|
HamStar
Turrets: +128/-27
Posts: 457
|
 |
« Reply #30 on: September 22, 2007, 09:16:13 PM » |
|
Thanks kev, it worked <3
|
|
|
|
|
Logged
|
|
|
|
kevlarman
Turrets: +291/-295
Posts: 2737
|
 |
« Reply #31 on: September 22, 2007, 09:41:56 PM » |
|
Thanks kev, it worked <3 just don't forget to set it to 0 when you uninstall the hud.
|
|
|
|
|
Logged
|
 Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites. ----- |..d| # |.@.-## -----
|
|
|
|
HamStar
Turrets: +128/-27
Posts: 457
|
 |
« Reply #32 on: September 22, 2007, 09:51:19 PM » |
|
Will do that 
|
|
|
|
|
Logged
|
|
|
|
|
DeathSkull
Turrets: +45/-2
Posts: 117
Hai2U
|
 |
« Reply #33 on: September 27, 2007, 03:23:28 PM » |
|
Nice HUD, Hell. I currently use it and think its great. I really like the red for humans, although blue for aliens took a couple days to get used to.
|
|
|
|
|
Logged
|
|
|
|
Yoman987
Turrets: +2/-11
Posts: 33
|
 |
« Reply #34 on: November 12, 2007, 08:55:31 AM » |
|
do you think you could make a dif version where the humans is blue as well?
|
|
|
|
|
Logged
|
If you don't have anything nice to say, don't say it at all.
|
|
|
Hellrider
Turrets: +5/-2
Posts: 61
|
 |
« Reply #35 on: November 12, 2007, 12:05:26 PM » |
|
I am no longer working on this HUD since i'm creating a new one (which is a bit different).. Don't ask me when and if i'll release it, though :wink: 
|
|
|
|
|
Logged
|
|
|
|
UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
|
 |
« Reply #36 on: November 28, 2007, 01:08:50 PM » |
|
Is it possible to change to this HUD with commands? So I could use binds for it.
|
|
|
|
|
Logged
|
|
|
|
Hellrider
Turrets: +5/-2
Posts: 61
|
 |
« Reply #37 on: November 28, 2007, 07:46:57 PM » |
|
open your autogen.cfg and type:
bind whatever_key_you_want "seta cg_hudfiles ui/hellrider.cfg; vid_restart; echo ^1Hellrider's HUD loaded"
|
|
|
|
|
Logged
|
|
|
|
UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
|
 |
« Reply #38 on: November 28, 2007, 07:53:55 PM » |
|
Whats vid_restart?
|
|
|
|
|
Logged
|
|
|
|
|
E-Mxp
Turrets: +27/-10
Posts: 722
|
 |
« Reply #39 on: November 28, 2007, 08:50:29 PM » |
|
Whats vid_restart?
This console command is used to restart the renderer so changes to video settings take effect. 
|
|
|
|
|
Logged
|
le mi'a bende cu nitcu lo zbasu
|
|
|
|
pharo212
Turrets: +3/-18
Posts: 70
|
 |
« Reply #40 on: February 18, 2008, 08:13:13 PM » |
|
um.. I can't get it to run. It says "can't find ui/hellrider.cfg using defeault". What does that mean, and how do I fix it?
|
|
|
|
|
Logged
|
|
|
|
|
HamStar
Turrets: +128/-27
Posts: 457
|
 |
« Reply #41 on: February 18, 2008, 08:44:17 PM » |
|
In your tremulous base folder, create a new folder called ui and put the hud in there, then run trem up and try again.
|
|
|
|
|
Logged
|
|
|
|
|
pharo212
Turrets: +3/-18
Posts: 70
|
 |
« Reply #42 on: February 18, 2008, 08:49:02 PM » |
|
there is a ui folder. unless i'm supposed to put it in the .tremulous one.. why did the installer make two?
|
|
|
|
|
Logged
|
|
|
|
|
HamStar
Turrets: +128/-27
Posts: 457
|
 |
« Reply #43 on: February 18, 2008, 08:50:34 PM » |
|
Have you put in the hud files in the ui folder?
|
|
|
|
|
Logged
|
|
|
|
|
pharo212
Turrets: +3/-18
Posts: 70
|
 |
« Reply #44 on: February 18, 2008, 09:01:55 PM » |
|
in both. one is in the .tremulous, the other in the tremulous. Now its not giving the error message, but there is no hud. nvm, messed up the file name in the autogen.cvg. its fine now.
|
|
|
|
« Last Edit: February 18, 2008, 09:05:03 PM by pharo212 »
|
Logged
|
|
|
|
|
hellboy
Turrets: +0/-0
Posts: 12
|
 |
« Reply #45 on: April 27, 2008, 03:44:59 PM » |
|
damn i habe problems with the hud cause its not work!!!But i did all like the readme !!  which folder got i to copy and in which folder in base?
