Hellrider
Turrets: +5/-2
Posts: 61
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« on: September 02, 2007, 02:50:58 PM » |
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[Newbie mode ON] Hello there, let's make my first post here worth it I made an HUD (based on Warrior's and Comp's) in my spare time over the last few weeks and i decided to make it available for everybody. Enjoy! Of course, some screenshots are needed! [Newbie mode OFF] EDIT: i added version 2.0 which is similar to the old one, but particularly useful if you play sometimes with r_lightmap 1 (just in case someone writes that the HUD colors aren't quite visible, i state in advance that with particular gamma and lightmap settings this HUD makes a very good contrast).. It is a rework of my previous HUD with changes inspired by Abbath's. I also kept the old link for those still interested in the previous one. There is no README file this time but installing it, is easy: unzip the file "HellriderHUDv2.0.zip" in your "base" folder (WARNING: you may delete previous installed HUDs doing this, alternatively copy only the files inside your existing "base/ui" folder) and change your autogen/config file replacing seta cg_hudfiles "whatever_is_written_here" with seta cg_hudfiles "ui/hellrider-v2.0.cfg" Also /vid_restart is needed if you change it from console in-game. In version 2.0 the loading menu is the default one since i realized that mine wasn't so special and people like to "mix" different HUDs, so keep default as i do, or just add your favourite EDIT 2: How to get only a dot as crosshair AND see team mates names: it is written in the posts below but i sum it up here. Open console in game and type: /cg_drawCrosshair 4 (which is default and should be already that value unless you used a different HUD)
and /cg_crosshairX 600
Revert those values to the default if you uninstall my HUD. Thanks to Kevlarman for the tip. Humans:  Aliens: Version 1.1http://www.mediafire.com/?8sjxdgpnndzVersion 2.0http://www.mediafire.com/?z533jvtjlz4Alternative download link: here
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« Last Edit: December 25, 2010, 07:14:23 PM by Hellrider »
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Ezra
Turrets: +6/-2
Posts: 47
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« Reply #1 on: September 02, 2007, 03:07:47 PM » |
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Teamoverlay work with many players with you ?
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orb` 
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Hellrider
Turrets: +5/-2
Posts: 61
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« Reply #2 on: September 02, 2007, 03:11:27 PM » |
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Teamoverlay work with many players with you ? Of course, but since TeamOverlay (as the original in quake3) can't be implemented, it's just a workaround.. Basically it's like the scoreboard but reduced (and it display just info about your team).. It has a few problems and you can easily not display it as written in the readme just changing the value of a cvar.. I still find it useful to have an idea about my team situation (just like the stage report), without having to push TAB frequently 
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Computer[SU]
Turrets: +9/-5
Posts: 188
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« Reply #3 on: September 02, 2007, 03:46:01 PM » |
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Looks interesting. The colors are unique and I'm glad someone decided to make use of some stuff in my hud, it's cool as long as you give credit (which you did).
A few questions / points:
1. I'm guessing that you just put the scores list from the "tab" scores pane in the upper right corner. How many names will it show? If it shows the entire team, it could be unbelievably distracting in a 40-slot server. If it shows some portion of the team, it won't always show your name, but instead the top scorers on your team. I thought about putting this information on my HUD, but I figured the only useful line would be the line with YOUR kills, and, since I couldn't find a way to reliably print only this line, I decided not to put it in. Cool idea, but I think a lot of people are going to be disappointed when they find out it doesn't always show their kills (your screenshots in devmap are misleading). 2. Your screenies are over 1 MB each! AUGHGHG!! 3. Having the health cross be permanently red on the human hud is going to confuse a lot of people, since as of now it's only red when you're below 10 HP. 4. The selection indicator for the inventory is off-center. 5. The "use structure" indicator is literally useless, because it doesn't appear when you are in range of the armory, but instead when you look at it. Basically, you already know you're in range before that thing pops up, so it's just an eyesore. 6. Replacing the human crosshair with a dot is going to be a big problem for a lot of people. 7. Given most maps are grey, the friendly radar blips are damn near impossible to see, along with the timer, fps, and lagometer.
Cool ideas though, if you've got any questions you can contact me.
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HamStar
Turrets: +128/-27
Posts: 457
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« Reply #4 on: September 02, 2007, 03:51:13 PM » |
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Mmm that is one sexy alien hud 
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Hellrider
Turrets: +5/-2
Posts: 61
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« Reply #5 on: September 02, 2007, 04:16:23 PM » |
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"]Looks interesting. The colors are unique and I'm glad someone decided to make use of some stuff in my hud, it's cool as long as you give credit (which you did).
A few questions / points:
1. I'm guessing that you just put the scores list from the "tab" scores pane in the upper right corner. How many names will it show? If it shows the entire team, it could be unbelievably distracting in a 40-slot server. If it shows some portion of the team, it won't always show your name, but instead the top scorers on your team. I thought about putting this information on my HUD, but I figured the only useful line would be the line with YOUR kills, and, since I couldn't find a way to reliably print only this line, I decided not to put it in. Cool idea, but I think a lot of people are going to be disappointed when they find out it doesn't always show their kills (your screenshots in devmap are misleading). 2. Your screenies are over 1 MB each! AUGHGHG!! 3. Having the health cross be permanently red on the human hud is going to confuse a lot of people, since as of now it's only red when you're below 10 HP. 4. The selection indicator for the inventory is off-center. 5. The "use structure" indicator is literally useless, because it doesn't appear when you are in range of the armory, but instead when you look at it. Basically, you already know you're in range before that thing pops up, so it's just an eyesore. 6. Replacing the human crosshair with a dot is going to be a big problem for a lot of people. 7. Given most maps are grey, the friendly radar blips are damn near impossible to see, along with the timer, fps, and lagometer.
