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Author Topic: Hellrider's HUD  (Read 28667 times)
Hellrider


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« on: September 02, 2007, 02:50:58 PM »

[Newbie mode ON]
Hello there, let's make my first post here worth it  Cheesy

I made an HUD (based on Warrior's and Comp's) in my spare time over the last few weeks and i decided to make it available for everybody. Enjoy!  Cheesy

Of course, some screenshots are needed!
[Newbie mode OFF]


EDIT: i added version 2.0 which is similar to the old one, but particularly useful if you play sometimes with r_lightmap 1 (just in case someone writes that the HUD colors aren't quite visible, i state in advance that with particular gamma and lightmap settings this HUD makes a very good contrast).. It is a rework of my previous HUD with changes inspired by Abbath's. I also kept the old link for those still interested in the previous one. There is no README file this time but installing it, is easy: unzip the file "HellriderHUDv2.0.zip" in your "base" folder (WARNING: you may delete previous installed HUDs doing this, alternatively copy only the files inside your existing "base/ui" folder) and change your autogen/config file replacing
Code:
seta cg_hudfiles "whatever_is_written_here"
with
Code:
seta cg_hudfiles "ui/hellrider-v2.0.cfg"
Also
Code:
/vid_restart
is needed if you change it from console in-game.
In version 2.0 the loading menu is the default one since i realized that mine wasn't so special and people like to "mix" different HUDs, so keep default as i do, or just add your favourite  Wink Grin

EDIT 2: How to get only a dot as crosshair AND see team mates names: it is written in the posts below but i sum it up here.
Open console in game and type:
Code:
/cg_drawCrosshair 4 (which is default and should be already that value unless you used a different HUD)
and
Code:
/cg_crosshairX 600
Revert those values to the default if you uninstall my HUD. Thanks to Kevlarman for the tip.

Humans:


Aliens:



Version 1.1
http://www.mediafire.com/?8sjxdgpnndz


Version 2.0
http://www.mediafire.com/?z533jvtjlz4

Alternative download link: here
« Last Edit: December 25, 2010, 07:14:23 PM by Hellrider » Logged

Ezra


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« Reply #1 on: September 02, 2007, 03:07:47 PM »

Teamoverlay work with many players with you ?
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Hellrider


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Posts: 61


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« Reply #2 on: September 02, 2007, 03:11:27 PM »

Quote from: "Ezra"
Teamoverlay work with many players with you ?


Of course, but since TeamOverlay (as the original in quake3) can't be implemented, it's just a workaround.. Basically it's like the scoreboard but reduced (and it display just info about your team).. It has a few problems and you can easily not display it as written in the readme just changing the value of a cvar..

I still find it useful to have an idea about my team situation (just like the stage report), without having to push TAB frequently  Smiley
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Computer[SU]


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« Reply #3 on: September 02, 2007, 03:46:01 PM »

Looks interesting.  The colors are unique and I'm glad someone decided to make use of some stuff in my hud, it's cool as long as you give credit (which you did).

A few questions / points:

1.  I'm guessing that you just put the scores list from the "tab" scores pane in the upper right corner.  How many names will it show?  If it shows the entire team, it could be unbelievably distracting in a 40-slot server.  If it shows some portion of the team, it won't always show your name, but instead the top scorers on your team.  I thought about putting this information on my HUD, but I figured the only useful line would be the line with YOUR kills, and, since I couldn't find a way to reliably print only this line, I decided not to put it in.  Cool idea, but I think a lot of people are going to be disappointed when they find out it doesn't always show their kills (your screenshots in devmap are misleading).
2.  Your screenies are over 1 MB each!  AUGHGHG!!
3.  Having the health cross be permanently red on the human hud is going to confuse a lot of people, since as of now it's only red when you're below 10 HP.
4.  The selection indicator for the inventory is off-center.
5.  The "use structure" indicator is literally useless, because it doesn't appear when you are in range of the armory, but instead when you look at it.  Basically, you already know you're in range before that thing pops up, so it's just an eyesore.
6.  Replacing the human crosshair with a dot is going to be a big problem for a lot of people.
7.  Given most maps are grey, the friendly radar blips are damn near impossible to see, along with the timer, fps, and lagometer.

Cool ideas though, if you've got any questions you can contact me.
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HamStar


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Posts: 457


« Reply #4 on: September 02, 2007, 03:51:13 PM »

Mmm that is one sexy alien hud Wink
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Hellrider


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Posts: 61


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« Reply #5 on: September 02, 2007, 04:16:23 PM »

Quote from: "Computer[SU
"]Looks interesting.  The colors are unique and I'm glad someone decided to make use of some stuff in my hud, it's cool as long as you give credit (which you did).

