benmachine

Turrets: +99/-76
Posts: 915
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« Reply #90 on: October 09, 2007, 06:18:08 PM » |
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I volunteer to have a go at coding this, but I can't be confident that I'll be able to.
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benmachine
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==Troy==
Turrets: +65/-67
Posts: 439
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« Reply #91 on: October 09, 2007, 06:23:15 PM » |
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Id helped with some physics of the flight of the model, since its not a lot of coding (just formulas) but I am sure if the code will be written, this part will be very simple.
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rojo11
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« Reply #92 on: October 14, 2007, 01:18:02 PM » |
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remulous Name - UnderclassRojo
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blood2.0
Guest
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« Reply #93 on: October 14, 2007, 11:24:18 PM » |
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2 evolves 50 hp bad deal does less damage then dretch worse! unless its half the size of a dretch its hp is to low. if you wont to have 50 hp then make it the size of a granger and make it able to turn invisible. it would be fair
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Shadowgandor
Turrets: +61/-66
Posts: 826
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« Reply #94 on: October 15, 2007, 05:01:36 PM » |
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dretch attack=high imo  . Atleast headbites
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #95 on: October 15, 2007, 05:25:58 PM » |
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2 evolves 50 hp bad deal does less damage then dretch worse! unless its half the size of a dretch its hp is to low. if you wont to have 50 hp then make it the size of a granger and make it able to turn invisible. it would be fair You're an idiot.
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U R A Q T
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ShadowNinjaDudeMan
Turrets: +86/-58
Posts: 1388
NOM!NOM!NOM!
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« Reply #96 on: October 15, 2007, 06:50:58 PM » |
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2 evolves 50 hp bad deal does less damage then dretch worse! unless its half the size of a dretch its hp is to low. if you wont to have 50 hp then make it the size of a granger and make it able to turn invisible. it would be fair You're an idiot. You are both idiots.
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My favorite player is Jesus, because everything is forgiven when he respawns.
NOM!NOM!NOM!
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Plague Bringer
Turrets: +147/-187
Posts: 3811
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« Reply #97 on: October 15, 2007, 06:55:47 PM » |
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2 evolves 50 hp bad deal does less damage then dretch worse! unless its half the size of a dretch its hp is to low. if you wont to have 50 hp then make it the size of a granger and make it able to turn invisible. it would be fair You're an idiot. You are both idiots. You three are all idiots.
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U R A Q T
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HamStar
Turrets: +128/-27
Posts: 457
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« Reply #98 on: October 15, 2007, 07:53:27 PM » |
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Onoz I broke the chain  Now get back on topic! I'd vote for it to have around 50- 80 HP, with similar damage as the dretch to make up for the more difficult controls (if any).
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ShadowNinjaDudeMan
Turrets: +86/-58
Posts: 1388
NOM!NOM!NOM!
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« Reply #99 on: October 15, 2007, 08:29:32 PM » |
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I'd vote for it to have around 50- 80 HP, with similar damage as the dretch to make up for the more difficult controls (if any).
"If any." Please explain. So, are you suggesting that this alien is autopilot? "NO!!!! Go LEFT!!! I SAID LEFT!!!! AWW!!!! FFS!! U MISSED HIM!!! TURN AROUND!! HES RIGHT THERE!!! NO...THERE!!! RIGHT!!! NO NO!! LEFT A BIT!!! Oh, well done, now were dead! Feel happy now, computer? eh? Happy?"
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My favorite player is Jesus, because everything is forgiven when he respawns.
NOM!NOM!NOM!
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The MC Horton Crankfire
Turrets: +18/-79
Posts: 273
High-fiving MF
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« Reply #100 on: October 15, 2007, 08:41:35 PM » |
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Whatever you initially set the HP to won't be too big a deal, as it'll have to be playtested to perfection no matter what. Whatever you initially set the HP to won't be too big a deal, as it'll have to be playtested to perfection no matter what. You're an idiot.
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Caveman's positiveness and encouragement finally broke the max signature size! And what happened then...? Well...in Who-ville they say That the Grinch's small heart Grew three sizes that day!
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mooseberry
Community Moderators

Turrets: +666/-325
Posts: 3934
Hello.
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« Reply #101 on: October 16, 2007, 12:46:05 AM » |
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Whatever you initially set the HP to won't be too big a deal, as it'll have to be playtested to perfection no matter what. Whatever you initially set the HP to won't be too big a deal, as it'll have to be playtested to perfection no matter what. You're an idiot. OMG u are stupid
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.] मैं हिन्दी का समर्थन  ~Mooseberry.
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ShadowNinjaDudeMan
Turrets: +86/-58
Posts: 1388
NOM!NOM!NOM!
