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Author Topic: Open The Sky Project(Images!)  (Read 79779 times)
Odin
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« Reply #60 on: August 23, 2007, 10:24:14 PM »

I think the wings should be concave, not completely straight like that.
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Redsky


Turrets: +35/-6
Posts: 207


« Reply #61 on: August 24, 2007, 08:52:15 AM »

Probably You are right, but it would also mean addnig bout 4 vertex(or more) per membrane and cause more problems when animating and to me it doesnt look that bad=>membrane seems to be stretched Smiley

Edit: Made UV-mapping, I think it's better now
have a look at it:


You can also paint if you have blender and know someting about 2D :
http://files-upload.com/files/455724/VANDAL.rar
(tex. in tga and blend file)
^if you cant download it just PM me, ok?
Enjoy!!!^^

Edit2: I tryed to understand and learn something about IK solvers but just cant manage to do anything... who cares iwill just do animation without this...
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RiffRaff


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« Reply #62 on: August 28, 2007, 12:03:31 AM »

why not fletch for FLying drETCH... well ok it's not so good... this alien could be funny, but make it poo as a pigeon and THEN it's reallllly kewl (call it barbs or whatever to be more romantic Wink )
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n Game name: {tHc}Raf
The MC Horton Crankfire


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« Reply #63 on: August 28, 2007, 05:30:38 AM »

DO A BARREL ROLL!
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E-Mxp


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« Reply #64 on: August 28, 2007, 06:15:57 AM »

Quote from: "The MC Horton Crankfire"
DO A BARREL ROLL!
QFT XD LOLZ!! Starfox quote!! Barrel Roll FTW!! Cheesy
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peopleperson


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« Reply #65 on: September 08, 2007, 12:08:33 PM »

were did you get the programe??? Tongue
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E-Mxp


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« Reply #66 on: September 08, 2007, 09:10:34 PM »

Quote from: "peopleperson"
were did you get the programe??? Tongue
http://www.blender.org/download/get-blender/ :wink:
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peopleperson


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« Reply #67 on: September 08, 2007, 11:38:38 PM »

wow thats a complicated programe...... :-?
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tehOen
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« Reply #68 on: September 09, 2007, 12:27:39 AM »

Quote from: "peopleperson"
wow thats a complicated programe...... :-?

actually not
you need to get used to it
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Shadowgandor


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« Reply #69 on: September 09, 2007, 08:51:25 AM »

Holy shit, i love it, i really love it. Great job man <3
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olo89


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« Reply #70 on: September 09, 2007, 11:15:07 AM »

Hey red[sky],  exept flying alien, that i like much Smiley
I propose to creaate some spider creature, which would be able to use  net
like a spiderman or cratures in Liero. I hope you already think about it.
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Redsky


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« Reply #71 on: September 09, 2007, 02:58:27 PM »

Quote from: "olo89"
I propose to creaate some spider creature, which would be able to use  net
like a spiderman or cratures in Liero. I hope you already think about it.


Hay olo89! I can see you visited forum at last. Good to hear you like it:)
Bout that spider that was mine idea, wasnt it? :wink:
I wanted not to speak about it until this alien was finished  :roll:
After all not even 50% of this project is done yet... no use of talking about something else while its not ended
PS. noone would like to paint texture? not even for fun??? Shocked
Edit: Im so happy! Thanks to tehOen i finally managed to test model
but have some problems.
render:
if you know how to help me than do it, please  Smiley
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Shadowgandor


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« Reply #72 on: September 09, 2007, 03:44:48 PM »

There was one person saying he would like to texture it, look back if you're interested, since i''m to lazy to search for it Tongue
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Redsky


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« Reply #73 on: September 09, 2007, 03:50:51 PM »

Quote from: "Redsky"
The only problem i got is UV-mapping. As my UV arent that good :-?
Werewulf made it for me(...)
But he was working with 3d Studio and now i cant open his UV :cry: and there is no help about it on internet.(he done some fine work and now its wasted)

im really sorry about this mapping, looks realy good.
Now i did UV mapping-this can be painted by any program for 2D graphic edition and you can check it easly how it look on mesh whan you reload img in blender... i was thinking if werewulf could reuse some of his own mapping for this... he's occupied lately so i dont think he will.
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ShadowNinjaDudeMan


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« Reply #74 on: September 09, 2007, 05:49:20 PM »

Just wanted to see what all the different pieces of the skin looked like.
Heres mine, I know its pretty piss-poor, but its a start, come on others, dont be shy.

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Shadowgandor


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« Reply #75 on: September 09, 2007, 06:22:34 PM »

you missed a piece or 2 ^^
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ShadowNinjaDudeMan


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« Reply #76 on: September 09, 2007, 07:43:13 PM »

I know, I wasnt sure if they were the eyes or shit like that.