|
|
|
|
|
Logged
|
|
|
|
|
hellboy
Turrets: +0/-0
Posts: 12
|
 |
« Reply #46 on: April 27, 2008, 03:47:38 PM » |
|
Or maybe someone can send me his folder????with all files that it works? do you need my e-mail? alextinius@gmx.de  i hope it works! id not im 
|
|
|
|
|
Logged
|
|
|
|
thirdstreettito
Turrets: +107/-1124
Posts: 752
The One And Only, thirdstreettito
|
 |
« Reply #47 on: April 27, 2008, 05:32:31 PM » |
|
Retry with grammar and spelling please. That way maybe someone knows what you are talking about.
|
|
|
|
|
Logged
|
|
|
|
|
hellboy
Turrets: +0/-0
Posts: 12
|
 |
« Reply #48 on: April 27, 2008, 05:37:22 PM » |
|
sry i got a bad english  anyway the HUD works now and it is all fine
|
|
|
|
|
Logged
|
|
|
|
Hellrider
Turrets: +5/-2
Posts: 61
|
 |
« Reply #49 on: April 27, 2008, 08:40:12 PM » |
|
Updated first post with version 2.0.. THis is an example of what i mean with "particular settings" in the first post 
|
|
|
|
« Last Edit: April 27, 2008, 08:48:32 PM by Hellrider »
|
Logged
|
|
|
|
Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
|
 |
« Reply #50 on: April 27, 2008, 11:51:03 PM » |
|
Looks like /r_picmip 9 and /r_lightmap 1
|
|
|
|
|
Logged
|
Thou canst not kill that which doth not live, but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie... 
|
|
|
Hellrider
Turrets: +5/-2
Posts: 61
|
 |
« Reply #51 on: April 28, 2008, 07:35:31 AM » |
|
Looks like /r_picmip 9 and /r_lightmap 1
Wrong answer, but you made me have a cool idea.. Post a screenshot and guess the settings used in it  THis time will be easy, it is /r_lightmap 1 and a simple /r_gamma 2 
|
|
|
|
|
Logged
|
|
|
|
|
hellboy
Turrets: +0/-0
Posts: 12
|
 |
« Reply #52 on: April 28, 2008, 03:30:32 PM » |
|
sry @ Volt but "de" stands for germany  and the problem is that there is the error that ui/hellrider.cfg is not found! 
|
|
|
|
|
Logged
|
|
|
|
|
hellboy
Turrets: +0/-0
Posts: 12
|
 |
« Reply #53 on: April 28, 2008, 03:33:20 PM » |
|
it works 1 match then it was away cause the was the error message xD 'de'=Deutschland=Germany 
|
|
|
|
|
Logged
|
|
|
|
|
hellboy
Turrets: +0/-0
Posts: 12
|
 |
« Reply #54 on: April 28, 2008, 03:35:08 PM » |
|
damn i cant notify im mean not the of course i mean there 
|
|
|
|
|
Logged
|
|
|
|
|
DARK*VENOM
Turrets: +1/-1
Posts: 24
|
 |
« Reply #55 on: April 28, 2008, 07:53:24 PM » |
|
hell rider i have spent 6 hrs trying to find out how to make it my HUD but it will not work can u edit is and make it easy to make a HUD out of it
|
|
|
|
|
Logged
|
|
|
|
Hellrider
Turrets: +5/-2
Posts: 61
|
 |
« Reply #56 on: April 28, 2008, 08:36:38 PM » |
|
hell rider i have spent 6 hrs trying to find out how to make it my HUD but it will not work can u edit is and make it easy to make a HUD out of it
I started reading this link which is quite useful even though it's for Quake 3, then i started looking at some simple HUD like Warrior's for example which is quite easy to understand.. Then you need some creativity and some spare time to spend learning how to make your own 
|
|
|
|
|
Logged
|
|
|
|
|
DARK*VENOM
Turrets: +1/-1
Posts: 24
|
 |
« Reply #57 on: April 28, 2008, 08:53:14 PM » |
|
no i mean i want your HUD v2 but i cant do it wot do u type in the console to get it up do u type /exec ui/hellriderv2.0_install.cfg??? 
|
|
|
|
|
Logged
|
|
|
|
Hellrider
Turrets: +5/-2
Posts: 61
|
 |
« Reply #58 on: April 28, 2008, 09:46:24 PM » |
|
Copy the files inside your base/ui folder, open autogen.cfg (or autoexec) and change the value cg_hudfiles as written in the first post..
|
|
|
|
|
Logged
|
|
|
|
|
DARK*VENOM
Turrets: +1/-1
Posts: 24
|
 |
« Reply #59 on: April 28, 2008, 10:11:25 PM » |
|
It does not work......I will post my auto thingy 
|
|
|
|
|
Logged
|
|
|
|
|