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Author Topic: Open The Sky Project(Images!)  (Read 79647 times)
benmachine

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« Reply #90 on: October 09, 2007, 06:18:08 PM »

I volunteer to have a go at coding this, but I can't be confident that I'll be able to.
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benmachine
==Troy==


Turrets: +65/-67
Posts: 439


« Reply #91 on: October 09, 2007, 06:23:15 PM »

Id helped with some physics of the flight of the model, since its not a lot of coding (just formulas) but I am sure if the code will be written, this part will be very simple.
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rojo11


Turrets: +0/-0
Posts: 2


« Reply #92 on: October 14, 2007, 01:18:02 PM »

im not gonna let you guys forget this idea...

hurry up and finish it!! xD

 Granger  Granger  Granger  Granger  Granger  Granger
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remulous Name - UnderclassRojo
blood2.0
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« Reply #93 on: October 14, 2007, 11:24:18 PM »

2 evolves 50 hp bad deal does less damage then dretch worse!
unless its half the size of a dretch its hp is to low.  
if you wont to have 50 hp then make it the size of a granger and make it able to turn invisible.  it would be fair
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Shadowgandor


Turrets: +61/-66
Posts: 826


« Reply #94 on: October 15, 2007, 05:01:36 PM »

dretch attack=high imo Tongue.
Atleast headbites
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Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #95 on: October 15, 2007, 05:25:58 PM »

Quote from: "blood2.0"
2 evolves 50 hp bad deal does less damage then dretch worse!
unless its half the size of a dretch its hp is to low.  
if you wont to have 50 hp then make it the size of a granger and make it able to turn invisible.  it would be fair
You're an idiot.
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U R A Q T
ShadowNinjaDudeMan


Turrets: +86/-58
Posts: 1388

NOM!NOM!NOM!


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« Reply #96 on: October 15, 2007, 06:50:58 PM »

Quote from: "Plague Bringer"
Quote from: "blood2.0"
2 evolves 50 hp bad deal does less damage then dretch worse!
unless its half the size of a dretch its hp is to low.  
if you wont to have 50 hp then make it the size of a granger and make it able to turn invisible.  it would be fair
You're an idiot.

You are both idiots.
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My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!
Plague Bringer


Turrets: +147/-187
Posts: 3811


« Reply #97 on: October 15, 2007, 06:55:47 PM »

Quote from: "ShadowNinjaDudeMan"
Quote from: "Plague Bringer"
Quote from: "blood2.0"
2 evolves 50 hp bad deal does less damage then dretch worse!
unless its half the size of a dretch its hp is to low.  
if you wont to have 50 hp then make it the size of a granger and make it able to turn invisible.  it would be fair
You're an idiot.

You are both idiots.
You three are all idiots.
Logged

U R A Q T
HamStar


Turrets: +128/-27
Posts: 457


« Reply #98 on: October 15, 2007, 07:53:27 PM »

Onoz I broke the chain Shocked Now get back on topic!

I'd vote for it to have around 50- 80 HP, with similar damage as the dretch to make up for the more difficult controls (if any).
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ShadowNinjaDudeMan


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« Reply #99 on: October 15, 2007, 08:29:32 PM »

Quote from: "HamStar"


I'd vote for it to have around 50- 80 HP, with similar damage as the dretch to make up for the more difficult controls (if any).


"If any."

Please explain.
So, are you suggesting that this alien is autopilot?
"NO!!!! Go LEFT!!! I SAID LEFT!!!! AWW!!!! FFS!! U MISSED HIM!!! TURN AROUND!! HES RIGHT THERE!!! NO...THERE!!! RIGHT!!! NO NO!! LEFT A BIT!!! Oh, well done, now were dead! Feel happy now, computer? eh? Happy?"
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My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!
The MC Horton Crankfire


Turrets: +18/-79
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High-fiving MF


« Reply #100 on: October 15, 2007, 08:41:35 PM »

Whatever you initially set the HP to won't be too big a deal, as it'll have to be playtested to perfection no matter what.

Quote from: "The MC Horton Crankfire"
Whatever you initially set the HP to won't be too big a deal, as it'll have to be playtested to perfection no matter what.

You're an idiot.
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Caveman's positiveness and encouragement finally broke the max signature size!

Quote from: Dr. Seuss
And what happened then...?
Well...in Who-ville they say
That the Grinch's small heart
Grew three sizes that day!
mooseberry
Community Moderators
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Hello.


« Reply #101 on: October 16, 2007, 12:46:05 AM »

Quote from: "The MC Horton Crankfire"
Whatever you initially set the HP to won't be too big a deal, as it'll have to be playtested to perfection no matter what.

Quote from: "The MC Horton Crankfire"
Whatever you initially set the HP to won't be too big a deal, as it'll have to be playtested to perfection no matter what.

You're an idiot.