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« Reply #102 on: October 16, 2007, 09:09:34 AM » |
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Whatever you initially set the HP to won't be too big a deal, as it'll have to be playtested to perfection no matter what. Whatever you initially set the HP to won't be too big a deal, as it'll have to be playtested to perfection no matter what. You're an idiot. OMG u are stupid Only idiots say "stupid" as an insult, so therefore...
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My favorite player is Jesus, because everything is forgiven when he respawns.
NOM!NOM!NOM!
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #103 on: October 16, 2007, 10:13:02 PM » |
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I'd vote for it to have around 50- 80 HP, with similar damage as the dretch to make up for the more difficult controls (if any).
"If any." Please explain. So, are you suggesting that this alien is autopilot? "NO!!!! Go LEFT!!! I SAID LEFT!!!! AWW!!!! FFS!! U MISSED HIM!!! TURN AROUND!! HES RIGHT THERE!!! NO...THERE!!! RIGHT!!! NO NO!! LEFT A BIT!!! Oh, well done, now were dead! Feel happy now, computer? eh? Happy?" NO! you say "DO A BARREL ROLL!"
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 <Timbo> posting on the trem forums rarely results in anything good
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n00b pl0x
Turrets: +54/-168
Posts: 2415
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« Reply #104 on: October 16, 2007, 11:22:44 PM » |
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2 evolves 50 hp bad deal does less damage then dretch worse! unless its half the size of a dretch its hp is to low. if you wont to have 50 hp then make it the size of a granger and make it able to turn invisible. it would be fair You're an idiot. You are both idiots. You three are all idiots. youre both idiots
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will sort out my sig, or I will get banned.
HOW DO I SORTED SIG?
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Redsky
Turrets: +35/-6
Posts: 207
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« Reply #105 on: October 18, 2007, 04:55:34 PM » |
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 xD dont call others(and yourselfs too) idots, "who is an idot" is not the topic sorry for not posting- been sick, been lonely, been away from PC ==Troy==, benmachine: i will send you PM this weekend to tell you more things that you should know and to discuss some things... and about hp and so on... it may change while testing it so no big worry. The MC Horton Crankfire is right PS: i think it wont be smaller than basilisk(im talking about walk mode not flyight mode)
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Happy New Year Everybody! : signature adequate once a year.
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Shadowgandor
Turrets: +61/-66
Posts: 826
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« Reply #106 on: October 18, 2007, 07:22:18 PM » |
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hey now, don't get sick before you have finished this project :O
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Redsky
Turrets: +35/-6
Posts: 207
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« Reply #107 on: October 20, 2007, 04:12:17 PM » |
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Ye-s! I finaly manage to finish animations I will put download link to demo video later(whan i will do a quick painting), until then i will just tell you about frame layout: 1-31 walk forward 31-1 walk backward 32-62 walk to the left 62-32 walk to the right 63-83 jump 84-104 float(normal jump) 104-124 landing(after jump) 125-135 attack1 136-146 attack2 147-191 gesture 192-233 die 234-274 standing 275-280 change from walking to flying mod280-275 change from flying to walking mod 281-291 flap wings292-302 attack3(in midair)303-343 glidingoh, forgive me my ortography and language - im so enthusiastic about it. Now I can say that 50% or more of this project is done. ( bold text-means animations that are not ordinary)
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Happy New Year Everybody! : signature adequate once a year.
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hitchen1
Turrets: +17/-16
Posts: 103
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« Reply #108 on: October 20, 2007, 04:34:23 PM » |
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Sweet
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rojo11
Turrets: +0/-0
Posts: 2
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« Reply #109 on: October 20, 2007, 07:01:04 PM » |
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this is gonna be so cool! Ye-s! I finaly manage to finish animations I will put download link to demo video later(whan i will do a quick painting), until then i will just tell you about frame layout: 1-31 walk forward 31-1 walk backward 32-62 walk to the left 62-32 walk to the right 63-83 jump 84-104 float(normal jump) 104-124 landing(after jump) 125-135 attack1 136-146 attack2 147-191 gesture 192-233 die 234-274 standing 275-280 change from walking to flying mod 280-275 change from flying to walking mod 281-291 flap wings 292-302 attack3(in midair) 303-343 gliding oh, forgive me my ortography and language - im so enthusiastic about it. Now I can say that 50% or more of this project is done. (bold text-means animations that are not ordinary)
i understood none of that xD it still souns cool though
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remulous Name - UnderclassRojo
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Redsky
Turrets: +35/-6
Posts: 207
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« Reply #110 on: October 21, 2007, 10:25:05 AM » |
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Ok, so i did video  If you want to see it(who wouldn't?  )than click HERE to download it. I used olo89's mapping. Enjoy! PS. i have sended PM to Troy and benmachine hope thay will answer me quickly (if you cant play the file than click here)
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Happy New Year Everybody! : signature adequate once a year.