A few questions / points:

1.  I'm guessing that you just put the scores list from the "tab" scores pane in the upper right corner.  How many names will it show?  If it shows the entire team, it could be unbelievably distracting in a 40-slot server.  If it shows some portion of the team, it won't always show your name, but instead the top scorers on your team.  I thought about putting this information on my HUD, but I figured the only useful line would be the line with YOUR kills, and, since I couldn't find a way to reliably print only this line, I decided not to put it in.  Cool idea, but I think a lot of people are going to be disappointed when they find out it doesn't always show their kills (your screenshots in devmap are misleading).
2.  Your screenies are over 1 MB each!  AUGHGHG!!
3.  Having the health cross be permanently red on the human hud is going to confuse a lot of people, since as of now it's only red when you're below 10 HP.
4.  The selection indicator for the inventory is off-center.
5.  The "use structure" indicator is literally useless, because it doesn't appear when you are in range of the armory, but instead when you look at it.  Basically, you already know you're in range before that thing pops up, so it's just an eyesore.
6.  Replacing the human crosshair with a dot is going to be a big problem for a lot of people.
7.  Given most maps are grey, the friendly radar blips are damn near impossible to see, along with the timer, fps, and lagometer.

Cool ideas though, if you've got any questions you can contact me.


1) You are right about this, it actually shows the entire team.. I'm not used to play in 40-slots server so i didn't think about it.. Anyway you  can disable it keeping the rest of the HUD just setting cg_drawTeamOverlay to 0 (which is already set by default)

2) My bad, i have a fast connection  Cheesy Now i reduced their size  :wink:

3) Good point i'll try to fix it in the next release then

4) Same as number 3)  :wink:

5) Maybe you are right i can get rid of it without too much problems i think

6) Actually it's one of the reasons which brought me to create my own HUD. I like it this way  Cheesy

7) I think that timer, fps and such stuff is less important then for example, stage counter or health so i think they should be visible but not too evident to avoid distraction (imho)


Thanks for your appreciation; i'd like to point out that this HUD started for my own pleasure and then became good enough that some of my friends wanted it too.. Later i decided to make it public  :wink:  Cheesy
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Colynn'


Turrets: +28/-35
Posts: 308

<°))))<


« Reply #6 on: September 02, 2007, 05:38:33 PM »

Nice !  Cheesy
TeamOverlay is usefull, and there is nice colors.
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Currently working on: REAL LIFE STUDIES BULLSHIT
StrYdeR


Turrets: +0/-0
Posts: 1


« Reply #7 on: September 02, 2007, 06:40:21 PM »

i agree with the color of the healt but i like the way he put radar lagometer and such things... you only have to look down to see everything you need!

The dot is great!!
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Paradox

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« Reply #8 on: September 02, 2007, 07:26:07 PM »

Hmm, your an OSX developer, it looks pretty nice.
I should implement teamoverlay in mine...

Also pdf for a readme, anyone else going WTF?

Please make readme txt, as acrobat takes about 20 minutes to load.
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Hellrider


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« Reply #9 on: September 02, 2007, 07:39:04 PM »

Quote from: "Paradox"
Hmm, your an OSX developer, it looks pretty nice.
I should implement teamoverlay in mine...

Also pdf for a readme, anyone else going WTF?

Please make readme txt, as acrobat takes about 20 minutes to load.


Yes i am an OSX devloper  Cheesy

I'm used to write stuff with LaTeX, that's the reason for .pdf
I'll make a .txt version as well for next release  :wink:
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Computer[SU]


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« Reply #10 on: September 02, 2007, 08:25:33 PM »

Hellrider you forgot that Windows users don't have (edit:  bundled) software like Preview that opens PDFs easily :D.  Txt is safer.
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tehOen
Guest
« Reply #11 on: September 02, 2007, 08:27:50 PM »

http://www.foxitsoftware.com/pdf/rd_intro.php
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kevlarman

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« Reply #12 on: September 02, 2007, 08:41:35 PM »

Quote from: "Hellrider"
Quote from: "Paradox"
Hmm, your an OSX developer, it looks pretty nice.
I should implement teamoverlay in mine...

Also pdf for a readme, anyone else going WTF?

Please make readme txt, as acrobat takes about 20 minutes to load.