OMG u are stupid
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Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.
ShadowNinjaDudeMan


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« Reply #102 on: October 16, 2007, 09:09:34 AM »

Quote from: "mooseberry"
Quote from: "The MC Horton Crankfire"
Whatever you initially set the HP to won't be too big a deal, as it'll have to be playtested to perfection no matter what.

Quote from: "The MC Horton Crankfire"
Whatever you initially set the HP to won't be too big a deal, as it'll have to be playtested to perfection no matter what.

You're an idiot.


OMG u are stupid


Only idiots say "stupid" as an insult, so therefore...
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My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!
CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #103 on: October 16, 2007, 10:13:02 PM »

Quote from: "ShadowNinjaDudeMan"
Quote from: "HamStar"


I'd vote for it to have around 50- 80 HP, with similar damage as the dretch to make up for the more difficult controls (if any).


"If any."

Please explain.
So, are you suggesting that this alien is autopilot?
"NO!!!! Go LEFT!!! I SAID LEFT!!!! AWW!!!! FFS!! U MISSED HIM!!! TURN AROUND!! HES RIGHT THERE!!! NO...THERE!!! RIGHT!!! NO NO!! LEFT A BIT!!! Oh, well done, now were dead! Feel happy now, computer? eh? Happy?"


NO! you say "DO A BARREL ROLL!"
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Quote
<Timbo> posting on the trem forums rarely results in anything good
n00b pl0x


Turrets: +54/-168
Posts: 2415



« Reply #104 on: October 16, 2007, 11:22:44 PM »

Quote from: "Plague Bringer"
Quote from: "ShadowNinjaDudeMan"
Quote from: "Plague Bringer"
Quote from: "blood2.0"
2 evolves 50 hp bad deal does less damage then dretch worse!
unless its half the size of a dretch its hp is to low.  
if you wont to have 50 hp then make it the size of a granger and make it able to turn invisible.  it would be fair
You're an idiot.

You are both idiots.
You three are all idiots.


youre both idiots
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will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?
Redsky


Turrets: +35/-6
Posts: 207


« Reply #105 on: October 18, 2007, 04:55:34 PM »


xD dont call others(and yourselfs too) idots, "who is an idot" is not the topic
sorry for not posting- been sick, been lonely, been away from PC Sad

==Troy==, benmachine: i will send you PM this weekend to tell you more things that you should know and to discuss some things...

and about hp and so on... it may change while testing it so no big worry.
The MC Horton Crankfire is right
PS: i think it wont be smaller than basilisk(im talking about walk mode not flyight mode)
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Shadowgandor


Turrets: +61/-66
Posts: 826


« Reply #106 on: October 18, 2007, 07:22:18 PM »

hey now, don't get sick before you have finished this project :O
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Redsky


Turrets: +35/-6
Posts: 207


« Reply #107 on: October 20, 2007, 04:12:17 PM »

Ye-s! I finaly manage to finish animations Cool
I will put download link to demo video later(whan i will do a quick painting), until then i will just tell you about frame layout:
1-31 walk forward
31-1 walk backward
32-62 walk to the left
62-32 walk to the right
63-83 jump
84-104 float(normal jump)
104-124 landing(after jump)
125-135 attack1
136-146 attack2
147-191 gesture
192-233 die
234-274 standing
275-280 change from walking to flying mod
280-275 change from flying to walking mod
281-291 flap wings
292-302 attack3(in midair)
303-343 gliding
oh, forgive me my ortography and language - im so enthusiastic about it.
Now I can say that 50% or more of this project is done.
(bold text-means animations that are not ordinary)
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hitchen1


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Posts: 103


« Reply #108 on: October 20, 2007, 04:34:23 PM »

Sweet
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rojo11


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Posts: 2


« Reply #109 on: October 20, 2007, 07:01:04 PM »

this is gonna be so cool!

Quote
Ye-s! I finaly manage to finish animations  
I will put download link to demo video later(whan i will do a quick painting), until then i will just tell you about frame layout:
1-31 walk forward
31-1 walk backward
32-62 walk to the left
62-32 walk to the right
63-83 jump
84-104 float(normal jump)
104-124 landing(after jump)
125-135 attack1
136-146 attack2
147-191 gesture
192-233 die
234-274 standing
275-280 change from walking to flying mod
280-275 change from flying to walking mod
281-291 flap wings
292-302 attack3(in midair)
303-343 gliding
oh, forgive me my ortography and language - im so enthusiastic about it.
Now I can say that 50% or more of this project is done.
(bold text-means animations that are not ordinary)


i understood none of that xD

it still souns cool though
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remulous Name - UnderclassRojo
Redsky


Turrets: +35/-6
Posts: 207


« Reply #110 on: October 21, 2007, 10:25:05 AM »

Ok, so i did video Cheesy
If you want to see it(who wouldn't? Tongue )than click HERE to download it.
I used olo89's mapping. Enjoy!