Cool ideas though, if you've got any questions you can contact me. 1) You are right about this, it actually shows the entire team.. I'm not used to play in 40-slots server so i didn't think about it.. Anyway you can disable it keeping the rest of the HUD just setting cg_drawTeamOverlay to 0 (which is already set by default) 2) My bad, i have a fast connection  Now i reduced their size :wink: 3) Good point i'll try to fix it in the next release then 4) Same as number 3) :wink: 5) Maybe you are right i can get rid of it without too much problems i think 6) Actually it's one of the reasons which brought me to create my own HUD. I like it this way 7) I think that timer, fps and such stuff is less important then for example, stage counter or health so i think they should be visible but not too evident to avoid distraction (imho) Thanks for your appreciation; i'd like to point out that this HUD started for my own pleasure and then became good enough that some of my friends wanted it too.. Later i decided to make it public :wink: 
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Colynn'
Turrets: +28/-35
Posts: 308
<°))))<
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« Reply #6 on: September 02, 2007, 05:38:33 PM » |
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Nice !  TeamOverlay is usefull, and there is nice colors.
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Currently working on: REAL LIFE STUDIES BULLSHIT
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StrYdeR
Turrets: +0/-0
Posts: 1
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« Reply #7 on: September 02, 2007, 06:40:21 PM » |
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i agree with the color of the healt but i like the way he put radar lagometer and such things... you only have to look down to see everything you need!
The dot is great!!
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Paradox

Turrets: +253/-250
Posts: 2610
I eat babies!
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« Reply #8 on: September 02, 2007, 07:26:07 PM » |
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Hmm, your an OSX developer, it looks pretty nice. I should implement teamoverlay in mine...
Also pdf for a readme, anyone else going WTF?
Please make readme txt, as acrobat takes about 20 minutes to load.
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 ∧OMG ENTROPY∧
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Hellrider
Turrets: +5/-2
Posts: 61
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« Reply #9 on: September 02, 2007, 07:39:04 PM » |
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Hmm, your an OSX developer, it looks pretty nice. I should implement teamoverlay in mine...
Also pdf for a readme, anyone else going WTF?
Please make readme txt, as acrobat takes about 20 minutes to load. Yes i am an OSX devloper I'm used to write stuff with LaTeX, that's the reason for .pdf I'll make a .txt version as well for next release :wink:
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Computer[SU]
Turrets: +9/-5
Posts: 188
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« Reply #10 on: September 02, 2007, 08:25:33 PM » |
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Hellrider you forgot that Windows users don't have (edit: bundled) software like Preview that opens PDFs easily :D. Txt is safer.
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tehOen
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« Reply #11 on: September 02, 2007, 08:27:50 PM » |
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kevlarman
Turrets: +291/-295
Posts: 2737
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« Reply #12 on: September 02, 2007, 08:41:35 PM » |
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Hmm, your an OSX developer, it looks pretty nice. I should implement teamoverlay in mine...
Also pdf for a readme, anyone else going WTF?
Please make readme txt, as acrobat takes about 20 minutes to load. Yes i am an OSX devloper I'm used to write stuff with LaTeX, that's the reason for .pdf I'll make a .txt version as well for next release :wink: they're right, pdfs are too slow, you should provide dvis instead 
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 Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites. ----- |..d| # |.@.-## -----
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Death On Ice
Turrets: +126/-141
Posts: 1287
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« Reply #13 on: September 02, 2007, 10:17:13 PM » |
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Uhm.. I'm on OS X also After following the instructions, my Tremulous won't start. I followed the instructions word for word, but no luck. I think it's because of "cg_hudfiles", because when I used the warriorhud, the same problem happened. Anyway I deleted "cg_hudfiles hellrider.cfg" and the menu related cvar. Tremulous started, but when I typed "/exec hellrider.cfg" in console, Unknown command "{" Unknown command "loadMenu" Unknown command "loadMenu" Unknown command "loadMenu" Unknown command "loadMenu" Unknown command "loadMenu" Unknown command "loadMenu" Unknown command "}"
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E-Mxp
Turrets: +27/-10
Posts: 722
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« Reply #14 on: September 03, 2007, 07:09:32 AM » |
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 why are the spikes on the right darker blue than the left ones?? (this is only with the adv. granger)
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le mi'a bende cu nitcu lo zbasu
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Undeference
Tremulous Developers
Turrets: +122/-45
Posts: 1207
Ingar and carry on.
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« Reply #15 on: September 03, 2007, 08:15:05 AM » |
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both evince and xpdf open the readme in a little over a second here. i don't know what you're complaining about...
you're italian, hellrider? (settembre instead of september)
edit: by the way, the fonts are scaled way too small to look anything but crappy (remember, there is no real font rendering)
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Colynn'
Turrets: +28/-35
Posts: 308
<°))))<
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« Reply #16 on: September 03, 2007, 08:52:42 AM » |
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 why are the spikes on the right darker blue than the left ones?? (this is only with the adv. granger) New bug Hellrider  Undeference : Yes, he's Italian
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Currently working on: REAL LIFE STUDIES BULLSHIT
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #17 on: September 03, 2007, 01:34:28 PM » |
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Great job! HUD catalogue is updated!
