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September 22, 2007, 08:07:41 PM
#0
TRaK
TRaK
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Turrets: +94/-21
map -1984 (beta 4)
Edit 2008-04-30: Beta 3 released
Updated to beta 4 because of a missing flare texture.
Beta 4 :
Filefront
,
Mirror
Beta 3 Download:
Mirror
,
Filefront
Thanks to Kory for mirror
- Raised the sky so that players can get onto the top of the buildings.
- Grated up most of the water in the sewers to facilitate player movement.
- Widened and clipped several halls and doorways to make map navigation less frustrating.
- A few layout changes, especially near human base.
- Several aesthetic changes, though I'm holding off on some of the detailing until I get word on how the important gameplay changes in this version work out.
Hopefully this version will fix a lot of the issues that made beta 2 a frustrating and definitely not-so-perfect map. Hopefully the next release will be final.
Screenshots:
The gamma was upped in these, they might look too bright to some. They look wildly different depending on which monitor I'm using.
Enjoy
-----------
This is a map I've been working on for the past few months. My objective was to create something different and have fun in the process. It's called 1984. Originally, it was supposed to be inspired by Orwell's book. However, it didn't really turn out that way.
There is a lot of cratespam. I didn't have much choice because the outside is so wide-open, I had to compensate.
Beta 2 download:
http://files.filefront.com/map+1984b2pk3/;8619913;/fileinfo.html
«
Last Edit: May 01, 2008, 06:27:03 PM by TRaK
»
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September 22, 2007, 08:30:17 PM
#1
HamStar
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Turrets: +123/-27
map -1984 (b2)
Given the atmosphere the pics create, I'd rename it to something like Derelict...not that I'm biased towards that name or anything
September 22, 2007, 08:30:49 PM
#2
Lava Croft
Lava Croft
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map -1984 (b2)
Reminds me of Kingpin. Kind of nice, need to play games on it :-?
September 22, 2007, 08:33:16 PM
#3
Rabbitt
Rabbitt
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Turrets: +13/-27
map -1984 (b2)
Looks great and its so different looking so its great.
Quote from: amine
Take a super-high voltage taser with you and shock the french people and then point and laugh and yell 'FRENCH FRIES!!'
September 22, 2007, 08:35:30 PM
#4
Kaleo
Kaleo
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Turrets: +176/-220
map -1984 (b2)
UrT textures, UrT style...
UrT entities; Perhaps...
I hope you got the right game...
Ima still try it...
EDIT:
Ima tried it...
It's good...
Very good...
Too good...
Damn you TRaK!!!
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...
September 22, 2007, 09:03:58 PM
#5
Taiyo.uk
Taiyo.uk
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Turrets: +219/-190
map -1984 (b2)
Nice work! I look forward to playing this one, there seems to be many interesting base locations. I've found three minor bugs though:
Texture scaling mismatch here:
The sky shader is not noimpact:
The submerged sides of these water brushes need to be nodraw:
September 22, 2007, 09:18:48 PM
#6
HamStar
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Turrets: +123/-27
map -1984 (b2)
And Taiyo goes straight in there with 3 bugs found :O
September 22, 2007, 09:21:30 PM
#7
TRaK
TRaK
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Turrets: +94/-21
map -1984 (b2)
Quote from: "Taiyo.uk"
The submerged sides of these water brushes need to be nodraw:
Actually, there is no brush intersection at that spot. It's one brush, but it still seems to do that somehow :-?
As for the others, will fix
.
My maps/textures/other projects
September 22, 2007, 09:39:52 PM
#8
your face
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Turrets: +65/-397
map -1984 (b2)
good job TRaK! awesome!
Quote from: darkcat{OWZA} on August 09, 2010, 10:47:51 PM
i'm having probles with my back port it lets me acses tremulous but wen i pusk play it kicks me and the consel ses that it's not a sertan kinda file wat do i do??
