Odin
Spam Killer

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Posts: 1764
omgwtfbbq
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« Reply #60 on: August 23, 2007, 10:24:14 PM » |
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I think the wings should be concave, not completely straight like that.
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Redsky
Turrets: +35/-6
Posts: 207
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« Reply #61 on: August 24, 2007, 08:52:15 AM » |
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Probably You are right, but it would also mean addnig bout 4 vertex(or more) per membrane and cause more problems when animating and to me it doesnt look that bad=>membrane seems to be stretched  Edit: Made UV-mapping, I think it's better now have a look at it:  You can also paint if you have blender and know someting about 2D : http://files-upload.com/files/455724/VANDAL.rar(tex. in tga and blend file) ^if you cant download it just PM me, ok? Enjoy!!!^^ Edit2: I tryed to understand and learn something about IK solvers but just cant manage to do anything... who cares iwill just do animation without this...
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Happy New Year Everybody! : signature adequate once a year.
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RiffRaff
Turrets: +0/-4
Posts: 13
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« Reply #62 on: August 28, 2007, 12:03:31 AM » |
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why not fletch for FLying drETCH... well ok it's not so good... this alien could be funny, but make it poo as a pigeon and THEN it's reallllly kewl (call it barbs or whatever to be more romantic  )
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n Game name: {tHc}Raf
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The MC Horton Crankfire
Turrets: +18/-79
Posts: 273
High-fiving MF
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« Reply #63 on: August 28, 2007, 05:30:38 AM » |
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DO A BARREL ROLL!
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Caveman's positiveness and encouragement finally broke the max signature size! And what happened then...? Well...in Who-ville they say That the Grinch's small heart Grew three sizes that day!
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E-Mxp
Turrets: +27/-10
Posts: 722
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« Reply #64 on: August 28, 2007, 06:15:57 AM » |
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DO A BARREL ROLL! QFT XD LOLZ!! Starfox quote!! Barrel Roll FTW!! 
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le mi'a bende cu nitcu lo zbasu
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peopleperson
Turrets: +0/-0
Posts: 23
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« Reply #65 on: September 08, 2007, 12:08:33 PM » |
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were did you get the programe??? 
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"/""\"\ \"\""/"/ \\:.V.:// Copy and paste Granger into your signature!
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E-Mxp
Turrets: +27/-10
Posts: 722
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« Reply #66 on: September 08, 2007, 09:10:34 PM » |
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le mi'a bende cu nitcu lo zbasu
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peopleperson
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Posts: 23
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« Reply #67 on: September 08, 2007, 11:38:38 PM » |
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wow thats a complicated programe...... :-?
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"/""\"\ \"\""/"/ \\:.V.:// Copy and paste Granger into your signature!
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tehOen
Guest
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« Reply #68 on: September 09, 2007, 12:27:39 AM » |
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wow thats a complicated programe...... :-? actually not you need to get used to it
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Shadowgandor
Turrets: +61/-66
Posts: 826
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« Reply #69 on: September 09, 2007, 08:51:25 AM » |
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Holy shit, i love it, i really love it. Great job man <3
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olo89
Turrets: +0/-0
Posts: 4
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« Reply #70 on: September 09, 2007, 11:15:07 AM » |
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Hey red[sky], exept flying alien, that i like much  I propose to creaate some spider creature, which would be able to use net like a spiderman or cratures in Liero. I hope you already think about it.
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Redsky
Turrets: +35/-6
Posts: 207
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« Reply #71 on: September 09, 2007, 02:58:27 PM » |
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I propose to creaate some spider creature, which would be able to use net like a spiderman or cratures in Liero. I hope you already think about it. Hay olo89! I can see you visited forum at last. Good to hear you like it:) Bout that spider that was mine idea, wasnt it? :wink: I wanted not to speak about it until this alien was finished :roll: After all not even 50% of this project is done yet... no use of talking about something else while its not ended PS. noone would like to paint texture? not even for fun???  Edit: Im so happy! Thanks to tehOen i finally managed to test model but have some problems. render:  if you know how to help me than do it, please 
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Happy New Year Everybody! : signature adequate once a year.
