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Open The Sky Project(Images!)
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Topic: Open The Sky Project(Images!) (Read 79723 times)
Redsky
Turrets: +35/-6
Posts: 207
Open The Sky Project(Images!)
«
on:
August 15, 2007, 09:05:07 PM »
Open The Sky Project
flying alien project
This is a thing that made me sleepless for many nights since first time I imagined this alien. An alien who would have ability of active flight as well as ability of gliding silently through the air. Something like vampire-bat.
I. Controls
it has two modes: walking mode (allows jump normaly, as other aliens do) and flight mode(that will makes jumps longer but immobilizeon thr ground, makes possible to change path during the jump also enables waving with wings) toggle with 'c' kay.( u can see both of this modes on the image-biger one is in f. mode)
Whan u are in flight mode while in mid air u control flight with mouse(head camera direction), and add speed by RightClick (wave wings)
II. Flight model
i would like it as easy as can be, but also natural:
horizontal speed will efect vertical force(taking into consideration changes in gravitation)
horizontal rotation would effect the lifting force angle and would also rotate camera and model.
III. Attack
As vampire it could suck away hp while touching a human, and click to bite (give alien part of hp this attack took from oponent)
VI. Model
I had allready made a model, it has 568 vert. and 802 faces (mara has 947 vert. and 978 faces)
I hope u like it
V. Animation, UV maping
well its not that easy as i had started working with exporting models into md3 and i need help(if you can and want to give me some advice just click
here
(topic: Help with Blender needed)
VI. Programing
Uhh, to be true im not good at this and my knowledge of C language is very poor. A friend of mine told me that he will take care of this part but it looks like he wont keep his ward(his PC is broken(?))
I would be really greatful if someone could udertake this task and make this project come true.
VII. Put it in game
I think it wont be a problem but it has to be finished first :wink:
VIII. Use it
Well thats the best part
Anyway i hope u will join me in realizing this project. This alien yet dont have name, so if u have some good ideas names for it just PM me
I will update this post if any changes will appear and will mark it with version number. I hope to see your comments, thank you
(forgive me my language)
Thank You for Reading
Logged
Happy New Year Everybody! : signature adequate once a year.
tehOen
Guest
Open The Sky Project(Images!)
«
Reply #1 on:
August 15, 2007, 09:13:50 PM »
it has 8 legs >_>
Logged
AKAnotu
Turrets: +7/-9
Posts: 616
Spoony Bard
Open The Sky Project(Images!)
«
Reply #2 on:
August 15, 2007, 10:18:37 PM »
it's pretty sweet
teh oen, the aliens are the last place you look for consistency (besides maby politics)
stfu
and redsky, your language is fine
if we can understand you, we don't mind
plus if you made that sketch, your a great artist
(well, compared to me. i suck)
@Risujin
this would pwn in the arcade/balance mod
Logged
Exterminans
Turrets: +0/-0
Posts: 14
Open The Sky Project(Images!)
«
Reply #3 on:
August 15, 2007, 11:16:21 PM »
Nice try, but tehoen said, this alien has 8 legs instead of 6, and there are some things that disturb me:
1. In walking mode this alien is the perfekt target
2. Without the ability to climb this creature is useless, it has to start from higher places
3. A flying creature without ranged attacks is very hard to control, and if you try to attack you will crash into the target.
Enough criticizes, the model is very nice
Logged
fleash eater
Turrets: +25/-33
Posts: 408
Open The Sky Project(Images!)
«
Reply #4 on:
August 15, 2007, 11:28:14 PM »
make it wall walk and let it snipe like adv. goons then well be tallking
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for Chaos info, contributing, and Community events go to
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AKAnotu
Turrets: +7/-9
Posts: 616
Spoony Bard
Open The Sky Project(Images!)
«
Reply #5 on:
August 15, 2007, 11:59:46 PM »
Quote from: "fleash eater"
make it wall walk and let it snipe like adv. goons then well be tallking
and don't listen to flesh eater while he's on sugar and lsd
Logged
Lancerance
Turrets: +0/-0
Posts: 15
Open The Sky Project(Images!)
«
Reply #6 on:
August 16, 2007, 05:34:24 AM »
Quote from: "fleash eater"
make it wall walk and let it snipe like adv. goons then well be tallking
LMAO that would be awesome lolol
Logged
yril.
Gaara and Kakashi !
n00b pl0x
Turrets: +54/-168
Posts: 2415
Open The Sky Project(Images!)