It was deliberate.
I swear
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Redsky


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« Reply #77 on: September 10, 2007, 12:25:04 PM »

Quote from: "ShadowNinjaDudeMan"
Heres mine, I know its pretty piss-poor, but its a start, come on others, dont be shy.

Yeah, we wont do anything to you unless you make a really bad one than we'll offend you and call you names Tongue (thats a jocke=.= dont take it too serious just post your mapping and stop worrying)

@ShadowNinjaDudeMan: Its quiet good(tha shading you made) it makes me think that a good texture should be made from multiple layers:
-main colours
-main shading
-quasi-bumpmap(+ shading to show bumps in alien's body)
But you dont have to do it if you dont want to Smiley
just like i do one layer mapping right now(nothing big)
Ahh BTW those two parts you dont recognize are:
  -oval: side eye
  -shapeless: interior side of mouth(its project from top view)
What about render? Cheesy
PS: here's a legend if you have problems with reading UV-mapping
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Scotty


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« Reply #78 on: September 16, 2007, 01:29:03 AM »

wow i am surprised that this project has lasted so long. great idea, we could make a full mod out of this! i think we would need to thoroughly think the human weapons though, because at this point they nearly always lose.
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Shadowgandor


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« Reply #79 on: September 16, 2007, 07:42:50 AM »

not true Wink
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ShadowNinjaDudeMan


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« Reply #80 on: September 16, 2007, 09:11:16 AM »

Cool, thanks Redsky.
I may try a better attempt soon.
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Redsky


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« Reply #81 on: September 19, 2007, 05:18:58 PM »

Quote from: "Shadowgandor"
not true Wink

your right Cheesy
Quote from: "ShadowNinjaDudeMan"
Cool, thanks Redsky.
I may try a better attempt soon.

You're welcome^^ I would be glad if you try that attempt - your red-white mapping looks better than mine(not really finished) crapy mapping, :oops:
(maybe i will post it here but later-whan i finish it)

Gona make some animation this weekend ... hope to find time.
school and things... you know

(well i have that walk animation, but it doesnt look good, compare to tyrant charge animation, which is a masterpiece*)
----------------
*thats sad because you cant really see it in game, charge animation just dont match walking speed and it looks like tyrant is gliding on ice
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CreatureofHell


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« Reply #82 on: September 19, 2007, 05:22:02 PM »

How about posting some new screenies? I don't doubt we are all anxious to see it.  Cheesy
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The MC Horton Crankfire


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« Reply #83 on: September 27, 2007, 10:29:00 PM »

Redsky, are you still working on this? It's a good idea, and I think it'd be pretty cool to see on a server or two.
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Quote from: Dr. Seuss
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Grew three sizes that day!
thirdstreettito

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« Reply #84 on: October 01, 2007, 05:29:56 PM »

Well, how much health do they have? Thats the main thing I want to know.
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olo89


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« Reply #85 on: October 03, 2007, 02:49:44 PM »

I have painted/colored this bug and I think it looks quite good
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Redsky


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« Reply #86 on: October 03, 2007, 05:03:27 PM »

LOL, alien on LSD Cheesy nice job olo, continue, but remember that it have to look someway that will fit other aliens, not a ladybirds Grin
hehe i was thinking he will have something like about
85-120hp, something between mara and lisk

To all who dont believe that im still working:

well, I AM.

just its not holiday any more and i dont have that much time Sad

Cheers:)
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olo89


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« Reply #87 on: October 03, 2007, 07:48:35 PM »

I checked it in blender on your model and... it's not bad.  Armoury
I must change the color of wings and it will look (almost) seriously  :eek:
regards
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The MC Horton Crankfire


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« Reply #88 on: October 03, 2007, 09:19:39 PM »

Olo, your skin just doesn't seem to have the same detail and definition that the other skins in Trem do. Perhaps it'd be a good placeholder for early testing, but perhaps you could start a cooler version by ripping some textures off other aliens and manipulating those, instead of trying to start from scratch? :D
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Caveman's positiveness and encouragement finally broke the max signature size!

Quote from: Dr. Seuss
And what happened then...?
Well...in Who-ville they say
That the Grinch's small heart
Grew three sizes that day!
Redsky


Turrets: +35/-6
Posts: 207


« Reply #89 on: October 09, 2007, 06:48:13 AM »

Starting from the begining is not so hard to do... you just have to know what you want to put on that maping. Good maping would take something like 1 to 3 days.
The thing that puts me down i dont have time at all Sad

Other thing is i'm not sure if i can handle making codes due to lack of free time(i have to study harder on C, i have to learn trem code, i have to write it, i have to check it a thousend time-it wont work good at first go-its simply too much for noob like me<what more i dont know where to look for info). Can someone PM me if can make a codes or he knows a person who can?
Please in need help... it may take months or just some weeks to finish it and also effect will better
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