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Shadowgandor
Turrets: +61/-66
Posts: 826
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« Reply #72 on: September 09, 2007, 03:44:48 PM » |
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There was one person saying he would like to texture it, look back if you're interested, since i''m to lazy to search for it 
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Redsky
Turrets: +35/-6
Posts: 207
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« Reply #73 on: September 09, 2007, 03:50:51 PM » |
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The only problem i got is UV-mapping. As my UV arent that good :-? Werewulf made it for me(...) But he was working with 3d Studio and now i cant open his UV :cry: and there is no help about it on internet.(he done some fine work and now its wasted) im really sorry about this mapping, looks realy good. Now i did UV mapping-this can be painted by any program for 2D graphic edition and you can check it easly how it look on mesh whan you reload img in blender... i was thinking if werewulf could reuse some of his own mapping for this... he's occupied lately so i dont think he will.
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Happy New Year Everybody! : signature adequate once a year.
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ShadowNinjaDudeMan
Turrets: +86/-58
Posts: 1388
NOM!NOM!NOM!
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« Reply #74 on: September 09, 2007, 05:49:20 PM » |
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Just wanted to see what all the different pieces of the skin looked like. Heres mine, I know its pretty piss-poor, but its a start, come on others, dont be shy. 
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My favorite player is Jesus, because everything is forgiven when he respawns.
NOM!NOM!NOM!
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Shadowgandor
Turrets: +61/-66
Posts: 826
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« Reply #75 on: September 09, 2007, 06:22:34 PM » |
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you missed a piece or 2 ^^
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ShadowNinjaDudeMan
Turrets: +86/-58
Posts: 1388
NOM!NOM!NOM!
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« Reply #76 on: September 09, 2007, 07:43:13 PM » |
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I know, I wasnt sure if they were the eyes or shit like that.
It was deliberate. I swear
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My favorite player is Jesus, because everything is forgiven when he respawns.
NOM!NOM!NOM!
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Redsky
Turrets: +35/-6
Posts: 207
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« Reply #77 on: September 10, 2007, 12:25:04 PM » |
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Heres mine, I know its pretty piss-poor, but its a start, come on others, dont be shy. Yeah, we wont do anything to you unless you make a really bad one than we'll offend you and call you names  (thats a jocke=.= dont take it too serious just post your mapping and stop worrying) @ShadowNinjaDudeMan: Its quiet good(tha shading you made) it makes me think that a good texture should be made from multiple layers: -main colours -main shading -quasi-bumpmap(+ shading to show bumps in alien's body) But you dont have to do it if you dont want to  just like i do one layer mapping right now(nothing big) Ahh BTW those two parts you dont recognize are: -oval: side eye -shapeless: interior side of mouth(its project from top view) What about render?  PS: here's a legend if you have problems with reading UV-mapping
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Happy New Year Everybody! : signature adequate once a year.
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Scotty
Turrets: +0/-0
Posts: 6
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« Reply #78 on: September 16, 2007, 01:29:03 AM » |
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wow i am surprised that this project has lasted so long. great idea, we could make a full mod out of this! i think we would need to thoroughly think the human weapons though, because at this point they nearly always lose.
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he entire human team was bitten by an angry dretch
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Shadowgandor
Turrets: +61/-66
Posts: 826
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« Reply #79 on: September 16, 2007, 07:42:50 AM » |
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not true 
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ShadowNinjaDudeMan
Turrets: +86/-58
Posts: 1388
NOM!NOM!NOM!
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« Reply #80 on: September 16, 2007, 09:11:16 AM » |
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Cool, thanks Redsky. I may try a better attempt soon.
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My favorite player is Jesus, because everything is forgiven when he respawns.
NOM!NOM!NOM!
