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Alien Death Clone Models? Where are they?
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Topic: Alien Death Clone Models? Where are they? (Read 2657 times)
Zyuka
Turrets: +0/-6
Posts: 43
Alien Death Clone Models? Where are they?
«
on:
August 30, 2007, 01:42:59 AM »
I'm making a new map, unofficially named Super Bunker, as you can see I won't be using this when I release. I planned on making a crashed alien dropship, you know, very organic looking and stuff. Well, I wanted a few dead grangers and dretches, maybe even a tyrant in its little room. The grangers pilot the dropship by "slashing" different flesh cords, making it turn, accelerate, decelerate, pitch, roll, so on. Different classes have different rooms accustomed to them. The dretches have little honeycomb things on the walls that they fit in to sleep in, tyrants have pits with bones in them and stuff. Mauraders have an electric room where theres tesla sparks weaving around in the room, idea from the Adv. Marauders. The dragoons have a high ceilinged room with places they can only reach by pouncing. Only certain aliens can open their own doors, as for humans getting in, only non battlesuit can get in, battlesuits can, however, get into the tyrant room. I wouldnt go in the dretch room. Or the basilisk room without full light armor. Gassy in there. Very gassy.
ON TO MY QUESTION!
How would I get the death clones for dead things that wont disappear? I want to put a dead tyrant with a pole through his... never mind. Maybe a dretch that got smacked over his tiny head with a fallen support limb? (Like I said, this ship is organic, so support beam would be inappropriate here.) Maybe a basilisk who gassed himself to death in terror?
Hope for luck.[/b]
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I am the great CORNHOLIO! Do you have TP for my bunghole?
doomagent13
Turrets: +18/-18
Posts: 506
Alien Death Clone Models? Where are they?
«
Reply #1 on:
August 30, 2007, 01:54:55 AM »
Ask the maker of subterranean. (spelling?)
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Odin
Spam Killer
Turrets: +113/-204
Posts: 1764
omgwtfbbq
Alien Death Clone Models? Where are they?
«
Reply #2 on:
August 30, 2007, 05:31:12 AM »
Ask f0rqu3 in #tremulous on Freenode.
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Zyuka
Turrets: +0/-6
Posts: 43
Alien Death Clone Models? Where are they?
«
Reply #3 on:
August 30, 2007, 08:09:03 PM »
bah timbos so mean, i cant talk to #tremulous anymore. can someone get forky to come here
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I am the great CORNHOLIO! Do you have TP for my bunghole?
Raytray
Turrets: +3/-19
Posts: 355
Alien Death Clone Models? Where are they?
«
Reply #4 on:
August 30, 2007, 09:42:34 PM »
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Maverick|N> I've had this happen quite a few times before
<Zyuka> TIMBO
<Zyuka> TIMBO
<DASPRiD|la> He's not here
<@mrjex> i think i can claim the title of having made the definitive "default map"
<Zyuka> DAMMIT
<+das-Iro> omg
* Ingar senses the kickboot
<Zyuka> jex
<f0rqu3> Zyuka, what do you want
* kevlarman headbites jex for making atcs so noob friendly
<DASPRiD|la> Ingar: On your mark... ;P
<Zyuka> FORKY
<@mrjex>
<+das-Iro> Zyuka I bet even if he is there he will no responde now ...
<Zyuka> UR THE ONE I FREAKIN NEED!
<@kevlarman> it's a good map
* Timbo sets ban on *!*@*.dsl.kscymo.swbell.net
Damn, he's really mean.
Logged
}MG{
Rayt
ray
Death On Ice
Turrets: +126/-141
Posts: 1287
Alien Death Clone Models? Where are they?
«
Reply #5 on:
August 30, 2007, 10:46:38 PM »
Quote from: "Raytray"
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Maverick|N> I've had this happen quite a few times before
<Zyuka> TIMBO
<Zyuka> TIMBO
<DASPRiD|la> He's not here
<@mrjex> i think i can claim the title of having made the definitive "default map"
<Zyuka> DAMMIT
<+das-Iro> omg
* Ingar senses the kickboot
<Zyuka> jex
<f0rqu3> Zyuka, what do you want
* kevlarman headbites jex for making atcs so noob friendly
<DASPRiD|la> Ingar: On your mark... ;P
<Zyuka> FORKY
<@mrjex>
<+das-Iro> Zyuka I bet even if he is there he will no responde now ...
