* May 25, 2013, 08:51:46 PM
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Come Chat with us live! Learn how HERE!
 
   Home   Help Search Login Register  
Pages: 1 [2]  All   Go Down
  Print  
Author Topic: Werewulf's Guide to Dretchs  (Read 9425 times)
jr2


Turrets: +13/-74
Posts: 260


WWW
« Reply #30 on: November 22, 2007, 01:47:51 PM »

The dretch has a wide FOV and his eyelevel is close to the ground, so that makes it look different.
Logged

Signature can be found here at Hard Light Productions
MDRIVER


Turrets: +15/-26
Posts: 61


« Reply #31 on: November 22, 2007, 10:07:30 PM »

I think we also can refer to mass killings
If there is ff, a dretch can easily take out 10 humans unarmored + if they are noobs (unless the dretch is a noob also)
Although, I have to admit, the guide is pretty good.
Logged
Lava Croft
Guest
« Reply #32 on: November 23, 2007, 10:32:24 AM »

Dretches aren't fast at all, it's the combination of a high Field of Vision and being close to the ground that gives the illusion of speed. The Dretch is actually among the slower of the Alien classes.
The dretch base running speed is the highest of any alien, so your statement is only true where circumstances allow the larger classes to exploit their movement abilities like pouncing/charging. A marauder with no walls to jump off can easily be outrun by a dretch.
Naturally, I talk only about real pratical situations, and not a fairytale land where Dragoons do not pounce, Marauders do not walljump and Tyrants to not trample. Since the only things a Dretch can do a jump and wallwalk, they are indeed among the slower classes.
Logged
MDRIVER


Turrets: +15/-26
Posts: 61


« Reply #33 on: November 24, 2007, 10:33:08 PM »

I say we give dretches rocket jet packs then
Logged
UniqPhoeniX
Spam Killer
*

Turrets: +66/-32
Posts: 1376


« Reply #34 on: November 27, 2007, 05:30:24 PM »

Nah, just let goons and rants to AIM at where to throw the dretch. That would be nice.
Logged

Geni3


Turrets: +18/-8
Posts: 93


« Reply #35 on: November 28, 2007, 03:22:42 AM »

New Game: The humans run towards the line of dragoons/dretches with 96 hp, whichever goon can fling his dretch and get the most headshots wins.
Ya some dude is camping in a vent, you fire a dretch in, and he doesn't have time to react!
Logged

HamStar


Turrets: +128/-27
Posts: 457


« Reply #36 on: November 28, 2007, 07:00:42 PM »

Tremulous : Darts?
Logged
epsy


Turrets: +8/-25
Posts: 205

Personal Text


WWW
« Reply #37 on: November 28, 2007, 09:53:43 PM »

jajajja tyrants with dretches spawning out his mounth

Tyrant
Dretch
Dretch
Dretch
Dretch

er

what would happen if it was a granger ? MrCutleLittleGranger flet flown to gravity. Ouch

Tyrant
Granger
Granger
Granger
Granger
*splat*
Logged

Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
SigTemplate by Khasla.
jr2


Turrets: +13/-74
Posts: 260


WWW
« Reply #38 on: November 29, 2007, 07:26:55 AM »

Adv Grangers don't get hurt from falls; only S1 Grangers do.
Logged

Signature can be found here at Hard Light Productions
Pages: 1 [2]  All   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
TremPlus theme by Ingar, based on AF316 theme by Fedhog
Valid XHTML 1.0! Valid CSS!