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U R A Q T
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Hellrider
Turrets: +5/-2
Posts: 61
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« Reply #18 on: September 03, 2007, 04:47:04 PM » |
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Great job! HUD catalogue is updated! Thanks a lot! I updated my HUD to version 1.1, the link is in the first post, a few things: - The human health cross is no more red to avoid confusion with health points - The selection indicator is now centered - The "use structure" indicator is gone as it is quite useless - Added a .txt README besides the .pdf one (i think this was worth the update :wink: ) - Fixed the bug with the advanced granger right spikes - Fixed the 'italian date' in the readme  Btw first you guys guessed right that i am an OSX devloper, now you guessed i'm italian, should i fear for my credit card number? :wink:  @DeathOnIce: you should add cg_hudFiles"ui/hellrider.cfg" as written in the Readme (you forgot the "ui/" part) :wink: @Undeference: i like small fonts but i see that they are bad scaled.. Maybe i'll make them a little bigger in my next update, thanks :wink:
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Death On Ice
Turrets: +126/-141
Posts: 1287
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« Reply #19 on: September 03, 2007, 04:53:39 PM » |
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///////////////////////////////////// /// Hellrider’s HUD v1.1 @ 2007 /// ///////////////////////////////////// Disclaimer I provide no warranty for any harm this HUD may cause to your person or pc, use it at your own risk! How to Install - Place the content of Hellrider’s HUD zip into your ’ui’ directory inside the ’base’ directory of your Tremulous installation. Linux : < username >/.tremulous/base/ Mac : < username >/Library/ApplicationSupport/Tremulous/base/ Windows : C:/DocumentsandS ettings/< username >/ApplicationData/Tremulous/base/ - Be sure to remove or replace previous versions of this HUD - Open your ’autogen.cfg’ file inside your ’base’ folder and change the ’cg_hudFiles’ cvar with this line: seta cg hudF iles ”ui/hellrider.cf g” - Find the cvar ’cg drawCrossHair’ and change its value (as Humans) to: seta cg_drawCrossHair ”0” - Find the cvar ’cg drawTeamOverlay’ and change its value to: seta cg_drawTeamOverlay ”1” - Save your ’autogen.cfg’ and enjoy! As Aliens you may turn on the alien crosshair changing the value to ’2’. Values of ’0’ (no crosshair) or ’1’ (default crosshair with team mates’ names), won’t display the new one. Known Bugs - when using human’s red dot as crosshair, team players’ names don’t display - team overlay updates only when you die (or when you press tab) Changelog v1.1 (03-09-2007) - bug fixes (thanks Comp and E-Mxp) v1.0 (28-08-2007) - loading screen revisited - added team overlay (sort of ) - code fixes v0.9 (23-08-2007) - loading screen revisited - code fixes v0.5 (21-08-2007) - new loading screen - added possibility to turn off alien crosshair - code fixes v0.4 (20-08-2007) - hp now change color reflecting health status - smaller crosshair v0.3 (19-08-2007) - centered crosshair - scanner size reduced and moved in the bottom of the screen v0.2 (18-08-2007) - moved inventory to the right side - moved weapon select text in the bottom center of the screen v0.1 (16-08-2007) - initial release Credits This HUD is based on Warrior’s and Comp’s HUDs. I want to thank Colynn for his precious tips on irc. A final, special thank to my ex-clan mates from aCe ( http://www.aceclan.netsons.org/), who gave me suggestions and ideas to improve my original concept. Weird Characters
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Hellrider
Turrets: +5/-2
Posts: 61
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« Reply #20 on: September 03, 2007, 05:09:25 PM » |
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Sssshhhhhh! Nobody noticed it!
My bad :oops: :oops: Of course now it is fixed in the version linked in the first post, thanks! :wink:
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Exclamation
Turrets: +7/-1
Posts: 37
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« Reply #21 on: September 03, 2007, 05:54:12 PM » |
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Very nice hud  Maybe its just me but the alien x-hairs are a bit too big.
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Hellrider
Turrets: +5/-2
Posts: 61
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« Reply #22 on: September 03, 2007, 06:07:42 PM » |
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Very nice hud  Maybe its just me but the alien x-hairs are a bit too big. They have the same size as default marauder's xhair (or adv. goon). In fact if you take one of these aliens the 2 xhairs mix together (the xhair color changes to whiteish, as in the screeny, = red default + blue mine).. I could make them smaller easily but it would look really ugly with mara+ or goon+ (default red with a smaller blue xhair in it).. I can't really avoid displaying the default red xhair (unless using cg_drawcrosshair 0, but then i would lose team players' names even with aliens).. It's a compromise not my choice, sadly, and i think i can't do much about it  :x
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Death On Ice
Turrets: +126/-141
Posts: 1287
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« Reply #23 on: September 03, 2007, 06:09:53 PM » |
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Any way to have the Options menu and the Sort by Ping fix built-in?
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Paradox

Turrets: +253/-250
Posts: 2610
I eat babies!
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« Reply #24 on: September 03, 2007, 10:57:48 PM » |
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Is there any way to make the miniscoreboard update live, instead of every time you trigger the tab key?
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 ∧OMG ENTROPY∧
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Computer[SU]
Turrets: +9/-5
Posts: 188
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« Reply #25 on: September 03, 2007, 11:04:36 PM » |
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Is there any way to make the miniscoreboard update live, instead of every time you trigger the tab key? No. The microscoreboard IS the scores panel (same function being called on it), so it will always behave the same way as the scores panel - i.e. refresh on the command "+scores".
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mooseberry
Community Moderators

Turrets: +666/-325
Posts: 3934
Hello.
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« Reply #26 on: September 04, 2007, 03:47:04 AM » |
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Good job! I like the interesting changes, and the info movement is good, I like it I especially like the stage counter included in the HUD Keep up the good work!