<Zyuka> UR THE ONE I FREAKIN NEED!
<@kevlarman> it's a good map
* Timbo sets ban on *!*@*.dsl.kscymo.swbell.net
Lol'd.
Well, I see why you got banned.
Logged
Mexel
Turrets: +7/-3
Posts: 94
Alien Death Clone Models? Where are they?
«
Reply #6 on:
August 31, 2007, 03:02:12 AM »
I'd really like to know where the "dead" models of aliens/humans are.
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Caveman
Turrets: +93/-192
Posts: 2286
Alien Death Clone Models? Where are they?
«
Reply #7 on:
August 31, 2007, 03:48:10 AM »
@OP Nice going to get on the shit-list.
@Mexel please have at least the decency to post more text than your crappy sig is heavy. 500kb for a shitty sig when you only have one sentence to say is more than retarded.
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p0m
Turrets: +1/-0
Posts: 86
A high post count does not a valuable member make.
Alien Death Clone Models? Where are they?
«
Reply #8 on:
August 31, 2007, 10:31:30 AM »
It's the standard model with the 'dead' animation.
Check data-1.1.0.pk3 and then /models/players/
Then you just want the model you want dead, grab its md3, .skin, and .jpg skin and then open the animation.cfg file in that same folder.
Drop the md3, skin and jpg in the same style folder structure under your base folder, and then scroll through the animation.cfg, for all the models there should be several "Dead" animation strings.
Take that string, create a misc_anim_model entity in your map and then add the following keys and values to it
model - models/players/modelfolder/modelname
animation - the string of four numbers speficied in the animation.cfg (For instance, for the dretch (level0) it is 143 1 0 15 for its second death.)
Compile, and there you have a 'death clone'.
This of course can be applied creatively with the use of a misc_model and an misc_anim_model paired with a trigger_multiple to create triggerable animated human buildings
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img]http://img236.imageshack.us/img236/9799/userbar475207qy4.gif[/img]
p0m
Turrets: +1/-0
Posts: 86
A high post count does not a valuable member make.
Alien Death Clone Models? Where are they?
«
Reply #9 on:
August 31, 2007, 10:40:10 AM »
Oh, and for a teaser of the last hint in that post above:
http://youtube.com/watch?v=TS9RDOYlzfs
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img]http://img236.imageshack.us/img236/9799/userbar475207qy4.gif[/img]
Paradox
Turrets: +253/-250
Posts: 2610
I eat babies!
Alien Death Clone Models? Where are they?
«
Reply #10 on:
August 31, 2007, 10:23:02 PM »
They are an animation in the classes md3
A tyrant for example is at /models/players/level4/
Then you use a program to extract the frame from the animation. Someone gave me a link a long time ago, it was called MDCompile.
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∧OMG ENTROPY∧
Zyuka
Turrets: +0/-6
Posts: 43
Alien Death Clone Models? Where are they?
«
Reply #11 on:
September 01, 2007, 03:29:27 AM »
Quote from: "p0m"
It's the standard model with the 'dead' animation.
Check data-1.1.0.pk3 and then /models/players/
Then you just want the model you want dead, grab its md3, .skin, and .jpg skin and then open the animation.cfg file in that same folder.
Drop the md3, skin and jpg in the same style folder structure under your base folder, and then scroll through the animation.cfg, for all the models there should be several "Dead" animation strings.
Take that string, create a misc_anim_model entity in your map and then add the following keys and values to it
model - models/players/modelfolder/modelname
animation - the string of four numbers speficied in the animation.cfg (For instance, for the dretch (level0) it is 143 1 0 15 for its second death.)
Compile, and there you have a 'death clone'.
This of course can be applied creatively with the use of a misc_model and an misc_anim_model paired with a trigger_multiple to create triggerable animated human buildings
i wub u
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I am the great CORNHOLIO! Do you have TP for my bunghole?
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