September 22, 2007, 09:56:34 PM
#9
Caveman
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Turrets: +93/-192
map -1984 (b2)
It looks very nice, yes. But it keeps on reminding me of a map in rtcw:et...
Could this be a conversion?
Aliens' | Humans' | Wrath Public-CW
All other *wrath-server are copycats and not affiliated with us.
News/Status/Forum/Patches:
http://wraths.dyndns.org
September 22, 2007, 10:41:37 PM
#10
Taiyo.uk
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Turrets: +219/-190
map -1984 (b2)
Quote from: "TRaK"
Actually, there is no brush intersection at that spot. It's one brush, but it still seems to do that somehow :-?
Weird... Fullbright reveals that there are duplicate surfaces at that spot:
Is there a junk brush there?
Also, there are a couple of z-fights there too:
September 22, 2007, 11:07:17 PM
#11
TRaK
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map -1984 (b2)
Quote from: "Caveman"
It looks very nice, yes. But it keeps on reminding me of a map in rtcw:et...
Could this be a conversion?
It is not a conversion. Any similarity with rtcw is purely coincidental :-?
Taiyo, I'll look into it. The brush doesn't seem to show in radiant though.
My maps/textures/other projects
September 22, 2007, 11:14:06 PM
#12
Death On Ice
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Turrets: +126/-141
map -1984 (b2)
TRaK, all your maps are amazing. You are an astounding mapper.
September 22, 2007, 11:26:47 PM
#13
Knowitall66
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Turrets: +68/-52
map -1984 (b2)
Too many crates replace them with other things. Eg cars in street etc.
Some lense flares seemed off.
Other then that sweet
Do your part, add to the wiki.
I have
September 23, 2007, 06:34:24 AM
#14
TRaK
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map -1984 (b2)
Because of a couple critical bugs, I'm releasing b2 right now.
DL :
http://files.filefront.com/map+1984b2pk3/;8619913;/fileinfo.html
My maps/textures/other projects
September 23, 2007, 07:19:43 AM
#15
Ingar
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Turrets: +68/-5
map -1984 (b2)
It almost feels like a Call of Duty map,
great job Trak.
You must be new here
::
http://ingar.satgnu.net
September 23, 2007, 09:12:03 AM
#16
CreatureofHell
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Turrets: +81/-97
map -1984 (b2)
Who left the crates in the middle of the road? I can't wait to try it so i'm about to downoad it right now and take it for a test run.
-EDIT- I can't download it
:cry: but that is just the settings on my computer. I'll download it asap.
Quote
<Timbo> posting on the trem forums rarely results in anything good
Quote from: Pazuzu on August 14, 2010, 01:12:39 AM
Quote from: Firstinaction
Quote from: CreatureofHell
It has music and menus like many custom HUDs...That makes it unique and everyone must use it!
Ok cool.
Grasp of sarcasm fail.
September 23, 2007, 11:24:53 AM
#17
gareth
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Turrets: +38/-88
map -1984 (b2)
it is different
those light flares feel out of place tho, need something softer imo.
September 23, 2007, 05:41:38 PM
#18
techhead
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Turrets: +77/-73
map -1984 (b2)
The large crates you can replace with smoldering wreckage, smashed cars, broken tanks, whatever you think would be appropriate. The smaller random crates can either be left that way or changed into debris or whatnot.
I'm playing Tremulous on a Mac!
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Techhead||TH
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September 23, 2007, 09:26:10 PM
#19
Lava Croft
Lava Croft
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map -1984 (b2)
Quote from: "TRaK"
Quote from: "Taiyo.uk"
The submerged sides of these water brushes need to be nodraw:
Actually, there is no brush intersection at that spot. It's one brush, but it still seems to do that somehow :-?
Seems q3map3 is making weird splits then, try to split the water brush yourself, and apply proper nodraw.
September 24, 2007, 12:57:42 AM
#20
TRaK
TRaK
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Turrets: +94/-21
map -1984 (b2)
Quote from: "techhead"
The large crates you can replace with smoldering wreckage, smashed cars, broken tanks, whatever you think would be appropriate. The smaller random crates can either be left that way or changed into debris or whatnot.