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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HamStar
Turrets: +128/-27
Posts: 457
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« Reply #27 on: September 22, 2007, 06:01:39 PM » |
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Is it me, or has the ability to see which teammate is which gone? If it is just me, then its fine, but if not, tell meh how to fix it please xD
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kevlarman
Turrets: +291/-295
Posts: 2737
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« Reply #28 on: September 22, 2007, 06:03:26 PM » |
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Is it me, or has the ability to see which teammate is which gone? If it is just me, then its fine, but if not, tell meh how to fix it please xD cg_drawcrosshairs 1 cg_crosshairX 600
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 Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites. ----- |..d| # |.@.-## -----
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Hellrider
Turrets: +5/-2
Posts: 61
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« Reply #29 on: September 22, 2007, 07:01:35 PM » |
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cg_crosshairX 600 Does it exist? I thought i should have changed the code.. Anyway haven't tried it since i'm working on a new "skin" for Trem  Then i'll probably redesign the HUD as well..
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HamStar
Turrets: +128/-27
Posts: 457
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« Reply #30 on: September 22, 2007, 09:16:13 PM » |
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Thanks kev, it worked <3
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kevlarman
Turrets: +291/-295
Posts: 2737
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« Reply #31 on: September 22, 2007, 09:41:56 PM » |
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Thanks kev, it worked <3 just don't forget to set it to 0 when you uninstall the hud.
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 Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites. ----- |..d| # |.@.-## -----
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HamStar
Turrets: +128/-27
Posts: 457
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« Reply #32 on: September 22, 2007, 09:51:19 PM » |
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Will do that 
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DeathSkull
Turrets: +45/-2
Posts: 117
Hai2U
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« Reply #33 on: September 27, 2007, 03:23:28 PM » |
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Nice HUD, Hell. I currently use it and think its great. I really like the red for humans, although blue for aliens took a couple days to get used to.
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Yoman987
Turrets: +2/-11
Posts: 33
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« Reply #34 on: November 12, 2007, 08:55:31 AM » |
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do you think you could make a dif version where the humans is blue as well?
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If you don't have anything nice to say, don't say it at all.
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Hellrider
Turrets: +5/-2
Posts: 61
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« Reply #35 on: November 12, 2007, 12:05:26 PM » |
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I am no longer working on this HUD since i'm creating a new one (which is a bit different).. Don't ask me when and if i'll release it, though :wink: 
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UniqPhoeniX
Spam Killer
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Posts: 1376
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« Reply #36 on: November 28, 2007, 01:08:50 PM » |
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Is it possible to change to this HUD with commands? So I could use binds for it.
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Hellrider
Turrets: +5/-2
Posts: 61
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« Reply #37 on: November 28, 2007, 07:46:57 PM » |
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open your autogen.cfg and type:
bind whatever_key_you_want "seta cg_hudfiles ui/hellrider.cfg; vid_restart; echo ^1Hellrider's HUD loaded"
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UniqPhoeniX
Spam Killer
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« Reply #38 on: November 28, 2007, 07:53:55 PM » |
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Whats vid_restart?
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E-Mxp
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« Reply #39 on: November 28, 2007, 08:50:29 PM » |
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Whats vid_restart?
This console command is used to restart the renderer so changes to video settings take effect. 
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le mi'a bende cu nitcu lo zbasu
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pharo212
Turrets: +3/-18
Posts: 70
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« Reply #40 on: February 18, 2008, 08:13:13 PM » |
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um.. I can't get it to run. It says "can't find ui/hellrider.cfg using defeault". What does that mean, and how do I fix it?
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HamStar
Turrets: +128/-27
Posts: 457
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« Reply #41 on: February 18, 2008, 08:44:17 PM » |
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In your tremulous base folder, create a new folder called ui and put the hud in there, then run trem up and try again.
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pharo212
Turrets: +3/-18
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« Reply #42 on: February 18, 2008, 08:49:02 PM » |
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there is a ui folder. unless i'm supposed to put it in the .tremulous one.. why did the installer make two?
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HamStar
Turrets: +128/-27
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« Reply #43 on: February 18, 2008, 08:50:34 PM » |
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Have you put in the hud files in the ui folder?
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pharo212
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« Reply #44 on: February 18, 2008, 09:01:55 PM » |
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in both. one is in the .tremulous, the other in the tremulous. Now its not giving the error message, but there is no hud. nvm, messed up the file name in the autogen.cvg. its fine now.
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« Last Edit: February 18, 2008, 09:05:03 PM by pharo212 »
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hellboy
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« Reply #45 on: April 27, 2008, 03:44:59 PM » |
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damn i habe problems with the hud cause its not work!!!But i did all like the readme !!  which folder got i to copy and in which folder in base?
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hellboy
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« Reply #46 on: April 27, 2008, 03:47:38 PM » |
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Or maybe someone can send me his folder????with all files that it works? do you need my e-mail? alextinius@gmx.de  i hope it works! id not im 
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thirdstreettito
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The One And Only, thirdstreettito
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« Reply #47 on: April 27, 2008, 05:32:31 PM » |
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Retry with grammar and spelling please. That way maybe someone knows what you are talking about.
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hellboy
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« Reply #48 on: April 27, 2008, 05:37:22 PM » |
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sry i got a bad english  anyway the HUD works now and it is all fine
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Hellrider
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« Reply #49 on: April 27, 2008, 08:40:12 PM » |
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Updated first post with version 2.0.. THis is an example of what i mean with "particular settings" in the first post 
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« Last Edit: April 27, 2008, 08:48:32 PM by Hellrider »
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Kaleo
Turrets: +176/-220
Posts: 2098
Abata Ankh t Chet
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« Reply #50 on: April 27, 2008, 11:51:03 PM » |
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Looks like /r_picmip 9 and /r_lightmap 1
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Thou canst not kill that which doth not live, but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie... 