«
Reply #7 on:
August 16, 2007, 05:36:05 AM »
YA LOLAOL WOULDNT THAT BE AWSOM? LOALWOL
Logged
will sort out my sig, or I will get banned.
HOW DO I SORTED SIG?
ShadowNinjaDudeMan
Turrets: +86/-58
Posts: 1388
NOM!NOM!NOM!
Open The Sky Project(Images!)
«
Reply #8 on:
August 16, 2007, 06:32:18 AM »
Quote from: "tehOen"
it has 8 legs >_>
I love this guy, he has suggested an idea, but has got all the things to bring it to life, minus K0dez and stuff, very unusual, but highly welcomed.
But it is a point, the thing shiould have 6 legs to go along with the other aliens. But this is excellent, so, youive made that model then, cool.
Just get someone to breathe life into it I spose.
Logged
Quote from: Colynn' on August 13, 2009, 04:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.
NOM!NOM!NOM!
E-Mxp
Turrets: +27/-10
Posts: 722
Open The Sky Project(Images!)
«
Reply #9 on:
August 16, 2007, 06:42:11 AM »
make it walk slow but give him the ability to flap upwards after he jumped
model looks nice
Looking forward to this!!
Logged
le mi'a bende cu nitcu lo zbasu
[Hotfix Hud for GPP]
[Alternate Alien Crosshairs]
n00b pl0x
Turrets: +54/-168
Posts: 2415
Open The Sky Project(Images!)
«
Reply #10 on:
August 16, 2007, 06:43:03 AM »
make 6 legs then people wil wunt
Logged
will sort out my sig, or I will get banned.
HOW DO I SORTED SIG?
ShadowNinjaDudeMan
Turrets: +86/-58
Posts: 1388
NOM!NOM!NOM!
Open The Sky Project(Images!)
«
Reply #11 on:
August 16, 2007, 07:10:51 AM »
Quote from: "n00b pl0x"
make 6 legs then people wil wunt
I wunt anyway!
Ill just ignore two of the legs.
EDIT:
NEWFLASH!
While out today, I saw some of these in the real world!
They were pawning! It was a massacre.
They come in all shapes, colours and variations.
They swooped down on everyone, and closed over them, it was 1337.
Ive even added captions for you on some.
Dear old lady, never seen again as it closed around her.
This one jumped him from the front, and took him out.
She never saw it coming...
This guy has to win the 1337 award for 1337ness, he killed dozens of them, here he is seen plunging his sword into its gizzard.
Er......
As you can see, they are all around us, all the time.
Be careful. Constant Vigilance is neccessary, be like the 1337man
Logged
Quote from: Colynn' on August 13, 2009, 04:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.
NOM!NOM!NOM!
Vector_Matt
Turrets: +2/-1
Posts: 732
Re: Open The Sky Project(Images!)
«
Reply #12 on:
August 16, 2007, 02:23:22 PM »
It can walk, and wallwalk
Quote from: "Redsky"
I. Controls
it has two modes: walking mode (allows jump normaly, as other aliens do) and flight mode(that will makes jumps longer but immobilizeon thr ground,
Wallwalk mode, normal dretch style movement. Flight mode, what he ^ said.
That concept art is good. The model is also really good. May I ask what program you used to model it?
Logged
Redsky
Turrets: +35/-6
Posts: 207
Open The Sky Project(Images!)
«
Reply #13 on:
August 16, 2007, 06:25:35 PM »
Quote from: "tehOen"
it has 8 legs >_>
what 8 legs?!? :eek: let me see... 1.. 2.. 3..
darn! you were right :wink:
but now seriously i tryed to make it suit other aliens
and if you ask me what other alien has 8 limb than look for yourself:
Quote from: "AKAnotu"
it's pretty sweet
Isnt it? Im so glad you like alien-bat.
Quote from: "Exterminans"
1. In walking mode this alien is the perfekt target
just like other aliens
Quote from: "Exterminans"
2. Without the ability to climb this creature is useless, it has to start from higher places
hmm, not really it can jump and fly away :wink:
Quote from: "Exterminans"
3. A flying creature without ranged attacks is very hard to control, and if you try to attack you will crash into the target.
It dont have to be this way, it could have larger range of direct attack(like tyran - he has so big range that dont have to be very near victim to kill it) do you understand my point? But a range attack would make this alien to powerful, flight should be a little bit difficult so that you could get some skills to get a good killer with it (just like dretch in wallwalk or goon with pounce) and talking about crashing on target could give some extra damage to victim
Quote from: "ShadowNinjaDudeMan"
I love this guy, he has suggested an idea, but has got all the things to bring it to life, minus K0dez and stuff, very unusual, but highly welcomed.
hehe
i was thinking a lot about it lately (had time to think since i was doing this model)
Quote from: "E-Mxp"
make it walk slow but give him the ability to flap upwards after he jumped
thats what i was thinking about but it could be used as well on the ground so it cant b etoo slow...
