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Open The Sky Project(Images!)
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Topic: Open The Sky Project(Images!) (Read 79497 times)
Redsky
Turrets: +35/-6
Posts: 207
Open The Sky Project(Images!)
«
Reply #150 on:
November 04, 2007, 09:49:37 AM »
Quote from: "fmart"
something but i dont get a clue what does it mean
Anyways ill add steering up and down animation(whan looking up and down) and steering to the sides(whan [A]or[D] is pushed) to make flight look more realistic and to avoid rotating model in too many axis
TROY, BENMACHINE
ITS
FOR YOU!
Edit: BTW i did animations for steering down, up, left, right
Edit2: heres
another copy
of it if you cant download
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Death_First
Turrets: +4/-6
Posts: 141
Open The Sky Project(Images!)
«
Reply #151 on:
November 04, 2007, 01:11:01 PM »
lol it said im not allowed to download it because of my country or sumthing like that
edit:
Quote
Sorry. You can not download this file today. Download traffic for your country is empty.
Logged
Redsky
Turrets: +35/-6
Posts: 207
Open The Sky Project(Images!)
«
Reply #152 on:
November 04, 2007, 01:12:39 PM »
Quote from: "Death_First"
lol it said im not allowed to download it because of my country or sumthing like that
edit:
Quote
Sorry. You can not download this file today. Download traffic for your country is empty.
:eek: i didnt make any problems so far... what country are you from?
PS:Just one thing i dont get? Why would you ever want to download it
?
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Scotty
Turrets: +0/-0
Posts: 6
Open The Sky Project(Images!)
«
Reply #153 on:
November 04, 2007, 01:53:16 PM »
Eh, sorry- in my previous description i forgot to mention that I thought the vandal should have wallwalk.
ALSO
redsky will you please upload all of your stuff to
http://www.mediafire.com/
instead of files-upload? It isnt working for me either.
Logged
he entire human team was bitten by an angry dretch
Death_First
Turrets: +4/-6
Posts: 141
Open The Sky Project(Images!)
«
Reply #154 on:
November 04, 2007, 03:51:19 PM »
idk why i would dl it and im from the us
Logged
Scotty
Turrets: +0/-0
Posts: 6
Open The Sky Project(Images!)
«
Reply #155 on:
November 04, 2007, 04:31:32 PM »
Redsky, would you mind if I set about designing weapons for the humans to go with the vandal?
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he entire human team was bitten by an angry dretch
Redsky
Turrets: +35/-6
Posts: 207
Open The Sky Project(Images!)
«
Reply #156 on:
November 04, 2007, 05:39:50 PM »
Quote from: "Scotty"
Redsky, would you mind if I set about designing weapons for the humans to go with the vandal?
Well, im dont mind but remember that this thread is only about one project: a flying alien. Its not even a mod-although it will appear in some mod, im not sure who will make it and what else he(or she, i never lose my faith in girls :wink: ) would like to apear in his(her
) mod.
I dont mind you posting progress in your works if you find it helping you in any way, but i cant guarantee anything. You could be as well a freelancer
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Shadowgandor
Turrets: +61/-66
Posts: 826
Open The Sky Project(Images!)
«
Reply #157 on:
November 04, 2007, 06:50:32 PM »
Redsky, if you like, i can upload it on my webspace.
If you would like it, i'll pm you my email.
Logged
fmart
Guest
Open The Sky Project(Images!)
«
Reply #158 on:
November 05, 2007, 04:36:53 AM »
Quote from: "Redsky"
Quote from: "fmart"
something but i dont get a clue what does it mean
Anyways ill add steering up and down animation(whan looking up and down) and steering to the sides(whan [A]or[D] is pushed) to make flight look more realistic and to avoid rotating model in too many axis
TROY, BENMACHINE
ITS
FOR YOU!
Edit: BTW i did animations for steering down, up, left, right
Edit2: heres
another copy
of it if you cant download
I do no remember I write it
Logged
Caveman
Turrets: +93/-192
Posts: 2286
Open The Sky Project(Images!)
«
Reply #159 on:
November 05, 2007, 11:36:33 AM »
Quote from: "fmart"
I do no remember I write it
So we gathered already.
You are as fickle as that thing you were named after, ey "fart"?
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All other *wrath-server are copycats and not affiliated with us.
News/Status/Forum/Patches:
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gareth
Turrets: +38/-89
Posts: 710
Open The Sky Project(Images!)
«
Reply #160 on:
November 05, 2007, 06:33:20 PM »
Quote from: "Caveman"
Quote from: "fmart"
I do no remember I write it
So we gathered already.