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Hellrider
Turrets: +5/-2
Posts: 61
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« Reply #51 on: April 28, 2008, 07:35:31 AM » |
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Looks like /r_picmip 9 and /r_lightmap 1
Wrong answer, but you made me have a cool idea.. Post a screenshot and guess the settings used in it  THis time will be easy, it is /r_lightmap 1 and a simple /r_gamma 2 
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hellboy
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« Reply #52 on: April 28, 2008, 03:30:32 PM » |
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sry @ Volt but "de" stands for germany  and the problem is that there is the error that ui/hellrider.cfg is not found! 
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hellboy
Turrets: +0/-0
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« Reply #53 on: April 28, 2008, 03:33:20 PM » |
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it works 1 match then it was away cause the was the error message xD 'de'=Deutschland=Germany 
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hellboy
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« Reply #54 on: April 28, 2008, 03:35:08 PM » |
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damn i cant notify im mean not the of course i mean there 
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DARK*VENOM
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« Reply #55 on: April 28, 2008, 07:53:24 PM » |
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hell rider i have spent 6 hrs trying to find out how to make it my HUD but it will not work can u edit is and make it easy to make a HUD out of it
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Hellrider
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« Reply #56 on: April 28, 2008, 08:36:38 PM » |
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hell rider i have spent 6 hrs trying to find out how to make it my HUD but it will not work can u edit is and make it easy to make a HUD out of it
I started reading this link which is quite useful even though it's for Quake 3, then i started looking at some simple HUD like Warrior's for example which is quite easy to understand.. Then you need some creativity and some spare time to spend learning how to make your own 
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DARK*VENOM
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« Reply #57 on: April 28, 2008, 08:53:14 PM » |
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no i mean i want your HUD v2 but i cant do it wot do u type in the console to get it up do u type /exec ui/hellriderv2.0_install.cfg??? 
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Hellrider
Turrets: +5/-2
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« Reply #58 on: April 28, 2008, 09:46:24 PM » |
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Copy the files inside your base/ui folder, open autogen.cfg (or autoexec) and change the value cg_hudfiles as written in the first post..
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DARK*VENOM
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« Reply #59 on: April 28, 2008, 10:11:25 PM » |
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It does not work......I will post my auto thingy 
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DARK*VENOM
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« Reply #60 on: April 29, 2008, 04:34:17 PM » |
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dont worry fixed it
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DARK*VENOM
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« Reply #61 on: April 29, 2008, 05:55:21 PM » |
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how do u get rid of the red dot???
EDITED:Done it ROFL
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« Last Edit: April 30, 2008, 04:39:24 PM by DARK*VENOM »
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DARK*VENOM
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« Reply #62 on: May 01, 2008, 07:44:06 PM » |
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when u get rid of the red dot u cant see people's names how do u get the names back??? (srry about posting im a bit of a noooob  )
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E-Mxp
Turrets: +27/-10
Posts: 722
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« Reply #63 on: May 02, 2008, 06:07:21 AM » |
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EDIT 2: How to get only a dot as crosshair AND see team mates names: it is written in the posts below but i sum it up here. Open console in game and type: Code:
/cg_drawCrosshair 4 (which is default and should be already that value unless you used a different HUD)
and Code:
/cg_crosshairX 600
Revert those values to the default if you uninstall my HUD. Thanks to Kevlarman for the tip. 
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le mi'a bende cu nitcu lo zbasu
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DARK*VENOM
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« Reply #64 on: May 03, 2008, 12:03:51 PM » |
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hellrider how do u get a black dot instead of a red one??
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E-Mxp
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« Reply #65 on: May 03, 2008, 07:54:59 PM » |
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O, I must read better X(. You want the dot gone instead of only a dot... O well, if you open the "hellrider-v2.0-human_hud.menu" file in notepad you will find the next code: //CROSSHAIR DOT itemDef { name "crosshair" rect 319 239 2 2 visible 1 cvartest cg_drawCrossHair showCvar { 1 } hideCvar { 0 } decoration forecolor 1.0 0.0 0.0 1.0 style WINDOW_STYLE_SHADER background "ui/assets/neutral/circle.tga" } To remove the dot, you just remove this code. To change it's color to black you have to change the forecolor to something like: forecolor 0.0 0.0 0.0 0.5 Hope this did help you 
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le mi'a bende cu nitcu lo zbasu
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DARK*VENOM
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« Reply #66 on: May 03, 2008, 08:36:04 PM » |
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Thxs a lot 
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hellboy
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« Reply #67 on: May 04, 2008, 11:19:03 AM » |
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must i have a autogen in the ui folder too? 
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E-Mxp
Turrets: +27/-10
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« Reply #68 on: May 04, 2008, 02:47:59 PM » |
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must i have a autogen in the ui folder too?  No, you don't need to have a autogen file in your ui folder 
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le mi'a bende cu nitcu lo zbasu
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hellboy
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« Reply #69 on: May 05, 2008, 12:41:54 PM » |
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what any guy of you got stay at the menufiles ui/...  dont know what to write there!thats the last mistake 
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hellboy
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« Reply #70 on: May 05, 2008, 12:42:53 PM » |
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sry just what guy here^^ what stands behind your menufiles 
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hellboy
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« Reply #71 on: May 05, 2008, 01:18:13 PM » |
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and @ death on ice its called hEil HItler and not hail hitler  im german i know that!  but im not a nazi!!
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Diluke
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« Reply #72 on: May 05, 2008, 04:14:48 PM » |
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omg do you ppl dont know how to EDIT YOUR POSTS ?? -.-
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hellboy
Turrets: +0/-0
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« Reply #73 on: May 05, 2008, 04:28:36 PM » |
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sry that dont work!  but i say now nothing anymore cause the HUD works finally!i love the red dot its perfect for the md!