Yes i am an OSX devloper  Cheesy

I'm used to write stuff with LaTeX, that's the reason for .pdf
I'll make a .txt version as well for next release  :wink:
they're right, pdfs are too slow, you should provide dvis instead Cheesy
Logged

Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Death On Ice


Turrets: +126/-141
Posts: 1287


« Reply #13 on: September 02, 2007, 10:17:13 PM »

Uhm..

I'm on OS X also Cheesy

After following the instructions, my Tremulous won't start. I followed the instructions word for word, but no luck.
I think it's because of "cg_hudfiles", because when I used the warriorhud, the same problem happened.

Anyway I deleted "cg_hudfiles hellrider.cfg" and the menu related cvar. Tremulous started, but when I typed "/exec hellrider.cfg" in console,
Quote from: "Tremulous"

Unknown command "{"
Unknown command "loadMenu"
Unknown command "loadMenu"
Unknown command "loadMenu"
Unknown command "loadMenu"
Unknown command "loadMenu"
Unknown command "loadMenu"
Unknown command "}"
Logged
E-Mxp


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« Reply #14 on: September 03, 2007, 07:09:32 AM »


why are the spikes on the right darker blue than the left ones?? (this is only with the adv. granger)
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Undeference
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« Reply #15 on: September 03, 2007, 08:15:05 AM »

both evince and xpdf open the readme in a little over a second here. i don't know what you're complaining about...

you're italian, hellrider? (settembre instead of september)

edit: by the way, the fonts are scaled way too small to look anything but crappy (remember, there is no real font rendering)
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Colynn'


Turrets: +28/-35
Posts: 308

<°))))<


« Reply #16 on: September 03, 2007, 08:52:42 AM »

Quote from: "E-Mxp"

why are the spikes on the right darker blue than the left ones?? (this is only with the adv. granger)

New bug Hellrider Smiley

Undeference : Yes, he's Italian
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Plague Bringer


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« Reply #17 on: September 03, 2007, 01:34:28 PM »

Great job! HUD catalogue is updated!
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U R A Q T
Hellrider


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« Reply #18 on: September 03, 2007, 04:47:04 PM »

Quote from: "Plague Bringer"
Great job! HUD catalogue is updated!


Thanks a lot!  Cheesy


I updated my HUD to version 1.1, the link is in the first post, a few things:

- The human health cross is no more red to avoid confusion with health points
- The selection indicator is now centered
- The "use structure" indicator is gone as it is quite useless
- Added a .txt README besides the .pdf one (i think this was worth the update   :wink: )
- Fixed the bug with the advanced granger right spikes
- Fixed the 'italian date' in the readme Cheesy



Btw first you guys guessed right that i am an OSX devloper, now you guessed i'm italian, should i fear for my credit card number?  :wink:  Tongue


@DeathOnIce: you should add cg_hudFiles"ui/hellrider.cfg" as written in the Readme (you forgot the "ui/" part)  :wink:

@Undeference: i like small fonts but i see that they are bad scaled.. Maybe i'll make them a little bigger in my next update, thanks  :wink:
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Death On Ice


Turrets: +126/-141
Posts: 1287


« Reply #19 on: September 03, 2007, 04:53:39 PM »

Quote from: "readme.txt"
/////////////////////////////////////
///  Hellrider‚Äôs HUD v1.1 @ 2007  ///
/////////////////////////////////////

Disclaimer

I provide no warranty for any harm this HUD may cause to your person or pc, use it at
your own risk!


How to Install

- Place the content of Hellrider’s HUD zip into your ’ui’ directory inside the ’base’
directory of your Tremulous installation.
Linux : < username >/.tremulous/base/
Mac : < username >/Library/ApplicationSupport/Tremulous/base/
Windows : C:/DocumentsandS ettings/< username >/ApplicationData/Tremulous/base/
- Be sure to remove or replace previous versions of this HUD
- Open your ’autogen.cfg’ file inside your ’base’ folder and change the ’cg_hudFiles’
cvar with this line:
            seta cg hudF iles ‚Äùui/hellrider.cf g‚Äù
- Find the cvar ’cg drawCrossHair’ and change its value (as Humans) to:
            seta cg_drawCrossHair ‚Äù0‚Äù
- Find the cvar ’cg drawTeamOverlay’ and change its value to:
            seta cg_drawTeamOverlay ‚Äù1‚Äù
- Save your ’autogen.cfg’ and enjoy! Smiley

 
As Aliens you may turn on the alien crosshair changing the value to ’2’. Values of ’0’ (no crosshair) or
’1’ (default crosshair with team mates’ names), won’t display the new one.