Vector_Matt: sure, no secret i used good old Blender(ver. 2.44)
Nice art work shadow ninja xD
just like u said:
"They are all around us, all the time.
Be careful. Constant Vigilance is neccessary, be like the 1337man"
yeah its true they allways come out whan rain hits the ground(accidental relation, dont think so
)
do you really wont me to make it with 6 legs? im not sure if that would look nice...
im waiting for nice ideas for this aliens name(please, just dont call it "umbrella of doom"xD) and any other suggestions
(im so glad no-one noticed his third eyexD)
Edit: thats how looks a 6 leg version
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Happy New Year Everybody! : signature adequate once a year.
HamStar
Turrets: +128/-27
Posts: 457
Open The Sky Project(Images!)
«
Reply #14 on:
August 16, 2007, 07:09:25 PM »
We wunt moar models and aliens, and we need Taiyo to release his mr nice
Logged
Samurai.mac
Turrets: +18/-17
Posts: 317
If it ain't broke, check grammatical correctness.
Open The Sky Project(Images!)
«
Reply #15 on:
August 16, 2007, 07:32:22 PM »
It could be interesting to give it the ability to grab victims like the basilisk, so it swoops down and starts biting.
Logged
doomagent13
Turrets: +18/-18
Posts: 506
Open The Sky Project(Images!)
«
Reply #16 on:
August 16, 2007, 08:14:53 PM »
I'm pretty sure dretch has 10 legs.
6 around the sides and 4 sticking straight down from the body.
Logged
Survivor
Turrets: +164/-159
Posts: 1661
Open The Sky Project(Images!)
«
Reply #17 on:
August 16, 2007, 08:30:24 PM »
Your first version looks better. And although I know the devs don't want a flying alien in stock trem this has been done so well up till now I'd at least like to see it in a mod doing its wonderful business.
Logged
I知 busy. I値l ignore you later.
ShadowNinjaDudeMan
Turrets: +86/-58
Posts: 1388
NOM!NOM!NOM!
Open The Sky Project(Images!)
«
Reply #18 on:
August 16, 2007, 09:54:27 PM »
There is no harm in trying really.
Logged
Quote from: Colynn' on August 13, 2009, 04:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.
NOM!NOM!NOM!
player1
Turrets: +527/-401
Posts: 3062
ohaider!
umbrella of doom?
«
Reply #19 on:
August 16, 2007, 11:14:07 PM »
possible names:
harrier
shrike
harpy
wampyri
stinger
lifedrinker
sapper
vandal
tigermoth
skeeter
arachnopter
dfa: playerhater
dretchfly
i also like
batspider/spiderbat
if you wanna get latin on it, you could call it arthroptera (arthropod+ptera=winged bug)
how about tremulice? (plural of tremulouse)
Harrier
: (6-legged?)
health: 50
costs 1 evo
avail. s2
while flying:
48hp headshot dmg (unhelmeted)
24 hp touch dmg
otherwise: 24 hp headshot dmg, 12 touch dmg
Adv. Harrier
: (8-legged?)
health: 75
costs 2 evos
avail. s3
while flying:
72hp headshot dmg (unhelmeted)
36 hp touch damage
otherwise: 24 hp headshot dmg, 12 touch dmg
plus:
caustic spittle (like granger spit, but slightly more armor dmg/longterm effect)
movement speed slightly faster than basi when walking/running/wallwalking
flight speed slightly faster than jetpack
"C" - toggles wallwalk
"F" - makes "wings chittering" taunt
Note: wings make chittering noise while in flight; Harriers wallwalk silently, but make intermittent noises while flying (any change of motion makes noise)
[can jump while wallwalking as normal, using spacebar]
MOUSE3 enables flying mode (just like jetpack)
SPACEBAR is UP while flying
"C" is down while flying (and toggles wallwalk, that's right, oh yeah)
MOUSE1 is CAUSTIC SPIT
MOUSE2 charges mini-pounce (no damage, for launching attacks)
Note2: Harriers can "throw" themselves into flight, if they are high enough aloft on an object, or "flick" themselves at human heads if perched on a nearby structure.