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Impulse
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Posts: 69
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« Reply #74 on: May 11, 2008, 11:47:28 PM » |
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hi i am having problems with you HUD u know the thing in the top right corner i dont have i also dont have the fps box  look i have download the new one added the crosshar X to 600 and all that but i cant see the thing on the right or the fps thingy  
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« Last Edit: May 12, 2008, 04:44:38 AM by Impulse »
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Impulse
Turrets: +2/-14
Posts: 69
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« Reply #75 on: May 12, 2008, 04:46:38 AM » |
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This is my autogen..
// generated by tremulous, do not modify unbindall bind TAB "+scores" bind ENTER "+button2" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind + "sizeup" bind - "sizedown" bind 0 "say ^INo ReaSoN No KiCk^0!!!!" bind 3 "+button2" bind = "sizeup" bind [ "weapprev" bind \ "+mlook" bind ] "weapnext" bind _ "sizedown" bind ` "toggleconsole" bind a "+moveleft" bind b "buy ammo" bind c "+movedown" bind d "+moveright" bind e "+button5" bind f "boost" bind g "+button3" bind h "scoresUp" bind i "messagemode4" bind j "say ^0=^IP" bind k "say ^Imua^0hahahaha^I!!!!" bind l "say_team ^Isrry^0!" bind m "itemact medkit" bind n "scoresDown" bind o "say_team ^IOM^0/^IREACTOR DoWn^0!!!!" bind p "say_team ^Inp ^0=^I)" bind q "+button7" bind r "reload" bind s "+back" bind t "messagemode" bind u "messagemode3" bind w "+forward" bind x "deconstruct" bind y "messagemode2" bind z "+zoom" bind ~ "toggleconsole" bind PAUSE "pause" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+left" bind RIGHTARROW "+right" bind ALT "+strafe" bind CTRL "+attack" bind SHIFT "+speed" bind DEL "+lookdown" bind PGDN "+lookup" bind END "centerview" bind F1 "!admintest" bind F2 "!register" bind F3 "!listplayers" bind F4 "!cancelvote" bind F5 "!allready" bind F6 "!buildlog" bind F7 "!spec999" bind F8 "vote yes" bind F9 "vote no" bind F10 "screenshotjpeg" bind F11 "name ^0|^iKoR^0|^iIm^0pu^ils^0e" bind F12 "name ^iImpulse" bind MOUSE1 "+attack" bind MOUSE2 "+button5" bind MWHEELDOWN "weapnext" bind MWHEELUP "weapprev" seta cm_playerCurveClip "1" seta cg_trueLightning "0.0" seta cg_oldPlasma "1" seta cg_oldRocket "1" seta cg_oldRail "1" seta cg_noProjectileTrail "0" seta cg_noTaunt "0" seta cg_smoothClients "0" seta cg_scorePlums "1" seta cg_cameraOrbitDelay "50" seta cg_tutorial "0" seta cg_disableScannerPlane "0" seta cg_disableWarningDialogs "0" seta cg_lightFlare "3" seta cg_consoleLatency "3000" seta cg_depthSortParticles "1" seta cg_wwToggle "1" seta cg_wwFollow "1" seta cg_wwSmoothTime "300" seta cg_creepRes "16" seta cg_noVoiceText "0" seta cg_noVoiceChats "0" seta cg_teamChatsOnly "0" seta cg_drawFriend "1" seta cg_drawTeamOverlay "0" seta cg_deferPlayers "1" seta cg_forceModel "0" seta cg_teamChatHeight "0" seta cg_teamChatTime "3000" seta cg_bobroll "0.002" seta cg_bobpitch "0.002" seta cg_runroll "0.005" seta cg_runpitch "0.002" seta cg_railTrailTime "400" seta cg_teslaTrailTime "250" seta cg_lagometer "0" seta cg_simpleItems "0" seta cg_crosshairY "0" seta cg_crosshairX "600" seta cg_drawRewards "1" seta cg_drawAttacker "1" seta cg_drawAmmoWarning "1" seta cg_drawIcons "1" seta cg_draw3dIcons "1" seta cg_drawSnapshot "0" seta cg_drawDemoState "1" seta cg_drawFPS "1" seta cg_drawTimer "1" seta cg_drawStatus "1" seta cg_draw2D "1" seta cg_gibs "1" seta cg_stereoSeparation "0.4" seta cg_fov "90" seta cg_zoomfov "22.5" seta cg_drawGun "1" seta net_socksPassword "" seta net_socksUsername "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksEnabled "0" seta net_noipx "0" seta net_noudp "0" seta ui_serverStatusTimeOut "7000" seta capturelimit "8" seta g_warmup "20" seta ui_teamArenaFirstRun "1" seta ui_recordSPDemo "0" seta cg_hudfiles "ui/hellrider-v2.0.cfg" seta ui_q3model "0" seta ui_findPlayer "Sarge" seta ui_bigFont "0.5" seta ui_smallFont "0.2" seta ui_scoreShutoutBonus "0" seta ui_scoreSkillBonus "0" seta ui_scoreTimeBonus "0" seta ui_scoreTime "00:00" seta ui_scoreBase "0" seta ui_scoreTeam "0 to 0" seta ui_scorePerfect "0" seta ui_scoreScore "0" seta ui_scoreGauntlets "0" seta ui_scoreAssists "0" seta ui_scoreDefends "0" seta ui_scoreCaptures "0" seta ui_scoreExcellents "0" seta ui_scoreImpressives "0" seta ui_scoreAccuracy "0%" seta ui_lastServerRefresh_3 "May-12, 2008 at 5:36" seta ui_lastServerRefresh_2 "May-11, 2008 at 20:03" seta ui_lastServerRefresh_1 "" seta ui_lastServerRefresh_0 "May-11, 2008 at 20:26" seta cg_selectedPlayerName "Figure#5" seta cg_selectedPlayer "1" seta ui_currentOpponent "0" seta ui_mapIndex "0" seta ui_currentNetMap "0" seta ui_currentMap "0" seta ui_currentTier "0" seta ui_menuFiles "ui/menus.txt" seta ui_netSource "3" seta