
Z
|
R
]
Comp
Matt2k10
Turrets: +11/-8
Posts: 144
Human face problem
«
Reply #5 on:
September 27, 2007, 08:41:00 PM »
Quote from: "Computer[SU
"]
Quote from: "Steely Ann"
Oh, and they're getting full body suits in 1.2, anyway. Can't for the life of me remember the link to the image goodies, though.
*pic*
Here's the directory:
http://jex.vilkacis.net/trem/
That is badass.
Logged
Survivor
Turrets: +164/-159
Posts: 1661
Human face problem
«
Reply #6 on:
September 27, 2007, 09:31:05 PM »
I want my clone army
Logged
I’m busy. I’ll ignore you later.
Death On Ice
Turrets: +126/-141
Posts: 1287
Human face problem
«
Reply #7 on:
September 28, 2007, 12:46:48 AM »
If you look more at that directory, you will find files with the names:
AGENCYB.TFF
AGENCYR.TFF
BEDROCKN.TFF
The Extension "TFF" is a "Windows True Type Font"
This effectively means that at least these three fonts will be available in Tremulous 1.2, hopefully, and that font mods may be possible.
Logged
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Human face problem
«
Reply #8 on:
September 28, 2007, 09:18:35 AM »
[bubble bursted]More likely they're fonts he happens to be mirroring there.[/bubble bursted]
Logged
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
waflz
Guest
Human face problem
«
Reply #9 on:
September 28, 2007, 01:23:58 PM »
can't say i'm a fan of the masterchief-style visor -.-
Logged
Caveman
Turrets: +93/-192
Posts: 2286
Human face problem
«
Reply #10 on:
September 28, 2007, 02:14:48 PM »
@waflz
Please go back to Halo3 and leave us alone. kthxby
Logged
Aliens' | Humans' | Wrath Public-CW
All other *wrath-server are copycats and not affiliated with us.
News/Status/Forum/Patches:
http://wraths.dyndns.org
waflz
Guest
Human face problem
«
Reply #11 on:
September 28, 2007, 03:05:44 PM »
i don't play halo 3
Logged
Shadowgandor
Turrets: +61/-66
Posts: 826
Human face problem
«
Reply #12 on:
September 28, 2007, 03:11:45 PM »
Zomg, he has a helmet. Now he is a ripoff from halo. Stupid model
Logged
waflz
Guest
Human face problem
«
Reply #13 on:
September 28, 2007, 03:18:25 PM »
yeah stealing from helmets from halo is like stealing glossy PNG images from apple, or taking candy from a baby... its just plain evil...
Logged
TRaK
Turrets: +94/-21
Posts: 442
Human face problem
«
Reply #14 on:
September 28, 2007, 07:01:18 PM »
Quote from: "Steely Ann"
It's not like they're clone soldiers or anything. *cough, hack, wheeze, cough*
http://tremulous.net/phpBB2/viewtopic.php?t=5585&highlight=eden
:wink:
Logged
My maps/textures/other projects
Woo_Hoi
Turrets: +0/-0
Posts: 50
Human face problem
«
Reply #15 on:
September 28, 2007, 07:28:20 PM »
Quote from: "Computer[SU
"]
Quote from: "Steely Ann"
Oh, and they're getting full body suits in 1.2, anyway. Can't for the life of me remember the link to the image goodies, though.
Here's the directory:
http://jex.vilkacis.net/trem/
How can I install this mod?
Logged
Caveman
Turrets: +93/-192
Posts: 2286
Human face problem
«
Reply #16 on:
September 28, 2007, 07:56:55 PM »
Quote from: "Woo_Hoi"
How can I install this mod?
By getting a brain and waiting for 1.2 as this is no mod.
Logged
Aliens' | Humans' | Wrath Public-CW
All other *wrath-server are copycats and not affiliated with us.
News/Status/Forum/Patches:
http://wraths.dyndns.org
stalefries
Turrets: +2/-0
Posts: 169
Human face problem
«
Reply #17 on:
September 29, 2007, 01:47:33 AM »
Quote from: "Death On Ice"
If you look more at that directory, you will find files with the names:
AGENCYB.TFF
AGENCYR.TFF
BEDROCKN.TFF
The Extension "TFF" is a "Windows True Type Font"
This effectively means that at least these three fonts will be available in Tremulous 1.2, hopefully, and that font mods may be possible.
Not TFF, TTF. Some previews:
Definitely looks like the Tremulous fonts.
Logged
color=green]:[/color]
nac
:stale
fries
My boring website that you hate
|
GRAAAAGHH!
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Human face problem
«
Reply #18 on:
September 29, 2007, 03:40:32 AM »
They are not native mac fonts. My guess is that he was giving them to someone via his website.
Logged
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
Caveman
Turrets: +93/-192
Posts: 2286
Human face problem
«
Reply #19 on:
September 29, 2007, 04:34:42 AM »
sheeeesh, you guys are making real fools of yourself.
Btw. there are billions of directories out there.
Please
Do NOT post screenshots of stuff you find there.
Logged
Aliens' | Humans' | Wrath Public-CW
All other *wrath-server are copycats and not affiliated with us.