PS. i have sended PM to Troy and benmachine hope thay will answer me quickly Smiley
(if you cant play the file than click here)
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CreatureofHell


Turrets: +429/-123
Posts: 2351

Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #111 on: October 21, 2007, 01:38:03 PM »

Cannot play file  :cry:
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Quote
<Timbo> posting on the trem forums rarely results in anything good
E-Mxp


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« Reply #112 on: October 21, 2007, 02:57:03 PM »

Looks Sweet, I don't really like the somewhat bright texturing. It just doesn't look like the other aliens, but other than that, Sweet!!! Cheesy
Keep up the good work!
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CreatureofHell


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Ash Nazg Durbatulūk, Ash Nazg Gimbatul.


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« Reply #113 on: October 21, 2007, 03:24:45 PM »

Still does not work  :cry:  This time it is to do with the .zip archive
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Quote
<Timbo> posting on the trem forums rarely results in anything good
Redsky


Turrets: +35/-6
Posts: 207


« Reply #114 on: October 21, 2007, 03:40:22 PM »

=.= boy, im not even sure how to send it to ya... oh well... ill try .rar
(try here)

Yes, mapping is not ready... but for now its ok. You can be sure that it will be playing on changed mapping. Glad to hear you like aniamtions.
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The MC Horton Crankfire


Turrets: +18/-79
Posts: 273

High-fiving MF


« Reply #115 on: October 21, 2007, 10:50:57 PM »

Still looking great, thanks for all the work you're putting into this. But... are you seriously going to call it a Vandal? That just makes it sound like a juvenile delinquent, lol.

Oh, and shouldn't it need a mid-air dying animation?
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Caveman's positiveness and encouragement finally broke the max signature size!

Quote from: Dr. Seuss
And what happened then...?
Well...in Who-ville they say
That the Grinch's small heart
Grew three sizes that day!
benmachine

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Turrets: +99/-76
Posts: 915



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« Reply #116 on: October 21, 2007, 11:07:25 PM »

Your file upload service seems to be clipping bits off. Try uploading it to www.mercenariesguild.net/files

Yes, I got your PM, but it's quite long :P I'll reply later
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benmachine
Redsky


Turrets: +35/-6
Posts: 207


« Reply #117 on: October 22, 2007, 06:29:00 AM »

Quote from: "The MC Horton Crankfire"
But... are you seriously going to call it a Vandal? That just makes it sound like a juvenile delinquent, lol.

Yes i will Tongue . Vandal goes good with marauder, anyway it could also named Harpy(as it goes good with basi and rant), but im not sure for now...
Quote from: "The MC Horton Crankfire"
Oh, and shouldn't it need a mid-air dying animation?
nah i dont think so... even if you need it than its just mod change animation+death animation and wont be a problem... oh well... nvm ill check it whan it will be more playable.
uploading done. benmachine, here's a link
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Lakitu7
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Turrets: +120/-73
Posts: 1002


Watch for spinys


« Reply #118 on: October 22, 2007, 06:46:04 AM »

Wow, you've finished something concrete that took some effort. Nice. Maybe this will get off the ground. Smiley
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UniqPhoeniX
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« Reply #119 on: October 22, 2007, 10:36:40 AM »

Nice model, keep up the good work! Animations look pretty nice! :eek:

No for an Adv. version having 8 legs - other Adv. aliens look very similar to normal versions and all have 6 legs.
Maybe give it an electric attack like Adv. Mara, it would be great against jetards.
It should also have a touch damage if high speed/depending on speed like Dragoon's pounce (headbites at high speed Tongue) and
unlimited caustic spit 2-4x damage of Adv. Granger (but about as inaccurate as shotgun and doesn't fly straight).
It should fly much faster then jetpacks (almost as fast as spectator, faster with speed boost and/or diving), otherwise it would be very easy to shoot at and could barely get to jetards before killed.
Walking doesn't have to be fast as this alien is supposed to be used mostly in air (but it would be great to fly through tunnels with pounce Smiley).
Wallwalking... IMO it should be slow. Toggle if fly is off with c.

On ground pounce should give more speed right away while in air you have to gain speed by holding boost for a few seconds. Both could use jump.

About glide... I think it should glide in the direction you were last moving (if flying is enabled) with the speed you have gained, and if you press a button then it turns that way (if look down and press+hold forward then it "dives"; will lose speed with fast turns). If flying is disabled it would fall like other aliens, otherwise it would be a bit difficult to stay on the ground.
IMO, noise should be caused only by walking, pounce and speed boost.

So, basically: LMB is main attack, RMB is electric attack, MMB is caustic spit. F is gesture.
on ground: moves like dretch (even wallwalking) except holding jump works like goon pounce (+noise).
in air: Exactly like as spectator except won't stop by itself, hold S to slow down (min speed is not 0) and starts to lose height with slow speeds. Gains speed with flying down, so diving with speed boost is very fast.
(moving mouse turns left/right, looks+aims up/down;
WASD fly forward(where aiming)/accelerate to normal speed, glide to side, slow down;
jump makes moving/acceleration faster (+noise).)

I also like the name Harrier most.
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