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Redsky
Turrets: +35/-6
Posts: 207
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« Reply #81 on: September 19, 2007, 05:18:58 PM » |
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not true  your right Cool, thanks Redsky. I may try a better attempt soon. You're welcome^^ I would be glad if you try that attempt - your red-white mapping looks better than mine(not really finished) crapy mapping, :oops: (maybe i will post it here but later-whan i finish it) Gona make some animation this weekend ... hope to find time. school and things... you know (well i have that walk animation, but it doesnt look good, compare to tyrant charge animation, which is a masterpiece*) ---------------- *thats sad because you cant really see it in game, charge animation just dont match walking speed and it looks like tyrant is gliding on ice
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CreatureofHell
Turrets: +429/-123
Posts: 2351
Ash Nazg Durbatulūk, Ash Nazg Gimbatul.
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« Reply #82 on: September 19, 2007, 05:22:02 PM » |
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How about posting some new screenies? I don't doubt we are all anxious to see it. 
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 <Timbo> posting on the trem forums rarely results in anything good
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The MC Horton Crankfire
Turrets: +18/-79
Posts: 273
High-fiving MF
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« Reply #83 on: September 27, 2007, 10:29:00 PM » |
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Redsky, are you still working on this? It's a good idea, and I think it'd be pretty cool to see on a server or two.
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Caveman's positiveness and encouragement finally broke the max signature size! And what happened then...? Well...in Who-ville they say That the Grinch's small heart Grew three sizes that day!
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thirdstreettito
Turrets: +107/-1124
Posts: 752
The One And Only, thirdstreettito
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« Reply #84 on: October 01, 2007, 05:29:56 PM » |
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Well, how much health do they have? Thats the main thing I want to know.
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olo89
Turrets: +0/-0
Posts: 4
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« Reply #85 on: October 03, 2007, 02:49:44 PM » |
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I have painted/colored this bug and I think it looks quite good 
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Redsky
Turrets: +35/-6
Posts: 207
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« Reply #86 on: October 03, 2007, 05:03:27 PM » |
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LOL, alien on LSD  nice job olo, continue, but remember that it have to look someway that will fit other aliens, not a ladybirds  hehe i was thinking he will have something like about 85-120hp, something between mara and lisk To all who dont believe that im still working: well, I AM. just its not holiday any more and i dont have that much time Cheers:)
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Happy New Year Everybody! : signature adequate once a year.
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olo89
Turrets: +0/-0
Posts: 4
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« Reply #87 on: October 03, 2007, 07:48:35 PM » |
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I checked it in blender on your model and... it's not bad. I must change the color of wings and it will look (almost) seriously :eek: regards
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The MC Horton Crankfire
Turrets: +18/-79
Posts: 273
High-fiving MF
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« Reply #88 on: October 03, 2007, 09:19:39 PM » |
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Olo, your skin just doesn't seem to have the same detail and definition that the other skins in Trem do. Perhaps it'd be a good placeholder for early testing, but perhaps you could start a cooler version by ripping some textures off other aliens and manipulating those, instead of trying to start from scratch? :D
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Caveman's positiveness and encouragement finally broke the max signature size! And what happened then...? Well...in Who-ville they say That the Grinch's small heart Grew three sizes that day!
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Redsky
Turrets: +35/-6
Posts: 207
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« Reply #89 on: October 09, 2007, 06:48:13 AM » |
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Starting from the begining is not so hard to do... you just have to know what you want to put on that maping. Good maping would take something like 1 to 3 days. The thing that puts me down i dont have time at all Other thing is i'm not sure if i can handle making codes due to lack of free time(i have to study harder on C, i have to learn trem code, i have to write it, i have to check it a thousend time-it wont work good at first go-its simply too much for noob like me<what more i dont know where to look for info). Can someone PM me if can make a codes or he knows a person who can? Please in need help... it may take months or just some weeks to finish it and also effect will better
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Happy New Year Everybody! : signature adequate once a year.
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