News/Status/Forum/Patches:
http://wraths.dyndns.org
stalefries
Turrets: +2/-0
Posts: 169
Human face problem
«
Reply #20 on:
September 29, 2007, 04:36:28 PM »
Quote from: "Kaleo"
They are not native mac fonts. My guess is that he was giving them to someone via his website.
I'm not sure why you say that they're not native Mac fonts. I made those screenshots myself, using the TTF files from the aforementioned directory.
Of course, certain filetypes (for example, OTF) are preferred, but Truetype is supported perfectly fine.
Logged
color=green]:[/color]
nac
:stale
fries
My boring website that you hate
|
GRAAAAGHH!
benmachine
Turrets: +99/-76
Posts: 915
Human face problem
«
Reply #21 on:
September 29, 2007, 05:45:19 PM »
The font could easily be used to generate the tremulous "font" graphics, rather than being used directly in the engine.
Logged
b
en
machine
stalefries
Turrets: +2/-0
Posts: 169
Human face problem
«
Reply #22 on:
September 30, 2007, 05:01:11 AM »
Quote from: "benmachine"
The font could easily be used to generate the tremulous "font" graphics, rather than being used directly in the engine.
Although using an actual font, as opposed to pre-rendered images allows you to do things like, oh, resize text and allow for more info to be shown. Not only that, it's probably more resource-friendly, because you don't have to have a bunch of images.
Logged
color=green]:[/color]
nac
:stale
fries
My boring website that you hate
|
GRAAAAGHH!
benmachine
Turrets: +99/-76
Posts: 915
Human face problem
«
Reply #23 on:
September 30, 2007, 12:48:03 PM »
Quote from: "stalefries"
Although using an actual font, as opposed to pre-rendered images allows you to do things like, oh, resize text and allow for more info to be shown. Not only that, it's probably more resource-friendly, because you don't have to have a bunch of images.
I'm sure it would indeed be better, I'm simply saying that the existence of a TTF doesn't imply that Tremulous is going to make the switch. I forget exactly why they don't use "proper" fonts, but there is a good reason.
Logged
b
en
machine
Taiyo.uk
Turrets: +222/-191
Posts: 2309
Human face problem
«
Reply #24 on:
September 30, 2007, 04:08:51 PM »
The "fonts" in trem are in the form of large images that contain all characters in a grid. Text is rendered by drawing the part of the image that holds the character you want (r_showtris 1 shows each char as a single rectangle). This is probably somewhat quicker than using a TTF renderer library since this method of text rendering is largely done on the graphics card.
Logged
stalefries
Turrets: +2/-0
Posts: 169
Human face problem
«
Reply #25 on:
September 30, 2007, 09:29:32 PM »
Quote from: "benmachine"
I'm sure it would indeed be better, I'm simply saying that the existence of a TTF doesn't imply that Tremulous is going to make the switch. I forget exactly why they don't use "proper" fonts, but there is a good reason.
From what I remember, it was fear of patents on rendering algorithms.
Logged
color=green]:[/color]
nac
:stale
fries
My boring website that you hate
|
GRAAAAGHH!
guest
Guest
Human face problem
«
Reply #26 on:
September 30, 2007, 09:33:25 PM »
fonts are there because f0rqu3/vcxzet wanted them from jex
Logged
thirdstreettito
Turrets: +107/-1124
Posts: 752
The One And Only, thirdstreettito
Human face problem
«
Reply #27 on:
October 01, 2007, 05:26:24 PM »
It looks like hes about to start playing paint ball! rofl
Someone(not me) should make a race/gender mod so when you when you spawn you choose race or gender.
Logged
Caveman
Turrets: +93/-192
Posts: 2286
Human face problem
«
Reply #28 on:
October 01, 2007, 07:15:43 PM »
Quote
...
Oh, and they're getting full body suits in 1.2, anyway ...
Why should someone make it Sherlock?
Haven't you seen the picture?
Logged
Aliens' | Humans' | Wrath Public-CW
All other *wrath-server are copycats and not affiliated with us.
News/Status/Forum/Patches:
http://wraths.dyndns.org
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
Human face problem
«
Reply #29 on:
October 01, 2007, 10:37:58 PM »
Quote from: "stalefries"
Quote from: "Kaleo"
They are not native mac fonts. My guess is that he was giving them to someone via his website.
I'm not sure why you say that they're not native Mac fonts. I made those screenshots myself, using the TTF files from the aforementioned directory.
Of course, certain filetypes (for example, OTF) are preferred, but Truetype is supported perfectly fine.
I mean they are not amongst the original fonts on OS X.
Logged
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> Announcements
=> General Discussion
=> Troubleshooting
=> Feedback
=> Official Servers
-----------------------------
Community
-----------------------------
=> Servers
===> Server Admin Contacts
=> Clans
===> Individual Clan Threads
=> Strategies and Tactics
=> Mod Ideas and Desires
=> Off Topic
-----------------------------
Media
-----------------------------
=> Mapping Center
=> Map Releases
=> Modeling Center
=> Other Tremulous Media
-----------------------------
Mods
-----------------------------
=> Modding Center
=> Mod Releases
===> HUDs
===> Gameplay Changing
===> Non-Gameplay Changing
===> Tools and Utilities
Loading...