ui_blueteam5 "0" seta ui_blueteam4 "0" seta ui_blueteam3 "0" seta ui_blueteam2 "0" seta ui_blueteam1 "0" seta ui_redteam5 "0" seta ui_redteam4 "0" seta ui_redteam3 "0" seta ui_redteam2 "0" seta ui_redteam1 "0" seta ui_actualNetGametype "3" seta ui_netGametype "3" seta ui_joinGametype "0" seta ui_gametype "3" seta ui_dedicated "0" seta ui_blueteam "Stroggs" seta ui_redteam "Pagans" seta ui_opponentName "Stroggs" seta ui_teamName "Pagans" seta server16 "" seta server15 "" seta server14 "" seta server13 "" seta server12 "" seta server11 "" seta server10 "" seta server9 "" seta server8 "" seta server7 "" seta server6 "" seta server5 "" seta server4 "" seta server3 "" seta server2 "" seta server1 "" seta cg_marks "1" seta cg_drawCrosshairNames "1" seta cg_drawCrosshair "4" seta cg_brassTime "2500" seta ui_browserShowEmpty "1" seta ui_browserShowFull "1" seta ui_browserSortKey "4" seta ui_browserGameType "0" seta ui_browserMaster "0" seta g_spSkill "2" seta g_spVideos "" seta g_spAwards "" seta g_spScores5 "" seta g_spScores4 "" seta g_spScores3 "" seta g_spScores2 "" seta g_spScores1 "" seta ui_ctf_friendly "0" seta ui_ctf_timelimit "30" seta ui_ctf_capturelimit "8" seta ui_team_friendly "1" seta ui_team_timelimit "20" seta ui_team_fraglimit "0" seta ui_tourney_timelimit "15" seta ui_tourney_fraglimit "0" seta ui_ffa_timelimit "0" seta ui_ffa_fraglimit "20" seta com_soundMegs "8" seta s_mixPreStep "0.05" seta s_mixahead "0.2" seta s_khz "22" seta s_useOpenAL "0" seta s_doppler "1" seta s_musicvolume "0.5" seta s_volume "0.8" seta r_lastValidRenderer "Intel 915G" seta win_fastModeChange "0" seta vid_ypos "22" seta vid_xpos "3" seta r_bloom_fast_sample "0" seta r_bloom_sample_size "128" seta r_bloom_darken "4" seta r_bloom_intensity "1.3" seta r_bloom_diamond_size "8" seta r_bloom_alpha "0.3" seta r_bloom "0" seta r_GLlibCoolDownMsec "0" seta cg_shadows "0" seta r_primitives "0" seta r_railSegmentLength "32" seta r_railCoreWidth "6" seta r_railWidth "16" seta r_facePlaneCull "1" seta r_gamma "1" seta r_swapInterval "0" seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" seta r_finish "0" seta r_dlightBacks "1" seta r_dynamiclight "1" seta r_drawSun "0" seta r_fastsky "0" seta r_ignoreGLErrors "1" seta r_flares "0" seta r_lodbias "0" seta r_lodCurveError "250" seta r_ignoreFastPath "1" seta r_smp "0" seta r_subdivisions "12" seta r_vertexLight "0" seta r_simpleMipMaps "1" seta r_customPixelAspect "1" seta r_customheight "1024" seta r_customwidth "1600" seta r_fullscreen "1" seta r_mode "6" seta r_ignorehwgamma "0" seta r_overBrightBits "1" seta r_depthbits "24" seta r_stencilbits "8" seta r_stereo "0" seta r_colorbits "0" seta r_texturebits "0" seta r_detailtextures "1" seta r_roundImagesDown "1" seta r_ext_max_anisotropy "2" seta r_ext_texture_filter_anisotropic "0" seta r_picmip "1" seta r_ext_texture_env_add "0" seta r_ext_compiled_vertex_array "1" seta r_ext_multitexture "1" seta r_ext_gamma_control "1" seta r_ext_compressed_textures "0" seta r_allowExtensions "1" seta r_glDriver "opengl32" seta cg_viewsize "100" seta cg_predictItems "1" seta cl_anonymous "0" seta sex "male" seta handicap "100" seta color2 "5" seta color1 "4" seta team_headmodel "*james" seta team_model "james" seta headmodel "sarge" seta model "sarge" seta snaps "20" seta rate "25000" seta name "^0|^iKoR^0|^iIm^0pu^ils^0e" seta cl_altTab "1" seta cl_guidServerUniq "1" seta cl_lanForcePackets "1" seta cl_maxPing "800" seta m_filter "0" seta m_side "0.25" seta m_forward "0.25" seta m_yaw "0.022" seta m_pitch "0.022" seta cg_autoswitch "1" seta r_inGameVideo "1" seta cl_cURLLib "libcurl-3.dll" seta cl_allowDownload "1" seta cl_freelook "1" seta cl_mouseAccel "0" seta sensitivity "5" seta cl_run "1" seta cl_packetdup "1" seta cl_maxpackets "30" seta cl_pitchspeed "140" seta cl_yawspeed "140" seta cl_aviMotionJpeg "1" seta cl_aviFrameRate "25" seta cl_autoRecordDemo "0" seta sv_dequeuePeriod "500" seta sv_lanForceRate "1" seta sv_master5 "" seta sv_master4 "" seta sv_master3 "" seta sv_master2 "" seta sv_dlURL "" seta sv_qstatExtension "1" seta sv_maxPing "0" seta sv_minPing "0" seta sv_maxRate "0" seta sv_minRate "0" seta sv_hostname "noname" seta vm_ui "2" seta vm_game "2" seta vm_cgame "2" seta joy_threshold "0.15" seta in_joyBallScale "0.02" seta in_joystick "0" seta in_logitechbug "0" seta in_mouse "1" seta in_mididevice "0" seta in_midichannel "1" seta in_midiport "1" seta in_midi "0" seta com_blood "1" seta com_maxfps "85" seta com_altivec "0" seta com_hunkMegs "128" seta ui_lastServerRefresh_0_time "" seta ui_lastServerRefresh_1_time "" seta ui_lastServerRefresh_2_time "" seta ui_lastServerRefresh_3_time "" seta oticz_alienXhairs "1" seta oticz_dotXhairs "0" seta oticz_chatFont "small" seta oticz_blobLocation "center" seta oticz_scoreScreen "comp" seta oticz_stageCounter "1" seta oticz_chatMenuO "0" seta com_zoneMegs "24"
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mooseberry
Community Moderators

Turrets: +666/-325
Posts: 3934
Hello.