All other direction keys work as normally. Sprint key ("X") enabled in flight mode only, adds speedburst while in flight. Otherwise movement is akin to a dretch with a jetpack: WASD, C & SPACEBAR, all respond as already coded for most classes. To go forward, press "W". To go higher, press spacebar. To go faster press "X". To stop flying hit mouse3/enter. No need to recode movement keys, mostly copy/paste from jetpack & dretch.
NB: You cannot evolve while wallwalking OR flying.
Also, note: Harriers can reac jump, but do very minimal structure damage by touching objects, only the long term damage which can be caused by caustic spittle (like poison for structures)
-w00t-
9 editz
Logged
The Fractal Zion Incident
,
OR
How One Man Singlehandedly Saved the Brindus System
The Dreaded
"Third Race"
Suggestion:
The Unvanquished!
Vector_Matt
Turrets: +2/-1
Posts: 732
Open The Sky Project(Images!)
«
Reply #20 on:
August 16, 2007, 11:53:00 PM »
Quote from: "Redsky"
Vector_Matt: sure, no secret i used good old Blender(ver. 2.44)
Drat, I was hoping it was something easy to learn quickly. Now I have to go download a Blender tutorial. :-?
The 8 leg version looks like an advanced version of the 6 leg version.
If it only has one version (like the dretch) it would be different depending on what stage it's available in. If it was available at S1 the 6 leg one would be better. If it's S3 (or mabey S2) then the 8 leg version fits better.
Logged
player1
Turrets: +527/-401
Posts: 3062
ohaider!
I thought of something else...
«
Reply #21 on:
August 17, 2007, 12:42:02 AM »
since there is already a
dretch
, how about calling the new alien
kvetch
? (since everyone will bitterly complain about it...
, besides which, it'll be especially nettlesome to t3h n00bly humanz0rz
)
Harrier: Red Bodyparts, Gray (grey if u spell armoury like that) Wings
Adv. Harrier: Dark Red Bodyparts, Black Wings
Caustic spittle looks like acid tube effulgence, except maybe powder blue or something, instead of gatorade green (no creep value)
Quote from: "Survivor"
-snip-
although I know the devs don't want a flying alien in stock trem this has been done so well up till now I'd at least like to see it
in a mod
doing its wonderful business.
plz excuse all my silly ideas
but i definitely agree
in return Human team gets:
super shotgun (s2), nailgun (s2) & railgun (s3) [from Quake/Doom legacy code?]
maybe a mod w/ more skybases?
AirWars, FTW!
but, srsly, maybe some floating bases, a la Tribes?
Quote from: "AKAnotu"
@Risujin
this would pwn in the arcade/balance mod
me am liking this idea, and yet....would it even be necessary? don't alienz already rule @ relicz? it
would
help balance out turretz in dom mode, tho...
:
hrm
:
u am make brain hurt...
Logged
The Fractal Zion Incident
,
OR
How One Man Singlehandedly Saved the Brindus System
The Dreaded
"Third Race"
Suggestion:
The Unvanquished!
ShadowNinjaDudeMan
Turrets: +86/-58
Posts: 1388
NOM!NOM!NOM!
Open The Sky Project(Images!)
«
Reply #22 on:
August 17, 2007, 08:18:58 AM »
Welll that wasnt too hard.
Logged
Quote from: Colynn' on August 13, 2009, 04:21:09 PM
My favorite player is Jesus, because everything is forgiven when he respawns.
NOM!NOM!NOM!
gareth
Turrets: +38/-89
Posts: 710
Open The Sky Project(Images!)
«
Reply #23 on:
August 17, 2007, 09:00:46 AM »
nice idea, i think not being able to fly up (only glide down) would be a bit limiting tho, something like moving the mouse back and forth steadly to raise height might be good, this would also mean it would be very hard to aim while going up.
nice model too, looks a bit wierd where the "bones" of the wings meet the body, like not very smooth.
it would also be cool if a few seconds after it landed on surface it became almost completely transparent.
i like it. please continue.
Logged
Redsky
Turrets: +35/-6
Posts: 207
Open The Sky Project(Images!)
«
Reply #24 on:
August 17, 2007, 09:48:46 AM »
I knew i can always count on pleyer1. He has lots of ideas and he doesn't mind sharing it with others
well first the names - i like very much this names:harpy(just like basilisk) vandal(like goon, mara,tyrant) wampyri(sounds nice
)
Quote from: "player1"
but i definitely agree
in return Human team gets:
super shotgun (s2), nailgun (s2) & railgun (s3)
and how will little flying alien be any danger to this monsters???
I also like this idea with a caustic spit (not too powerful though) but should it be infinite(like grangers)?