You are as fickle as that thing you were named after, ey "fart"?
why would the m be silent?
Logged
Caveman
Turrets: +93/-192
Posts: 2286
Open The Sky Project(Images!)
«
Reply #161 on:
November 05, 2007, 07:43:03 PM »
Maybe when you master reading and speaking at the same time you'll see that the pun was not vocal
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All other *wrath-server are copycats and not affiliated with us.
News/Status/Forum/Patches:
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Shadowgandor
Turrets: +61/-66
Posts: 826
Open The Sky Project(Images!)
«
Reply #162 on:
November 08, 2007, 06:01:56 PM »
Quote from: "Shadowgandor"
Redsky, if you like, i can upload it on my webspace.
If you would like it, i'll pm you my email.
offer still counts
Logged
Redsky
Turrets: +35/-6
Posts: 207
Open The Sky Project(Images!)
«
Reply #163 on:
November 08, 2007, 06:21:46 PM »
Quote from: "Shadowgandor"
offer still counts
Thanks Shadowgandor
but i dont need it right now, i have registrated myself on Filefront. Some time before you offered me using your webspace.
Thanks again :wink:
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Happy New Year Everybody! : signature adequate once a year.
Shadowgandor
Turrets: +61/-66
Posts: 826
Open The Sky Project(Images!)
«
Reply #164 on:
November 08, 2007, 07:16:02 PM »
haha, np
Logged
Redsky
Turrets: +35/-6
Posts: 207
Open The Sky Project(Images!)
«
Reply #165 on:
November 13, 2007, 01:33:46 PM »
Where are You???
It's been almost two weeks since i had any new from benmachine or ==Troy==. No Private Messages, no e-mails had arrived so far.
Not even one word, not even "Go to hell! Im busy!!!" :-?
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Happy New Year Everybody! : signature adequate once a year.
benmachine
Turrets: +99/-76
Posts: 915
Open The Sky Project(Images!)
«
Reply #166 on:
November 13, 2007, 03:34:14 PM »
Quote from: "Redsky"
"Go to hell! Im busy!!!"
Sorry :>
Logged
b
en
machine
Redsky
Turrets: +35/-6
Posts: 207
Open The Sky Project(Images!)
«
Reply #167 on:
November 13, 2007, 03:51:27 PM »
You're busy? ok, no problem just tell me if you're still in doing codes.
(i will understand if your not any more)
Sorry for all this fuss, just started wondering if you're ok :roll:
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Happy New Year Everybody! : signature adequate once a year.
==Troy==
Turrets: +65/-67
Posts: 439
Open The Sky Project(Images!)
«
Reply #168 on:
November 13, 2007, 04:24:01 PM »
me is busy. brb after december
Logged
olo89
Turrets: +0/-0
Posts: 4
Open The Sky Project(Images!)
«
Reply #169 on:
November 13, 2007, 04:42:03 PM »
This is the truth, nobody wants to do sth with codes,because it is boring.
You can only count on yourself, Redsky.
_________________________________________________
Redsky you arenot inncent too ,you are not anwsering my mails!
Are you coming on 18 nov on my party,huh ?!
Logged
Shadowgandor
Turrets: +61/-66
Posts: 826
Open The Sky Project(Images!)
«
Reply #170 on:
November 13, 2007, 05:11:03 PM »
lol olo, try pming redsky instead of posting
Quote
_________________________________________________
Redsky you arenot inncent too ,you are not anwsering my mails!
Are you coming on 18 nov on my party,huh ?!
that here
It did make me laugh to be honest
Logged
Redsky
Turrets: +35/-6
Posts: 207
Open The Sky Project(Images!)
«
Reply #171 on:
November 13, 2007, 05:55:19 PM »
Quote from: "olo89"
This is the truth, nobody wants to do sth with codes,because it is boring.
You can only count on yourself, Redsky.
_________________________________________________
Redsky you arenot inncent too ,you are not anwsering my mails!
Are you coming on 18 nov on my party,huh ?!
1. Codes are as boring as animation and texturing...
2. :oops: hmm, maybe you're right, but didnt we talked about it? well nevermind: YES, im coming to the party(check your gg) :wink:
Anyways im still waiting for benmachine to answer my question, i just wana know if he is interested in doing codes.
Quote from: "==Troy=="
me is busy. brb after december
Ill take you up on that
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benmachine
Turrets: +99/-76
Posts: 915
Open The Sky Project(Images!)
«
Reply #172 on:
November 13, 2007, 09:19:24 PM »
Quote from: "Redsky"
You're busy? ok, no problem just tell me if you're still in doing codes.