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« Reply #76 on: May 12, 2008, 04:48:56 AM » |
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Wow, you really didn't need to do that.  Also to get your "ping box" aka lagometer, just type cg_lagometer 1 in your console while in game.
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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Hellrider
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« Reply #77 on: May 12, 2008, 07:32:29 AM » |
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The Team Overlay "thing" is binded to the cg_drawTeamOverlay cvar. Be sure to set it to "1". You should have known this by reading my code 
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« Last Edit: May 12, 2008, 07:35:07 AM by Hellrider »
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Impulse
Turrets: +2/-14
Posts: 69
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« Reply #78 on: May 12, 2008, 07:42:16 AM » |
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sorry i sorted this like 3 hrs ago forgot to reply thxs for the help 
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wannabe
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Posts: 44
wat the fuck
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« Reply #79 on: May 14, 2008, 08:39:31 PM » |
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r0x but old.
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E-Mxp
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« Reply #80 on: May 14, 2008, 08:43:33 PM » |
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r0x but old.
In what way? 
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le mi'a bende cu nitcu lo zbasu
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Smithjones
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Posts: 27
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« Reply #81 on: May 25, 2008, 07:22:28 PM » |
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Ok this hud is great its just so simple (its great for those who just want to spice up there stock hud. This hud i like great job i have no problems with it and its actually playable in game colors look amazing and new itemselect in inventory looks cool.
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« Last Edit: May 25, 2008, 07:54:22 PM by Smithjones »
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infy
Turrets: +6/-5
Posts: 70
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« Reply #82 on: May 25, 2008, 07:33:29 PM » |
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Ok this hud is great its just so simple (its great for those who just want to spice up there stock hud. This hud i like great job i have no problems with it and its actually playable in game colors look amazing and new itemselect in inventory looks cool.
I don't think my eyes will ever recover. EDIT: Why are you spamming every recent HUD thread with useless albeit very colourful comments?
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Rocinante
Turrets: +252/-667
Posts: 639
You're a kitty!
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« Reply #83 on: May 25, 2008, 07:42:54 PM » |
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Ok this hud is great its just so simple (its great for those who just want to spice up there stock hud. This hud i like great job i have no problems with it and its actually playable in game colors look amazing and new itemselect in inventory looks cool.
I don't think my eyes will ever recover. Before they were destroyed, did you happen to see what it was he said? I gave up when I saw black text on a solid blue background, but I'm trying to decide if it's something that violates the forum rules. Can't read it to tell... EDIT: Why are you spamming every recent HUD thread with useless albeit very colourful and mostly impossible to read comments?
Fixt.
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}MG{Mercenaries Guild"On my ship, the Rocinante, wheeling through the galaxies, headed for the heart of Cygnus, headlong into mystery." -- Rush, "Cygnus X-1"
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infy
Turrets: +6/-5
Posts: 70
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« Reply #84 on: May 25, 2008, 07:54:11 PM » |
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I don't think my eyes will ever recover.
Before they were destroyed, did you happen to see what it was he said? I gave up when I saw black text on a solid blue background, but I'm trying to decide if it's something that violates the forum rules. Can't read it to tell... Writing like that is a violation of the forum rules, regardless of content. Or at least it should be. 
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Smithjones
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« Reply #85 on: May 25, 2008, 07:57:28 PM » |
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Idk what your talking about i dont see any glow text near any of my post as of 2mins ago?
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Rocinante
Turrets: +252/-667
Posts: 639
You're a kitty!
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« Reply #86 on: May 25, 2008, 08:02:03 PM » |
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Idk what your talking about i dont see any glow text near any of my post as of 2mins ago?
"« Last Edit: Today at 15:54:22 by Smithjones »" And that's why there's a 'Quote' button. And why the phrase "Quoted for truth" came about. Anyway, thank you for getting rid of that, we now return you to discussions of Hellrider's HUD.
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}MG{Mercenaries Guild"On my ship, the Rocinante, wheeling through the galaxies, headed for the heart of Cygnus, headlong into mystery." -- Rush, "Cygnus X-1"
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Impulse
Turrets: +2/-14
Posts: 69
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« Reply #87 on: May 25, 2008, 08:43:11 PM » |
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I would just like to say Hellrider that your HUD is the best
bye
Impulse
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Smithjones
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« Reply #88 on: May 26, 2008, 04:00:06 AM » |
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I would just like to say Hellrider that your HUD is the best
bye
Impulse
Get a room? That should be a pm
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epsy
Turrets: +8/-25
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Personal Text
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« Reply #89 on: May 26, 2008, 05:04:08 PM » |
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at least it was on topic
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Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly. SigTemplate by Khasla.
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