Minipounce=>jump up & wave wings
jet pack way of flying would make players go: "omg, its just a alien with jet pack"
about flying, i would make it pounce in mid air(wave wings) but with no recharging(it would boost up speed)(also with sound)... its model of flight i was thiinking of: glide + wave wing(with rightclick) whan it glides it slowly loses speed(please, tell me what you think of this flight model)<=
if that could come true, flying would be more exciting than you could ever imagine
about 2 stages:6 and 8 leg would need two different animations, im not saying i cant do it :roll:
Vector_Matt: if you are as lazy as i am than try downloading and watching video tutorials. Its less painfull way of learning Blender
Quote from: "gareth"
i like it. please continue.
Thanks
and no way i will stop
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Happy New Year Everybody! : signature adequate once a year.
Survivor
Turrets: +164/-159
Posts: 1661
Open The Sky Project(Images!)
«
Reply #25 on:
August 17, 2007, 10:54:57 AM »
Quote from: "Redsky"
I also like this idea with a caustic spit (not too powerful though) but should it be infinite(like grangers)?
Instead of damage make it for a difficult to aim alien like this exactly like the granger spit. It slows humans down and makes them easier to hit.
Quote from: "Redsky"
about flying, i would make it pounce in mid air(wave wings) but with no recharging(it would boost up speed)(also with sound)... its model of flight i was thiinking of: glide + wave wing(with rightclick) whan it glides it slowly loses speed(please, tell me what you think of this flight model)
If anything a glide should come with an increase in speed until it lands or stops gliding while having a decrease in movement ability. Would be awesome to have a high place to glide from and stop gliding for a second to radically adjust course and continue.
Quote from: "Redsky"
about 2 stages:6 and 8 leg would need two different animations, im not saying i cant do it :roll:
Keep to 1 for now till you have it nearly done. Best for troubleshooting issues.
Logged
I知 busy. I値l ignore you later.
Redsky
Turrets: +35/-6
Posts: 207
Open The Sky Project(Images!)
«
Reply #26 on:
August 17, 2007, 01:22:51 PM »
Quote from: "Survivor"
If anything a glide should come with an increase in speed until it lands or stops gliding while having a decrease in movement ability. Would be awesome to have a high place to glide from and stop gliding for a second to radically adjust course and continue.
Im so sorry but i cant understand a word You said? can u explain it to me in other words? it seem you have some iteresting idea but i cant get the point... (UV-mapping right now
<= my first UV-map :oops: doesnt look too good i hope it works :roll: )
Edit: OMG, its 5h since i started UV-mapping, i guess ill take a break
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Happy New Year Everybody! : signature adequate once a year.
DASPRiD
Administrator
Turrets: +21/-2
Posts: 549
Open The Sky Project(Images!)
«
Reply #27 on:
August 17, 2007, 01:26:40 PM »
I like the idea of a flying alien. Most of the other dev's just develope Tremulous, but don't really play it (quite often). It's mostly annoying, when there are five jetards out there, but you are unable to get them. So, go on with the good work, I want to see a nice skin soon.
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Survivor
Turrets: +164/-159
Posts: 1661
Open The Sky Project(Images!)
«
Reply #28 on:
August 17, 2007, 01:33:25 PM »
Glide= speed>normal walking/jumping/(flying?) speed.
Example: Karith
Start Location: Outside balcony
Glide Down (sprint key?): due to high speed&small changes in direction hard to hit but also hard to adjust to the other player adjusting.
Stop glide key: Wings vertical, sort of like a brake parachute, can change direction freely like normal while slowly falling down.
Press glide key again: Wings normal, glide on.
In this way if you make its speed quite high relative to the others it would be zipping across the sky. If you have 2 you could easily confuse humans. But the hard part for this alien to me seems to be getting at a high point again after a failed glide attack. Don't know the walk speed or pounce height but I imagine those to be inadequate for a low speed alien, while making it high speed on the ground as well would make it a bit too strong.
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Redsky
Turrets: +35/-6
Posts: 207
Open The Sky Project(Images!)
«
Reply #29 on:
August 17, 2007, 02:51:42 PM »
hmmm, "Stop glide key"=> midair brakes
hmmm, i like it...
glide has no default speed, its speed comes from:
- starting speed
- speed form lift power
- speed from wings wave
- gravitation
that means you can nosedive to gain some speed or too attack than slowly move mouse up(lift power will be working in that moment) till camera will be vertical possition see yourself:
but idea of stop glide rox the house: u can press 'x' key and look around than press it once more and glide fly away
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