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #111 on: October 21, 2007, 01:38:03 PM » |
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Cannot play file :cry:
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 <Timbo> posting on the trem forums rarely results in anything good
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E-Mxp
Turrets: +27/-10
Posts: 722
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« Reply #112 on: October 21, 2007, 02:57:03 PM » |
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Looks Sweet, I don't really like the somewhat bright texturing. It just doesn't look like the other aliens, but other than that, Sweet!!!  Keep up the good work!
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le mi'a bende cu nitcu lo zbasu
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #113 on: October 21, 2007, 03:24:45 PM » |
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Still does not work :cry: This time it is to do with the .zip archive
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 <Timbo> posting on the trem forums rarely results in anything good
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Redsky
Turrets: +35/-6
Posts: 207
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« Reply #114 on: October 21, 2007, 03:40:22 PM » |
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=.= boy, im not even sure how to send it to ya... oh well... ill try .rar (try here) Yes, mapping is not ready... but for now its ok. You can be sure that it will be playing on changed mapping. Glad to hear you like aniamtions.
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Happy New Year Everybody! : signature adequate once a year.
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The MC Horton Crankfire
Turrets: +18/-79
Posts: 273
High-fiving MF
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« Reply #115 on: October 21, 2007, 10:50:57 PM » |
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Still looking great, thanks for all the work you're putting into this. But... are you seriously going to call it a Vandal? That just makes it sound like a juvenile delinquent, lol.
Oh, and shouldn't it need a mid-air dying animation?
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Caveman's positiveness and encouragement finally broke the max signature size! And what happened then...? Well...in Who-ville they say That the Grinch's small heart Grew three sizes that day!
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benmachine

Turrets: +99/-76
Posts: 915
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« Reply #116 on: October 21, 2007, 11:07:25 PM » |
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Your file upload service seems to be clipping bits off. Try uploading it to www.mercenariesguild.net/filesYes, I got your PM, but it's quite long :P I'll reply later
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benmachine
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Redsky
Turrets: +35/-6
Posts: 207
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« Reply #117 on: October 22, 2007, 06:29:00 AM » |
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But... are you seriously going to call it a Vandal? That just makes it sound like a juvenile delinquent, lol. Yes i will  . Vandal goes good with marauder, anyway it could also named Harpy(as it goes good with basi and rant), but im not sure for now... Oh, and shouldn't it need a mid-air dying animation? nah i dont think so... even if you need it than its just mod change animation+death animation and wont be a problem... oh well... nvm ill check it whan it will be more playable. uploading done. benmachine, here's a link
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Happy New Year Everybody! : signature adequate once a year.
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Lakitu7
Tremulous Developers
Turrets: +120/-73
Posts: 1002
Watch for spinys
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« Reply #118 on: October 22, 2007, 06:46:04 AM » |
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Wow, you've finished something concrete that took some effort. Nice. Maybe this will get off the ground. 
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UniqPhoeniX
Spam Killer
Turrets: +66/-32
Posts: 1376
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« Reply #119 on: October 22, 2007, 10:36:40 AM » |
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Nice model, keep up the good work! Animations look pretty nice! :eek: No for an Adv. version having 8 legs - other Adv. aliens look very similar to normal versions and all have 6 legs. Maybe give it an electric attack like Adv. Mara, it would be great against jetards. It should also have a touch damage if high speed/depending on speed like Dragoon's pounce (headbites at high speed  ) and unlimited caustic spit 2-4x damage of Adv. Granger (but about as inaccurate as shotgun and doesn't fly straight). It should fly much faster then jetpacks (almost as fast as spectator, faster with speed boost and/or diving), otherwise it would be very easy to shoot at and could barely get to jetards before killed. Walking doesn't have to be fast as this alien is supposed to be used mostly in air (but it would be great to fly through tunnels with pounce  ). Wallwalking... IMO it should be slow. Toggle if fly is off with c. On ground pounce should give more speed right away while in air you have to gain speed by holding boost for a few seconds. Both could use jump. About glide... I think it should glide in the direction you were last moving (if flying is enabled) with the speed you have gained, and if you press a button then it turns that way (if look down and press+hold forward then it "dives"; will lose speed with fast turns). If flying is disabled it would fall like other aliens, otherwise it would be a bit difficult to stay on the ground. IMO, noise should be caused only by walking, pounce and speed boost. So, basically: LMB is main attack, RMB is electric attack, MMB is caustic spit. F is gesture. on ground: moves like dretch (even wallwalking) except holding jump works like goon pounce (+noise). in air: Exactly like as spectator except won't stop by itself, hold S to slow down (min speed is not 0) and starts to lose height with slow speeds. Gains speed with flying down, so diving with speed boost is very fast. (moving mouse turns left/right, looks+aims up/down; WASD fly forward(where aiming)/accelerate to normal speed, glide to side, slow down; jump makes moving/acceleration faster (+noise).) I also like the name Harrier most.
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