Known Bugs

- when using human’s red dot as crosshair, team players’ names don’t display
- team overlay updates only when you die (or when you press tab)


Changelog

v1.1 (03-09-2007)
- bug fixes (thanks Comp and E-Mxp)

v1.0 (28-08-2007)
- loading screen revisited
- added team overlay (sort of )
- code fixes

v0.9 (23-08-2007)
- loading screen revisited
- code fixes

v0.5 (21-08-2007)
- new loading screen
- added possibility to turn off alien crosshair
- code fixes

v0.4 (20-08-2007)
- hp now change color reflecting health status
- smaller crosshair

v0.3 (19-08-2007)
- centered crosshair
- scanner size reduced and moved in the bottom of the screen

v0.2 (18-08-2007)
- moved inventory to the right side
- moved weapon select text in the bottom center of the screen

v0.1 (16-08-2007)
- initial release


Credits

This HUD is based on Warrior’s and Comp’s HUDs. I want to thank Colynn for his precious
tips on irc. A final, special thank to my ex-clan mates from aCe (http://www.aceclan.netsons.org/),
who gave me suggestions and ideas to improve my original concept.


Weird Characters
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Hellrider


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Posts: 61


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« Reply #20 on: September 03, 2007, 05:09:25 PM »

Sssshhhhhh! Nobody noticed it!

My bad  :oops:  :oops: Of course now it is fixed in the version linked in the first post, thanks!  :wink:
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Exclamation


Turrets: +7/-1
Posts: 37


« Reply #21 on: September 03, 2007, 05:54:12 PM »

Very nice hud Smiley
Maybe its just me but the alien x-hairs are a bit too big.
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Hellrider


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Posts: 61


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« Reply #22 on: September 03, 2007, 06:07:42 PM »

Quote from: "Exclamation"
Very nice hud Smiley
Maybe its just me but the alien x-hairs are a bit too big.


They have the same size as default marauder's xhair (or adv. goon). In fact if you take one of these aliens the 2 xhairs mix together (the xhair color changes to whiteish, as in the screeny, = red default + blue mine).. I could make them smaller easily but it would look really ugly with mara+ or goon+ (default red with a smaller blue xhair in it)..

I can't really avoid displaying the default red xhair (unless using cg_drawcrosshair 0, but then i would lose team players' names even with aliens)..
It's a compromise not my choice, sadly, and i think i can't do much about it  Sad  :x
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Death On Ice


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Posts: 1287


« Reply #23 on: September 03, 2007, 06:09:53 PM »

Any way to have the Options menu and the Sort by Ping fix built-in?
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Paradox

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I eat babies!


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« Reply #24 on: September 03, 2007, 10:57:48 PM »

Is there any way to make the miniscoreboard update live, instead of every time you trigger the tab key?
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Computer[SU]


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« Reply #25 on: September 03, 2007, 11:04:36 PM »

Quote from: "Paradox"
Is there any way to make the miniscoreboard update live, instead of every time you trigger the tab key?


No.  The microscoreboard IS the scores panel (same function being called on it), so it will always behave the same way as the scores panel - i.e. refresh on the command "+scores".
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mooseberry
Community Moderators
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Hello.


« Reply #26 on: September 04, 2007, 03:47:04 AM »

Good job!  Smiley

I like the interesting changes, and the info movement is good, I like it  Smiley

I especially like the stage counter included in the HUD

Keep up the good work!
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
HamStar


Turrets: +128/-27
Posts: 457


« Reply #27 on: September 22, 2007, 06:01:39 PM »

Is it me, or has the ability to see which teammate is which gone? If it is just me, then its fine, but if not, tell meh how to fix it please xD
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kevlarman

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« Reply #28 on: September 22, 2007, 06:03:26 PM »

Quote from: "HamStar"
Is it me, or has the ability to see which teammate is which gone? If it is just me, then its fine, but if not, tell meh how to fix it please xD
cg_drawcrosshairs 1
cg_crosshairX 600
Logged

Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----
Hellrider


Turrets: +5/-2
Posts: 61


WWW
« Reply #29 on: September 22, 2007, 07:01:35 PM »

Quote from: "kevlarman"
cg_crosshairX 600


Does it exist? I thought i should have changed the code.. Anyway haven't tried it since i'm working on a new "skin" for Trem  Cheesy Then i'll probably redesign the HUD as well..
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