Yeah, in fact I'm mostly busy doing codes. Lakitu7 has been pestering me because I've been slow with the next version of !revert (on which subject, I need to do a major cleanup operation on info and /me), I spent some of this afternoon tackling something on bugzilla, and sooner or later I've got to try to bring the MG Dev server up to latest SVN. Plus, my maths teacher has been leaning on me because I got lazy about my homework.
Yeah, these are all more excuses than reasons, but I promise you as soon as I don't have anything that needs to be done time-critically, you are my first priority :)
Don't lose hope yet! I'll at least have a go this weekend.
Have you thought about sounds?
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b
en
machine
Redsky
Turrets: +35/-6
Posts: 207
Open The Sky Project(Images!)
«
Reply #173 on:
November 14, 2007, 01:06:25 PM »
Quote from: "benmachine"
Have you thought about sounds?
sure i have... You know, ill just do em! so nice to hear you're here
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DASPRiD
Administrator
Turrets: +21/-2
Posts: 549
Open The Sky Project(Images!)
«
Reply #174 on:
November 14, 2007, 02:23:04 PM »
Looks very great from what I could see so far. Just one question. How big (compared to other aliens like adv. Goon) will it be?
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Redsky
Turrets: +35/-6
Posts: 207
Open The Sky Project(Images!)
«
Reply #175 on:
November 14, 2007, 02:52:44 PM »
hmm, im think it should be size of mara(as an alternative to mara*) whan its in walking mode...
and Thanks!
_________________________________
*alternative to mara -2 evo, evolve from basi, and can evolve into goon, cant change into mara
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benmachine
Turrets: +99/-76
Posts: 915
Re: Open The Sky Project(Images!)
«
Reply #176 on:
November 17, 2007, 02:28:28 PM »
What I managed this weekend:
http://www.bandstand.org.uk/~benm/vandal/
(if you can't play this tell me and I'll try to get a .wmv or something)
Before I give you the pk3, though, tell me if you can compile your own client and server or if I need to work out how to backport this thing - currently it only works with SVN clients on protocol 70.
Points of note:
* The model fits fairly well into a cubic bbox - perhaps we will be able to rotate it after all
* You need to nudge it a bit nosewards to fit better into the box, I think
* It's sideways
rotate 90° counter-clockwise please
I'm not sure whether the bug with the textures is my fault or yours, so don't worry about that for now.
Regarding animations:
Note that the jump animation starts when the player is already in the air, since the game can't anticipate a jump
You are missing:
* NSPA_SWIM,
* NSPA_JUMPBACK,
* NSPA_LANDBACK,
* NSPA_TURN (note how when you turn it looks a little odd)
* NSPA_ATTACK3 (if you want one)
* NSPA_DEATH2 and NSPA_DEATH3
* NSPA_PAIN1 and NSPA_PAIN2
Your guess as to what these mean is as good as mine.
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b
en
machine
Ubernoob's servent
Turrets: +2/-1
Posts: 25
-[=AHs=]-UberSev
Re: Open The Sky Project(Images!)
«
Reply #177 on:
November 17, 2007, 03:09:27 PM »
that thing looks nice!
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-[=AHs=]-UberSev
Shadowgandor
Turrets: +61/-66
Posts: 826
Re: Open The Sky Project(Images!)
«
Reply #178 on:
November 17, 2007, 03:23:22 PM »
looks nice, speed and stuff is going to change, right? Since i think it walks a bit to fast, although it could've been the rtses i've been playing lately
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Risujin
Turrets: +33/-13
Posts: 740
Re: Open The Sky Project(Images!)
«
Reply #179 on:
November 17, 2007, 04:57:03 PM »
Quote from: benmachine on November 17, 2007, 02:28:28 PM
What I managed this weekend:
http://www.bandstand.org.uk/~benm/vandal/
I should have shared this with you guys months ago, but better late than never. I hope the code portion helps you, bm:
http://pub.risujin.org/tremulous/balance/
Version 17 is the last version of Balance mod that I was working on when I abandoned it. It includes the Fletch in all its flying glory. The animations are missing but I believe the code is setup to handle them correctly should there be a model with working animations.
The Fletch can fly (tap jump a lot), glide (hold jump), wallwalk, and has a secondary flash attack which will blind (this is implemented!) any humans within a basi-gas style radius. Flash burns the Fletch for 25 hp and it can fry itself. Chompers designed the Fletch from the bottom up basically.
The VM is (finally!) TJW-compatible. Place it and the PK3 in the balance directory. Aliens need one evo for Fletch.
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