I realize the crates in the street look fairly out of place. However, that part of the map is already reasonably resource-intensive, and I don't really want to aggravate that by adding some high-poly cars or other junk. I will try to make something more realistic, though.
Lava, the water bug is fixed in b2. Somehow when i resized the water brush the phantom one just appeared out of nowhere.
Having played it a few times so far, I can safely say gameplay still needs some work. So bear with me.
My maps/textures/other projects
September 25, 2007, 08:32:35 PM
#21
your face
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Turrets: +65/-397
map -1984 (b2)
lol, its not THAT easy to make models...xD
Quote from: darkcat{OWZA} on August 09, 2010, 10:47:51 PM
i'm having probles with my back port it lets me acses tremulous but wen i pusk play it kicks me and the consel ses that it's not a sertan kinda file wat do i do??
September 30, 2007, 04:16:36 AM
#22
blood2.0
blood2.0
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map -1984 (b2)
I luv this map is best i think like call of duyt
September 30, 2007, 09:14:47 AM
#23
Taiyo.uk
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Turrets: +219/-190
map -1984 (b2)
Quote from: "your face"
lol, its not THAT easy to make models...xD
lol, it's not THAT hard to find models and include them in a map...xD
October 01, 2007, 11:43:03 AM
#24
Plague Bringer
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Turrets: +131/-176
map -1984 (b2)
Quote from: "TRaK"
I realize the crates in the street look fairly out of place. However, that part of the map is already reasonably resource-intensive, and I don't really want to aggravate that by adding some high-poly cars or other junk. I will try to make something more realistic, though.
If the "city" looked like it was suffering nuclear fallout, crossfire from a war, or an alien invasion, the crates could've been airdropped. They could be full of supplies, guns, food, a reactor, anything really.
Quote from: Firstinaction
suck less dick u skunkface
Quote from: KamikOzzy on December 31, 2009, 05:53:17 AM
LOL I love/hate how easily we all get offensive around here. This really has to be the worst forum ever for getting along with people
October 01, 2007, 06:53:00 PM
#25
blood2.0
blood2.0
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map -1984 (b2)
the roof is to i hit it when pouncing away and jettards cant be jettards which is good but instead of making it low make them get injured when they go up to high or for to long. reason thin air!
October 01, 2007, 10:40:34 PM
#26
Death On Ice
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Turrets: +126/-141
map -1984 (b2)
Sorry, Haven't played it yet. but can you go on top of the buildings in the first shot?
October 01, 2007, 11:08:26 PM
#27
TRaK
TRaK
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map -1984 (b2)
Quote from: "Death On Ice"
Sorry, Haven't played it yet. but can you go on top of the buildings in the first shot?
No, you can only get onto the building that are lower than that. A lot of people have complained to me about the sky being too low for goons to pounce properly. However, I have doubts about how raising the sky will affect balance and jettarding in particular.
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October 02, 2007, 10:01:30 AM
#28
Lava Croft
Lava Croft
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map -1984 (b2)
Just make sure that Jettards can be pounced/sniped like on ATCS. It's not like jettards actually get anything done besides being a nuisance.
October 02, 2007, 04:51:33 PM
#29
your face
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Turrets: +65/-397
map -1984 (b2)
Quote from: "Taiyo.uk"
Quote from: "your face"
lol, its not THAT easy to make models...xD
lol, it's not THAT hard to find models and include them in a map...xD
lol, u gonna hire jex to do it or sumthin? xD burnin tanks and wreckage would be quite a task to make and i dun think they're included in any map that i know of...
Quote from: darkcat{OWZA} on August 09, 2010, 10:47:51 PM
i'm having probles with my back port it lets me acses tremulous but wen i pusk play it kicks me and the consel ses that it's not a sertan kinda file wat do i do??
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